 MAMEINFO.DAT v0.114
 -------------------

 Homepage: http://www.mameworld.net/mameinfo
 Please submit Mameinfo.dat bugs, questions or infos to:  mameinfo@arcor.de


 .......................................................................

 Questions not regarding the Mameinfo.dat, PCB-Infos, MAMEinfo-Source or
 the  ARCADE AT THE MOVIES  *will* be ignored.

 .......................................................................



 MAME
 If you want to know more about MAME, then read the
 MAME Frequently Asked Questions page at: http://www.mame.net/mamefaq.html

 
 SOURCE
 If you want to know more about MAME source, then read the
 http://www.codeproject.com/cpp/vcmame.asp

 
 SAMPLES
 Download samples for MAME games here:
 MAME Samples: www.mame.net/downsamples.html  
 Twisty's MAME Samples Collection: www.mameworld.net/samples/ 


 DRIVERINFOS
 To display the Source driver bugs and infos, listed at the end of the
 Mameinfo.dat, compile MAME with the *extra* MAMEinfo-Source.
 Download the MAMEinfo-Source from http://www.mameworld.net/mameinfo


 MAME32
 Use the art tab function in MAME32 ( View \ Show Pictures \ History )
 to display the game infos in a full window, without the screenshot.





 UPDATE THE MAMEINFO.DAT

 You can download the MAMEinfo.dat at http://www.mameworld.net/mameinfo
 There are two ways to update the MAMEinfo.dat, the Full-Version and for the
 intermediate MAME releases the DIFF-Update:


 Full-Version
 ------------
 - Doubleclick on the Mameinfo****.zip and WinZip opens automatically the archiv, then
   doubleclick in WinZip on the Mameinfo****.exe
 - The 7-Zip Self-Extracting program opens, click on the [...] button to specify
   your MAME directory and extract the files with [Extract].
    

 DIFF-Update
 -----------

 - Only Win9x/2000/NT/XP users can update the Mameinfo.dat with the DIFF-Update file
 - If you not have the programs patch and unzip, then download these first and extract from the
   zip archives only patch.exe and unzip.exe into your Windows command or system32 directory.
      patch: http://mamedev.com/diffpatch-mingw.zip
      unzip: http://www.mame.net/zips/compile/unzip.exe
 - To update your Mameinfo.dat, you must have all files of the older Mameinfo.zip in a directory
 - Copy now the Update.zip in this directory
 - Doubleclick on the Update.zip and WinZip opens automatically the archiv, then doubleclick
   in WinZip on the Update****.bat
 - Now Patch updates your Mameinfo.dat!!!





 THE MAMEINFO.DAT CONTAINS INFOS ABOUT:

    - Reported bugs from the MAME Testing Project:
       'Current Bug Report', 'Know Bugs', 'Possible bugs', 'The Orange Files',
       'Bugs that aren't bugs', 'DIP Switches and INPUT Bugs' and 'Source Issues'.
    - Source/Whatsnew/Readme.txt from MAME 0.01-0.114
    - MAME-Listinfo 0.34RC1-0.114
    - WIP informations from all MAME DEVs (Example: 12th December 2003: DOX - Fix protection...)
    - MAME Work-In-Progress (WIP) from February 1999-July 2004
    - Notes about Setup, Service, Test Mode and Known issues
    - Game LEVELS: http://www.emuitalia.net/mamend/
    - Category and Recommended Games
    - 'PLAY INSTRUCTIONS' and 'STORY'
    - 'ARCADE RELEASE' dates
    - Other Emulators: Calice, Callus, CINEMU, Cottage, GalEMU, HiVE, FinalBurn, JAE, JAS-SYS1,
                       JFF, LASER, M72, Mimic, Nebula, RAINE, Retrocade, Shark, Sparcade,
                       System16, SystemC2 and VAntAGE
    - Game Drivers (TODO, NOTES)
    - Source code (drivers/vidhrdw/sndhrdw)
    - Version releases for all original games
    - 'UMAMED NOTES' from http://unmamed.mame.net
    - Samples
    - Romset and Harddisk/CD
    - Games with different language
    - Tips and TODO




