<chapter id="camelot">
<docinfo><copyright><year>1998</year><holder>Rosanna Yuen</holder></copyright>
<author><firstname>Rosanna</firstname><surname>Yuen</surname></author>
<address><email>rwsy@mit.edu</email></address></docinfo>
<title>Camelot</title>
<para>written by Rosanna Yuen </para>
<bridgehead>Setup</bridgehead>

<informaltable><tgroup cols="2"><tbody>
<row><entry>Type of Deck</entry><entry>
Standard Deck</entry></row>
<row><entry>Stock</entry><entry>
All the cards are placed in the Stock at the beginning of the
game.  Cards are turned over one at a time to waste.  No redeals.</entry></row>
<row><entry>Waste</entry><entry>
To be taken from Stock.  Can only hold one card which must immediately
be played on to Tableau.</entry></row>
<row><entry>Tableau</entry><entry>
Four by four grid, each capable of holding one card.  Kings
can only be placed in a corner space.  Queens can only be placed in the
middle two spaces of first and last row.  Jacks can only be placed in
the middle two spaces of first and last column.</entry></row>
</tbody></tgroup></informaltable>

<bridgehead>Goal</bridgehead>
<para>
Remove all cards but picture cards (Jacks, Queens, and Kings).  You have
won if your Tableau looks like this -- 
</para>
<screenshot>
  <graphic fileref="figures/camelot-goal"></graphic>
</screenshot>
<para>
-- and your Stock and Waste are empty. The suits do not matter.
</para>

<bridgehead>Rules</bridgehead>
<para>
There are two phases to this game.  Alternate between the two phases
until game is lost or won.  Start with Phase One until Tableau is
completely filled.  At that point, move to Phase Two.  Please note that
you cannot begin Phase Two unless Tableau is completely filled.  At any
point, you can return to Phase One, but remember that you cannot go back
to Phase Two unless the tableau is once again filled.  An exception to
this rule is if the stock and waste are empty.  
</para>
<para>
Phase One -- Click on the Stock to move a card into the empty Waste pile.  If
card is a:
</para>
<itemizedlist>
<listitem><para>
	King: Place in one of the empty four corner spaces.
</para></listitem>
<listitem><para>
	Queen: Place in one of the empty middle two spaces of the top or
bottom row.
</para></listitem>
<listitem><para>
	Jack: Place in any of the empty middle two spaces of the
leftmost or rightmost column.
</para></listitem>
<listitem><para>
	Any other card:  Place in any empty space.
</para></listitem>
</itemizedlist>
<para>
Phase Two -- Remove 10's singly by clicking on them.  Remove pairs that
add up to 10 by dragging one card on top of its pair.
</para>
<para>
Game is lost if a picture card cannot be put in an appropriate spot or
if all the spaces are filled and no cards can be removed.
</para>

<bridgehead>Options</bridgehead>
<para>None</para>
<bridgehead>Scoring</bridgehead>

<para>
Each card removed scores one point.
</para>
<para>
Maximum possible score:  40
</para>

<bridgehead>Strategy</bridgehead>
<para>
It is always safest in the middle.  During Phase One of play, deal in
the middle before going to the edges.  If you see a possible pair, place
that card on the edge so as to free more edge spaces during Phase Two of
play.
</para>
</chapter>
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