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# Reference Manual

This manual is the complete description of GDL. The style is somewhat terse; for more detail on how to use GDL to design games, see the previous chapter.

Please note that the current version of Xconq may not fully implement all of the constructs or combinations of constructs described here. Any such omissions should be regarded as bugs and reported as such.

- Language Syntax
- Game Module Forms
- World and Area Forms
- Side and Player Forms
- Unit Forms
- Agreements
- Scorekeeper Forms
- History Forms
- Types in General
- Unit Types
- Terrain Types
- Material Types
- Advance Types
- Static Relationships Between Types
- Vision
- Game Initialization
- Synthesis Methods
- Setup Postprocessing
- Naming and Text Generation
- Actions
- Backdrop
- Behavior
- Game End
- Dates and Time
- Image Families
- Other Forms
- Files and Directories

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