# ezQuake Manual: Demos Variables

- Demo Handling
- Match Tools
- MultiView Demos

## Demo Handling Variables

### cl_demoPingInterval

#### Description

How often to request ping updates when recording demos. This variable doesn't affect ping updates when the scoreboard is shown (they are always one update per 2 seconds).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 5

#### Values

value | description
0 | Disable automatic ping requests.

### cl_demospeed

#### Description

Controls the speed of demo playback in percentage (can be changed during demo playback if you wish).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

Variable is float.

### demo_capture_codec

#### Description

Determines what codes should be used for captured video stream compression. E.g. XVID, DIVX, ...

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

### demo_capture_dir

#### Description

Change the default capture directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: capture

Variable is float.

### demo_capture_fps

#### Description

Change the default capture fps.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 30.0

Variable is float.

### demo_capture_mp3

#### Description

When set to 1 .avi capturing captures sound compressed in MP3 format.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | Captures sound in MP3 format
0 | Captures uncompressed sound

See demo_capture_mp3_kbps too.

### demo_capture_mp3_kbps

#### Description

Sets bitrate for captured sound stream when demo_capture_mp3 is set to 1.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 128

Variable is float.

### demo_capture_steadycam

#### Description

Changes behaviour of keyboard/mouse input when capturing.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

### demo_dir

#### Description

Change the demos and autorecord directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is string.

### demo_format

#### Description

Specifies the demo file format used when recording demo with Match tools.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: qwz

#### Values

value | description
qwd | Original QuakeWorld demo format.
qwz | Qizmo compressed demo.
mvd | MultiView Demo, usually contains less frames per second.

See qwdtools_dir, qizmo_dir, match_auto_record.

### demo_getpings

#### Description

This toggles whether the client should always record pings into the demo or only when the player died and show(team)scores are being shown (QWCL default).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

#### Values

value | description
1 | always update pings
0 | only update pings in the demo when the player died and show(team)scores are being shown

### qizmo_dir

#### Description

Change the default qizmo directory.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: qizmo

Variable is float.

### qwdtools_dir

#### Description

Specifies the qwdtools utility placement

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: qwdtools

Variable is string.
Use path relative to you quakedir

## Match Tools Variables

### match_auto_logconsole

#### Description

When set to 1 or 2, a temp console log will automatically be created when a match starts (usually when the countdown starts).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
0 | Do not auto-log console.
1 | Auto record console but requires manuall saving. See 'match_save'.
2 | Automatically saves the console log after the match is completed.

### match_auto_minlength

#### Description

When using 'match_auto_record 2', temp demo's auto recorded won't be saved automatically if they are shorter than the number of seconds match_auto_minlength' is set to.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 30

Variable is integer.
number of seconds

If a temp demo is too short to autosave, you can still save it manually with "match_save".

### match_auto_record

#### Description

When set to 1 or 2, a temp demo will automatically be recorded when a match starts (usually when the countdown starts).

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
0 | No auto recording.
1 | Demo will be recorded but requires manuall saving.
2 | Automatically saves the demo after the match is completed.

See 'match_save' for manuall demo saving.

### match_auto_spectating

#### Description

When set to 1, auto recording will also occur when in spectator mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | Auto record demos even in spectator mode.
0 | Don't auto record demos in spectator mode.

### match_auto_sshot

#### Description

Set to 1 to automatically take a screenshot of the final scoreboard when a match ends. If your console is down or you are in the menus, then the client will remove the console/menu for a split second so it can take a screenshot of the scoreboard without any interference.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | Take auto screenshot on match end.
0 | Do not take auto screenshot.

### match_format_2on2

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 2on2/%n - [%k%v%l] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 2 people)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_3on3

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 3 people)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_4on4

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 4 people)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_arena

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: arena/%n - %p%v%e - [%F_frags] -

Variable is string.
This pattern will be used in following situation: (gamedir = "arena")

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_coop

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: coop/%n - [%C_player_coop] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", at least 2 people, deathmatch is off)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_duel

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: duel/%n - %p%v%e - [dmm%D] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 players)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_ffa

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: ffa/%n - [%C_player_ffa] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", more than 2 players, teamplay off)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_multiteam

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%a_%b] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 3 or more teams)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_race

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: race/%n - [race] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = qw, serverinfo "race" key present and equal to mapname)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_solo

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: solo/%n - [%M]

Variable is string.
This pattern will be used in following situation: (any gamedir, 1 player on a server, not in race mode)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_tdm

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tdm/%n - [%Oon%E_%t%v%e] - [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "qw", 2 teams with at least 1 team having 5 people)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_tf_clanwar

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tfwar/%n - [%Oon%E_%t%v%e] - [%M

Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", at least 2 teams)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_format_tf_duel

#### Description

Each match category has a name format variable associated with it. This variable is called match_format_<category>. For example, there is match_format_duel, match_format_2on2, etc, etc. All these variables can contain macro's that are expanded according to the macro list given below. You can also use the "match_format_macrolist" command inside the client to display a list of the macros and their meaning.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: tfduel/%n - %p%v%e [%M]

Variable is string.
This pattern will be used in following situation: (gamedir = "fortress", 2 players)

See 'match_format_macrolist' command and Match tools manual for more info.