 BUG COLOUR CODING

 Red      Fatal bugs (crashes, games not working etc.)
 Yellow   Severe emulation problems (corrupt graphics, sound not working, etc.)
 Green    Cosmetical issues (jerkiness, minor gfx problems, etc.)
 Blue     Has been fixed
 Gray     DIP switch and/or control/input information
 Orange   Misfit issues that don't fit anywhere else
 Cyan     Links to screenshots, .inp files, .sta files, or additional text
 V        Tested and verified by a number of testers
 P        Verified though a side-by-side comparison with an original PCB


 


 THE FOLLOWING BUGS ARE NOT LISTED IN THE MAMEINFO.DAT

 "analog control": ptblank, term2, others: The crosshairs will sometimes jump to another place on the screen without the user directing it to that place: it will move by itself. This bug most likely affects other shooters, this report will be updated as more information comes in. 0.56 Update (was shooters055yel, then fastanalog056yel): Also happens in duckhunt, pc_duckh, opwolf, cameltry, marble, 2 of which aren't shooters. Tried it too with arkanoid, arknoid2, arkretrn, irrmaze; doesn't seem to happen in those games. Another update: This bug has nothing to do with how fast you move the mouse. I've also discovered that it affects the controls of these games even if you're using digital controls *IF* you have "joystick" enabled in your mame.ini. joystick set on (1) is the culprit here. Set it to 0 and the bug vanishes. BTW, this bug also affects peekaboo. This isn't a bug in MAME: some digital joypads/joysticks, especially older ones which connect through the pc's midi port suffer from a little bit of 'interruption/interference'. You can see this by looking at the white square at: windows control panel->gaming options->properties->test. If it does not completely stand still, your joypad is one of those. Therefore this issue is caused by inaccuracies in PC controllers and not the fault of MAME.-Jonemaan / Smitdogg / Eee Mail 
 "CRC"        : Same rom with different CRC List of ROMs of the same name with different CRC: - 1.1d in couple (couple.c): couple: bc70337a, cpuplep: 4601ace6 and couplei: 760fa29e, - palce16v8-d72-10.ic12 in spacedx (taito_b.c), spacedx: a5181ba2 and spacedxj: a01c8336, - cpu-ic3 in buckrog (turbo.c) - buckrog: f0055e97 and buckrogn: 7f1910af. romcrc0109ora Fujix / Roman / ooo98
 "Cheat Search Fatal Error": Cheat Serach Fatal Error groundfx.c, gunbustr.c, superchs.c, taito_f3.c, undrfire.c, psikyosh.c: On 0.104u5 or later, starting the search via the cheat engine in the game based on taito_f3 triggers fatal error. In case of undrfire on 0.105u4: Fatal error: cpu_spinuntil_int() called with no executing cpu! Caused by assert: src/cpuexec.c:1237: activecpu >= 0. Updated in 0.107u2: This problem doesn't happen during "pause" (P key). A search in "no-pausing" triggers Fatal Error. Also psikyosh.c games (daraku, gunbird2, mjgtaste etc) have the same problem. cheatsearch0105u4red ShimaPong
 "DCS Sound System": DCS Sound System revx, mk2, mk3, kinst2: (Was revx057gre_2) If you adjust the volume in service mode and you exit the game and load it back up, it doesn't keep the same volume, although if you go back into service mode, visually the volume bar is right where you left it. You can even lower it a tad and you'll actually hear the volume increase as it "snaps back in place". Sometimes you don't even have to exit the game, just switch between some screens in the service mode, and it will get knocked out of place just the same... Updated in 0.104: Merged with kinst2083gre, and added mk2. dcs057ora Karasu / Smitdogg
 "debug window": If you click on the icon of the debug window (upper left corner) the system menu appears and it says "Close ALT+F4", but ALT+F4 doesn't work to close the window. altf4_0111u4gre Firewave
 "debug combobox": Combo box in new memory window. The combo box shows only 6 items in New Memory Window in the debugger. It has 18 items in fact, but you cannot see the rest of them. debugcombobox0113ora Robbbert
 "Debugger": Crash after run to cursor Start a game in the debugger. Set the cursor to the second line of code and execute "Run to cursor" (F4) and then exit the debugger. It will crash (full backtrace). debugger0111u4red Firewave
 "desyncing gfx": This is kind of a weird issue. In some game, some but not all gfx (usually on the ground) seem to desync/shake up and down during gameplay. For example the first two enemy sprites on the ground in xevious. The right one shakes, the left one is in sync with the background. When you shoot both, the "crater" on the right is in sync with the background and the "crater" on the left side shakes. Kinda wierd. Update: In gunfront, background & sprites are not synched. It's noticeable in the desert with all the tanks on the sand. (For all these games) the sprites probably need to be buffered by one frame. Update: The sprites on nemesis seems to lag slightly behind the background graphics..... This can be seen evident on the vertically scrolling levels..... Eg the guns seems to wobble when scrolling up and down..... they don't quite stick to the ground. desync060ora startrash / Smitdogg / DCisTHEbest / Tourniquet / colindavies
