<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!-- /****************************************************************************
* MeshLab                                                           o o     *
* An extendible mesh processor                                    o     o   *
*                                                                _   O  _   *
* Copyright(C) 2005, 2009                                          \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/ -->
<!DOCTYPE RENDER_MONKEY [
   <!ELEMENT RENDER_MONKEY
   (
      RmEffectWorkspace |
      RmRegistryBranch |
      RmClipboardNode
   )?>

   <!ELEMENT RmEffectWorkspace 
   (
      RmRegistryBranch?,
      RmPlugInData?,
      RmStringVariable*,
      (
         ( RmDirectXEffect, RmOpenGLEffect?, RmOpenGLESEffect? ) |
         ( RmOpenGLEffect, RmDirectXEffect?, RmOpenGLESEffect? ) |
         ( RmOpenGLESEffect, RmDirectXEffect?, RmOpenGLEffect? )
      )?,
      (
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmRenderableTexture |
         RmStreamMap |
         RmModelData |
         RmEffectGroup
      )*
   )>

   <!ELEMENT RmEffectGroup
   ( 
      RmPlugInData?,
      (
         RmStringVariable |
         RmDirectXEffect |
         RmOpenGLEffect |
         RmOpenGLESEffect |
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmRenderableTexture |
         RmStreamMap |
         RmModelData
      )*
   )>

   <!ELEMENT RmDirectXEffect
   ( 
      RmPlugInData?,
      (
         RmStringVariable |
         RmCamera |
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmRenderableTexture |
         RmStreamMap |
         RmModelData |
         RmPass
      )*
   )>

   <!ELEMENT RmOpenGLEffect
   (
      RmPlugInData?,
      (
         RmStringVariable |
         RmCamera |
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmRenderableTexture |
         RmStreamMap |
         RmModelData |
         RmGLPass
      )*
   )>
   
   <!ELEMENT RmOpenGLESEffect
   (
      RmPlugInData?,
      (
         RmStringVariable |
         RmCamera |
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmRenderableTexture |
         RmStreamMap |
         RmModelData |
         RmGLESPass
      )*
   )>

   <!ELEMENT RmPass
   ( 
      RmPlugInData?,
      RmStringVariable*,
      RmCameraReference?,
      RmModelReference?,
      RmRenderStateBlock?,
      (
         (
         ( RmHLSLShader | RmShader ),
         ( RmShader | RmHLSLShader )?
         )
      )?,
      RmRenderTarget*,
      RmTessellationNode?,
      RmStreamMapReference?,
      (
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmTextureObject |
         RmLightObject |
         RmMaterialObject
         )*
      )>
                                                                     
   <!ELEMENT RmGLPass
   ( 
      RmPlugInData?,
      RmStringVariable*,
      RmCameraReference?,
      RmModelReference?,
      RmRenderStateBlock?,
      (
         ( RmGLShader, RmGLShader? ) 
      )?,
      RmRenderTarget?,
      RmStreamMapReference?,
      (
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmTextureObject |
         RmLightObject |
         RmMaterialObject |
         RmShaderConstant |
         RmSampler
         )*
      )>

   <!ELEMENT RmGLESPass
   ( 
      RmPlugInData?,
      RmStringVariable*,
      RmCameraReference?,
      RmModelReference?,
      RmRenderStateBlock?,
      (
         ( RmGLESShader, RmGLESShader? ) 
      )?,
      RmRenderTarget?,
      RmStreamMapReference?,
      (
         RmBooleanVariable |
         RmIntegerVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmColorVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmTextureObject |
         RmLightObject |
         RmMaterialObject |
         RmShaderConstant |
         RmSampler
         )*
      )>      
      
   <!ELEMENT RmShader
   ( 
      RmShaderCode,
      RmPlugInData?,
      (
      RmStringVariable |
      RmShaderConstant
      )*
   )>

   <!ELEMENT RmHLSLShader
   ( 
      RmShaderCode,
      RmPlugInData?,
      (
      RmStringVariable |
      RmShaderConstant |
      RmSampler
      )*
   )>

   <!ELEMENT RmGLShader
   ( 
      RmShaderCode,
      RmPlugInData?,
      (
      RmStringVariable
      )*
   )>

   <!ELEMENT RmGLESShader
   ( 
      RmShaderCode,
      RmPlugInData?,
      (
      RmStringVariable
      )*
   )>
   
