<?xml version="1.0" encoding="ISO-8859-1"?>

<screensaver name="glforestfire" _label="GLForestFire">

  <command arg="-root"/>

  <number id="delay" type="slider" arg="-delay %"
          _label="Speed" _low-label="Slow" _high-label="Fast"
          low="0" high="20000" default="10000"
          convert="invert"/>

  <number id="count" type="slider" arg="-count %"
          _label="Count" _low-label="Rain" _high-label="Huge Fire"
          low="0" high="8000" default="800"/>

  <number id="trees" type="slider" arg="-trees %"
          _label="Number of trees" _low-label="Desert" _high-label="Forest"
          low="0" high="15" default="5"/>

  <select id="render">
    <option id="normal" _label="Normal"/>
    <option id="solid" _label="Untextured" arg-set="-no-texture"/>
    <option id="wire"  _label="Wireframe" arg-set="-wireframe"/>
  </select>

  <select id="movement">
    <option id="wander" _label="Wander"/>
    <option id="still" _label="Still" arg-set="-no-wander"/>
    <option id="trackmouse" _label="Track mouse" arg-set="-trackmouse"/>
  </select>

  <boolean id="fog"   _label="Fog" arg-set="-fog"/>
  <boolean id="shadow"  _label="No shadow" arg-set="-no-shadow"/>

  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>

  <_description>
Draws an animation of sprinkling fire-like 3D triangles in a landscape
filled with trees.  Requires OpenGL, and a machine with fast hardware
support for texture maps.

Written by Eric Lassauge &lt;lassauge@users.sourceforge.net&gt;.
  </_description>
</screensaver>
