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# lua/ltable.h

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    00001 /*
    00002 ** $Id: ltable.h,v 2.10 2006/01/10 13:13:06 roberto Exp $
    00003 ** Lua tables (hash)
    00004 ** See Copyright Notice in lua.h
    00005 */
    00006
    00007 #ifndef ltable_h
    00008 #define ltable_h
    00009
    00010 #include "lobject.h"
    00011
    00012
    00013 #define gnode(t,i)      (&(t)->node[i])
    00014 #define gkey(n)         (&(n)->i_key.nk)
    00015 #define gval(n)         (&(n)->i_val)
    00016 #define gnext(n)        ((n)->i_key.nk.next)
    00017
    00018 #define key2tval(n)     (&(n)->i_key.tvk)
    00019
    00020
    00021 LUAI_FUNC const TValue *luaH_getnum (Table *t, int key);
    00022 LUAI_FUNC TValue *luaH_setnum (lua_State *L, Table *t, int key);
    00023 LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
    00024 LUAI_FUNC TValue *luaH_setstr (lua_State *L, Table *t, TString *key);
    00025 LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
    00026 LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
    00027 LUAI_FUNC Table *luaH_new (lua_State *L, int narray, int lnhash);
    00028 LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, int nasize);
    00029 LUAI_FUNC void luaH_free (lua_State *L, Table *t);
    00030 LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
    00031 LUAI_FUNC int luaH_getn (Table *t);
    00032
    00033
    00034 #if defined(LUA_DEBUG)
    00035 LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
    00036 LUAI_FUNC int luaH_isdummy (Node *n);
    00037 #endif
    00038
    00039
    00040 #endif