 "DirectSound error": Mame112u3 and later will exit if soundcard is disabled or not installed. Will return error message: Error creating DirectSound: 88780078 osd_init failed. Previous versions would still give the first part of the error message. It wasn't a fatal error. dsound0113u4ora BSR
 "Error messages in vidhrdw/konamiic.c": void K007342_tilemap_update, int K051960_vh_start, int K053245_vh_start and int K053247_vh_start: hypsptsp and konami88. messages056ora stephh / almightyjustin 
 "Error messages in vidhrdw/taitoic.c": WRITE_HANDLER( TC0360PRI_w ). messages056ora stephh / almightyjustin
 "Hard Reset Bug": When you hard reset a game the last UI message stays on screen when the game is already running. it also causes all UI keys not to work anymore. hardreset0113u3yel Firewave
 "Hard Reset Crash cps1, cps2": MAME crash if you do a hardware reset. hardreset0113u3red Firewave
 "key mapping (source issue): Since 0.74, MAME uses the new Z axis input, but the input is not mapped with buttons of normal joysticks. This is important for games like After Burner for the turbo boost. Games affected are: After Burner I+II, Aztarac, Bradley Trainer and Hang-On. Also, not all games like WEC Le Mans have mapped 'P1 Pedal 1' to the joystick. Games like Pole Position and Grand Champion use only the STRG left key. keymapping081u7ora MASH
 "Light guns" : lightguns policetr, others: Act-Labs gun: Occasionally a fired shot is way, way off target, while all the others are dead on. Doesn't happen when shooting the desktop in Windows or in any PC gun games I've tested. Update: After some more testing, I think all the "off" shots are actually hitting the edges of the screen area, as if they aren't registering at all or something. Update: While fiddling around with a few games I've discovered that this problem happens when the crosshairs, whether visible or not, or controlled by the mouse/Act-Labs gun or whatever, cross either the x or y center axes. Cross thru the dead center of the screen and it's even more funky. Launch Police Trainer and move the crosshairs very slowly past the axes and they will do a little jump, cross it over the dead center position (where p2's crosshairs remain if unchanged) and you'll see it freak out and probably jump to an edge. You must have lightguns switched on as well. Update: One reason the center "jumps" happen could be because of mame's "fall through" method of reading inputs. The center of the screen is (0,0) in "lightgun speach". Each axis falls through on its own if that axis gets a 0 from the osd_lightgun_read() function, so... When the (invisible) windows cursor (aproximated by the crosshairs) is at the center of an axis, mame falls back, in this order, to analog joystick, mouse, then keyboard. Once the windows cursor exits the center of the axis, the light input overrides the other inputs again. So the problem is happening when transfering between the lightgun input data processing method and the joystick, mouse, or keyboard inputs. I think one of the problems is with switching between lightgun & mouse data methods. First, note that a delta of 1 from a mouse does not always result in a delta of 1 of the cursor. Second, mame has a max of 257 lightgun positions per axis, so even if the win cursor moves a pixal or four (for example: 1024 resoltion / 256 = 4), mame might not see a change in the lightgun position. Third, mame will see that same small change in the mouse delta method since the mouse method just looks at the mouse data & not cursor position. So if the lightgun method results in a 0 for an axis, mame stops using that method. The mouse method, however, does see changes too small to change the mame 0 value. This is the small jumps seen when crossing a single center axis line. lightguns062ora Smitdogg / uRebelScum 
 "Light guns" : If you do a recording with the gun games using -record and them attempt to play it back using -playback then pause the playback using p the crosshair still moves around the screen even when its paused, I guess this isn't the desired behavior. (I could be wrong but it certainly seems weird to me). I tested it with NyCaptor (the reported game) but it also happens in oneshot, bbusters and probably more. Update by AWJ: .inp files of several games in cave.c, including ddonpach, dfeveron, esprade, and guwange, have a nasty habit of desyncing on playback unless sound is disabled both when the .inp is recorded and when it is played back. The affected games have the following things in common: 1. They use the YMZ280B sound chip. 2. They do not have a sound CPU; the YMZ280B is connected to the game's main CPU. 3. As is usual in shooting games by Cave, they are largely CPU-throttled rather than Vsync-throttled: what would be called "slowdown" in most games is the normal state of operation of a Cave shooter. The YMZ280B is a multichannel PCM/ADPCM sample player which is capable of generating an IRQ when a sample finishes playing. I believe that the cause of the desyncing issue is the way the chip's IRQ generation is emulated by MAME. In MAME's sound/ymz280b module, the IRQ generation is handled in ymz280b_force_update(), the