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## Generic Games

Xconq belongs to what one might call the "Empire" family of computer games; players each start with a small country and attempt to take over the world. The available units, which players must build for themselves during the game, are generally modern military but somewhat abstract; armies, airplanes, battleships, and suchlike. The game designs in this category are just variations on the theme, with different degrees of complexity and pacing.

Introductory Game
  This is a simple scenario designed for newcomers to Xconq. The world is small and unchanging, so it's not really very interesting once you've learned how to play Xconq. (`intro.g`)
Standard Game
  The standard game is, well, the standard Xconq game. It is by far the most developed, tested, and polished. You can enjoy Xconq for years playing only this game and its variants. (`standard.g`)
Steppes
  If you like land combat better than naval combat, steppes is just a version of the standard game where all the cities are scattered over featureless plains. The rules of the game are as usual. (`steppes.g`)
Classic Xconq
  The standard game of version 7 has been enhanced to take advantage of its new features, such as stacking, rivers, and roads, but if you like the standard game of Xconq 5.x and want to continue with it, `classic` is a very close approximation. (`classic.g`)
Crater Lake
  This is a classic of 5.x, so named because of the mountain ring with lake in the middle. The real notable feature of this is the difficulty of mounting any offensive; this game has been fought to a stalemate time and time again. (`crater-lake.g`)
Old Empire
  Stroll down memory lane. This is a workalike of the old simple Empire game, complete with imbalance, slow pacing, and other problems. Compare how it plays versus the standard game; the flaws should be obvious. (`old-empire.g`)

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