   <!ELEMENT RmTextureObject
   (
      RmPlugInData?,
      RmStringVariable*,
      RmTextureReference?,
      RmState*
   )>

   <!ELEMENT RmLightObject
   (
      RmPlugInData?,
      RmStringVariable*,
      RmLightReference?
   )>
   
   <!ELEMENT RmMaterialObject
   (
      RmPlugInData?,
      RmStringVariable*,
      RmMaterialReference?
   )>
   
   <!ELEMENT RmRenderStateBlock
   (
      RmPlugInData?,
      (
         RmStringVariable |
         RmState 
      )*
   )>

   <!ELEMENT RmTessellationNode
   (
      RmPlugInData?,
      RmStringVariable*
   )>
   
   <!ELEMENT RmStreamMap
   (
      RmPlugInData?,
      (
         RmStringVariable |
         RmStream 
      )*
   )>

   <!ELEMENT RmStream               ( RmPlugInData?, RmStreamChannel* )>

   <!ELEMENT RmModelData            ( RmPlugInData?, RmStringVariable* )>  
   <!ELEMENT RmTextureReference     ( RmPlugInData?, RmStringVariable* )>
   <!ELEMENT RmLightReference       ( RmPlugInData?, RmStringVariable* )>
   <!ELEMENT RmMaterialReference    ( RmPlugInData?, RmStringVariable* )>
   <!ELEMENT RmCameraReference      ( RmPlugInData?, RmStringVariable* )>
   <!ELEMENT RmModelReference       ( RmPlugInData?, RmStringVariable* )>
   <!ELEMENT RmStreamMapReference   ( RmPlugInData?, RmStringVariable* )>   
   <!ELEMENT RmRenderableTexture    ( RmPlugInData?, RmStringVariable* )>   
   <!ELEMENT RmRenderTarget         ( RmPlugInData?, RmStringVariable* )>   
   <!ELEMENT RmBooleanVariable      ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmFloatVariable        ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmVectorVariable       ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmMatrixVariable       ( RmPlugInData?, RmStringVariable? )>   
   <!ELEMENT RmColorVariable        ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmIntegerVariable      ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT Rm2DTextureVariable    ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmCubemapVariable      ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT Rm3DTextureVariable    ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmLightVariable        ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmMaterialVariable     ( RmPlugInData?, RmStringVariable? )>
   <!ELEMENT RmCamera               ( RmPlugInData?, RmStringVariable* )>

   <!ELEMENT RmStringVariable       ( RmTextDataBlock, RmPlugInData? )>
   
   <!ELEMENT RmDynamicVariable
   (
      RmDynamicVariableValueContainer,
      RmPlugInData?,
      RmStringVariable?
   )>
   
   <!ELEMENT RmDynamicVariableValueContainer
   (
      RmPlugInData?,
      RmDynamicVariableValue*
   )>
   
   <!ELEMENT RmTextDataBlock        ( #PCDATA ) >
   
   <!ELEMENT RmRegistryBranch
   ( 
      RmTextDataBlock?,
      (
         RmRegistryBranch |
         RmStringVariable |
         RmIntegerVariable |
         RmBooleanVariable |
         RmFloatVariable
      )*      
   )>

   <!ELEMENT RmPlugInData
   ( 
      RmTextDataBlock?,
      (
         RmStringVariable |
         RmIntegerVariable |
         RmBooleanVariable |
         RmFloatVariable |
         RmVectorVariable
      )*      
   )>
   
   <!ELEMENT RmClipboardNode
   (
      RmTextDataBlock?,
      (
         RmEffectWorkspace |
         RmEffectGroup |
         RmDirectXEffect |
         RmOpenGLEffect |
         RmOpenGLESEffect |
         RmPass |
         RmGLPass |
         RmGLESPass |
         RmShader |
         RmHLSLShader |
         RmGLShader |
         RmGLESShader |
         RmShaderConstant |
         RmSampler |
         RmTextureObject |
         RmLightObject |
         RmMaterialObject |
         RmRenderStateBlock |
         RmState |
         RmStreamMap |
         RmStream |
         RmStreamChannel |
         RmModelData |
         RmTextureReference |
         RmLightReference |
         RmMaterialReference |
         RmModelReference |
         RmStreamMapReference |
         RmRenderableTexture |
         RmRenderTarget |
         RmBooleanVariable |
         RmFloatVariable |
         RmVectorVariable |
         RmMatrixVariable |
         RmDynamicVariable |
         RmDynamicVariableValue |
         RmColorVariable |
         RmIntegerVariable |
         RmStringVariable |
         Rm2DTextureVariable |
         RmCubemapVariable |
         Rm3DTextureVariable |
         RmLightVariable |
         RmMaterialVariable |
         RmRegistryBranch |
         RmPlugInData |
         RmCamera |
         RmCameraReference
      )*      
   )>
   
