21/08/2006

Freedoom 0.5 released.
aggregation of changes in the SVN log to date:
	* new sprites:
		* sg; thanks Gargoylol
		* ssg, rl, plasma; thanks Fredrik
		* revenant, thanks Gargoylol
		* WIP Baron, thanks Lokito
		* barrel sprites from Fredrik
	* New sprite placeholders:
		* map revenant fireball sprite frames to others
		* Use the AOD skeleton as a "not done yet" sprite
			* map arch-vile to this
			* map cyberdemon to this
		* generate HK, PE, Mastermind placeholders using
		  baron, caco, arachnotron respectively
	* Level tweaks:
		* E1M1: fix lights in DM corridor (jond)
		* E1M3: misc updates (fraggle)
		* E1M4: remove berserk (crashes game) (jond)
		* MAP01: rotate last section 90 degrees (jond)
		* MAP02: more space in column-room (jond)
	* New sounds:
		* mancubus pain; thanks David Lawrence
		* dsbarexp, dspistol, dsrlaunc; thanks Gargoylol
	* Many updated flats/patches from Fredrik
	* add colormaps to freedoom_graphics.wad (jond)
	* lots of build system tweaks (jond, fraggle)
	* new packages added to release:
		* distribute freedm with freedoom
		* distribute source archive snapshot

15/08/2006

new chaingun from fredrik

25/06/2006

new sounds from gargoylol: dsbarexp, dspistol, dsrlaunc
new shotgun sprite from gargoylol
new ssg from fredrik
new rocket launcher from fredrik

03/03/2006

replaced GLASS* textures with 64px wide equivalents

adjusts TEXTURE1 lumps accordingly

re-enabled GLASS* textures on E1M1

0.4.1 released

27/12/2005

updated e1m1,e1m8 (bugfixes: jond)

various textures and flats added to DOOM build

0.4 released

23/12/2005

updated e1m1 from jond

mfademap (lump) from jond

build ulatest.wad: latest.wad for ultimate doom

fix ppmcaption -> ./ppmcaption for titlepic

map04 from macro11_1

new stf* graphics from scuba steve

new sound dssgtatk (demon bite) from gargoylol

new sound dsslop from jond

new sound dsclaw from joed

new sound dsmandth from gargoylol + jond

24/12/2004

e2m1 from shadowrunner

changed dummy sound file to be an empty sound rather than a beep

removed mancubus sound effects

updated chaingun from cheapalert

22/12/2004

completed map01 from spaceforce

completed map03 from sgtcrispy

new chaingun from cheapalert

07/02/2004

Added hires flats from tony: mflr8_2, flat19, flat5_3, floor4_8,
floor6_[12], flat1, mflr8_3, rrock{03,09,20}

Added archvile sounds from hyena

dsbosdth sound from beefstupid

12/01/2004

added dsstnmov sound from isle

07/01/2004

tgrn, tblu (green, blue torches) replacements from godcells

updated e3m1 from sargebaldy

31/12/2003

Updated map03 from sgtcrispy

e1m8 from godcells

tred (red torch) replacement from godcells

10/12/2003

Add map22 from boris(tarin)

Rebuild all levels in ZenNode to fix rendering bugs under legacy

4/12/2003

Added missing multiplayer starts to dummy level

Fixed map10 door not opening (bug #820880)

28/10/2003

Add new status bar face from kinkyfriend

19/10/2003

Fix dsskeswg sound effect which was named dskeswg.wav
Fix inconsistencies in status files

9/10/2003

Fix missing imp explosion death sprites (dummy). To stop crashes
under legacy.

22/8/2003

e1m3 update from fraggle

27/8/2003

Chaingun sergeant replacement from geekmarine

21/8/2003

e3m1 from sargebaldy

10/8/2003

The ChangeLog is now in reverse chronological order.

