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    <h1>The Game</h1>

    <h2>Story</h2>

    <p>
        Well, there is no story. Bascially this game is about these two teams fighting each other:
    </p>

    <p>
        <b>The Cubers Liberations Army (CLA)</b><br />

        <img src="pics/flag_cla.jpg" alt="CLA" style="float:right"/>
        
        Little is known about the goals and motivation of this small but feared Terrorist group. Their activities are 
        as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, hippies 
        stuck tripping, free&copy; software fanatics&trade;, or simply severely mental disordered persons or bored youngsters, this organization is a 
        pool for radicals from across the globe. Their operations range from simple annoyances (such as introducing 
        large amounts of mariuana-smoke into the air conditioners of offices or malls) to well planned gruesome 
        bombings, choosing civilians as well as politicians, lobbyists or religious leaders and their staff as 
        targets. <i>&ldquo;Terror for the sake of terror, for you all suck!&rdquo;</i> seems to be their motto.                   
    </p>

    <p>
        <b>The Rabid Viper Special Forces (RVSF)</b><br />

        <img src="pics/flag_rvsf.jpg" alt="RVSF" style="float:right"/> 
        
        An elite group of armed special forces, but not the kind you´d expect. These guys are battle worn fighters 
        and mercenaries, who might have been just a little too trigger happy and up for glory to fit into any other 
        kind of elite squad. Not suitable where lives are to be spared and private or public property to remain 
        unharmed. The backgrounds and funders of this extravagant task-force remain well concealed, for obvious 
        reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA 
        where intelligence, infiltration and stealth would be just a waste of time. <i>&ldquo;First shoot, then ask 
        questions, if anyone´s left to ask&rdquo;</i> is the primary approach to their job.  
    </p>

    <h2>Controls</h2>

    <p>
        This is the default controls setting:
    </p>

    <table>
        <tr>
            <td>W</td><td>Move forward</td>
        </tr>
        <tr>
            <td>S</td><td>Move backwards</td>
        </tr>
        <tr>
            <td>A</td><td>Sidestep left</td>
        </tr>
        <tr>
            <td>D</td><td>Sidestep right</td>
        </tr>
        <tr>
            <td>Space</td><td>Jump</td>
        </tr>
        <tr>
            <td>R</td><td>Reload</td>
        </tr>
        <tr>
            <td>T</td><td>Chat and console</td>
        </tr>
        <tr>
            <td>G</td><td>Quick nade throw</td>
        </tr>
        <tr>
            <td>B</td><td>Weapon menu</td>
        </tr>            
        <tr>
            <td>Left Mousebutton</td><td>Attack</td>
        </tr>
        <tr>
            <td>Right Mousebutton</td><td>Quick nade throw / Scope when using the sniper</td>
        </tr>
        <tr>
            <td>Mousewheel</td><td>Cycle weapons</td>
        </tr>
        <tr>
            <td>1</td><td>Primary weapon</td>
        </tr>
        <tr>
            <td>2</td><td>Pistol</td>
        </tr>
        <tr>
            <td>3</td><td>Grenade (if available)</td>
        </tr>
        <tr>
            <td>4</td><td>Knife</td>
        </tr>
    </table>

    <p>
        You can also assign custom keys to specific weapons. 
        Just modify the <i>config/autoexec.cfg</i> accordingly. Example:
    </p>

    <div class="code">
        bind f "primary"<br />
        bind e "secondary"<br />
        bind c "melee"<br />
        bind q "grenades"<br />
    </div>

    <p>
        You will find suggestions for more ergonomical key setups in this config file.
    </p>