   <!ELEMENT RmStreamChannel        ( RmPlugInData? ) >
   <!ELEMENT RmShaderConstant       ( RmPlugInData? ) >
   <!ELEMENT RmSampler              ( RmPlugInData? ) >
   <!ELEMENT RmState                ( RmPlugInData? ) >
   <!ELEMENT RmDynamicVariableValue ( RmPlugInData? ) >
   
   <!ELEMENT RmShaderCode           ( #PCDATA ) >

   <!ATTLIST RmEffectWorkspace 
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ACTIVE_EFFECT                 CDATA #REQUIRED
      VALIDATION_STRING             CDATA #REQUIRED
      XML_VERSION                   CDATA #REQUIRED
   >                                 

   <!ATTLIST RmEffectGroup           
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >                                 

   <!ATTLIST RmDirectXEffect                
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ACTIVE_CAMERA                 CDATA #REQUIRED
   >                                 

   <!ATTLIST RmOpenGLEffect                
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ACTIVE_CAMERA                 CDATA #REQUIRED
   >                                 
   
   <!ATTLIST RmOpenGLESEffect                
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ACTIVE_CAMERA                 CDATA #REQUIRED
   >                                 

   <!ATTLIST RmPass                  
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PASS_INDEX                    CDATA #REQUIRED
      ENABLED                       ( TRUE | FALSE ) #REQUIRED
   >                                 

   <!ATTLIST RmGLPass                  
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PASS_INDEX                    CDATA #REQUIRED
      ENABLED                       ( TRUE | FALSE ) #REQUIRED
   >                                 
   
   <!ATTLIST RmGLESPass                  
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PASS_INDEX                    CDATA #REQUIRED
      ENABLED                       ( TRUE | FALSE ) #REQUIRED
   >                                 
   
   <!ATTLIST RmShader        
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PIXEL_SHADER                  CDATA #REQUIRED
   >                                 

   <!ATTLIST RmHLSLShader        
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PIXEL_SHADER                  ( TRUE | FALSE ) #REQUIRED
      TARGET                        CDATA #REQUIRED
      ENTRY_POINT                   CDATA #REQUIRED
      COMPILER_FLAGS                CDATA #REQUIRED
   >  

   <!ATTLIST RmGLShader        
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PIXEL_SHADER                  ( TRUE | FALSE ) #REQUIRED
   >  
   
   <!ATTLIST RmGLESShader        
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PIXEL_SHADER                  ( TRUE | FALSE ) #REQUIRED
   >  

   <!ATTLIST RmShaderConstant
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      REGISTER                      CDATA #REQUIRED
   >                                 

   <!ATTLIST RmSampler               
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      REGISTER                      CDATA #REQUIRED
   >

   <!ATTLIST RmTextureObject
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      STATE_INDEX                   CDATA #REQUIRED
      VERTEX_TEXTURE                ( TRUE | FALSE ) #REQUIRED
   >

   <!ATTLIST RmLightObject
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      INDEX                         CDATA #REQUIRED
   >
   
   <!ATTLIST RmMaterialObject
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      INDEX                         CDATA #REQUIRED
   >
   
   <!ATTLIST RmRenderStateBlock
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >                                 

   <!ATTLIST RmState                 
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      STATE                         CDATA #REQUIRED
      VALUE                         CDATA #REQUIRED
      USAGE                         CDATA #REQUIRED
   >                               

   <!ATTLIST RmStreamMap           
     NAME                           CDATA #REQUIRED
     API                            CDATA #REQUIRED
   >                               

   <!ATTLIST RmStream              
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      STRIDE                        CDATA #REQUIRED
   >

   <!ATTLIST RmStreamChannel
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      DATA_SIZE                     CDATA #REQUIRED
      DATA_TYPE                     CDATA #REQUIRED
      REGISTER                      CDATA #REQUIRED
      USAGE                         CDATA #REQUIRED
      USAGE_INDEX                   CDATA #REQUIRED
      ATTRIBUTE_NAME                CDATA #REQUIRED
   >

