    {-# LANGUAGE ForeignFunctionInterface, CPP #-}
    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat
    -- Copyright   :  (c) Sven Panne 2009
    -- License     :  BSD-style (see the file LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- All raw functions and tokens from the NV_depth_buffer_float extension, see
    -- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat (
       -- * Functions
       glDepthRanged,
       glClearDepthd,
       glDepthBoundsd,
       -- * Tokens
       gl_DEPTH_COMPONENT32F,
       gl_DEPTH32F_STENCIL8,
       gl_FLOAT_32_UNSIGNED_INT_24_8_REV,
       gl_DEPTH_BUFFER_FLOAT_MODE
    ) where

    import Graphics.Rendering.OpenGL.Raw.Core32
    import Graphics.Rendering.OpenGL.Raw.Extensions

    #include "HsOpenGLRaw.h"

    extensionNameString :: String
    extensionNameString = "GL_NV_depth_buffer_float"

    EXTENSION_ENTRY(glDepthRanged,GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glClearDepthd,GLdouble -> IO ())
    EXTENSION_ENTRY(glDepthBoundsd,GLdouble -> GLdouble -> IO ())

    gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum
    gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF