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# TAO_CEC_Reactive_Dispatching Class Reference

Dispatch using the caller thread. More...

`#include <CEC_Dispatching.h>`

Inheritance diagram for TAO_CEC_Reactive_Dispatching:

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Collaboration diagram for TAO_CEC_Reactive_Dispatching:

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List of all members.

## Public Methods
| TAO_CEC_Reactive_Dispatching (void)
virtual void | activate (void)
virtual void | shutdown (void)
virtual void | push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event ACE_ENV_ARG_DECL_WITH_DEFAULTS)
| The consumer represented by <proxy> should receive <event>.
virtual void | push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event ACE_ENV_ARG_DECL_WITH_DEFAULTS)

## Detailed Description

Dispatch using the caller thread.

The events are dispatched in FIFO ordering, using the invoking thread to push the event to the consumer.

## Constructor & Destructor Documentation

TAO_CEC_Reactive_Dispatching::TAO_CEC_Reactive_Dispatching | ( | void |  | ) |

| The scheduler is used to find the range of priorities and similar info.

## Member Function Documentation

void TAO_CEC_Reactive_Dispatching::activate | ( | void |  | ) | `[virtual]`

| Initialize all the data structures, activate any internal threads, etc. Implements TAO_CEC_Dispatching.

void TAO_CEC_Reactive_Dispatching::push | ( | TAO_CEC_ProxyPushSupplier * | proxy,
|  | const CORBA::Any &event | ACE_ENV_ARG_DECL_WITH_DEFAULTS
| ) | `[virtual]`

| The consumer represented by <proxy> should receive <event>. Implements TAO_CEC_Dispatching.

void TAO_CEC_Reactive_Dispatching::push_nocopy | ( | TAO_CEC_ProxyPushSupplier * | proxy,
|  | CORBA::Any &event | ACE_ENV_ARG_DECL_WITH_DEFAULTS
| ) | `[virtual]`

| Implements TAO_CEC_Dispatching.

void TAO_CEC_Reactive_Dispatching::shutdown | ( | void |  | ) | `[virtual]`

| Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs. Implements TAO_CEC_Dispatching.

The documentation for this class was generated from the following files:

- CEC_Dispatching.h
- CEC_Dispatching.cpp