same function that produces the actual sound output. The problem is that ymz280b_force_update() is not called with regular timing with respect to the emulated CPU(s); it is called as needed whenever MAME needs to update the sound buffer, which depends on the host CPU speed and CPU load, the sound buffer size, et cetera. The upshot is that the number of CPU cycles that elapse between the CPU telling the YMZ280B to play a sample, and the YMZ280B generating an IRQ to tell the CPU that it's finished playing that sample, can be different (possibly wildly different) between when an .inp is recorded and when it is played back. The CPU could be in one routine when the IRQ occurs during record, and in a completely different routine when the IRQ occurs during playback. The fact that Cave's games are largely CPU-throttled exacerbates the problem--it is very very easy for the game to gain or lose a frame due to a sound IRQ occuring earlier or later than it occurred during record. The solution to the problem is to change the YMZ280B emulation so that IRQ generation occurs with reproducible timing, independently of the sound synthesis. What might work is precalculating the duration of a sample at the time the play command is sent to the chip, and arranging to trigger the IRQ (n) milliseconds in the future (I don't know how to do this in MAME, or even if it's possible) This would get more complicated if the YMZ280B is capable of pitch-bending a sample that is already playing. (I tried to find a datasheet for the YMZ280B on the web to get a better idea of exactly what its capabilities and interface were than I could glean from the MAME module, but no luck. One site that had the datasheet was a pay site, and the other wanted to install an ActiveX control that it claimed was a PDF. No thanks, buddy). I hope that this helps MAMEDev and that I am not merely restating already known information... inp061ora roncli / Barry Rodewald / Chad / Haze / QTQuazar / Luja / AWJ 
 "Light guns" : The hack that was added in 0.74u1 to help reload actlab lightguns with off screen shots does not work. Update:It looks like it's trying to do something now especially when you use the 2nd button on the gun but it's just not working right at all. Every few shots it will reload but it isn't consistent. You can tell it's hacking the crosshairs to the top right corner but a red shot graphic appears an inch closer to the middle of the screen before it gets a chance to get there. It's as if the instructions are sent to give a fire before the instructions are sent to point it there, if that makes sense. Should be the other way around. IIRC the info actlabs said about how the two players would work, the guns work by sending which button pressed, then the location separately. Mame might be seeing the button before the gun sends the location change, mame changes the location to (0,0), then the gun changes the location back to the old spot. This does not, however, explain the 1" from the top that I also see. OTOH, my symptoms differ a little. The mame crosshair shows at the 1" position, not any game shot graphic. I never reload if I shoot off screen. But, the next time I shoot on screen, sometimes I reload. Nor would it explain why I do not see any problems with the shoots lagging one location I last shoot behind. lightgun074u2ora uRebelScum / Smitdogg 
 "m68k core"  : Possible bug in m68k core: A rom hacker told me some inconsistency between real board and mame m68k C core 1. about the second byte of a word and a dword e.g. the following instruction will cause a halt on the real machine but not in mame: cmp.w #$1, (a1001). 2. when addressing beyond 64k mame core may get halted, if he recalled correctly. m68kcore0108u2ora Namume
 "MSM5205"    : MSM5205 sound emulation. The screams in some games uses this chip and the sound is extremely distorted. Some examples are Kchampvs, Ogonsiro/Gladiator, Kingofb and others. The screams in these games looks like the fighters are screaming 'under the water'. The MSM5205 is an extremely primitive and extremely lossy sample player. Sounds from it are supposed to sound super lo-fi and distorted. The real hardware is that way too. - R. Belmont 
 "NES crosshair": pc_wgnmn, hogalley, duckhunt, maybe others: If you shoot the white part of a target, the shot will not register. INP file submitted by Zaphod in 0.104u8. Here's what I think is going on. MAME is being "smart" when the entire sprite is shifted to white, and not updating stuff that is already "white" problem is, the white used for the flash is NOT the same white that is used by the normal sprite! So you are hitting the wrong "white" and it registers a miss. nescross37b16yel Kale / irish1982e / warlock / BSR / Zaphod 
 "All NES hardware-based games": vsnes.c, playch10.c: [Possible] Wrong colors. Zaphod Updated: The duck hunt nes cpu is the same one as the playchoice 10 one, amd both of these can be used to RGB-mod a real NES. So all VS games that use the same palette as pc-10 driver (duck Hunt and some others) can be pronounced accurate. Games that use alternate plaettes need testing with real boards, and probably analysation of the signals to check that misconfigured monitor settings aren't to blame for the discrepancies. nes0108u1gre Fujix / Zaphod
