    {-# LANGUAGE ForeignFunctionInterface, CPP #-}
    --------------------------------------------------------------------------------
    -- |
    -- Module      :  Graphics.Rendering.OpenGL.Raw.NV.Fence
    -- Copyright   :  (c) Sven Panne 2009
    -- License     :  BSD-style (see the file LICENSE)
    --
    -- Maintainer  :  sven.panne@aedion.de
    -- Stability   :  stable
    -- Portability :  portable
    --
    -- All raw functions and tokens from the NV_fence not already in the OpenGL 3.1
    -- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>.
    --
    --------------------------------------------------------------------------------

    module Graphics.Rendering.OpenGL.Raw.NV.Fence (
       -- * Functions
       glGenFences,
       glDeleteFences,
       glSetFence,
       glTestFence,
       glFinishFence,
       glIsFence,
       glGetFenceiv,
       -- * Tokens
       gl_ALL_COMPLETED,
       gl_FENCE_STATUS,
       gl_FENCE_CONDITION
    ) where

    import Foreign.Ptr
    import Graphics.Rendering.OpenGL.Raw.Core32
    import Graphics.Rendering.OpenGL.Raw.Extensions

    #include "HsOpenGLRaw.h"

    extensionNameString :: String
    extensionNameString = "GL_NV_fence"

    EXTENSION_ENTRY(glGenFences,GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glDeleteFences,GLsizei -> Ptr GLuint -> IO ())
    EXTENSION_ENTRY(glSetFence,GLuint -> GLenum -> IO ())
    EXTENSION_ENTRY(glTestFence,GLuint -> IO GLboolean)
    EXTENSION_ENTRY(glFinishFence,GLuint -> IO ())
    EXTENSION_ENTRY(glIsFence,GLuint -> IO GLboolean)
    EXTENSION_ENTRY(glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ())

    gl_ALL_COMPLETED :: GLenum
    gl_ALL_COMPLETED = 0x84F2

    gl_FENCE_STATUS :: GLenum
    gl_FENCE_STATUS = 0x84F3

    gl_FENCE_CONDITION :: GLenum
    gl_FENCE_CONDITION = 0x84F4