--[[ Copyright (c) 2010 Manuel "Roujin" Wolf

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]

Language("English", "en", "eng")
Inherit("original_strings", 0)

-- override
adviser.warnings.money_low = "Your money is getting low!" -- Funny. Exists in German translation, but not existent in english?
-- TODO: tooltip.graphs.reputation -- this tooltip talks about hospital value. Actually it should say reputation.
-- TODO: tooltip.status.close -- it's called status window, not overview window.

-- tooltip.staff_list.next_person, prev_person is rather next/prev page (also in german, maybe more languages?)
tooltip.staff_list.next_person = "Show next page"
tooltip.staff_list.prev_person = "Show previous page"

-- The originals of these two contain one space too much
fax.emergency.cure_not_possible_build = "You will need to build a %s"
fax.emergency.cure_not_possible_build_and_employ = "You will need to build a %s and employ a %s"
fax.emergency.num_disease = "There are %d people with %s and they require immediate attention."
adviser.goals.lose.kill = "Kill another %d patients to lose the level!"

-- Improve tooltips in staff window to mention hidden features
tooltip.staff_window.face = "This person's face - click to open management screen"
tooltip.staff_window.center_view = "Left click to zoom to staff, right click to cycle through staff members"

-- new strings
object.litter = "Litter"
tooltip.objects.litter = "Litter: Left on the floor by a patient because he did not find a bin to throw it in."

tooltip.fax.close = "Close this window without deleting the message"
tooltip.message.button = "Left click to open message"
tooltip.message.button_dismiss = "Left click to open message, right click to dismiss it"

menu_options = {
  lock_windows = "  LOCK WINDOWS  ",
  edge_scrolling = "  EDGE SCROLLING  ",
  settings = "  SETTINGS  ",
}
menu_options_game_speed.pause = "  PAUSE  "

-- The demo does not contain this string
menu_file.restart = "  RESTART  "

menu_debug = {
  jump_to_level               = "  JUMP TO LEVEL  ",
  transparent_walls           = "  TRANSPARENT WALLS  ",
  limit_camera                = "  LIMIT CAMERA  ",
  disable_salary_raise        = "  DISABLE SALARY RAISE  ",
  make_debug_patient          = "  MAKE DEBUG PATIENT  ",
  spawn_patient               = "  SPAWN PATIENT  ",
  make_adviser_talk           = "  MAKE ADVISER TALK  ",
  show_watch                  = "  SHOW WATCH  ",
  create_emergency            = "  CREATE EMERGENCY  ",
  place_objects               = "  PLACE OBJECTS  ",
  dump_strings                = "  DUMP STRINGS  ",
  dump_gamelog                = "  DUMP GAME LOG  ",
  map_overlay                 = "  MAP OVERLAY  ",
  sprite_viewer               = "  SPRITE VIEWER  ",
  lua_console                 = "  LUA CONSOLE  ",
}
menu_debug_overlay = {
  none                        = "  NONE  ",
  flags                       = "  FLAGS  ",
  positions                   = "  POSITIONS  ",
  heat                        = "  TEMPERATURE  ",
  byte_0_1                    = "  BYTE 0 & 1  ",
  byte_floor                  = "  BYTE FLOOR  ",
  byte_n_wall                 = "  BYTE N WALL  ",
  byte_w_wall                 = "  BYTE W WALL  ",
  byte_5                      = "  BYTE 5  ",
  byte_6                      = "  BYTE 6  ",
  byte_7                      = "  BYTE 7  ",
  parcel                      = "  PARCEL  ",
}
adviser.room_forbidden_non_reachable_parts = "Placing the room in this location would result in parts of the hospital not being reachable."

