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# TAO_CEC_Dispatching Class Reference

Define the interface for the dispatching strategies. More...

`#include <CEC_Dispatching.h>`

Inheritance diagram for TAO_CEC_Dispatching:

[legend]
List of all members.

## Public Methods
virtual | ~TAO_CEC_Dispatching (void)
| destructor...
virtual void | activate (void)=0
virtual void | shutdown (void)=0
virtual void | push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event ACE_ENV_ARG_DECL_WITH_DEFAULTS)=0
| The consumer represented by <proxy> should receive <event>.
virtual void | push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event ACE_ENV_ARG_DECL_WITH_DEFAULTS)=0

## Detailed Description

Define the interface for the dispatching strategies.

The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.

## Constructor & Destructor Documentation

TAO_CEC_Dispatching::~TAO_CEC_Dispatching | ( | void |  | ) | `[virtual]`

| destructor...

## Member Function Documentation

virtual void TAO_CEC_Dispatching::activate | ( | void |  | ) | `[pure virtual]`

| Initialize all the data structures, activate any internal threads, etc. Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

virtual void TAO_CEC_Dispatching::push | ( | TAO_CEC_ProxyPushSupplier * | proxy,
|  | const CORBA::Any &event | ACE_ENV_ARG_DECL_WITH_DEFAULTS
| ) | `[pure virtual]`

| The consumer represented by <proxy> should receive <event>. Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

virtual void TAO_CEC_Dispatching::push_nocopy | ( | TAO_CEC_ProxyPushSupplier * | proxy,
|  | CORBA::Any &event | ACE_ENV_ARG_DECL_WITH_DEFAULTS
| ) | `[pure virtual]`

| Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

virtual void TAO_CEC_Dispatching::shutdown | ( | void |  | ) | `[pure virtual]`

| Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs. Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.

The documentation for this class was generated from the following files:

- CEC_Dispatching.h
- CEC_Dispatching.cpp