//   This file tells the game how to model lighting and water...
// Please fill in all of the data even if you only use one layer of
// water.  2 is the maximum number of layers.
//   This file also gives information regarding damage tiles and
// friction for the module.


Random map ( TRUE or FALSE ) ( doesn't work )           : FALSE
Number of Water Layers ( 1=Fast, 2=Good )		: 0
Water specular start ( 0-255 )				: 128
Water specular level ( 0-255 )				: 128
Water douse level ( For torches, 90 )			: -5000
Water surface level ( For water striders, 55 )		: -5000
Water light ( TRUE or FALSE )				: TRUE
Water is really water? ( TRUE or FALSE )		: FALSE
Use watertop.bmp as an overlay? ( TRUE or FALSE )       : FALSE
Use waterlow.bmp as a background? ( TRUE or FALSE )	: FALSE
Foreground distance effect X ( 0.0 to 1.0 )		: 0.0020
Foreground distance effect Y ( 0.0 to 1.0 )		: 0.0020
Background distance effect X ( 0.0 to 1.0 )		: 0.0001
Background distance effect Y ( 0.0 to 1.0 )		: 0.0001
Number of foreground repeats ( 1 to 5 )			: 1
Number of background repeats ( 1 to 5 )			: 4

Level 0... Base water level ( 85 )			: 30
Level 0... Alpha level ( 100 )				: 110
Level 0... Wave speed ( 3 )				: 10
Level 0... Brightness ( 15 )				: 15
Level 0... Ambient light ( 15 )				: 15
Level 0... Wave amplitude ( 7.0 )			: 3.0
Level 0... U speed ( .0002 )				: -.00010
Level 0... V speed ( .0002 )				:  .00015

Level 1... Base water level ( 80 )			: 20
Level 1... Alpha level ( 100 )				: 170
Level 1... Wave speed ( 2 )				: 6
Level 1... Brightness ( 31 )				: 31
Level 1... Ambient light ( 15 )				: 15
Level 1... Wave amplitude ( 8.0 )			: 3.0
Level 1... U speed ( -.0005 )				: .00
Level 1... V speed ( .0005 )				: .00

Light X direction ( 1.00 )				: 2.80
Light Y direction ( 1.00 )				: 2.80
Light Z direction ( 0.50 )				: 0.50
Ambient light ( 0.20 )					: 0.50

Hillslide ( 1.00 )					:  2.00
Slippy friction ( 1.00 )				:  0.88
Air friction ( .95 )					:  0.91
Water friction ( .85 )					:  0.80
Normal friction ( .95 )					:  0.91
Gravity ( -1.0 )					: -1.00
Animated tile update AND ( 0, 1, 3, 7, 15, 31 )		:  1
Animated tile frame AND ( 3 == 4 frame, 7 == 8 frame )	:  7
Damage tile damage ( 0 to 65535, 512 is 1 life block )	:  512
Damage tile damage type ( SLASH, CRUSH, POKE, HOLY
                          EVIL, FIRE, ICE, ZAP )	:  FIRE

Weather particles only over water ( TRUE or FALSE )	: TRUE
Weather particle spawn rate ( 0 to 100, 0 is none )	: 4

Explore mode ( TRUE or FALSE )				: FALSE
Far Edge mode...  For outside levels ( TRUE or FALSE )	: FALSE
Camera swing rate ( 0 to 100 )				: 0
Camera swing amplitude ( 0, or .002 to .100 )		: 0


// Fog Expansion...  Leave this out for no fog...
Fog top z ( 0 to 100 )                                  : -20
Fog bottom z ( 0 )                                      : -120
Fog Red ( 0.0 to 1.0 )                                  : 0.750
Fog Green ( 0.0 to 1.0 )                                : 0.125
Fog Blue ( 0.0 to 1.0 )                                 : 0.000
Fog affects water ( TRUE or FALSE )                     : FALSE


// Damage tile expansion...  Must have fog first...
Weather particle to spawn ( 4 or 5, 6 is splash )	: 6
Particle timing AND ( 1, 3, 7, 15, etc. )		: 3
Damage sound ( 0 to 4 )					: 3
