<?xml version="1.0" encoding="ISO-8859-1"?>

<screensaver name="pulsar" _label="Pulsar">

  <command arg="-root"/>

  <hgroup>
    <select id="render">
      <option id="flat"  _label="Use Flat Coloring" arg-set="-no-light"/>
      <option id="light" _label="Directional Lighting"/>
    </select>

    <select id="render">
      <option id="wire"  _label="Wireframe" arg-set="-wire"/>
      <option id="solid" _label="Solid Surface"/>
    </select>
  </hgroup>

  <number id="delay" type="slider" arg="-delay %"
          _label="Speed" _low-label="Slow" _high-label="Fast"
          low="0" high="20000" default="10000"
          convert="invert"/>

  <number id="quads" type="slider" arg="-quads %"
          _label="Quad Count" low="1" high="50" default="5"/>

  <hgroup>
   <vgroup>
     <boolean id="light"     _label="Enable Lighting" arg-set="-light"/>
     <boolean id="fog"       _label="Enable Fog" arg-set="-fog"/>
     <boolean id="texture"   _label="Enable Texturing" arg-set="-texture"/>
     <boolean id="mipmap" _label="Enable Texture Mipmaps" arg-set="-mipmap"/>
   </vgroup>
   <vgroup>
     <boolean id="no-blend"  _label="Enable Blending" arg-unset="-no-blend"/>
     <boolean id="antialias" _label="Anti-alias Lines" arg-set="-antialias"/>
     <boolean id="texture_quality" _label="Enable Texture Filtering"
                              arg-set="-texture_quality"/>
     <boolean id="do_depth" _label="Enable Depth Buffer" arg-set="-do_depth"/>
   </vgroup>
 </hgroup>

  <boolean id="showfps" _label="Show Frames-per-Second" arg-set="-fps"/>

  <file id="bitmap" _label="Texture PPM File" arg="-bitmap %"/>

  <_description>
Draws some intersecting planes, making use of alpha blending, fog,
textures, and mipmaps, plus a ``frames per second'' meter so that you
can tell how fast your graphics card is...  Requires OpenGL.  Written
by David Konerding.
  </_description>
</screensaver>
