| OpenGLRaw-1.1.0.1: A raw binding for the OpenGL graphics system | Source code | Contents | Index

Graphics.Rendering.OpenGL.Raw.NV.TextureShader

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de

Contents

Tokens

Description
All raw functions and tokens from the NV_texture_shader extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/texture_shader.txt.
Synopsis

gl_TEXTURE_SHADER :: GLenum
gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum
gl_SHADER_OPERATION :: GLenum
gl_OFFSET_TEXTURE_SCALE :: GLenum
gl_OFFSET_TEXTURE_BIAS :: GLenum
gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
gl_OFFSET_TEXTURE_2D_BIAS :: GLenum
gl_PREVIOUS_TEXTURE_INPUT :: GLenum
gl_CULL_MODES :: GLenum
gl_OFFSET_TEXTURE_MATRIX :: GLenum
gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum
gl_CONST_EYE :: GLenum
gl_SHADER_CONSISTENT :: GLenum
gl_PASS_THROUGH :: GLenum
gl_CULL_FRAGMENT :: GLenum
gl_OFFSET_TEXTURE_2D :: GLenum
gl_OFFSET_TEXTURE_2D_SCALE :: GLenum
gl_OFFSET_TEXTURE_RECTANGLE :: GLenum
gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum
gl_DEPENDENT_AR_TEXTURE_2D :: GLenum
gl_DEPENDENT_GB_TEXTURE_2D :: GLenum
gl_DOT_PRODUCT :: GLenum
gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum
gl_DOT_PRODUCT_TEXTURE_2D :: GLenum
gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum
gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum
gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum
gl_UNSIGNED_IDENTITY :: GLenum
gl_EXPAND_NORMAL :: GLenum
gl_HILO :: GLenum
gl_DSDT :: GLenum
gl_DSDT_MAG :: GLenum
gl_DSDT_MAG_VIB :: GLenum
gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum
gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum
gl_SIGNED_RGBA :: GLenum
gl_SIGNED_RGBA8 :: GLenum
gl_SIGNED_RGB :: GLenum
gl_SIGNED_RGB8 :: GLenum
gl_SIGNED_LUMINANCE :: GLenum
gl_SIGNED_LUMINANCE8 :: GLenum
gl_SIGNED_LUMINANCE_ALPHA :: GLenum
gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum
gl_SIGNED_ALPHA :: GLenum
gl_SIGNED_ALPHA8 :: GLenum
gl_SIGNED_INTENSITY :: GLenum
gl_SIGNED_INTENSITY8 :: GLenum
gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum
gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum
gl_HILO :: GLenum
gl_HILO16 :: GLenum
gl_SIGNED_HILO :: GLenum
gl_SIGNED_HILO16 :: GLenum
gl_DSDT :: GLenum
gl_DSDT8 :: GLenum
gl_DSDT_MAG :: GLenum
gl_DSDT8_MAG8 :: GLenum
gl_DSDT_MAG_INTENSITY :: GLenum
gl_DSDT8_MAG8_INTENSITY8 :: GLenum
gl_HI_SCALE :: GLenum
gl_LO_SCALE :: GLenum
gl_DS_SCALE :: GLenum
gl_DT_SCALE :: GLenum
gl_MAGNITUDE_SCALE :: GLenum
gl_VIBRANCE_SCALE :: GLenum
gl_HI_BIAS :: GLenum
gl_LO_BIAS :: GLenum
gl_DS_BIAS :: GLenum
gl_DT_BIAS :: GLenum
gl_MAGNITUDE_BIAS :: GLenum
gl_VIBRANCE_BIAS :: GLenum
gl_TEXTURE_BORDER_VALUES :: GLenum
gl_TEXTURE_HI_SIZE :: GLenum
gl_TEXTURE_LO_SIZE :: GLenum
gl_TEXTURE_DS_SIZE :: GLenum
gl_TEXTURE_DT_SIZE :: GLenum
gl_TEXTURE_MAG_SIZE :: GLenum