dynamic_info.patient.actions.no_gp_available = "Waiting for you to build a GP's office"
dynamic_info.staff.actions.heading_for = "Heading for %s"
dynamic_info.staff.actions.fired = "Fired"

fax = {
  welcome = {
    beta1 = {
      "Welcome to CorsixTH, an open source clone of the classic game Theme Hospital by Bullfrog!",
      "This is playable beta 1 of CorsixTH. Many rooms, diseases and features have been implemented, but there are still many things missing.",
      "If you like this project, you can help us with development, e.g. by reporting bugs or starting to code something yourself.",
      "But now, have fun with the game! For those who are unfamiliar with Theme Hospital: Start by building a reception desk (from the objects menu) and a GP's office (diagnosis room). Various treatment rooms will also be needed.",
      "-- The CorsixTH team, th.corsix.org",
      "PS: Can you find the easter eggs we included?",
    },
    beta2 = {
      "Welcome to the second beta of CorsixTH, an open source clone of the classic game Theme Hospital by Bullfrog!",
      "A lot of new features have been implemented since the last release. Have a look at the changelog for an incomplete list.",
      "But first, let's play! It seems there's a message waiting for you. Close this window and click on the question mark above the bottom panel.",
      "-- The CorsixTH team, th.corsix.org",
    },
  },
  tutorial = {
    "Welcome to your first Hospital!",
    "Would you like a short tutorial?",
    "Yes, please show me the ropes.",
    "Nope, I already know how to do this.",
  },
  choices = {
    return_to_main_menu = "Return to the main menu",
    accept_new_level = "Move on to the next level",
    decline_new_level = "Continue playing a while longer",
  },
}

letter = {
  dear_player = "Dear %s",
  custom_level_completed = "Well done! You've completed all goals on this custom level!",
  return_to_main_menu = "Would you like to return to the main menu or continue playing?",
  level_lost = "Bummer! You failed the level. Better luck next time!",
}

install = {
  title = "--------------------------------- CorsixTH Setup ---------------------------------",
  th_directory = "CorsixTH needs a copy of the data files from the original Theme Hospital game (or demo) in order to run. Please use the below selector to locate the Theme Hospital install directory.",
}

misc.not_yet_implemented = "(not yet implemented)"
misc.no_heliport = "Either no diseases have been discovered yet, or there is no heliport on this map."

main_menu = {
  new_game = "New Game",
  custom_level = "Custom Level",
  load_game = "Load Game",
  options = "Options",
  exit = "Exit",
}

tooltip.main_menu = {
  new_game = "Start a completely new game from scratch",
  custom_level = "Build your hospital in a custom level",
  load_game = "Load a saved game",
  options = "Tweak various settings",
  exit = "No, no, please don't leave!",
}

load_game_window = {
  caption = "Load Game",
}

tooltip.load_game_window = {
  load_game = "Load game %s",
  load_game_number = "Load game %d",
  load_autosave = "Load autosave",
}

custom_game_window = {
  caption = "Custom Game",
}

tooltip.custom_game_window = {
  start_game_with_name = "Load the level %s",
}

save_game_window = {
  caption = "Save Game",
  new_save_game = "New Savegame",
}

tooltip.save_game_window = {
  save_game = "Overwrite savegame %s",
  new_save_game = "Enter name for a new savegame",
}

menu_list_window = {
  back = "Back",
}

tooltip.menu_list_window = {
  back = "Close this window",
}

options_window = {
  fullscreen = "Fullscreen",
  width = "Width",
  height = "Height",
  change_resolution = "Change resolution",
  back = "Back",
}

tooltip.options_window = {
  fullscreen_button = "Click to toggle fullscreen mode",
  width = "Enter desired screen width",
  height = "Enter desired screen height",
  change_resolution = "Change the window resolution to the dimensions entered on the left",
  language = "Select %s as language",
  back = "Close the options window",
}

new_game_window = {
  easy = "Junior (Easy)",
  medium = "Doctor (Medium)",
  hard = "Consultant (Hard)",
  tutorial = "Tutorial",
  cancel = "Cancel",
}

tooltip.new_game_window = {
  easy = "If you are new to simulation games this is the option for you",
  medium = "This is the middle way to go if you are unsure what to choose",
  hard = "If you are used to this kind of game and want more of a challenge, pick this option",
  tutorial = "If you want some help to get started once in the game, tick this box",
  cancel = "Oh, I didn't really mean to start a new game!",
}