   <!ATTLIST RmModelData
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      FILE_NAME                     CDATA #REQUIRED
      ORIENTATION                   CDATA #REQUIRED
   >

   <!ATTLIST RmTextureReference
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >

   <!ATTLIST RmLightReference
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >
   
   <!ATTLIST RmMaterialReference
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >
   
   <!ATTLIST RmModelReference
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >

   <!ATTLIST RmStreamMapReference
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
   >

   <!ATTLIST RmRenderableTexture
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      FILE_NAME                     CDATA #REQUIRED
      ORIGIN                        CDATA #REQUIRED
      WIDTH                         CDATA #REQUIRED
      HEIGHT                        CDATA #REQUIRED
      FORMAT                        CDATA #REQUIRED
      USE_VIEWPORT_DIMENSIONS       ( TRUE | FALSE ) #REQUIRED
      GENERATE_MIPMAPS              ( TRUE | FALSE ) #REQUIRED
      WIDTH_RATIO                   CDATA #REQUIRED
      HEIGHT_RATIO                  CDATA #REQUIRED
   >

   <!ATTLIST RmRenderTarget
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      INDEX                         CDATA #REQUIRED
      RENDER_TO_SCREEN              ( TRUE | FALSE ) #REQUIRED
      COLOR_CLEAR                   ( TRUE | FALSE ) #REQUIRED
      DEPTH_CLEAR                   ( TRUE | FALSE ) #REQUIRED
      CLEAR_COLOR_VALUE             CDATA #REQUIRED
      DEPTH_CLEAR_VALUE             CDATA #REQUIRED
   >
   
   <!ATTLIST RmBooleanVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VALUE                         CDATA #REQUIRED
   >

   <!ATTLIST RmFloatVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VALUE                         CDATA #REQUIRED
      MIN                           CDATA #REQUIRED
      MAX                           CDATA #REQUIRED
      CLAMP                         ( TRUE | FALSE ) #REQUIRED
   >

   <!ATTLIST RmVectorVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VALUE_0                       CDATA #REQUIRED
      VALUE_1                       CDATA #REQUIRED
      VALUE_2                       CDATA #REQUIRED
      VALUE_3                       CDATA #REQUIRED
      MIN                           CDATA #REQUIRED
      MAX                           CDATA #REQUIRED
      CLAMP                         ( TRUE | FALSE ) #REQUIRED
      NORMALIZE                     ( TRUE | FALSE ) #REQUIRED
   >

   <!ATTLIST RmMatrixVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VALUE_0                       CDATA #REQUIRED
      VALUE_1                       CDATA #REQUIRED
      VALUE_2                       CDATA #REQUIRED
      VALUE_3                       CDATA #REQUIRED
      VALUE_4                       CDATA #REQUIRED
      VALUE_5                       CDATA #REQUIRED
      VALUE_6                       CDATA #REQUIRED
      VALUE_7                       CDATA #REQUIRED
      VALUE_8                       CDATA #REQUIRED
      VALUE_9                       CDATA #REQUIRED
      VALUE_10                      CDATA #REQUIRED
      VALUE_11                      CDATA #REQUIRED
      VALUE_12                      CDATA #REQUIRED
      VALUE_13                      CDATA #REQUIRED
      VALUE_14                      CDATA #REQUIRED
      VALUE_15                      CDATA #REQUIRED
   >

   <!ATTLIST RmDynamicVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VARIABLE_TYPE                 ( FLOAT | INTEGER | BOOLEAN ) #REQUIRED
      ROWS                          CDATA #REQUIRED
      COLUMNS                       CDATA #REQUIRED
      FIXED_SIZE                    ( TRUE | FALSE ) #REQUIRED
      MIN                           CDATA #REQUIRED
      MAX                           CDATA #REQUIRED
      CLAMP                         ( TRUE | FALSE ) #REQUIRED
      NORMALIZE                     ( TRUE | FALSE ) #REQUIRED
   >
   
   <!ATTLIST RmDynamicVariableValue
      ROW_INDEX                     CDATA #REQUIRED
      COLUMN_INDEX                  CDATA #REQUIRED
      VALUE                         CDATA #REQUIRED
   >
   
   <!ATTLIST RmColorVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VALUE_0                       CDATA #REQUIRED
      VALUE_1                       CDATA #REQUIRED
      VALUE_2                       CDATA #REQUIRED
      VALUE_3                       CDATA #REQUIRED
   >