Tokens

gl_TEXTURE_SHADER :: GLenum | Source

gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum | Source

gl_SHADER_OPERATION :: GLenum | Source

gl_OFFSET_TEXTURE_SCALE :: GLenum | Source

gl_OFFSET_TEXTURE_BIAS :: GLenum | Source

gl_OFFSET_TEXTURE_2D_SCALE :: GLenum | Source

gl_OFFSET_TEXTURE_2D_BIAS :: GLenum | Source

gl_PREVIOUS_TEXTURE_INPUT :: GLenum | Source

gl_CULL_MODES :: GLenum | Source

gl_OFFSET_TEXTURE_MATRIX :: GLenum | Source

gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum | Source

gl_CONST_EYE :: GLenum | Source

gl_SHADER_CONSISTENT :: GLenum | Source

gl_PASS_THROUGH :: GLenum | Source

gl_CULL_FRAGMENT :: GLenum | Source

gl_OFFSET_TEXTURE_2D :: GLenum | Source

gl_OFFSET_TEXTURE_2D_SCALE :: GLenum | Source

gl_OFFSET_TEXTURE_RECTANGLE :: GLenum | Source

gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum | Source

gl_DEPENDENT_AR_TEXTURE_2D :: GLenum | Source

gl_DEPENDENT_GB_TEXTURE_2D :: GLenum | Source

gl_DOT_PRODUCT :: GLenum | Source

gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum | Source

gl_DOT_PRODUCT_TEXTURE_2D :: GLenum | Source

gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum | Source

gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum | Source

gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum | Source

gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum | Source

gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum | Source

gl_UNSIGNED_IDENTITY :: GLenum | Source

gl_EXPAND_NORMAL :: GLenum | Source

gl_HILO :: GLenum | Source

gl_DSDT :: GLenum | Source

gl_DSDT_MAG :: GLenum | Source

gl_DSDT_MAG_VIB :: GLenum | Source

gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum | Source

gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum | Source

gl_SIGNED_RGBA :: GLenum | Source

gl_SIGNED_RGBA8 :: GLenum | Source

gl_SIGNED_RGB :: GLenum | Source

gl_SIGNED_RGB8 :: GLenum | Source

gl_SIGNED_LUMINANCE :: GLenum | Source

gl_SIGNED_LUMINANCE8 :: GLenum | Source

gl_SIGNED_LUMINANCE_ALPHA :: GLenum | Source

gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum | Source

gl_SIGNED_ALPHA :: GLenum | Source

gl_SIGNED_ALPHA8 :: GLenum | Source

gl_SIGNED_INTENSITY :: GLenum | Source

gl_SIGNED_INTENSITY8 :: GLenum | Source

gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum | Source

gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum | Source

gl_HILO :: GLenum | Source

gl_HILO16 :: GLenum | Source

gl_SIGNED_HILO :: GLenum | Source

gl_SIGNED_HILO16 :: GLenum | Source

gl_DSDT :: GLenum | Source

gl_DSDT8 :: GLenum | Source

gl_DSDT_MAG :: GLenum | Source

gl_DSDT8_MAG8 :: GLenum | Source

gl_DSDT_MAG_INTENSITY :: GLenum | Source

gl_DSDT8_MAG8_INTENSITY8 :: GLenum | Source

gl_HI_SCALE :: GLenum | Source

gl_LO_SCALE :: GLenum | Source

gl_DS_SCALE :: GLenum | Source

gl_DT_SCALE :: GLenum | Source

gl_MAGNITUDE_SCALE :: GLenum | Source

gl_VIBRANCE_SCALE :: GLenum | Source

gl_HI_BIAS :: GLenum | Source

gl_LO_BIAS :: GLenum | Source

gl_DS_BIAS :: GLenum | Source

gl_DT_BIAS :: GLenum | Source

gl_MAGNITUDE_BIAS :: GLenum | Source

gl_VIBRANCE_BIAS :: GLenum | Source

gl_TEXTURE_BORDER_VALUES :: GLenum | Source

gl_TEXTURE_HI_SIZE :: GLenum | Source

gl_TEXTURE_LO_SIZE :: GLenum | Source

gl_TEXTURE_DS_SIZE :: GLenum | Source

gl_TEXTURE_DT_SIZE :: GLenum | Source

gl_TEXTURE_MAG_SIZE :: GLenum | Source

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