 "Pause Issue": When you pause the screen in a game in m92.c, then hit tab, and then hit it again (to close it) the screen goes black. Unpause and the game is fine. This is because the raster effects don't get emulated while the game is paused (but the screen is redrawn constantly). You can also see it if you pause the emulation at the Sammy logo in Viewpoint. Update: Any game that uses partial updates could be affected by this bug (with various results). Williams games, the Leland games, the Neo Geo raster games, many Atari games, etc, etc. Update: This is caused when fillbitmap() is used. When you pause a game the screen refreshes from the start and causes the contents of fillbitmap() to appear to the user.  I wouldn't really consider it a bug, when mame is paused the cpu isn't running, the cpu needs to be running to change the display mid-frame, for the sake of debugging mame updates the display every frame even when paused. -Haze
 "Sample info": Wrong sample info galaxian, mooncrst: These games require samples to play sounds in the gameplay, but MAME reports they don't need samplefiles. samplesinfo098u3ora Wojciech Zakrzewski
 "screenflip": Flip screen DIP problem A list of games that the flip screen DIP switch doesn't work. -pushman.c: pushman, -raiden.c: raidena, raidenk, raident; -realbrk.c: realbrk, -rohga.c: schmersr and -shisen.c: sichuan2. screenflipdip0111u5gra Speedfreak
 "Sound Issue": See game list at notbugs.html. Games will not accept credits with sound off. Games will give an error in the POST that says "Sound board error" (or similar) with sound off. Games will not run with sound off, though it works fine with sound on. The sound CPU also controls the coin inputs in some games, so if it's disabled then so are the coin slots. If you need to run the game without sound (i.e. you don't have a soundcard), you can get around this by enabling cheats or setting the games to free play. In the original machine in some games, the game as part of its POST will check the status of the sound board to see if it's gone bad. When you run the game with sound off, it's like the sound board/CPU is not there. Obviously, the game sees that as a bad thing, and that's why the message comes up. However, if the game refuses to run with sound off, you must have sound on to run the game, currently there's no way to get around that.
 "nowindow various": When using -triplebuffer and -nohwstretch together running MAME in fullscreen mode, the window will be drawn and it will flicker. Update: This only happens when you have the default two color gradient set in Window's title bars. When you change it to be a single color, the flicker doesn't happen. flicker061gre asmodius / BobHansen / Pi / solidus667 / djrosen / Smitdogg
 "V30 Core"   : This is a long report. View the txt file of it by clicking here. v30057ora Tomasz Slanina / stephh 
 "-verifyroms behaviour": It looks like -verifyroms has problems with all those BAD_DUMP marked roms/chds in ksys573. The problem is that if you have the sys573 bios present in your rompath, some of the games (ddr2mc, ddr2mc2, ddr3ma, ddr4mj and a few others) are reported as bad, while in fact they do not exist in my rom folder at all. Follow-up by Mamesick: AFAIK it happens for others CHDs with BIOS too. verifyroms0113ora Belegdol / Mamesick
 "YM2203 SSG-EG": Seems to be emulation of YM2203 feature 'SSG-EG' has inaccuracy in MAME. We (I as programmer and some other people as hardware developers) construct some sort of sound card which uses YM2203, and I wrote software for it. For testing purposes I use some of source code from MAME, related to YM2203 emulation (to make fast tests on PC, instead of real thing). Now listen to two attached samples - which contains short part of music and then all possible SSG-ENV types in one channel. One of these samples recorded from real thing, YM2203 @3.5 MHz, and another rendered by YM2203 emulation code from MAME. Comments in fm.c code said: The difference (when compared to normal Envelope Generator mode) is that the resolution in Decay and Sustain phases is 4 times lower; this results in only 256 steps instead of normal 1024. But seems to resolution in SSG-EG mode 8 times lower, not 4. I checked that by changing adding value from 4 to 8 in strings 1147 and 1170 of fm.c, and it sounds more like true. But there still some differences with envelope stages, by now I can't figure it clearly (you can see this in samples with any audio editor). I also can provide test register array (in simply format, .GYM-like), which was used to record these samples. ym2203ssg-eg0111u4ora Shiru
 "YM2610 SSG volume": YM2610 SSG volume is too high, noticeable in nam1975, alpham2. ym2610ssg0111u1ora RiotRay
 "window mode": [Possible Bug] Start any game in a window. Now pause the game and switch to another window without minimizing the MAME window. The game will still be visible. Notes: This only occurs on some computers and may be because of crappy video card drivers. On one computer tested, it didn't occur in .58 but did in .59. window059gre asmodius



