    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader2
    -- Copyright   :  (c) Sven Panne 2009
    -- License     :  BSD-style (see the file LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- All raw functions and tokens from the NV_texture_shader2 extension not
    -- already in the OpenGL 3.1 core, see
    -- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 (
       -- * Tokens
       gl_DOT_PRODUCT_TEXTURE_3D,
       gl_HILO,
       gl_DSDT,
       gl_DSDT_MAG,
       gl_DSDT_MAG_VIB,
       gl_UNSIGNED_INT_S8_S8_8_8,
       gl_UNSIGNED_INT_8_8_S8_S8_REV,
       gl_SIGNED_RGBA,
       gl_SIGNED_RGBA8,
       gl_SIGNED_RGB,
       gl_SIGNED_RGB8,
       gl_SIGNED_LUMINANCE,
       gl_SIGNED_LUMINANCE8,
       gl_SIGNED_LUMINANCE_ALPHA,
       gl_SIGNED_LUMINANCE8_ALPHA8,
       gl_SIGNED_ALPHA,
       gl_SIGNED_ALPHA8,
       gl_SIGNED_INTENSITY,
       gl_SIGNED_INTENSITY8,
       gl_SIGNED_RGB_UNSIGNED_ALPHA,
       gl_SIGNED_RGB8_UNSIGNED_ALPHA8,
       gl_HILO16,
       gl_SIGNED_HILO,
       gl_SIGNED_HILO16,
       gl_DSDT8,
       gl_DSDT8_MAG8,
       gl_DSDT_MAG_INTENSITY,
       gl_DSDT8_MAG8_INTENSITY8
    ) where

    import Graphics.Rendering.OpenGL.Raw.Core32
    import Graphics.Rendering.OpenGL.Raw.NV.TextureShader

    gl_DOT_PRODUCT_TEXTURE_3D :: GLenum
    gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF