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## Erasing and disposing values from Boost.Intrusive containers

One of the most tedious tasks when using intrusive containers is the management of the erased elements. When using STL containers, the container itself unlinks and destroys the contained elements, but with intrusive containers, the user must explicitly destroy the object after erasing an element from the container. This makes STL-like functions erasing multiple objects unhelpful: the user can't destroy every erased element. For example, let's take the function `remove_if` from `list`:

    template<class Pred>
    void remove_if(Pred pred);

How can the user destroy the elements (say, using `operator delete`) that will be erased according to the predicate? Boost.Intrusive containers offer additional functions that take a function object that will be called after the element has been erased from the container. For example, `list` offers:

    template<class Pred, class Disposer>
    void remove_and_dispose_if(Pred pred, Disposer disposer)

With this function the user can efficiently remove and destroy elements if the disposer function destroys an object: `remove_and_dispose_if` will call the "disposer" function object for every removed element. `list` offers more functions taking a disposer function object as argument, like `erase_and_dispose`, `clear_and_dispose`, `remove_and_dispose`, etc.

Note that the disposing function does not need to just destroy the object. It can implement any other operation like inserting the remove object in another container. Let's see a small example:

    #include <boost/intrusive/list.hpp>

    using namespace boost::intrusive;

    //A class that can be inserted in an intrusive list
    class my_class : public list_base_hook<>
    {
       public:
       my_class(int i)
          :  int_(i)
       {}

       int int_;
       //...
    };

    //Definition of the intrusive list
    typedef list<my_class> my_class_list;

    //The predicate function
    struct is_even
    {
       bool operator()(const my_class &c) const
       {  return 0 == (c.int_ % 2);  }
    };

    //The disposer object function
    struct delete_disposer
    {
       void operator()(my_class *delete_this)
       {  delete delete_this;  }
    };

    int main()
    {
       const int MaxElem = 100;

       //Fill all the nodes and insert them in the list
       my_class_list list;

       try{
          //Insert new objects in the container
          for(int i = 0; i < MaxElem; ++i) list.push_back(*new my_class(i));

          //Now use remove_and_dispose_if to erase and delete the objects
          list.remove_and_dispose_if(is_even(), delete_disposer());
       }
       catch(...){
          //If something throws, make sure that all the memory is freed
          list.clear_and_dispose(delete_disposer());
          throw;
       }

       //Dispose remaining elements
       list.erase_and_dispose(list.begin(), list.end(), delete_disposer());
       return 0;
    }

All Boost.Intrusive containers offer these "erase + dispose" additional members for all functions that erase an element from the container.