 Coin inputs in test mode Games where coin inputs are not shown in the input test. (Last update: 0.106u10)

 asuka.c: cadash
 cps1.c: strider, dynwar, ffight, mercs, qad, megaman
 cps2.c: ssf2, avsp (only P2 and P3), ringdest, cybots, sfa, msh, xmvsf, qndream, spf2t, sfa2, ddsom, 19xx, megaman2, csclub, batcir, vsav, vsav2, sgemf, mshvsf, sfa3, mvsc, 1944, dimahoo, mmatrix, pzloop2j, progear
 (working in ecofgtr, ddtod, dstlk, armwar, nwarr, gigawing, mpangj, choko)
 groundfx.c: groundfx
 kaneko16.c: berlwall
 namcos1.c: all games
 rastan.c: rastan
 seta.c: eightfrc, extdwnhl, sokonuke, zombraid
 superchs.c: superchs
 ssv.c: mslider, janjans2, stmblade, srmp4
 taito_b.c: crimec, viofight, masterw, rambo3, qzshowby, spacedx, pbobble (Coin 3 and 4)
 taito_f2.c: qtorimon, ninjak, footchmp, solfigtr, dinorex, deadconx, qcrayon2
 taito_f3.c: spcinv95, arabianm, arkretrn, elvactr, kaiserkn, tcobra2, kirameki, qtheater, cleoptr, dariusg, trstar, cupfinal, scfinals, intcup94, pwrgoal, bubblem, pbobble2, pbobble3, pbobble4, puchicar, popnpop, quizhuhu, dungeonm, landmakr, ringrage, gunlock
 (working in gseeker, commadw, spcindj, twinqix, bublbob2, ridingf, recalh)
 taito_z,c: chasehq, sci, aquajack, spacegun, racingb
 tnzs.c: kageki
 toaplan2.c: batrider, battleg 
 topspeed.c: topspeed
 undrfire.c: undrfire
  
 coininputs0106u6gra cpukett / Kold666 / Fujix / Canim 



 Crash in debug build A list of games crash with -debug (updated: Mar 5): 
 