   <!ATTLIST RmIntegerVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      VALUE                         CDATA #REQUIRED
      MIN                           CDATA #REQUIRED
      MAX                           CDATA #REQUIRED
      CLAMP                         ( TRUE | FALSE ) #REQUIRED
   >
   
   <!ATTLIST RmStringVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
   >

   <!ATTLIST Rm2DTextureVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      FILE_NAME                     CDATA #REQUIRED
      ORIGIN                        CDATA #REQUIRED
   >

   <!ATTLIST RmCubemapVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      FILE_NAME                     CDATA #REQUIRED
      ORIGIN                        CDATA #REQUIRED
   >

   <!ATTLIST Rm3DTextureVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      FILE_NAME                     CDATA #REQUIRED
      ORIGIN                        CDATA #REQUIRED
   >

   <!ATTLIST RmLightVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      LIGHT_ENABLED                 ( TRUE | FALSE ) #REQUIRED
      LIGHT_TYPE                    ( POSITIONAL | DIRECTIONAL | SPOTLIGHT ) #REQUIRED
      AMBIENT_0                     CDATA #REQUIRED
      AMBIENT_1                     CDATA #REQUIRED
      AMBIENT_2                     CDATA #REQUIRED
      AMBIENT_3                     CDATA #REQUIRED
      DIFFUSE_0                     CDATA #REQUIRED
      DIFFUSE_1                     CDATA #REQUIRED
      DIFFUSE_2                     CDATA #REQUIRED
      DIFFUSE_3                     CDATA #REQUIRED
      SPECULAR_0                    CDATA #REQUIRED
      SPECULAR_1                    CDATA #REQUIRED
      SPECULAR_2                    CDATA #REQUIRED
      SPECULAR_3                    CDATA #REQUIRED
      POSITION_0                    CDATA #REQUIRED
      POSITION_1                    CDATA #REQUIRED
      POSITION_2                    CDATA #REQUIRED
      DIRECTION_0                   CDATA #REQUIRED
      DIRECTION_1                   CDATA #REQUIRED
      DIRECTION_2                   CDATA #REQUIRED
      ATTENUATION_0                 CDATA #REQUIRED
      ATTENUATION_1                 CDATA #REQUIRED
      ATTENUATION_2                 CDATA #REQUIRED
      SPOTLIGHT_THETA               CDATA #REQUIRED
      SPOTLIGHT_PHI                 CDATA #REQUIRED
      RANGE                         CDATA #REQUIRED
      FALLOFF                       CDATA #REQUIRED
   >
   
   <!ATTLIST RmMaterialVariable
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      ARTIST_EDITABLE               ( TRUE | FALSE ) #REQUIRED
      VARIABLE_SEMANTIC             CDATA #REQUIRED
      AMBIENT_0                     CDATA #REQUIRED
      AMBIENT_1                     CDATA #REQUIRED
      AMBIENT_2                     CDATA #REQUIRED
      AMBIENT_3                     CDATA #REQUIRED
      DIFFUSE_0                     CDATA #REQUIRED
      DIFFUSE_1                     CDATA #REQUIRED
      DIFFUSE_2                     CDATA #REQUIRED
      DIFFUSE_3                     CDATA #REQUIRED
      SPECULAR_0                    CDATA #REQUIRED
      SPECULAR_1                    CDATA #REQUIRED
      SPECULAR_2                    CDATA #REQUIRED
      SPECULAR_3                    CDATA #REQUIRED
      EMISSIVE_0                    CDATA #REQUIRED
      EMISSIVE_1                    CDATA #REQUIRED
      EMISSIVE_2                    CDATA #REQUIRED
      EMISSIVE_3                    CDATA #REQUIRED
      SPECULAR_POWER                CDATA #REQUIRED
   >
      
   <!ATTLIST RmRegistryBranch
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      XML_VERSION                   CDATA #REQUIRED
   >
   
   <!ATTLIST RmPlugInData
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      PLUGIN_GUID                   CDATA #REQUIRED
   >

   <!ATTLIST RmClipboardNode
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      XML_VERSION                   CDATA #REQUIRED
   >
   