    <a name="weapons"></a>
    <h2>Weapons</h2>

    <p>
        There are seven weapons you can use to frag your enemies:
    </p>            

    <table id="guns">
        <tr>
            <td><img src="pics/weapon_knife.jpg" alt="knife"/></td>
            <td>
                <b>Swiss Tech Combat Blade DR-88</b><br />
                <p>
                    A sharp and swift blade. It is your last resort when you ran out of ammo as well as your best friend
                    in humiliating snipers and campers. Frags done using this weapon count twice. (0)
                </p>                        
            </td>
        </tr>
       <tr>
            <td><img src="pics/weapon_pistol.jpg" alt="pistol"/></td>
            <td>
                <b>Mk-77 Semi-Automatic Pistol</b><br />
                <p>
                    You basic sidearm. A powerful resort weapon, yet typically less effective at range.
                    The small clip size is something you need to keep an eye on. (1)
                </p>                        
            </td>
        </tr>            
        <tr>
            <td><img src="pics/weapon_assault.jpg" alt="assault"/></td>
            <td>
                <b>MTP-57 Assault Rifle</b><br />
                <p>
                    The large caliber deals a substantial amount of damage. A long barrel ensures accuracy even at high range. 
                    It can become difficult to control when shooting bursts of more than three bullets. (5)
                </p>                        
            </td>
        </tr>
        <tr>
            <td><img src="pics/weapon_sniper.jpg" alt="sniper"/></td>
            <td>
                <b>Precision Tech AD-81 Sniper Rifle</b><br />
                <p>
                    Semi Automatic Sniper rifle, equipped with a 2x scope. The large caliber can do a frightful amount of damage. 
                    Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter to operate it from the hip as well. 
                    Headshot frags count twice and do three times as much damage. (4)
                </p>
            </td>
        </tr>
        <tr>
            <td><img src="pics/weapon_subgun.jpg" alt="subgun"/></td>
            <td>
                <b>A-Ard 10 Submachine Gun</b><br />
                <p>
                    This one releases a deadly spray of bullets at a high rate of fire.
                    However, due to the short barrel and small caliber,
                    it´s manstopping power is limited, and effectiveness ceases at longer ranges. (3)
                </p>
            </td>
        </tr>            
        <tr>
            <td><img src="pics/weapon_shotgun.jpg" alt="shotgun"/></td>
            <td>
                <b>V-19 Combat Shotgun</b><br />
                <p>
                    7-round semi-automatic shotgun.  This powerful weapon can shred your opponents to pieces -
                    if you´re close enough. (2)
                </p>                    
            </td>
        </tr>    
        <tr>
            <td><img src="pics/weapon_grenade.jpg" alt="grenade"/></td>
            <td>
                <b>SAL-T3 Grenade</b><br />
                <p>
                    This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite 
                    useful for quick responses to your enemies fire bursts. Frags done using this weapon count twice. (6)
                </p>                        
            </td>
        </tr>              
    </table>

    <table id="gunstats" cellspacing="0">
        <thead>
            <tr>
                <td>weapon</td><td>damage</td><td>attackdelay</td><td>RPS</td><td>dmg/sec</td><td>reload</td><td>magsize</td><td>base</td><td>max</td>
            </tr>
        </thead>
        <tbody>
            <tr>
                <td>Swiss Tech Combat Blade DR-88</td><td>50</td><td>500ms</td><td>2</td><td>100</td><td>-</td><td>-</td><td>-</td><td>-</td>
            </tr>             
            <tr>
                <td>Mk-77 Semi-Automatic Pistol</td><td>19</td><td>170ms</td><td>5.9</td><td>112</td><td>1400ms</td><td>8</td><td>32</td><td>80</td>
            </tr>             
            <tr>
                <td>MTP-57 Assault Rifle</td><td>24</td><td>130ms</td><td>7.7</td><td>185</td><td>2000ms</td><td>15</td><td>60</td><td>80</td>
            </tr>            
            <tr>
                <td>Precision Tech AD-81 Sniper Rifle</td><td>85</td><td>1500ms</td><td>0.6</td><td>56</td><td>1950ms</td><td>5</td><td>20</td><td>20</td>
            </tr>            
            <tr>
                <td>A-Ard 10 Submachine Gun</td><td>16</td><td>80ms</td><td>12.5</td><td>200</td><td>1650ms</td><td>30</td><td>60</td><td>120</td>
            </tr>             
            <tr>
                <td>V-19 Combat Shotgun</td><td>105</td><td>1000ms</td><td>1</td><td>105</td><td>2400ms</td><td>7</td><td>28</td><td>28</td>
            </tr>               
            <tr>
                <td>SAL-T3 Grenade</td><td>150</td><td>1200ms</td><td>0.8</td><td>125</td><td>-</td><td>-</td><td>0</td><td>2</td>
            </tr>            
        </tbody>
    </table>

    <p>
        Every player spawns with three weapons.

        Knife and pistol are the standard outfitting of every player, grenades must be picked up.
        You can chose the primary weapon you want to use in the weapon menu (hotkey b).

