(character
 (name Max) 
 (health 120)
 (speed 7)
 (type player)
 (shadow 5)
 (icon data/chars/maxima/icon.png)
 (diesound data/sounds/die1.wav)
 
 (remap data/chars/maxima/walk007.png data/chars/maxima/alter.png)
 
 (anim 
  (name idle)
  (loop 1)
  (delay 16)
  (offset 38 117)
  (bbox 20 0 53 119)
  (frame data/chars/maxima/idle000.png)
  (frame data/chars/maxima/idle001.png)
  (frame data/chars/maxima/idle002.png)
  (frame data/chars/maxima/idle003.png)
  (frame data/chars/maxima/idle004.png)
  (frame data/chars/maxima/idle005.png)
  (frame data/chars/maxima/idle006.png)
  (frame data/chars/maxima/idle007.png)
  (frame data/chars/maxima/idle008.png)
  (frame data/chars/maxima/idle009.png))

 (anim 
  (name walk)
  (loop 1)
  (delay 14)
  (offset 48 122)
  (bbox 26 0 42 122)
  (frame data/chars/maxima/walk000.png)
  (frame data/chars/maxima/walk001.png)
  (frame data/chars/maxima/walk002.png)
  (frame data/chars/maxima/walk003.png)
  (frame data/chars/maxima/walk004.png)
  (frame data/chars/maxima/walk005.png)
  (frame data/chars/maxima/walk006.png)
  (frame data/chars/maxima/walk007.png))
 
 (anim 
  (name get)
  (loop 0)
  (delay 5)
  (offset 34 117)
  (frame data/chars/maxima/get000.png)
 #( frame data/chars/maxima/get001.png)
  (frame data/chars/maxima/get002.png)
 #( frame data/chars/maxima/get003.png)
  (delay 30)
  (frame data/chars/maxima/get004.png)
  (delay 5)
  (frame data/chars/maxima/get003.png)
  (frame data/chars/maxima/get002.png)
  (frame data/chars/maxima/get001.png)
  (frame data/chars/maxima/get000.png))
 
 (anim 
  (name jump)
  (loop 0)
  (delay 10)
  (offset 34 117)
  (bbox 21 2 55 121)
  (frame data/chars/maxima/jump000.png)
  (bbox 20 0 58 105)
  (frame data/chars/maxima/jump001.png)
  (bbox 24 2 54 91)
  (frame data/chars/maxima/jump002.png)
  (bbox 18 5 67 74)
  (frame data/chars/maxima/jump003.png)
  (bbox 24 2 54 91)
  (frame data/chars/maxima/jump002.png)
  (bbox 20 0 58 105)
  (frame data/chars/maxima/jump001.png)
  (bbox 21 2 55 121)
  (frame data/chars/maxima/jump000.png))
 
 (anim 
  (name jumpattack)
  (loop 0)
  (delay 7)
  (offset 70 107)
  (bbox 40 6 43 92)
  (frame data/chars/maxima/jk0.png)
  (frame data/chars/maxima/jk1.png)
  (frame data/chars/maxima/jk2.png)
  (attack 70 38 72 29 7 1)
  (bbox 40 6 53 81)
  (frame data/chars/maxima/jk3.png)
  (frame data/chars/maxima/jk4.png))

 (anim 
  (name jumpattack2)
  (loop 0)
  (delay 7)
  (offset 70 107)
  (bbox 49 0 40 87)
  (frame data/chars/maxima/jumpat00.png)
  (bbox 27 3 66 87)
  (frame data/chars/maxima/jumpat01.png)
  (bbox 30 4 58 84)
  (frame data/chars/maxima/jumpat02.png)
  (attack 79 11 23 43 7 0)
  (bbox 23 5 77 62)
  (frame data/chars/maxima/jumpat03.png))
 