   <!ATTLIST RmCamera                
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      CAMERA_POSITION_X             CDATA #REQUIRED
      CAMERA_POSITION_Y             CDATA #REQUIRED
      CAMERA_POSITION_Z             CDATA #REQUIRED
      LOOK_AT_VECTOR_X              CDATA #REQUIRED
      LOOK_AT_VECTOR_Y              CDATA #REQUIRED
      LOOK_AT_VECTOR_Z              CDATA #REQUIRED
      UP_VECTOR_X                   CDATA #REQUIRED
      UP_VECTOR_Y                   CDATA #REQUIRED
      UP_VECTOR_Z                   CDATA #REQUIRED
      FOV                           CDATA #REQUIRED
      NEAR_CLIP_PLANE               CDATA #REQUIRED
      FAR_CLIP_PLANE                CDATA #REQUIRED
   >                                 

   <!ATTLIST RmCameraReference                
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      USE_ACTIVE_CAMERA             ( TRUE | FALSE ) #REQUIRED
   >                               
   
   <!ATTLIST RmShaderCode                
      TYPE                          ( TEXT ) #REQUIRED
   >                               
   
   <!ATTLIST RmTextDataBlock                
      TYPE                          ( TEXT ) #REQUIRED
   >                               
   
   <!ATTLIST RmTessellationNode
      NAME                          CDATA #REQUIRED
      API                           CDATA #REQUIRED
      MIN_TESSELLATION_LEVEL        CDATA #REQUIRED
      MAX_TESSELLATION_LEVEL        CDATA #REQUIRED
   >
]>
<RENDER_MONKEY>
 <RmEffectWorkspace NAME="Effect Workspace" API="" ACTIVE_EFFECT="Effect Workspace.Fur.Colored Fur" VALIDATION_STRING="" XML_VERSION="RenderMonkey 1.71">
  <RmRegistryBranch NAME="RM_REGISTRY" API="" XML_VERSION="RenderMonkey 1.71">
   <RmRegistryBranch NAME="RM_LOCAL" API="" XML_VERSION="RenderMonkey 1.71">
    <RmRegistryBranch NAME="WORKSPACE" API="" XML_VERSION="RenderMonkey 1.71">
     <RmStringVariable NAME="LAST_SAVE" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
13/9/2008 11:11:31]]></RmTextDataBlock></RmStringVariable>
     <RmStringVariable NAME="VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
RenderMonkey Version 1.81 (build 280)]]></RmTextDataBlock></RmStringVariable>
     <RmStringVariable NAME="XML_VERSION" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
RenderMonkey 1.71]]></RmTextDataBlock></RmStringVariable>
     <RmStringVariable NAME="BASE_WORKSPACE_PATH" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
C:\Documents and Settings\BELiAL\Desktop\]]></RmTextDataBlock></RmStringVariable>
    </RmRegistryBranch>
    <RmRegistryBranch NAME="RM_PLUGIN" API="" XML_VERSION="RenderMonkey 1.71"><RmTextDataBlock TYPE="TEXT"><![CDATA[
<DockingPaneLayouts><Application_Layout><Pane-1><Type>0</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Title>Artist Editor</Title><ID>1001</ID><IconID>-1</IconID><Options>0</Options><DockingHolder>7</DockingHolder><FloatingHolder>0</FloatingHolder><LastHolder>7</LastHolder></Pane-1><Pane-2><Type>2</Type><DockingCX>0</DockingCX><DockingCY>0</DockingCY><Horiz>0</Horiz><Pane-1>3</Pane-1><Pane-2>8</Pane-2><Panes>2</Panes></Pane-2><Pane-3><Type>2</Type><DockingCX>0</DockingCX><DockingCY>635</DockingCY><Horiz>1</Horiz><Pane-1>4</Pane-1><Pane-2>6</Pane-2><Pane-3>7</Pane-3><Panes>3</Panes></Pane-3><Pane-4><Type>1</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Selected>5</Selected><Panes>1</Panes><Pane-1>5</Pane-1></Pane-4><Pane-5><Type>0</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Title>Workspace</Title><ID>1000</ID><IconID>-1</IconID><Options>0</Options><DockingHolder>4</DockingHolder><FloatingHolder>0</FloatingHolder><LastHolder>4</LastHolder></Pane-5><Pane-6><Type>4</Type><DockingCX>0</DockingCX><DockingCY>0</DockingCY></Pane-6><Pane-7><Type>1</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Selected>0</Selected><Panes>0</Panes></Pane-7><Pane-8><Type>1</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Selected>9</Selected><Panes>1</Panes><Pane-1>9</Pane-1></Pane-8><Pane-9><Type>0</Type><DockingCX>250</DockingCX><DockingCY>250</DockingCY><Title>Output</Title><ID>1002</ID><IconID>-1</IconID><Options>0</Options><DockingHolder>8</DockingHolder><FloatingHolder>0</FloatingHolder><LastHolder>8</LastHolder></Pane-9><Summary><TopContainer>2</TopContainer><Client>6</Client><Panes>9</Panes></Summary></Application_Layout></DockingPaneLayouts>
]]></RmTextDataBlock>
     <RmRegistryBranch NAME="RmPreviewGLWindow" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EffectPlacementRepository" API="" XML_VERSION="RenderMonkey 1.71">
       <RmRegistryBranch NAME="Effect Workspace.Fur.Colored Fur" API="" XML_VERSION="RenderMonkey 1.71">
        <RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="0" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="665" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="544" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
        <RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
       </RmRegistryBranch>
      </RmRegistryBranch>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmPreviewDx9Window" API="" XML_VERSION="RenderMonkey 1.71"/>
     <RmRegistryBranch NAME="RmPreviewGLESWindow" API="" XML_VERSION="RenderMonkey 1.71"/>
     <RmRegistryBranch NAME="RmPreviewGLPreview" API="" XML_VERSION="RenderMonkey 1.71"/>
     <RmRegistryBranch NAME="RmLightEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="NoteEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmRenderableTextureEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmRenderTargetEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmShaderEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="Effect Workspace.Fur.Colored Fur" API="" XML_VERSION="RenderMonkey 1.71">
       <RmRegistryBranch NAME="Disassembly" API="" XML_VERSION="RenderMonkey 1.71"/>
       <RmStringVariable NAME="Editing Shader" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
Fragment Program]]></RmTextDataBlock></RmStringVariable>
       <RmStringVariable NAME="Editing Pass" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
Skin Pass]]></RmTextDataBlock></RmStringVariable>
       <RmIntegerVariable NAME="Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="34" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="Width" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="650" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="Height" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="650" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="ShowStatus" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="Visible" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="1" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="Minimized X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="Minimized Y" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="-1" MIN="-10" MAX="10" CLAMP="FALSE"/>
       <RmIntegerVariable NAME="X" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" VALUE="377" MIN="-10" MAX="10" CLAMP="FALSE"/>
      </RmRegistryBranch>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmRenderStateBlockEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmTextureObjectEditor" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmTessellationNodeEditorDlg" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
     <RmRegistryBranch NAME="RmTextureGenerator" API="" XML_VERSION="RenderMonkey 1.71">
      <RmRegistryBranch NAME="EditNodeRepository" API="" XML_VERSION="RenderMonkey 1.71"/>
     </RmRegistryBranch>
    </RmRegistryBranch>
   </RmRegistryBranch>
  </RmRegistryBranch>
  <RmStringVariable NAME="Header" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC=""><RmTextDataBlock TYPE="TEXT"><![CDATA[
$File: //depot/3darg/Tools/RenderMonkey/Examples/DX9/Fur.rfx $
$Revision: #1 $

