<?xml version="1.0" encoding="ISO-8859-1"?>

<screensaver name="atunnel" _label="Atunnel">

  <command arg="-root"/>

  <number id="delay" type="slider" arg="-delay %"
          _label="Speed" _low-label="Slow" _high-label="Fast"
          low="0" high="20000" default="10000"
          convert="invert"/>

  <select id="render">
    <option id="normal" _label="Normal"/>
    <option id="solid" _label="Untextured" arg-set="-no-texture"/>
    <option id="wire"  _label="Wireframe" arg-set="-wire"/>
  </select>

  <boolean id="light" _label="Use light" arg-set="-light"/>

  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>

  <_description>
Draws an animation of a textured tunnel in GL.
Requires OpenGL, and a machine with fast hardware support for texture maps.

Written by Eric Lassauge and Roman Podobedov.
  </_description>
</screensaver>
