    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader3
    -- Copyright   :  (c) Sven Panne 2009
    -- License     :  BSD-style (see the file LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- All raw functions and tokens from the NV_texture_shader3 extension, see
    -- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (
       -- * Tokens
       gl_OFFSET_PROJECTIVE_TEXTURE_2D,
       gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE,
       gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE,
       gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE,
       gl_OFFSET_HILO_TEXTURE_2D,
       gl_OFFSET_HILO_TEXTURE_RECTANGLE,
       gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D,
       gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE,
       gl_DEPENDENT_HILO_TEXTURE_2D,
       gl_DEPENDENT_RGB_TEXTURE_3D,
       gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP,
       gl_DOT_PRODUCT_PASS_THROUGH,
       gl_DOT_PRODUCT_TEXTURE_1D,
       gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE,
       gl_HILO8,
       gl_SIGNED_HILO8,
       gl_FORCE_BLUE_TO_ONE
    ) where

    import Graphics.Rendering.OpenGL.Raw.Core32

    gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum
    gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850

    gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum
    gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851

    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852

    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum
    gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853

    gl_OFFSET_HILO_TEXTURE_2D :: GLenum
    gl_OFFSET_HILO_TEXTURE_2D = 0x8854

    gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum
    gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855

    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856

    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum
    gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857

    gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum
    gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858

    gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum
    gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859

    gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum
    gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A

    gl_DOT_PRODUCT_PASS_THROUGH :: GLenum
    gl_DOT_PRODUCT_PASS_THROUGH = 0x885B

    gl_DOT_PRODUCT_TEXTURE_1D :: GLenum
    gl_DOT_PRODUCT_TEXTURE_1D = 0x885C

    gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum
    gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D

    gl_HILO8 :: GLenum
    gl_HILO8 = 0x885E

    gl_SIGNED_HILO8 :: GLenum
    gl_SIGNED_HILO8 = 0x885F

    gl_FORCE_BLUE_TO_ONE :: GLenum
    gl_FORCE_BLUE_TO_ONE = 0x8860