enigma.AddLevelPack( "levels/m_tutor/index.txt", "Tutorial")

-- in wizard mode add experimental level pack:
-- if options.WizardMode > 0 then
--     enigma.AddLevelPack( "levels/index_experimental.txt", "Experimental")
-- end

enigma.AddLevelPack( "levels/index_enigma.txt", "Enigma")
enigma.AddLevelPack( "levels/index_enigma2.txt", "Enigma 2")
enigma.AddLevelPack( "levels/index_enigma3.txt", "Enigma 3")
enigma.AddLevelPack( "levels/index_clones_of_oxyd.txt", "Oxyds")
enigma.AddLevelPack( "levels/index_esprit.txt", "Esprit")

-- add test level pack (usually containing levels created by the user)
enigma.AddLevelPack( "levels/index_user.txt", "User Levels")
enigma.AddLevelPack( "levels/+index_user.txt", "Arch friendly User Levels")

