## Package robocode

Robot API used for writing robots for Robocode

See:
Description

Interface Summary
Droid: Robots that implement Droid have no scanner, but an extra 20 life/energy.

Class Summary
_AdvancedRadiansRobot: This class is used by the system as a placeholder for all *Radians calls in AdvancedRobot.
_AdvancedRobot: This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for AdvancedRobot.
_Robot: This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for Robot.
_RobotBase: This class is the base class of all robots used by the system.
AdvancedRobot: A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.
Bullet: Represents a bullet.
BulletHitBulletEvent: This event is sent to `onBulletHitBullet` when one of your bullets has hit another bullet.
BulletHitEvent: This event is sent to `onBulletHit` when one of your bullets has hit another robot.
BulletMissedEvent: This event is sent to `onBulletMissed` when one of your bullets has missed, i.e. when the bullet has reached the border of the battlefield.
Condition: Condition is used to define custom `AdvancedRobot.waitFor(Condition)` and custom events for a `AdvancedRobot`.
CustomEvent: This event is sent to `onCustomEvent(CustomEvent)` when a custom condition is met.
DeathEvent: This event is sent to `onDeath(DeathEvent)` when your robot dies.
Event: The superclass of all Robocode events.
GunTurnCompleteCondition: A prebuilt condition you can use that indicates your gun has finished turning.
HitByBulletEvent: A HitByBulletEvent is sent to `onHitByBullet(HitByBulletEvent)` when your robot has been hit by a bullet.
HitRobotEvent: A HitRobotEvent is sent to `onHitRobot(HitRobotEvent)` when your robot collides with another robot.
HitWallEvent: A HitWallEvent is sent to `onHitWall(HitWallEvent)` when you collide a wall.
JuniorRobot: This is the simplest robot type, which is simpler than the `Robot` and `AdvancedRobot` classes.
MessageEvent: A MessageEvent is sent to `onMessageReceived(MessageEvent)` when a teammate sends a message to your robot.
MoveCompleteCondition: A prebuilt condition you can use that indicates your robot has finished moving.
RadarTurnCompleteCondition: A prebuilt condition you can use that indicates your radar has finished turning.
Robocode: Robocode - A programming game involving battling AI tanks.
RobocodeFileOutputStream: RobocodeFileOutputStream is similar to a `FileOutputStream` and is used for streaming/writing data out to a file, which you got previously by calling `AdvancedRobot.getDataFile(String)`.
RobocodeFileWriter: RobocodeFileWriter is similar to a `FileWriter` and is used for writing data out to a file, which you got by calling `AdvancedRobot.getDataFile(String)`.
Robot: The basic robot class that you will extend to create your own robots.
RobotDeathEvent: This event is sent to `onRobotDeath(RobotDeathEvent)` when another robot (not your robot) dies.
RobotStatus: Contains the status of a robot for a specific time/turn.
Rules: Constants and methods that defines the rules of Robocode.
ScannedRobotEvent: A ScannedRobotEvent is sent to `onScannedRobot(ScannedRobotEvent)` when you scan a robot.
SkippedTurnEvent: A SkippedTurnEvent is sent to `onSkippedTurn(SkippedTurnEvent)` when your robot is forced to skipping a turn.
StatusEvent: This event is sent to `onStatus(StatusEvent)` every turn in a battle.
TeamRobot: An an advanced type of robot that supports sending messages between team mates in a robot team.
TurnCompleteCondition: A prebuilt condition you can use that indicates your robot has finished turning.
WinEvent: This event is sent to `onWin(WinEvent)` when your robot wins the round in a battle.

## Package robocode Description

Robot API used for writing robots for Robocode