© AMD, 2007]]></RmTextDataBlock></RmStringVariable>
  <RmEffectGroup NAME="Fur" API="">
   <RmOpenGLEffect NAME="Colored Fur" API="OpenGL" ACTIVE_CAMERA="">
    <RmColorVariable NAME="furColor" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VALUE_0="0.273810" VALUE_1="0.162574" VALUE_2="0.053051" VALUE_3="1.000000"/>
    <RmGLPass NAME="Fur Pass_1" API="OpenGL" PASS_INDEX="1" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmRenderStateBlock NAME="Render State" API="OpenGL">
      <RmState NAME="GL_BlendEnable" API="OpenGL" STATE="46" VALUE="1" USAGE="RENDER_STATE"/>
      <RmState NAME="GL_BlendEquation" API="OpenGL" STATE="52" VALUE="1" USAGE="RENDER_STATE"/>
      <RmState NAME="GL_BlendDestRGB" API="OpenGL" STATE="49" VALUE="2" USAGE="RENDER_STATE"/>
      <RmState NAME="GL_BlendSourceRGB" API="OpenGL" STATE="48" VALUE="7" USAGE="RENDER_STATE"/>
     </RmRenderStateBlock>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_2" API="OpenGL" PASS_INDEX="2" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_3" API="OpenGL" PASS_INDEX="3" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_4" API="OpenGL" PASS_INDEX="4" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_5" API="OpenGL" PASS_INDEX="5" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_6" API="OpenGL" PASS_INDEX="6" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_7" API="OpenGL" PASS_INDEX="7" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_8" API="OpenGL" PASS_INDEX="8" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_9" API="OpenGL" PASS_INDEX="9" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_10" API="OpenGL" PASS_INDEX="10" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Skin Pass" API="OpenGL" PASS_INDEX="0" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmGLShader NAME="Fragment Program" API="OpenGL" PIXEL_SHADER="TRUE"><RmShaderCode TYPE="TEXT"><![CDATA[
uniform float fColorScale;
uniform vec4 furColor;
uniform sampler2D Fur;

