Graphics.Rendering.OpenGL.Raw.NV.TextureShader3

# Tokens

gl_OFFSET_PROJECTIVE_TEXTURE_2D
gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE
gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE
gl_OFFSET_HILO_TEXTURE_2D
gl_OFFSET_HILO_TEXTURE_RECTANGLE
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D
gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE
gl_DEPENDENT_HILO_TEXTURE_2D
gl_DEPENDENT_RGB_TEXTURE_3D
gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP
gl_DOT_PRODUCT_PASS_THROUGH
gl_DOT_PRODUCT_TEXTURE_1D
gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE
gl_HILO8
gl_SIGNED_HILO8
gl_FORCE_BLUE_TO_ONE