lua_console = {
  execute_code = "Execute",
  close = "Close",
}

tooltip.lua_console = {
  textbox = "Enter Lua code to run here",
  execute_code = "Run the code you have entered",
  close = "Close the console",
}

errors = {
  dialog_missing_graphics = "Sorry, the demo data files don't contain this dialog.",
  save_prefix = "Error while saving game: ",
  load_prefix = "Error while loading game: ",
  map_file_missing = "Could not find the map file %s for this level!",
  minimum_screen_size = "Please enter a screen size of at least 640x480.",
  maximum_screen_size = "Please enter a screen size of at most 3000x2000.",
  unavailable_screen_size = "The screen size you requested is not available in fullscreen mode.",
}

confirmation = {
  needs_restart = "Changing this setting requires CorsixTH to restart. Any unsaved progress will be lost. Are you sure you want to do this?",
  abort_edit_room = "You are currently building or editing a room. If all required objects are placed it will be finished, but otherwise it will be deleted. Continue?",
  restart = "Are you sure you want to restart the level?",
}

information = {
  custom_game = "Welcome to CorsixTH. Have fun with this custom map!",
  cannot_restart = "Unfortunately this custom game was saved before the restart feature was implemented.",
}

tooltip.information = {
  close = "Close the information dialog",
}

totd_window = {
  tips = {
    "Every hospital needs a reception desk and a GP's office to get going. After that, it depends on what kind of patients are visiting your hospital. A pharmacy is always a good choice, though.",
    "Machines such as the Inflation need maintenance. Employ a handyman or two to repair your machines, or you'll risk your staff and patients getting hurt.",
    "After a while, your staff will get tired. Be sure to build a staff room, so they can relax.",
    "Place enough radiators to keep your staff and patients warm, or they will become unhappy. Use the town map to locate any spots in your hospital that need more heating.",
    "A doctor's skill level greatly influences the quality and speed of his diagnoses. Place a skilled doctor in your GP's office, and you won't need as many additional diagnosis rooms.",
    "Juniors and doctors can improve their skills by learning from a consultant in the training room. If the consultant has a special qualification (surgeon, psychiatrist or researcher), he will also pass on this knowledge to his pupil(s).",
    "Did you try to enter the European emergency number (112) into the fax machine? Make sure your sound is on!",
    "You can adjust some settings such as the resolution and language in the options window found both in the main menu and ingame.",
    "You selected a language other than English, but there's English text all over the place? Help us by translating missing texts into your language!",
    "The CorsixTH team is looking for reinforcements! Are you interested in coding, translating or creating graphics for CorsixTH? Contact us at our Forum, Mailing List or IRC Channel (corsix-th at freenode).",
    "If you find a bug, please report it at our bugtracker: th-issues.corsix.org",
    "Each level has certain requirements to fulfill before you can move on to the next one. Check the status window to see your progression towards the level goals.",
    "If you want to edit or remove an existing room, you can do so with the edit room button found in the bottom toolbar.",
    "In a horde of waiting patients, you can quickly find out which ones are waiting for a particular room by hovering over that room with your mouse cursor.",
    "Click on the door of a room to see its queue. You can do useful fine tuning here, such as reordering the queue or sending a patient to another room.",
    "Unhappy staff will ask for salary rises frequently. Make sure your staff is working in a comfortable environment to keep that from happening.",
    "Patients will get thirsty while waiting in your hospital, even more so if you turn up the heating! Place vending machines in strategic positions for some extra income.",
    "You can abort the diagnosis progress for a patient prematurely and guess the cure, if you already encountered the disease. Beware that this may increase the risk of a wrong cure, resulting in death for the patient.",
    "Emergencies can be a good source for some extra cash, provided that you have enough capacities to handle the emergency patients in time.",
  },
  previous = "Previous Tip",
  next = "Next Tip",
}

tooltip.totd_window = {
  previous = "Display the previous tip",
  next = "Display the next tip",
}