8/8/2003

The FREEDOOM lump now contains the current version. Modified the 
TITLEPIC screen to display the latest version also. Shuffled textures
around so that the shareware build now works. Added missing graphic
lumps for Doom I intermission screens ("YOU ARE HERE", etc)

7/8/2003

Add fsku(floating skull rock) sprite from ajapted

Updated e1m4, e1m6 from geekmarine

28/7/2003

sswv (wolfenstein/sailor) sprite from ajapted

13/7/2003

Finished e1m4 from geekmarine

In dev e1m6 from geekmarine

Column sprites from ajapted (COL[123456])
POL3, SMT2 sprites from ajapted

21/6/2003

Added hires textures from railgunner:
flats: ceil4_2 floor6_2
patches: w46_37 w46_38 w46_39

10/6/2003

Modified build system to build "latest.wad", which contains all the 
stuff added since the last release.

Added Jon Rimmer's RMS head boss brain sprite.

Added Silverwyverns new sky backdrop (sky3)

Added david_a's sprites (pob1, brs1)

26/4/2003

mancubus fireball (manf) from espi

16/4/2003

v0.1 release

4/4/2003

fixed map05 not linked in

3/4/2003

e3m8 from torn

30/3/2003

updated e1m4 from geekmarine
bfg sound effects from julian
map05 update from amarande
dsoof, dsnoway sounds from wildweasel
map10 update from archvile46

24/3/2003

updated tech column from mouse

21/3/2003

arachnotron replacement from mouse
tech column (elec) replacement from mouse

9/3/2003

chaingun pickup sprite from fraggle

8/3/2003

added ssg replacement from scubasteve (yay!)
chainsaw pickup sprite from ravage

26/2/2003

fist replacement from scubasteve

20/2/2003

updated pistol from scubasteve

18/2/2003

added new pistol from scubasteve

31/1/2003

fixed map02 from tarin

added map12 from wildman

21/1/2003

finished map02 from tarin

11/12/2002

added map23 from submerge

ceil3_[3456] replacements from espi

dsswtchn, dsswtchx, dsshotgn replacements from wildweasel

9/11/2002

created CREDITS file (contributors page is now autogenerated from this)

removed dead levels - map04, map12 (assigned but undeveloped)

updated map25 from cyb

added dummy demo lumps for iwad build

touched up the shotgun guy sprites a bit - fraggle

8/11/2002

fixed lost soul flying backwards (thanks enjay)

6/11/2002

demon replacement from scubasteve

dskeen{pn,dt} from hyena

4/11/2002

fix dssgcock, dswpnup (thanks isle)

30/10/2002

map10 update from archvile46

agb128_1 hires texture from darkstalker

22/10/2002

final map26 from torn

final map26 from torn (REALLY final this time, for real honest)

16/10/2002

map26 update from torn

add fredriks new bfg replacement (sorry about the delay)

colorised fredriks old skag projectile blue and added it in (fraggle)

14/10/2002

in dev map27 from bastetfurry

in dev map26 from torn

11/10/2002

boscub sound from bloodshedder

9/10/2002

map13 from lurker

sgcock and wpnup sound effects from bloodshedder

27/9/2002

updated map03 from sgtcrispy

26/9/2002

updated map03 from sgtcrispy

19/9/2002

finished (?) map25 from cyb

finished e1m7 from archvile47

fixed missing textures from build system

sprites from fredrik (updated/replaced):
bexp, bpak, clip, pmap, shel, shot, suit
replacement nukage[123] flats from fredrik

13/9/2002

added halluc.mid from woolie wool to musics/woolie

9/9/2002

Freedoom back up on sourceforge. Thanks to the SourceForge guys for 
hosting freedoom, especially as it is not the kind of project they 
usually host (normal sourceforge policy is to reject projects of this
kind).

.wad files in wads/ download directory have been made unreadable; 
please download the compressed .wad.gz files.

added graphics/titlepic/output.png as a png converted copy of the
output titlepic file; this allows viewing it from your web browser.

