Short:    EaglePlayer "TFMX 7V" external player
Author:   Wanted Team
Uploader: wt@jho.pol.pl (Don Adan/Wanted Team)
Version:  2
Type:     mus/play
Replaces: mus/play/EP_TFMX7V.lha

This is a new version of the different external "TFMX 7V" module player
for EaglePlayer 1.54/2.00+. It's a player for all known "TFMX 7V"
modules.

Version 1

Features:

- Analyzer
- SampleInfo with SampleSaver (EP 2.00+ only)
- SubSong
- Balance
- ModuleInfo with Position Counter
- Volume
- SongEnd
- PatternJump
- Save
- Config (requires Kickstart V37+)
- extended mixing routine up to 28 kHz, original replay had a 22 kHz limit
- capable of finding the author's name with the EP FindAuthor routine
- as a bonus, attached is an EagleRipper for TFMX modules (all formats)

Version 2

- fixed the Config routine, now the Workbench screen is correctly unlocked
  (Thanks to Luca 'Hexaae' Longone and 'Agony')

Notes:

1. The "TFMX 7V" (aka The Final Musicsystem eXtended) replay is the second
   Amiga seven voices soundformat, which uses Jochen Hippel's mixing
   routine.

2. This version of the "TFMX 7V" player is configurable via the EP player
   manager. You can set the mixing rate for the mixing channels (4th, 5th,
   6th and 7th) to any integer value from 1 to 28 kHz via a slider gadget.
   The default mixing rate is 16 kHz and higher rates are only recommended
   for fast CPU's (MC68020+). The configuration will be saved to the
   "EnvArc:EaglePlayer/" and/or "Configs/" directories. If none of these
   directories exist then the configuration can not be saved.

3. If you have a good (i.e. not damaged) mdat file from the intro music
   (seven voices version) from the game "Das Schwarze Auge" (aka "Realms
   of Arkania: Blade of Destiny"), please contact Wanted Team.

4. ModuleInfo works/looks better for EaglePlayer 1.54 because EaglePlayer
   2.00+ doesn't refresh the ModuleInfo screen.

5. Only for EP 1.54 users: (still the best Amiga modules player ever :-) )
   "List of Samples" and "Number of Samples" are actually "List of
   Instruments" and "Number of Instruments".

6. For ripping sample files with the attached ripper the data file (mdat),
   sample file (smpl), and initialized (!!!) replay file (tfmx.obj) must all
   be stored inside the loaded file (which should be a file containing Chip
   RAM that was saved to disk). You can save Chip RAM with Action Replay,
   WHDload, JST, ChipSaver, Exotic Ripper, Thrill Kill, HrtMon or some other
   Amiga monitor. Also, remember that sometimes more than one mdat file can
   exist inside saved Chip RAM (for example in the game "Apidya 2"). You
   have to choose the right one or save all available mdat files if you want
   to rip the correct smpl file. Furthermore, sometimes more than one initialized
   replay exists inside saved Chip RAM. In this case you have to clear the
   first replay if wrong samples are saved. Also note that in "Pass 2" mode
   you can rip some protected (no header) TFMX modules, for example, the
   "Hard'N'Heavy" songs, the "Turrican 2" loading tune and the "Apidya 2"
   loading tune.

7. You can get the latest versions of Wanted Team products from:

   http://amiga.emucamp.com/wt/wt.html

Special greetings go to:

- "ANONYMOUS" for support
- Jan Krolzig for betatesting
- Codetapper for help with the Config routine
- Chris Huelsbeck
- Rudolf Stember

