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~~~~~01|Monk
~~~~~02|Classes|Monk
#####R=== Monks ===

#####GDescription
The Monk character class is very different from all other classes. 
Although they can use weapons and armour just like any other class, 
their training in martial arts makes them much more powerful with no 
armour nor weapons. 

As the Monk's skill level rises, new and more powerful forms of attack become 
available. It is also rumoured that the monastic training makes experienced 
monks faster than any other character class!

A Monk might need to wear some kind of armour to gain the resistances necessary 
for survival at higher levels, but if that armour is too heavy, it will 
severely disturb his/her martial arts maneuvers.

If skill points are invested in *****skills.txt*20[Dodging], a Monk's defensive capabilities 
(blocking and dodging) will also increase. However, if armour is being worn, 
dodging is much less effective. Fortunately, a Monk can increase his/her 
ability to fight while still wearing armor by increasing his/her 
*****skills.txt*13[Barehanded-combat] skill. 

Monks also have access to the schools of *****m_meta.txt*0[Meta], 
*****m_tempo.txt*0[Temporal] and *****m_mind.txt*0[Mind] magic.

#####GStarting Stat Modifiers
Strength         +1
Intelligence     -2
Wisdom           +1
Dexterity        +1
Constitution     +0
Charisma         +1
Bonus Blows       0
Hit Die          +d8
Exp Penalty      40%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  0.000           [0.900]
  Weaponmastery         0.000           [0.300]
  Archery               0.000           [0.400]
  Barehand-combat       1.000           [0.900]
Sneakiness              1.000           [0.900]
  Stealth               1.000           [0.900]
  Disarming             1.000           [0.900]
  Dodging               0.000           [0.700]
Magic                   0.000           [0.600]
  Magic-Device          1.000           [1.000]
  Meta                  0.000           [0.500]
  Temporal              0.000           [0.500]
  Mind                  0.000           [0.500]
Spirituality            1.000           [0.900]
  Prayer                0.000           [0.500]
  Music                 0.000           [0.300]
Monster-lore            1.000           [1.100]
  Corpse-preservation   1.000           [0.500]
  Possession            0.000           [0.100]

#####GStarting Equipment
A Monk begins the game with:
    a Potion of Healing
    a Soft Leather Armour
~~~~~03|Monk|Monk attacks
~~~~~04|Tables|Monk attacks
#####GMonk Attacks
#####BAttack Name     Min.lvl Damage  Stun    Notes
-----------------------------------------------------------------------------
Punch           1       1d4     -
Kick            2       1d6     -
Strike          3       1d7     -
Knee            5       2d3     *       Painful to males; likely to stun them
Elbow           7       1d8     -
Butt            9       2d5     -
Ankle Kick      11      3d4     -       May slow down the opponent
Uppercut        13      4d4     6
Double-kick     16      5d4     8
Cat's Claw      20      5d5     -
Jump Kick       25      5d6     10
Eagle's Claw    29      6d6     -
Circle Kick     33      6d8     10
Iron Fist       37      8d8     10
Flying Kick     41      8d10    12
Dragon Fist     45      10d10   16
Crushing Blow   48      10d12   18