20/8/2002

e1m7 in dev map from archvile46

map25 in dev update from cyb

e4m1 in dev update from nb_nmare

d_e1m5 music from ralphis

14/8/2002

e4m1 from nb_nmare
updated comp04_[56] patches from nb_nmare

updated textures from fredrik: bcrate[lmr]1, gcrate[lmr]1, sgcrate2,
sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
sw18_[57], sw19_[1234], vgcrate1, wall05_2

13/8/2002           

updated patches from fredrik: rp1_[12], rp2_[1234], rw10_[1234], rw25_[1234]
        rw38_3, support2, tp2_[12], tp3_[12], tp5_[1234], tp7_[12],
	w113_[123], wall02_[123], wall62_[12]


updated e1m1 from jon^d

updated map25 from cyb

updated textures from nb_nmare: rw37_[1234], rw39_1

4/8/2002

Fixed the view map script (Thanks ari)
submitted a story for doom episode 1
- Jon

e1m4 in dev map from geekmarine
map31 in dev from oblivion
pol2 sprite replacement from geekmarine

forwarded 6 hires textures from the hires project:
floor6_[12], mflr8_[24], rrock19, rrock20

---------- part of changelog missing --------

updated e1m4 from geekmarine
                    
2/8/2002

wall62_1 replacement from fredrik
fogmap from oblivion
map02 in progress from tarin

1/8/2002

e1m3 in progress from fraggle
e1m9 in progress from ajapted

29/7/2002

boom colormaps from cyb

bfg from twice risen (converted to sprites by railgunner)

28/7/2002

added linguicas skeleton demon sprite replacements

27/7/2002

sprites from geekmarine: cbra, pol1, pol6

d_e1m1 from ralphis (in mid format, waiting for mus conversion)

mus converted d_e1m1 from ralphis

25/7/2002

updated map25 from cyb

fixed shtgb0 y offset (thanks railgunner)
more build system cleanup (now uses a combined config file and cpp to split
it up)

23/7/2002

added waterfall textures (wfall[1-4]) from mmnpsrsoskl (dsells)

added static waterfall textures (sfall for static sfall[1-4], etc.)
at request of jon

build cleanup: removed hires_build.pl: this is now done by the makefile
only new or changed hires textures will be converted now which saves time
changed the build logging to dump all into one file (build.output) which
displays the output from make. Wrapper "build" script to run make redirecting
all output.

20/7/2002

updated patches from espi:
ag128_[12], agb128_1, cyl1_1, door15_3, door2_[135], doortrak,
rw32_[123], rw47_1, support2, t14_[35], tomw2_[12], ttall1_2,
w13_[1a], w15_[456]
updated flats:
flat2[23]

made AASTINKY 32 wide instead of 24 - this is a fix on the original.
textures are supposed to be powers of 2 in width

17/7/2002

AOD sprites from Linguica (baron and demon replacements). I am not sure 
what enemies we will replace with these yet so they are not currently
linked in.

updated map18 from zigmund

14/7/2002

in progress map08 from railgunner
in progress map25 from cyb
replacement sw19_[1234] from espi for new startan (back to new startan 
for testing)

11/7/2002

reverted to old startan (the new ones have been kept in 
patches/espi/new_startan/)

map18 update from zigmund

replacement smbt/smgt (blue/green torches) sprites from me (fraggle)

8/7/2002

rw25_[1234] from espi
texture replacements from espi: w33_8, wall01_[123456789abc]
replacement startan (old startan are archived in patches/espi/old_startan/
  - sw??_?

font from ajapted: placed in http://freedoom.despayre.org:81/art/font/

5/7/2002

map18 update from zigmund

27/6/2002

Added e1m1 by me (Jon), stopped external links opening in a new window
(thats what the shift key is for, IE users)

22/6/2002

level 18 from zigmund (3/4 complete)

14/6/2002

smrt (small red torch) replacements by me (fraggle)

13/6/2002

added keen graphics (mewsefish) - by me (fraggle)
the death animation sucks, people are welcome to improve it if they 
wish.


