| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index

Graphics.Rendering.OpenGL.Raw.NV.TextureShader3

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de

Contents

Tokens

Description
All raw functions and tokens from the NV_texture_shader3 extension, see http://www.opengl.org/registry/specs/NV/texture_shader3.txt.
Synopsis

gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum
gl_OFFSET_HILO_TEXTURE_2D :: GLenum
gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum
gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_PASS_THROUGH :: GLenum
gl_DOT_PRODUCT_TEXTURE_1D :: GLenum
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum
gl_HILO8 :: GLenum
gl_SIGNED_HILO8 :: GLenum
gl_FORCE_BLUE_TO_ONE :: GLenum

Tokens

gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum | Source

gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum | Source

gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum | Source

gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum | Source

gl_OFFSET_HILO_TEXTURE_2D :: GLenum | Source

gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum | Source

gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum | Source

gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum | Source

gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum | Source

gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum | Source

gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum | Source

gl_DOT_PRODUCT_PASS_THROUGH :: GLenum | Source

gl_DOT_PRODUCT_TEXTURE_1D :: GLenum | Source

gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum | Source

gl_HILO8 :: GLenum | Source

gl_SIGNED_HILO8 :: GLenum | Source

gl_FORCE_BLUE_TO_ONE :: GLenum | Source

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