To use the RFX script SDK you need to copy the executables: 
build-lives-rfx-plugin 

and :

build-lives-rfx-plugin-multi 

to your path. They should be made world executable.

The builtin plugins should not be touched. You can experiment with test plugin 
scripts in:

<prefix_dir>/share/lives/plugins/effects/rendered/scripts/test/

and then build them with the menu option: 
Advanced | Rendered Effects/Tools | Rebuild all.

When LiVES is restarted the test plugins will be loaded into 
Advanced | Rendered Effects/Tools | Run test effect/tool

Menu options will be added to help with test script design, promote test
effects to custom effects, and for import/export of custom effect
scripts.


The script file format is described in the RFX.spec file.

LiVES-perl will also be described in a document. For now, just look at
the builtin scripts if you want examples of how it works. Note that
you cannot call subroutines in smogrify from <onchange>, this is done
for efficiency reasons.