9/6/2002

Added 'Display all Graphics' to status page - Jon

25/5/2002

help/help1 from cph

intermission graphics from ajapted: wibp[1234], wicolon, wienter, wif, wifrgs
wiklrs, wiminus, wimstar, wimstt, winum[0-9], wiostf, wiosti, wiostk, wiosts,
wip[1234], wipar, wipcnt, wiscrt2, wisucks, witime, wivctms

wilv/cwilv graphics from ajapted

24/5/2002

wimap* replacements from ajapted

21/5/2002

menu graphics from ajapted:

m_detail, m_disopt, m_disp, m_endgam, m_episod, m_gdhigh, m_gdlow,
m_hurt, m_jkill, m_lgttl, m_loadg, m_messg, m_msens, m_msgoff,
m_msgon, m_musvol, m_newg, m_ngame, m_nmare, m_option, m_optttl,
m_pause, m_quitg, m_rdthis, m_rough, m_saveg, m_scrnsz, m_sfxvol,
m_sgttl, m_skill, m_svol, m_ultra

20/5/2002

map03 from sgtcrispy
map05 temporarily removed (crashes prboom and doom legacy)

added in dummy entries for wia* map animations, wisplat, wiurh[01]
wimap* are linked to interpic

add graf_extract.pl to forward graphic offsets from wadinfo.txt
to wadinfo_sw.txt

17/5/2002

bossback, m_doom graphics from ajapted

15/5/2002

bosf sprites, m_doom graphic from ajapted

14/5/2002

rw19_[12] reverted to espi versions (jstepp versions clash)

12/5/2002

ammnum[0-9], brdr_*, m_ls* replacements from ajapted

9/5/2002

tfog, ifog, pins, bon2 sprites from ajapted
dsplpain, dspopain replacements from wildweasel

8/5/2002

updated textures from espi:
wall00_[5678], wall57_[1234], wall62_[12], wla128_1
sw11_[1245], sw12_[1245], sw15_[1346], sw16_[1246], sw17_[123456]
sw18_[57], sw19[1234]
sw[124]s[01]

hires patches: wall62_[12], wla128_1

6/5/2002

bon2 (armor helmet) replacement from ajapted

5/5/2002

improved w103_[12] from fraggle

5/5/2002

w105_1, wolf[234567] replacement from ajapted
rw12_1, rw15_[34], rw16_[1234], rw19_[12], rw21_[12345] replacements
from jeremy stepp

Symlinked wall48_1 to w108_1 (temporary blank wall until the baron
replacement is done)

wall51_2 replacement from espi
wall51_3, rsky3 replacements from fredrik

doom2 textures finished!

wall57_[1234] replacements from fredrik
wall03_3 replacement from fredrik
w109_[12], w110_1 replacements from fredrik
wall51_1 replacement from fredrik

fix wadinfo.txt.real (some patches were missing and werent being built in)

wall03_1 replacement from espi (was missing from patches list)

all doom1 and doom textures are now done!

25/4/2002

added map32 replacement from andrew apted

14/4/2002

hires patches from fredrik: wall47_2, sw1s[01]

updated map17 from nrkn

29/3/2002

plasma rifle sprite (pickup sprite) from adamizer

20/3/2002

backpack sprite from submerge (bpaka0); sound from submerge (dspopain)
(note: new wads haven't been built) - Jon

12/3/2002

patches from spinspyder: rw47_[34], rw48_[1234]

2/3/2002

Sync with doom2tr

27/2/2002

Hires rw33_1 from fredrik

21/2/2002

Merge with doom2 retexturing project!
Added patches_hi and flats_hi directories - pngs are converted to tgas
for use in JDoom, and dumped into the "hires" dir. This is zipped up
to freedoom_hires.zip automaticall.
All hires textures from other directories moved into hires dirs.

26/1/2002

updated shotgun guy sprites from saint of killers

updated chainsaw from fredrik

7/1/2001

replacement fwater/nukage flats from fredrik

5/1/2002

improved titlepic by saint of killers

patches from espi: body_[12], rw24_[1234]

wolf1 from espi

25/12/2001

updated textures from fredik:
door2_4, door9_[12] rw33_[1234] rw38_[12], rw46_4, slime1[456]

10/12/2001

plat2_1 replacement from nrkn
work in progress map17 from nrkn

1/12/2001

shotgun guy from saint of killers!!

sounds from enjay!:
barexp, brsdth, brssit, bspsit, cacdth, cacsit, claw, flame,
keswq, kntdth, kntsit, pedth, pepain, pesit, sgtatk, sgtdth,
sgtsit, skesit

tblu, tgrn, tred from nrkn (coloured light column replacements)

rsky2 replacement from nrkn

updated map30 from cacodemon leader

25/11/2001

updated map30 from cacodemon_leader

19/11/2001

music from captmellow (->d_ultima)
last of the musics replaced (now we need to replace the crap ones)

17/11/2001

map04 from metabolist!!
smbt[abcd]0, smgt[abcd]0, smrt[abcd]0, tblu[abcd]0, 
tgrn[abcd]0, tred[abcd]0, bal2[abcde]0 sprites from spinspyder

musics from metabolist:
map09, 11, 12, 13, 14, 15, 20, 21, 22, 23, 25, 27, 29
some of these are updates for previous musics, but lots are new!
thanks!