### match_name_and

#### Description

Used for separating names in %k and %l.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: _&_

Variable is string.

### match_name_nick

#### Description

%n uses this if its not "", otherwise it uses your in game name.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default:

Variable is string.

See match_format_macrolist.

### match_name_on

#### Description

Used for separating numbers in %a.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: on

Variable is string.

### match_name_spec

#### Description

This is placed after your nick when using %n and are in spec mode. Eg. if you use "match_name_nick foo" and leave match_name_spec default, then %n will be "foo(SPEC)" in spec mode and "foo" when not in spec mode.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: (SPEC)

Variable is string.

See match_format_macrolist.

### match_name_versus

#### Description

Used for separating names in %b.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: _vs_

Variable is string.

## MultiView Demos Variables

### mvd_autohud

#### Description

Will load different Head Up Display settings when watching MultiView Demos.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 1

#### Values

value | description
0 | Won't do anything
1 | Will load appropriate config according to current match type. Possible types: 1on1, 4on4, custom. Config is like cfg/mvdhud_4on4.cfg
2 | Will always load cfg/mvdhud_custom.cfg

### mvd_autotrack

#### Description

Turns auto-tracking function ON / OFF. This feature can be used while watching MultiView Demo. The client will choose and switch to the best player point of view using appropriate algorithm.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
0 | Off
1 | Autodetect current gametype and use the appropriate xonx settings
2 | Force the use of mvd_autotrack_custom* settings
3 | Enables the use of mvd_multitrack_1 - 4 allowing to set seperate algorthms for every window with cl_muiltiview 2-4

You can change the switching algorithm properties using mvd_autotrack_1on1, mvd_autotrack_2on2, etc. variables.

### mvd_autotrack_1on1

#### Description

Will be used if mvd_autotrack = 1 and a 1on1 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

### mvd_autotrack_2on2

#### Description

Will be used if mvd_autotrack = 1 and a 2on2 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

### mvd_autotrack_4on4

#### Description

Will be used if mvd_autotrack = 1 and a 4on4 game is played. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

### mvd_autotrack_custom

#### Description

Will be used if mvd_autotrack = 2. Its an algorythm for selecting the best player.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %a * %A + 50 * %W + %p + %f

Variable is string.

For a full description read the manual.

### mvd_info

#### Description

When watching Multi View Demo (.mvd) you can show a table on the screen with full info about players' status.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | Turned ON
0 | Turned OFF

See mvd_info_setup for setting up displayed informations.

### mvd_info_setup

This variable has been updated

#### Description

You can change the informations contained in Players' info table. Use following strings in format string:

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %6n %3f %10l %4a %4h %5W

#### Values

value | description
%a | Armor
%f | Frags
%h | Health
%l | Location
%n | Nickname
%p | Powerups
%P | Ping
%v | Value (value calculated by mvd_autotrack)
%w | Best Weapon:ammo

Example: "%p %f %n %l %h" will display powerup, frags, nickname, location and health of each player. See scr_mvdinfo and scr_mvdinfo_setup description for more details.

### mvd_info_show_header

#### Description

Will show a line above the mvd_info table telling you wich column is armor/health/location etc.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | Turned ON
0 | Turn Off

### mvd_info_x

#### Description

You can adjust horizontal placement of Players' info table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

### mvd_info_y

#### Description

You can adjust vertical placement of Players' info table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

See scr_mvdinfo and scr_mvdinfo_setup description for more details.

### mvd_moreinfo

#### Description

When playing MultiView Demo (MVD), you can turn on more messages printed in the console, like those you might know from moreinfo command in ktpro. E.g.: Nabbe picked up quad.

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | On
0 | Off

### mvd_multitrack_1

#### Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 1

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %f

Variable is string.

For a full description read the manual.

### mvd_multitrack_2

#### Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 2

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %W

Variable is string.

For a full description read the manual.

### mvd_multitrack_3

#### Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 3

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %h

Variable is string.

For a full description read the manual.

### mvd_multitrack_4

#### Description

Will be used if mvd_autotrack = 3 and cl_multiview is enabled. Its an algorythm for selecting the best player on viewport 4

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: %A

Variable is string.

For a full description read the manual.

### mvd_status

#### Description

Shows information of the player you are currently tracking. Information includes. taken/dropped items and powerups last 3 runs (including the current one) run is from powerup-took/spawn to powerup-end/death

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

#### Values

value | description
1 | Turned ON
0 | Turned OFF

### mvd_status_x

#### Description

Adjusts the horizontal placement of mvd_status table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

### mvd_status_y

#### Description

Adjusts the vertical placement of mvd_status table

Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X

Default: 0

Variable is float.

Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs