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~~~~~01|Ranger
~~~~~02|Classes|Ranger
#####R=== Rangers ===

#####GDescription
Rangers are warrior-mages, devoted to nature. They are good fighters 
and quite effective with bows; their magic often allows them to avoid
the worst of situations, but they have only a mild chance of resisting
magical effects and are not terribly stealthy.

They have access to the schools of *****m_divin.txt*0[Divination], *****m_convey.txt*0[Conveyance] and *****m_nature.txt*0[Nature] magic.

#####GStarting Stat Modifiers
Strength         +2
Intelligence     +1
Wisdom           +0
Dexterity        +2
Constitution     +1
Charisma         +1
Bonus Blows       0
Hit Die          +d4
Exp Penalty      30%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  1.000           [0.800]
  Weaponmastery         1.000           [0.500]
  Archery               1.000           [0.750]
    Sling-mastery       0.000           [0.300]
    Bow-mastery         0.000           [0.300]
    Crossbow-mastery    0.000           [0.300]
    Boomerang-mastery   0.000           [0.300]
Sneakiness              1.000           [0.950]
  Stealth               0.000           [0.400]
  Disarming             1.000           [1.600]
Magic                   1.000           [0.700]
  Magic-Device          1.000           [1.100]
  Conveyance            0.000           [0.500]
  Divination            0.000           [0.500]
  Nature                0.000           [0.500]
Spirituality            1.000           [0.400]
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.700]

#####GInnate Abilities:
#####BAbility              Character level
Ammo creation               2

#####GStarting Equipment
A Ranger begins the game with:
    a Spellbook of Phase Door
    a Short sword
    a Short Bow
    some Arrows