15/11/2001

patches from espi(some updates, some new):
wall30_[234], wall48_[1234], wall50_[12], wall58_[123], wall59_[1234]
sprites: gorl(hanging dude)

13/11/2001

updates from espi:
mwall1_[12], mwall2_1, mwall3_1, mwall4_[12]
mwall5_1, rw36_[13], rw39_2, rw7_[23],
new textures:
wall30_[234], wall42_[56], wall47_45]

6/11/2001

wolf9 from isle

patches from isle: door2_3, ps15a0, w13_8

5/11/2001

updated vines from espi(w10[67]_1)

updates for rw30_[123] from espi

4/11/2001

boss face texture from deathmaster213!!!

2/11/2001

map06 from mystic!

fixed zombieman death frame from saint of killers

1/11/2001

zombieman from saint of killers!!!

patches from espi: body_[12], rw24_[1234]
                   w10[67]_1

rsky1 from espi

map16 from hyena!

31/10/2001

d_dead2 from hyena

rsky3 from fredrik
(rsky3 from lazer as well, I like fredriks better though. sorry :()

armor sprites from fredrik

wall22_1, wall23_[12] from fredrik

30/10/2001

textures from linguica!!
w10[123]_[12], w9[89]_[12], wall25_1

29/10/2001

player sprites from saint of killers with shadows removed

26/10/2001

Updated player sprites from saint of killers (with shadows)

non-ear hurting sounds (dsgetpow and dsposact) from hyena

23/10/2001

d_romero, d_read_m from hyena

19/10/2001

map20 from lazer

13/10/2001

w92_[12] from csabo

11/10/2001

julians d_stalks moved to d_shawn2 (map19)
d_stalks (map02) from csabo

8/10/2001

musics for map09, map11-15 from metabolist

7/10/2001

fist replacement from damienc

4/10/2001

Apologies for the delays to recent submissions.

Fixed Sprites from Saint of Killers

A work in progress map12 replacement from MDenham

A mid from scragadelic

28/9/2001

d_stalks from julian

dsgetpow, dsposact from edd

23/9/2001

textures from espi:
rw42_[134], rw43_1, rw46_[23], rw8_[1234]
rrock16

22/9/2001

hell5_[12], hell6_[23], hell8_[124] from espi
interpic from espi

updated map05 from amarande

dsmanatk, dsmandth, dsmansit, dsmnpain from cacodemon_leader

genmidi lump from cph

21/9/2001

shotgun #3 from fredrik

20/9/2001

updated crates, w64b_[12], wall64_2 from fredrik

19/9/2001

it was discovered that flat5_3 was marked as done when it was actually
not, so we were actually at 99.3% flats instead of 100%. I have temporarily
linked it to a similar looking flat, but it would be good if someone could
do a replacement flat5_3!

TROO (imp) and HEAD (cacodemon) replacements from nightfang!

flat5_3 from espi (thanks :)

updated plasma rifle from Julian

18/9/2001

spine3_[12], spine4_1 from espi 

wall49_[1234], wall58_[123], wall59_[1234], wall42_1, wall47_3, wall48_[1234]
from espi

map05 from amarande!