        The next time you spawn, you will be given the primary weapon you chose.
    </p>

    <h2>Items</h2>

    <p>
        There is a bunch of important items you can collect during the game:
    </p>            

    <table class="items">
        <tr>
            <td><img src="pics/item_ammobox.jpg" alt="Ammobox"/></td>
            <td>
                <b>Ammobox</b><br />
                <p>
                    This box supplies with ammo for the primary guns. The exact content:
                </p>
                <ul>
                    <li>30 rounds for the assault rifle</li>
                    <li>10 rounds for the sniper rifle</li>
                    <li>60 rounds for the subgun</li>
                    <li>14 shells for the shotgun</li>
                </ul>
                <p>
                    It respawns after 4, 6 or 8 seconds, depending on the number of players.
                </p>
            </td>
        </tr>
        <tr>
            <td><img src="pics/item_pistolclips.jpg" alt="Pistol Clips"/></td>
            <td>
                <b>Pistol Clips</b><br />
                <p>
                    This item adds 16 bullets to your pistol. It has the same respawn behavior as the ammobox.
                </p>          
            </td>
        </tr>            
        <tr>
            <td><img src="pics/item_akimbo.jpg" alt="Akimbo"/></td>
            <td>
                <b>Akimbo</b><br />
                <p>
                    Picking this item lets you shoot with two pistols for 30 seconds. Take advantage of the crazy fire rate.
                    It as been reported that the respawn time is about one minute.
                </p>          
            </td>
        </tr>         
        <tr>
            <td><img src="pics/item_health.jpg" alt="Health"/></td>
            <td>
                <b>Health</b><br />
                <p>
                    This sweet health pack cures your damaged body with 33hp. The respawn time is between 10 and 20 seconds, 
                    depending on the number of players.
                </p>
            </td>
        </tr>
        <tr>
            <td><img src="pics/item_kevlar.jpg" alt="Kevlar"/></td>
            <td>
                <b>Kevlar</b><br />
                <p>
                    This one adds armour (50) to your equipment. The kevlar absorbs 30% of all damage and respawns every 20 seconds.
                </p>
            </td>
        </tr>            
        <tr>
            <td><img src="pics/item_grenade.jpg" alt="Grenade"/></td>
            <td>
                <b>Grenade</b><br />
                <p>
                    Pick this to get two grenades into your pocket.
                </p>
            </td>
        </tr>                  
    </table>
           
    <a name="gamemodes"></a>
    <h2>Gamemodes</h2>

    AssaultCube offers seven different game modes. You can vote for one of them using the menu: Press ESC and navigate to <i>Multiplayer &rArr; Vote</i>.

    <ul>
        <li>
            <b>Team Deathmatch (0)</b><br />
            Two teams fight each other. The team that has the most frags at the end of the round will win.
        </li>
        <li>
            <b>Team Survivor (4)</b><br />
            Round based team combat. If you die, you will have to wait until the end of the round until you can spawn again. Once all members of a team are dead, the surviving team will be awarded a point and the next round will start. 
        </li>
        <li>
            <b>Last Man Standing (3)</b><br />
            Round based combat, no teams. The surviving player will win the round and be awarded a point.
        </li>
        <li>
            <b>Deathmatch (2)</b><br />
            No teams, everyone for himself :P
        </li>
        <li>
            <b>Capture The Flag (5)</b><br />
            Steal the enemy team`s flag and bring it back to your base to score. Note, there is a special <a href="pics/ctf-hud.jpg" target="_blank">HUD</a> for the ctf mode.
        </li>
        <li>
            <b>Pistol Frenzy (6)</b><br />
            Pistol-only deathmatch.
        </li>
        <li>
            <b>Last Swiss Standing (9)</b><br />
            Survive the battle with the help of your knife.
        </li>
        <li>
            <b>One Shot, One Kill (10)</b><br />
            Use your sniper rifle to survive.
        </li>
        <li>
            <b>Team One Shot, One Kill (11)</b><br />
            Fight the enemy team using the sniper rifle and the knife.
        </li>            
    </ul>

    <h2>Bots</h2>

    <p>
        AssaultCube comes with bots to offer singleplayer deathmatching. To start a botmatch, press ESC and navigate to <i>Singleplayer</i>.
        There you can choose the mode, skill, number of bots and the map to play on. Please keep in mind that AssaultCube`s main approach is multiplayer gaming,
        the bots lack certain features.
    </p>
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