 (anim 
  (name attack1)
  (loop 0)
  (delay 5)
  (offset 45 119)
  (bbox 21 2 45 119)
  (frame data/chars/maxima/punch000.png)
  (frame data/chars/maxima/punch001.png)
  (attack 76 21 42 39 7)
  (bbox 31 6 51 116)
  (frame data/chars/maxima/punch002.png)
  (frame data/chars/maxima/punch003.png)
  (attack 0 0 0 0 0)
  (bbox 31 5 50 116)
  (frame data/chars/maxima/punch004.png))
 
 (anim 
  (name attack2)
  (loop 0)
  (delay 6)
  (offset 48 116)
  (bbox 33 3 45 114)
  (frame data/chars/maxima/na2-00.png)
  (move 2)
  (offset 50 116)
  (frame data/chars/maxima/na2-01.png)
  (offset 52 116)
  (frame data/chars/maxima/na2-02.png)
  (attack 59 31 64 32 14)
  (offset 54 116)
  (frame data/chars/maxima/na2-03.png)
  (offset 56 116)
  (frame data/chars/maxima/na2-04.png)
  (attack 0)
  (offset 58 116)
  (frame data/chars/maxima/na2-05.png)
  (move 0)
  (frame data/chars/maxima/na2-06.png))
 
 (anim 
  (name attack3)
  (loop 0)
  (delay 3)
  (offset 49 148)
  (bbox 36 35 38 115)
  (frame data/chars/maxima/a3-000.png)
  (frame data/chars/maxima/a3-001.png)
  (bbox 32 35 38 115)
  (frame data/chars/maxima/a3-002.png)
  (delay 5)
  (frame data/chars/maxima/a3-003.png)
  (bbox 29 35 38 115)
  (attack 9 23 25 42 20 1)
  (frame data/chars/maxima/a3-004.png)
  (bbox 37 35 38 115)
  (attack 3 34 38 39 20 1)
  (frame data/chars/maxima/a3-005.png)
  (bbox 52 44 38 106)
  (attack 15 62 49 42 20 1)
  (frame data/chars/maxima/a3-006.png)
  (bbox 74 44 33 106)
  (attack 38 65 106 55 20 1)
  (frame data/chars/maxima/a3-007.png)
  (bbox 62 43 33 106)
  (attack 93 10 39 90 20 1)
  (frame data/chars/maxima/a3-008.png)
  (bbox 60 33 33 116)
  (attack 72 10 35 27 20 1)
  (frame data/chars/maxima/a3-009.png)
  (bbox 65 33 30 116)
  (frame data/chars/maxima/a3-010.png)
  (frame data/chars/maxima/a3-011.png))
 
 (anim 
  (name grab)
  (loop 0)
  (delay 100)
  (offset 82 115)
  (bbox 71 10 35 108)
  (frame data/chars/maxima/grab.png))
 
 (anim 
  (name throw)
  (loop 0)
  (delay 7)
  (offset 82 115)
  (sound data/sounds/maxuh.wav)
  (frame data/chars/maxima/throw001.png)
  (frame data/chars/maxima/throw002.png)
  (frame data/chars/maxima/throw003.png)
  (frame data/chars/maxima/throw004.png)
  (frame data/chars/maxima/throw005.png)
  (frame data/chars/maxima/throw006.png)
  (frame data/chars/maxima/throw007.png)
  (frame data/chars/maxima/throw008.png))
 
 (anim 
  (name pain)
  (loop 0)
  (offset 67 117)
  (bbox 48 12 37 105)
  (delay 8)
  (frame data/chars/maxima/pain02.png)
  (delay 36)
  (frame data/chars/maxima/pain01.png)
  (delay 6)
  (frame data/chars/maxima/pain02.png)
  (frame data/chars/maxima/pain03.png)
  (frame data/chars/maxima/pain04.png))
 
 (anim 
  (name fall)
  (loop 0)
  (offset 67 67)
  (delay 20)
  (attack 38 16 44 49 17 1)
  (frame data/chars/maxima/fall00.png)
  (attack 13 48 107 26 17 1)
  (frame data/chars/maxima/fall01.png))
 