17/9/2001

updated(fixed) player sprites from saint of killers

converted mids from hyena

fixed sound effects from julian

a mid from captmellow

pldeth (player death) sound from spike

16/9/2001

player sprites from saint of killers!!!

comp01_[156], comp1b_4, comp1c_6 from cph

ceil3_[12], flat22, flat3, flat5_2, flat9, floor0_[567], mflr8_2
updates from espi

15/9/2001

map30 from cacodemon_leader

fixed impsounds from geekmarine

dsplasma, dspstop from julian

puff, blud sprites from geekmarine

wall21_[135] from cph

bal1 sprite from geekmarine

fixed map30 from cacodemon_leader

bal1, puff, blud, dsbgsit* temporarily unlinked (incorrect palette
on background colour, one of the sounds is in the wrong format)

fixed sprites (bal1, puff, blud)

Added a script to make a png representation of a map on the status
page based on some works by Tom Robinson. - Jon

my mistake - the dsbgsit sounds were ok, it was julians sounds that
are in the wrong format

13/9/2001

Updated map29 from Amarande

12/9/2001

patches from espi: rw19_[1234], rw20_[1234], rw26_[234],
rw27_2, rw28_3, rw31_[12], rw32_3, rw36_[13], rw39_2,
rw41_2, rw5_[1234]

rw45_1 from airraid

midi from AndrewB: "balancing act"

completed level from amarande: map29!

sw2_[34] from kks (please contact me, you left no contact address)
updated chaingun sprites from kks

11/9/2001

ceye sprite (the eye) from isle

10/9/2001

hdb[1-6] (hanging corpses) from espi

rw24_[34], rw1_4 from airraid

updates for hanging corpses from espi
mwall4_1 update from espi

9/9/2001

wolf1[347] from pickle_hammer

pol4 from airraid
rw37_4 from airraid
wall57_1 from airraid

patches from jonr:
r28_2 (?), rw28_2, rw36_2, rw43_[34]

patches from isle:
wolf13, wolf14, wolf17

shotgun sprite from captmellow

patches added in that are identical to existing flats:
flat23->w13_1, lava[1-4] -> rwdm11[a-d]

a better plasma rifle from fredrik

fixed w13_1 from isle

d_read_m update from hyena

8/9/2001

flamp, w13_a, w15_[456] from cph

updated mancubus sprites from saint of killers

7/9/2001

mancubus sprites from saint of killers!!

6/9/2001

w74a_[12], w74b_1 from cph
rw28_4, wolf11, wolf18 from cph

fixed rw33_[23] (airraid) which were not being built in

5/9/2001

d_evil (map31) from hyena

4/9/2001

genmidi lump from cph
ttall1_2 from cph

Updated blood flats from espi

Updates for w65b_1 and w65b_2 from airraid

patches from cph:
doortrak, w73a_[12], w73b_1, wolf10, wolf12

BFG Replacement from fredrik

3/9/2001

comp03_7 and rw37_1 added (were not being built in)

2/9/2001

pistol psprite from espi
updated patches: rw37_1, wall24_1

rsky2 from hyena

shotgun psprite removed by popular demand :)

1/9/2001

updated mwall5_1 from espi (another demon face)

31/8/2001

Patches from espi:
mwall5_1, rw44_[24], sw2_[34], w94_1, wall24_1, wall42_1,
wall47_3
sound: dsbgact

d_dead2 from ralphis

30/8/2001

patches from kman: door3_[456], sw2_[56], t14_5

plasma sprites from hyena: plss, plse, apbx, apls

fixed sound effects from sgtcrispy

PUFF bullet puffs from picklehammer

29/8/2001

TLP2 Replacement from Sir Fragsalot

mwall5_1 replacement from espi - Marble demon face

Fixed smita0 (was an interlaced gif and was appearing weird in game)

28/8/2001

TechLamp (TLMP) sprite from Sir Fragsalot

Relinked in Vicious's submitted midi "Surrounded Panic" as the music
for map17. This is a randomly chosen level - it is not intended to
be its final placement. Quite a few of the midis in general will need
to be reshuffled to fit the levels.

27/8/2001

Updated patches from nrkn (less similar to the originals)

Updates from espi for rw12_[23]

Musics from picklehammer:
countd ddtblu dead dm2int dm2ttl doom intro introa openin shawn the_da

Note: some of these have already been submitted but were submitted as
.mids. I meant to convert these to mus but havent got round to it yet.
When I convert them I will put them in instead, as technically they
were submitted first and should have priority.

