| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index

Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de

Contents

Functions
Tokens

Description
All raw functions and tokens from the EXT_coordinate_frame extension, see http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt.
Synopsis

glTangent3b :: GLbyte -> IO ()
glTangent3d :: GLdouble -> IO ()
glTangent3f :: GLfloat -> IO ()
glTangent3i :: GLint -> IO ()
glTangent3s :: GLshort -> IO ()
glTangent3bv :: Ptr GLbyte -> IO ()
glTangent3dv :: Ptr GLdouble -> IO ()
glTangent3fv :: Ptr GLfloat -> IO ()
glTangent3iv :: Ptr GLint -> IO ()
glTangent3sv :: Ptr GLshort -> IO ()
glBinormal3b :: GLbyte -> IO ()
glBinormal3d :: GLdouble -> IO ()
glBinormal3f :: GLfloat -> IO ()
glBinormal3i :: GLint -> IO ()
glBinormal3s :: GLshort -> IO ()
glBinormal3bv :: Ptr GLbyte -> IO ()
glBinormal3dv :: Ptr GLdouble -> IO ()
glBinormal3fv :: Ptr GLfloat -> IO ()
glBinormal3iv :: Ptr GLint -> IO ()
glBinormal3sv :: Ptr GLshort -> IO ()
glTangentPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
glBinormalPointer :: GLenum -> GLsizei -> Ptr a -> IO ()
gl_TANGENT_ARRAY :: GLenum
gl_BINORMAL_ARRAY :: GLenum
gl_CURRENT_TANGENT :: GLenum
gl_CURRENT_BINORMAL :: GLenum
gl_TANGENT_ARRAY_TYPE :: GLenum
gl_TANGENT_ARRAY_STRIDE :: GLenum
gl_BINORMAL_ARRAY_TYPE :: GLenum
gl_BINORMAL_ARRAY_STRIDE :: GLenum
gl_TANGENT_ARRAY_POINTER :: GLenum
gl_BINORMAL_ARRAY_POINTER :: GLenum
gl_MAP1_TANGENT :: GLenum
gl_MAP2_TANGENT :: GLenum
gl_MAP1_BINORMAL :: GLenum
gl_MAP2_BINORMAL :: GLenum

Functions

glTangent3b :: GLbyte -> IO () | Source

glTangent3d :: GLdouble -> IO () | Source

glTangent3f :: GLfloat -> IO () | Source

glTangent3i :: GLint -> IO () | Source

glTangent3s :: GLshort -> IO () | Source

glTangent3bv :: Ptr GLbyte -> IO () | Source

glTangent3dv :: Ptr GLdouble -> IO () | Source

glTangent3fv :: Ptr GLfloat -> IO () | Source

glTangent3iv :: Ptr GLint -> IO () | Source

glTangent3sv :: Ptr GLshort -> IO () | Source

glBinormal3b :: GLbyte -> IO () | Source

glBinormal3d :: GLdouble -> IO () | Source

glBinormal3f :: GLfloat -> IO () | Source

glBinormal3i :: GLint -> IO () | Source

glBinormal3s :: GLshort -> IO () | Source

glBinormal3bv :: Ptr GLbyte -> IO () | Source

glBinormal3dv :: Ptr GLdouble -> IO () | Source

glBinormal3fv :: Ptr GLfloat -> IO () | Source

glBinormal3iv :: Ptr GLint -> IO () | Source

glBinormal3sv :: Ptr GLshort -> IO () | Source

glTangentPointer :: GLenum -> GLsizei -> Ptr a -> IO () | Source

glBinormalPointer :: GLenum -> GLsizei -> Ptr a -> IO () | Source

Tokens

gl_TANGENT_ARRAY :: GLenum | Source

gl_BINORMAL_ARRAY :: GLenum | Source

gl_CURRENT_TANGENT :: GLenum | Source

gl_CURRENT_BINORMAL :: GLenum | Source

gl_TANGENT_ARRAY_TYPE :: GLenum | Source

gl_TANGENT_ARRAY_STRIDE :: GLenum | Source

gl_BINORMAL_ARRAY_TYPE :: GLenum | Source

gl_BINORMAL_ARRAY_STRIDE :: GLenum | Source

gl_TANGENT_ARRAY_POINTER :: GLenum | Source

gl_BINORMAL_ARRAY_POINTER :: GLenum | Source

gl_MAP1_TANGENT :: GLenum | Source

gl_MAP2_TANGENT :: GLenum | Source

gl_MAP1_BINORMAL :: GLenum | Source

gl_MAP2_BINORMAL :: GLenum | Source

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