Home Manual Packages Global Index Keywords Quick Reference | # functions in pl3d.i - o
orient3 |
                 orient3, phi, theta
              or orient3, phi
              or orient3, , theta
              or orient3

         Set the "orientation" of the object to (PHI,THETA).  "Orientations"
         are a subset of the possible rotation matrices in which the z-axis
         of the object appears vertical on the screen (that is, the object
         z-axis projects onto the viewer y-axis).  The THETA angle is the
         angle from the viewer y-axis to the object z-axis, positive if
         the object z-axis is tilted toward you (toward viewer +z).  PHI is
         zero when the object x-axis coincides with the viewer x-axis.  If
         neither PHI nor THETA is specified, PHI defaults to -pi/4 and
         THETA defaults to pi/6.  If only one of PHI or THETA is specified,
         the other remains unchanged, unless the current THETA is near pi/2,
         in which case THETA returns to pi/6, or unless the current
         orientation does not have a vertical z-axis, in which case the
         unspecified value returns to its default.
         Unlike rot3, orient3 is not a cumulative operation.

    interpreted function, defined at i/pl3d.i   line 127
SEE ALSO: | rot3, mov3, aim3, save3, restore3, light3, limit3