    {-# LANGUAGE ForeignFunctionInterface, CPP #-}
    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess
    -- Copyright   :  (c) Sven Panne 2009
    -- License     :  BSD-style (see the file LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- All raw functions and tokens from the EXT_direct_state_access extension not
    -- already in the OpenGL 3.1 core, see
    -- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess (
       -- * Functions
       glClientAttribDefault,
       glPushClientAttribDefault,
       glMatrixLoadf,
       glMatrixLoadd,
       glMatrixMultf,
       glMatrixMultd,
       glMatrixLoadIdentity,
       glMatrixRotatef,
       glMatrixRotated,
       glMatrixScalef,
       glMatrixScaled,
       glMatrixTranslatef,
       glMatrixTranslated,
       glMatrixOrtho,
       glMatrixFrustum,
       glMatrixPush,
       glMatrixPop,
       glTextureParameteri,
       glTextureParameteriv,
       glTextureParameterf,
       glTextureParameterfv,
       glTextureImage1D,
       glTextureImage2D,
       glTextureSubImage1D,
       glTextureSubImage2D,
       glCopyTextureImage1D,
       glCopyTextureImage2D,
       glCopyTextureSubImage1D,
       glCopyTextureSubImage2D,
       glGetTextureImage,
       glGetTextureParameterfv,
       glGetTextureParameteriv,
       glGetTextureLevelParameterfv,
       glGetTextureLevelParameteriv,
       glTextureImage3D,
       glTextureSubImage3D,
       glCopyTextureSubImage3D,
       glBindMultiTexture,
       glMultiTexCoordPointer,
       glMultiTexEnvf,
       glMultiTexEnvfv,
       glMultiTexEnvi,
       glMultiTexEnviv,
       glMultiTexGend,
       glMultiTexGendv,
       glMultiTexGenf,
       glMultiTexGenfv,
       glMultiTexGeni,
       glMultiTexGeniv,
       glGetMultiTexEnvfv,
       glGetMultiTexEnviv,
       glGetMultiTexGendv,
       glGetMultiTexGenfv,
       glGetMultiTexGeniv,
       glMultiTexParameteri,
       glMultiTexParameteriv,
       glMultiTexParameterf,
       glMultiTexParameterfv,
       glMultiTexImage1D,
       glMultiTexImage2D,
       glMultiTexSubImage1D,
       glMultiTexSubImage2D,
       glCopyMultiTexImage1D,
       glCopyMultiTexImage2D,
       glCopyMultiTexSubImage1D,
       glCopyMultiTexSubImage2D,
       glGetMultiTexImage,
       glGetMultiTexParameterfv,
       glGetMultiTexParameteriv,
       glGetMultiTexLevelParameterfv,
       glGetMultiTexLevelParameteriv,
       glMultiTexImage3D,
       glMultiTexSubImage3D,
       glCopyMultiTexSubImage3D,
       glEnableClientStateIndexed,
       glDisableClientStateIndexed,
       glGetFloatIndexedv,
       glGetDoubleIndexedv,
       glGetPointerIndexedv,
       glEnableIndexed,
       glDisableIndexed,
       glIsEnabledIndexed,
       glGetIntegerIndexedv,
       glGetBooleanIndexedv,
       glNamedProgramString,
       glNamedProgramLocalParameter4d,
       glNamedProgramLocalParameter4dv,
       glNamedProgramLocalParameter4f,
       glNamedProgramLocalParameter4fv,
       glGetNamedProgramLocalParameterdv,
       glGetNamedProgramLocalParameterfv,
       glGetNamedProgramiv,
       glGetNamedProgramString,
       glCompressedTextureImage3D,
       glCompressedTextureImage2D,
       glCompressedTextureImage1D,
       glCompressedTextureSubImage3D,
       glCompressedTextureSubImage2D,
       glCompressedTextureSubImage1D,
       glGetCompressedTextureImage,
       glCompressedMultiTexImage3D,
       glCompressedMultiTexImage2D,
       glCompressedMultiTexImage1D,
       glCompressedMultiTexSubImage3D,
       glCompressedMultiTexSubImage2D,
       glCompressedMultiTexSubImage1D,
       glGetCompressedMultiTexImage,
       glMatrixLoadTransposef,
       glMatrixLoadTransposed,
       glMatrixMultTransposef,
       glMatrixMultTransposed,
       glNamedBufferData,
       glNamedBufferSubData,
       glMapNamedBuffer,
       glUnmapNamedBuffer,
       glGetNamedBufferParameteriv,
       glGetNamedBufferPointerv,
       glGetNamedBufferSubData,
       glProgramUniform1f,
       glProgramUniform2f,
       glProgramUniform3f,
       glProgramUniform4f,
       glProgramUniform1i,
       glProgramUniform2i,
       glProgramUniform3i,
       glProgramUniform4i,
       glProgramUniform1fv,
       glProgramUniform2fv,
       glProgramUniform3fv,
       glProgramUniform4fv,
       glProgramUniform1iv,
       glProgramUniform2iv,
       glProgramUniform3iv,
       glProgramUniform4iv,
       glProgramUniformMatrix2fv,
       glProgramUniformMatrix3fv,
       glProgramUniformMatrix4fv,
       glProgramUniformMatrix2x3fv,
       glProgramUniformMatrix3x2fv,
       glProgramUniformMatrix2x4fv,
       glProgramUniformMatrix4x2fv,
       glProgramUniformMatrix3x4fv,
       glProgramUniformMatrix4x3fv,
       glTextureBuffer,
       glMultiTexBuffer,
       glTextureParameterIiv,
       glTextureParameterIuiv,
       glGetTextureParameterIiv,
       glGetTextureParameterIuiv,