varying vec2 vTexCoord;

void main(void)
{
    // Get the hair shaft alpha
    vec4 fAlpha = texture2D( Fur, vTexCoord );
    
    // Modulate the color by the color scale and the alpha        
    gl_FragColor = furColor * fAlpha;
}]]></RmShaderCode></RmGLShader>
     <RmGLShader NAME="Vertex Program" API="OpenGL" PIXEL_SHADER="FALSE"><RmShaderCode TYPE="TEXT"><![CDATA[
uniform float shell_distance;
uniform float pass_index;
varying vec2  vTexCoord;

void main(void)
{
   vTexCoord    = gl_MultiTexCoord0.xy;
   
   vec4 Position = gl_Vertex;
   Position.xyz += shell_distance * pass_index * gl_Normal; 
   gl_Position = gl_ModelViewProjectionMatrix * Position;
}
]]></RmShaderCode></RmGLShader>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_11" API="OpenGL" PASS_INDEX="11" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_12" API="OpenGL" PASS_INDEX="12" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_13" API="OpenGL" PASS_INDEX="13" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_14" API="OpenGL" PASS_INDEX="14" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
    <RmGLPass NAME="Fur Pass_15" API="OpenGL" PASS_INDEX="15" ENABLED="TRUE">
     <RmModelReference NAME="Object" API=""/>
     <RmStreamMapReference NAME="streamMap_PNT" API=""/>
     <RmTextureObject NAME="Fur" API="OpenGL" STATE_INDEX="0" VERTEX_TEXTURE="FALSE">
      <RmTextureReference NAME="Fur" API=""/>
      <RmState NAME="GL_TextureMinify" API="OpenGL" STATE="4" VALUE="6" USAGE="SAMPLER_STATE"/>
      <RmState NAME="GL_TextureMagnify" API="OpenGL" STATE="5" VALUE="1" USAGE="SAMPLER_STATE"/>
     </RmTextureObject>
     <RmSampler NAME="Fur" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="furColor" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="pass_index" API="" REGISTER="-1"/>
     <RmShaderConstant NAME="shell_distance" API="" REGISTER="-1"/>
    </RmGLPass>
   </RmOpenGLEffect>
   <RmFloatVariable NAME="shell_distance" API="" ARTIST_EDITABLE="TRUE" VARIABLE_SEMANTIC="" VALUE="0.300000" MIN="0.000000" MAX="1.000000" CLAMP="TRUE"/>
   <RmFloatVariable NAME="pass_index" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="PassIndex" VALUE="15.000000" MIN="-1.000000" MAX="1.000000" CLAMP="FALSE"/>
   <Rm2DTextureVariable NAME="Fur" API="" ARTIST_EDITABLE="FALSE" VARIABLE_SEMANTIC="" FILE_NAME="..\textures\Fur.png" ORIGIN="0"/>
   <RmStreamMap NAME="streamMap_PNT" API="">
    <RmStream NAME="" API="" STRIDE="32">
     <RmStreamChannel NAME="TexCoord_0" API="" DATA_SIZE="8" DATA_TYPE="1" REGISTER="0" USAGE="5" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_TexCoord0"/>
     <RmStreamChannel NAME="Position_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="0" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Vertex"/>
     <RmStreamChannel NAME="Normal_0" API="" DATA_SIZE="12" DATA_TYPE="2" REGISTER="0" USAGE="3" USAGE_INDEX="0" ATTRIBUTE_NAME="rm_Normal"/>
    </RmStream>
   </RmStreamMap>
   <RmModelData NAME="Object" API="" FILE_NAME="..\..\..\Program Files\AMD\RenderMonkey 1.81\Examples\Media\Models\Car.3ds" ORIENTATION="0"/>
  </RmEffectGroup>
 </RmEffectWorkspace>
</RENDER_MONKEY>