 (anim 
  (name rise)
  (loop 0)
  (offset 56 103)
  (delay 10)
  (frame data/chars/maxima/rise1.png)
  (frame data/chars/maxima/rise2.png)
  (frame data/chars/maxima/rise3.png)
  (frame data/chars/maxima/rise4.png)
  (frame data/chars/maxima/rise5.png))
 
 # Escape move
 (anim 
  (name special)
  (loop 0)
  (delay 8)
  (offset 81 212)
  (blast 10 116 140 98 20 1)
  (sound data/sounds/maxboom.wav)
  (frame data/chars/maxima/super1.png)
  (frame data/chars/maxima/super2.png)
  (frame data/chars/maxima/super3.png)
  (frame data/chars/maxima/super4.png)
  (frame data/chars/maxima/super5.png)
  (attack 0 0 0 0 0)
  (frame data/chars/maxima/super6.png)
  (frame data/chars/maxima/super7.png)
  (frame data/chars/maxima/super8.png))
 
 # FFP special.
 (anim 
  (name freespecial)
  (loop 0)
  (delay 4)
  (offset 34 125)
  (bbox 25 21 44 103)
  (sound data/sounds/maxrockt.wav)
  (frame data/chars/maxima/spec000.png)
  (bbox 30 18 42 107)
  (frame data/chars/maxima/spec001.png)
  (move 20)
  (offset 54 125)
  (bbox 50 12 33 114)
  (frame data/chars/maxima/spec002.png)
  (move 50)
  (offset 104 125)
  (bbox 80 19 45 107)
  (frame data/chars/maxima/spec003.png)
  (move 0)
  (frame data/chars/maxima/spec004.png)
  (frame data/chars/maxima/spec005.png)
  (bbox 91 25 45 101)
  (frame data/chars/maxima/spec006.png)
  (attack 119 29 105 36 24 1)
  (frame data/chars/maxima/spec007.png)
  (bbox 94 32 43 95)
  (frame data/chars/maxima/spec008.png)
  (frame data/chars/maxima/spec009.png)
  (frame data/chars/maxima/spec010.png)
  (frame data/chars/maxima/spec011.png)
  (frame data/chars/maxima/spec012.png)
  (frame data/chars/maxima/spec013.png)
  (frame data/chars/maxima/spec014.png)
  (attack 0)
  (frame data/chars/maxima/spec015.png)
  (frame data/chars/maxima/spec016.png)
  (frame data/chars/maxima/spec017.png)
  (frame data/chars/maxima/spec018.png)
  (frame data/chars/maxima/spec019.png)
  (frame data/chars/maxima/spec020.png)
  (frame data/chars/maxima/spec021.png)
  (move -14)
  (offset 90 125)
  (bbox 74 22 41 104)
  (frame data/chars/maxima/spec022.png)
  (move -25)
  (offset 65 125)
  (bbox 47 15 43 112)
  (frame data/chars/maxima/spec023.png)
  (move -11)
  (offset 54 125)
  (bbox 39 14 40 112)
  (frame data/chars/maxima/spec024.png)
  (move -20)
  (offset 34 125)
  (bbox 23 18 47 105)
  (frame data/chars/maxima/spec025.png))
 
 (anim 
  (name grabattack)
  (loop 0)
  (offset 34 125)
  (bbox 30 16 34 123)
 #(delay 8)
 #(frame data/chars/maxima/knee1.png)
  (delay 35)
  (attack 41 60 31 41 10)
  (frame data/chars/maxima/knee1.png))
 #(attack 0)
 #(delay 8)
 #(frame data/chars/maxima/knee1.png))
 
 (anim 
  (name land)
  (loop 0)
  (delay 25)
  (offset 56 103)
  (bbox 31 23 52 82)
  (frame data/chars/maxima/rise5.png))

)
