CHANGE LOG
----------

Version 1.04

* Fixed a minor bug in the PAK creation code that prevented
  the music during the credits from playing (buffer was only 500K)
  
* Fixed a potential problem is the make file

Version 1.03

* Minor level updates to prevent some rare show stopper situations

* Some other misc bug fixes (contributed patches)


Version 1.02

* Fixed swimming and linedef uses when using manually configured keys


Version 1.01

* Fixed Uncharted Cavern and a bunch of other levels where a segfault or potential segfault could
  occur on load. This was caused by these levels having more than 300 lines of level data (update to
  the map editor may have been writing too many lines upon save due to an array overflow).
  
* Also fixed a bug that allowed the player to continue on Extreme Mode after their time had run out.

* Fixed : Enemy lasers were not "throwing" Bob on contact


Version 1.0

* Minor graphical updates


Version 0.99

* Attempted to ensure fonts are loaded at a particular pixel size

* Minor misc. level tweaks

* Minor misc. bug fixes


Version 0.98

* Very minor changes to some levels


Version 0.97

* Added Key configuration screen

* Added a warning when running the game as root

* Added animation graphics for Aqua Blob and Spider Blobs

* Stopped doors from closing on Bob (and enemies)

* Prevented enemies from spawning within doors

* Removed cheat option for "Super Jump" and replaced with "More Blood and Gore"

* Added a check to enemies to ensure they are no longer referenced by bullets before deletion

* Added keyboard repeat (so up and down hand be held in menus)

* Restored gravity to previous limits (- +12 instead of - + 30). This change made some levels 
  impossible since Bob now fell far too quickly.

* Removed a potentially fatal blit onto a locked surface (particles.cpp).

* Add "Exit" signs for levels in which the player must get to the exit.
    
* Misc gameplay, level and graphical tweaks.


Version 0.96

* Changed temp extraction direction from /tmp to ~/.parallelrealities/blobwars

* Gore setting is now remembered from last play (or changed via a load)

* Added all Extreme Mode Time Limits

* Updated more graphics

* Updated some cutscenes with antialiasing

* Lots of other misc gameplay tweaks.


Version 0.93 - 0.95

* Updated joypad support (via a patch from a player)

* Misc tweaks

* Updated graphics


Version 0.92

* Fixed auto save bug where game would always save to Slot #1

* Made hub signals red only when new, yellow when cleared once

* Added more cutscene graphics

* Fixed L.R.T.S part bug

* Lots of misc fixes


Version 0.91

* Fixed joypad code

* Fixed many levels

* It is now possible to finish the game from start to finish

* Added lots of misc little changes

* Removed slopes due to technical difficulties :(


Version 0.9

* Added all missions

* Added Boss missions

* Added level persistance

* Added cutscenes and more music

* Fixed bug on big endian machines where switches did not appear in levels

* Added true joypad support and configuartion


Version 0.52

* Fixed bug relating to Flooded Tunnel #1 when destroying generators with
  grenades.
  
* Added in placeholder level for Boss #1 (to be fully implemented)

* Implemented joypad support and configuartion.

* Removed need for ZZIP Lib - Now using custom virtual file system
  (see CPak.cpp / CFileData.cpp)

* Removed diagonal lifts. Seems to be causing problems on some people's
  machines.
  
* Added Ancient Tomb #4

* Added Practice mission


Version <= 0.51

* Lots of different bits and pieces. Too many to mention really.


Stephen Sweeney
stephen.sweeney@parallelrealities.co.uk
http://www.parallelrealities.co.uk

(NB: This email address does not accept HTML formatted messages. Plain text only)
