SETTYPE d

> This command is used to set the properties of objects. Many of the items you
> use, must have the right properties set to work, otherwise it would be just a fancy
> picture more or less ;)

> For example. There is a wooden chest in the itemlist, but there should be two of
> them, facing in different directions. Well ,the fact is only one is defined. Lets say
> we use the prg InsideUO to get the hex value for the other one and pace it with
> the command /ADD. When placed the chest would'nt work since it hav'nt got the
> right property set. UOX3 does'nt know what to do with it. You can then type...

> /SETTYPE 1

> and target the chest. Now UOX3 Knows it is a container and will take proper
> actions when you try to use it. The list below probably isn't complete, but i have
> listed most of the properties known.

> 0 = Unusable. Default for most of the objects. | 1 = Container / Backpack
> 2 = Opener for Castle Gate 1 | 3 = Castle Gate 1
> 4 = Opener for Castle Gate 2 | 5 = Castle Gate 2
> 6 = Teleporter rune | 7 = Key
> 8 = Locked Container | 9 = Spellbook (Only for item 14 FA - Spellbooks)
> 10 = Map (Only for item =0E EB - Maps) | 11 = Book
> 12 = Doors (Used only with included doors). | 13 = Locked door.
> 14 = Food, makes item eatable. | 15 = Magic Wand
> 16 = Ressurection Object | 17 = Full Mortar (Alchemy)
> 18 = Enchanted item | 19 = Potion
> 50 = Recall Rune | 51 = Start Gate
> 52 = End Gate | -
> 60 = Object Teleporter | 61 = Item Spawner
> 62 = Monster/NPC spawner | 63 = Spawncontainer
> 64 = Locked Spawncontainer | -
> 80 = Advancement Object | 81 = Multi-use Adv. Object
> - | 85 = Damage Object
> 86 = Sound Object | 87 = Trash Container
> - | 101 = Morph Object (Set morex = npc# in npc.scp)
> - | 103 = Army Enlistment Object
> 104 = Teleport Object (Use triggers now) | 105 = Drink Object
> 200 = Player Vendor Deed (in progress) | -