       glMultiTexParameterIiv,
       glMultiTexParameterIuiv,
       glGetMultiTexParameterIiv,
       glGetMultiTexParameterIuiv,
       glProgramUniform1ui,
       glProgramUniform2ui,
       glProgramUniform3ui,
       glProgramUniform4ui,
       glProgramUniform1uiv,
       glProgramUniform2uiv,
       glProgramUniform3uiv,
       glProgramUniform4uiv,
       glNamedProgramLocalParameters4fv,
       glNamedProgramLocalParameterI4i,
       glNamedProgramLocalParameterI4iv,
       glNamedProgramLocalParametersI4iv,
       glNamedProgramLocalParameterI4ui,
       glNamedProgramLocalParameterI4uiv,
       glNamedProgramLocalParametersI4uiv,
       glGetNamedProgramLocalParameterIiv,
       glGetNamedProgramLocalParameterIuiv,
       glNamedRenderbufferStorage,
       glGetNamedRenderbufferParameteriv,
       glNamedRenderbufferStorageMultisample,
       glNamedRenderbufferStorageMultisampleCoverage,
       glCheckNamedFramebufferStatus,
       glNamedFramebufferTexture1D,
       glNamedFramebufferTexture2D,
       glNamedFramebufferTexture3D,
       glNamedFramebufferRenderbuffer,
       glGetNamedFramebufferAttachmentParameteriv,
       glGenerateTextureMipmap,
       glGenerateMultiTexMipmap,
       glFramebufferDrawBuffer,
       glFramebufferDrawBuffers,
       glFramebufferReadBuffer,
       glGetFramebufferParameteriv,
       glNamedFramebufferTexture,
       glNamedFramebufferTextureLayer,
       glNamedFramebufferTextureFace,
       glTextureRenderbuffer,
       glMultiTexRenderbuffer,
       -- * Tokens
       gl_PROGRAM_MATRIX,
       gl_TRANSPOSE_PROGRAM_MATRIX,
       gl_PROGRAM_MATRIX_STACK_DEPTH
    ) where

    import Foreign.Ptr
    import Graphics.Rendering.OpenGL.Raw.Core32
    import Graphics.Rendering.OpenGL.Raw.Extensions

    #include "HsOpenGLRaw.h"

    extensionNameString :: String
    extensionNameString = "GL_EXT_direct_state_access"

    EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ())
    EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ())
    EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ())
    EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ())
    EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ())
    EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())
    EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())
    EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())
    EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())
    EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
    EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())
    EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())
    EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())
    EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())
    EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())
    EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())
    EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())
    EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())
    EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)
    EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())
    EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())
    EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())
    EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())
    EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())
    EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ())
    EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean)
    EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())
    EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())
    EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
    EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)
    EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
    EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())
    EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ())
    EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())
    EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())
    EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())
    EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ())
    EXTENSION_ENTRY(glGetFramebufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())
    EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())
    EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())
    EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())
    EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())
    EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())

    gl_PROGRAM_MATRIX :: GLenum
    gl_PROGRAM_MATRIX = 0x8E2D

    gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum
    gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E

    gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum
    gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F