Map21 from Amarande

Converted all held-back midis

The sound effects submitted by SgtCrispy yesterday are screwed up in
some way and are not being converted - I have unlinked them until I
can fix the problem.

26/8/2001

Replacement sounds from SgtCrispy:
dsbgdth[12], dsbgsit[12], dsbgact, dssklatk

Updates for the "face" wall textures (demon faces etc):
mwall4_[12], mwall5_1

Patches from nb_nmare:
comp02_4, comp03_[67], rw23_[34], rw38_4

Patch from nrkn: tscrn4 

25/8/2001

m_skull replacements from Isle

24/8/2001

New patches from espi:
door15[124], rw11_2, rw12_1, rw15_[1234], rw16_[1234], rw21_[12345]
Updates:
ladder16, rw12_[23], wall03_4

Patches from nrkn:
door2_[15], t14_3, wall03_1 

wall05_2 replacement from nb_nmare

fixed tlite6_* flats from nb_nmare (correct shape)

23/8/2001

New patches from espi:
nukedge, wla128_1, rw14_1, wall03_4, wall04_[23457]

22/8/2001

wall78_1 replacement from meat_head

berserk pack replacement from dsells 

21/8/2001

New/updated patches from nb_nmare:
hell8_[24], rw22_*, rw35_*, wall01_*, wall47_2

20/8/2001

New patches from espi:
door1[12]_1, ladder16, m1_1, ripw15, step[01..10]
updated stuff:
fcan[abc]0, floor0_[123], floor5_[23]

d_betwee replacement from csabo, and also an ENDOOM replacement

wall49_4 temporarily unlinked as it is too narrow and causing 
"column without a patch" errors.

Added dynamic titlepic: shows the build date and time. ppmcaption
is a very useful little program ;)

replacements for the menu "thermometers" from isle

First finished level! map07 replacement from tarin

Fixed wall49_4 from airraid

rw32_2 from lazer

19/8/2001

Added a "FREEDOOM" lump at the suggestion of Quasar - this is so that
ports can tell that the FreeDOOM iwad is being used.

Added replacement patches from airraid - fix for alignment problems.

Added d_runnin music from csabo

There are several other musics which have been contributed and are not 
currently being built because they are in .mid format and deutex
needs .mus :(.  I will convert these as soon as possible.

Added some sound effects from Eddddd: dstelept and dsslop replacements.
I am currently only building in dstelept as i'm not sure the slop
sound sounds right.

16/8/2001

Added a replacement for rw46_4 based on the slime16 flat. Credited to 
Tarin since he made the image :)

Added Rocket sprites from the Hyena TC

sw2_7 and sw2_8 patches from isle
w108_2, 3, 4 from isle

dsitmbk and dstink replacements from edd

15/8/2001

Lots of wall patches from fredrik: 5 doors (although they are still work
in progress apparently), rp1_*, rp2_*, an updated support2 (based on 
maonths earlier texture), tp2_*, tp3_*, tp5_*, tp7_*, wall02_*

More patches from fredrik: comp02_*, several comp03_* and comp04_*,
and tscrn*

13/8/2001

Added the ruby gun from Doom:Millenium (submitted by Lu:t). The frames
are designed for use with a dehacked patch. I have set them up using 
some of the frames for the plasma rifle, but they are not supposed to
be permanent. It needs to be decided which frame goes where...

Added cons1_9: east facing console, this is "missing" from the original 
doom flats list

Added powerup sounds by Hyena

Added Draconio_SoundFX.zip : currently the dspos* sounds are the only ones
linked in

12/8/2001

Rewrote builder script in perl.

Added rw18_3 and rw18_4 replacements - my own work, colourised versions
of rw18_1 and rw18_2

11/8/2001

Started Maintaining a ChangeLog.

Received missingflats.zip from espi filling in some of the last holes in
the flats. All flats are now done or assigned. Also snak7_1 and snak8_1 to
patches.

Added mewses status bar replacement.

Added fredriks circular saw graphics - replacement for the chainsaw

Added vilefire.zip - updated archvile fire sprites from espi

jond_last_three_flats!.zip from Jon^D - the last remaining flats. We now
have all the flats done.

