;; /*
;;     SDL - Simple DirectMedia Layer
;;     Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga
;; 
;;     This library is free software; you can redistribute it and/or
;;     modify it under the terms of the GNU Library General Public
;;     License as published by the Free Software Foundation; either
;;     version 2 of the License, or (at your option) any later version.
;; 
;;     This library is distributed in the hope that it will be useful,
;;     but WITHOUT ANY WARRANTY; without even the implied warranty of
;;     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;;     Library General Public License for more details.
;; 
;;     You should have received a copy of the GNU Library General Public
;;     License along with this library; if not, write to the Free
;;     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
;; 
;;     Sam Lantinga
;;     slouken@devolution.com
;; */
;; 
;; #ifdef SAVE_RCSID
;; static char rcsid =
;;  "@(#) $Id: SDL_main.lsh,v 1.1 2002/08/19 07:04:08 profshadoko Exp $";
;; #endif
;; 
;; #ifndef _SDL_main_h
;; #define _SDL_main_h
;; 
;; /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
;; 
;; #if defined(WIN32) || (defined(__MWERKS__) && !defined(__BEOS__)) || \
;;     defined(macintosh) || defined(__APPLE__)
;; 
;; #ifdef __cplusplus
;; #define C_LINKAGE	"C"
;; #else
;; #define C_LINKAGE
;; #endif /* __cplusplus */
;; 
;; /* The application's main() function must be called with C linkage,
;;    and should be declared like this:
;; #ifdef __cplusplus
;; extern "C"
;; #endif
;; 	int main(int argc, char *argv[])
;; 	{
;; 	}
;;  */
;; #define main	SDL_main
;; 
;; /* The prototype for the application's main() function */
;; extern C_LINKAGE int SDL_main(int argc, char *argv[]);
;; 
;; 
;; /* From the SDL library code -- needed for registering the app on Win32 */
;; #if defined(WIN32)
;; #include "SDL_types.h"
;; #include "begin_code.h"
;; 
;; #ifdef __cplusplus
;; extern "C" {
;; #endif
;; 
;; /* This should be called from your WinMain() function, if any */
;; extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst);
;; 
;; #ifdef __cplusplus
;; }
;; #endif
;; #include "close_code.h"
;; #endif
;; 
;; /* From the SDL library code -- needed for registering QuickDraw on MacOS */
;; #if defined(macintosh)
;; #include "begin_code.h"
;; 
;; #ifdef __cplusplus
;; extern "C" {
;; #endif
;; 
;; /* Forward declaration so we don't need to include QuickDraw.h */
;; struct QDGlobals;
;; 
;; /* This should be called from your main() function, if any */
;; extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd);
;; 
;; #ifdef __cplusplus
;; }
;; #endif
;; #include "close_code.h"
;; #endif
;; 
;; #endif /* Need to redefine main()? */
;; 
;; #endif /* _SDL_main_h */