 -namcos2.c: metlhawk, metlhwkj (with -ftr)
 -segasyse.c: all
 -deco32.c: tattas, tattasa
 -simpl156.c: gangonta, candance
 -irobot.c: irobot
 -xain.c: xsleena, xsleenab, solarwar
 -seta.c: usclssic
 -suna16.c: uballoon

 Games crash with the debug build of MAME without enabling the debugger:

 -deco32.c: tattass, tattassa
 -irobot.c: irobot
 -gridlee.c: gridlee
 -segahang.c: shangupb (Crashes when exiting MAME. It does not happen in gdb)


 Memory leak A list of various things causing memory leak.

 -scsihd.c, scsicd.c:
 allocation #006923, 36 bytes (src/machine/scsihd.c:250)
 allocation #007245, 56 bytes (src/machine/scsicd.c:671)

 -cdrom.c (debug build):
 allocation #002025, 9792 bytes (src/cdrom.c:161)
 allocation #002024, 3188 bytes (src/cdrom.c:109)

 -stv.c games with CDs:
 allocation #003195, 5040 bytes (src/machine/stvcd.c:1020)

 -shootout.c: shootouj, shootoub
 allocation #002044, 104 bytes (src/render.c:2136)
 allocation #002043, 167040 bytes (src/video.c:1097)
 allocation #002042, 28 bytes (src/video.c:1066)
 allocation #002041, 167040 bytes (src/video.c:1097)
 allocation #002040, 28 bytes (src/video.c:1066)

 Updated in 0.112: Partially fixed in 0.112. 
 memory_leak0111u6ora Firewave 


 Asserts asserts in debug build: 
 nmk16.c: tdragonb fails with
 assert: src/emu/streams.c:719: input->latency_subseconds < strdata->update_subseconds 
 asserts0113ora Firewave 




  OTHER ARCADE EMULATORS
  

  Calice   : CALICE is a fast Capcom system 1 and 2 Windows emulator. Over 50 games are
             supported. It uses the 68000 emulator from Neill Corlett, the Multi-Z80
             32 Bit emulator from Neil Bradley and the YM2151 FM emulator from Jarek Burczynski.


  Callus   : Callus by Bloodlust Software with netplay. The graphics renderer, palette mapper,
             digital YM2151 emulation, QSound mixer and ADPCM mixer were written from *scratch*
             in assembly. The 68k and Z80 are also in asm. The rest is in C++.
             The patched version of Callus95 0.42, made by Bloodlust Software allowing
             extra games, DIP settings and features that were unknown at the time of release.


  Cinelator: Cinelator (c) 1994-98 from Paul Kahler and Kurt Mahan supports for all Cinematronics Vector Games.
  

  CINEMU   : Cinematronics Emulator (CINEMU 1997-2000) from Zonn Moore supports for all Cinematronics Vector Games,
             with the exception of Cosmic Chasm which doesn't use the standard Cinematronics CPU.
             - Mouse support for Tailgunner, Boxing Bugs and Speed Freak.
             - Only supports 640 x 350 VGA resolution screen.
             - No sound.


  CottAGE  : CottAGE (Cott Arcade Generic Emulator) plays games with Java-capable browsers. Some
             games have sound. Supported CPU's: Z80 and 6809. Supported Sound: AY8910 and Namco


  GalEMU   : GalEMU is an arcade emulator that emulates games that use Galaxian hardware
             (like Galaxian!)


  HiVE     : HiVE (High Velocity Emulator) is a Win32 program which emulates classic arcade
             games such as Galaga and PacMan. This project was formerly know as CAGE (Classic Arcade Game Emulator),
             but has been totally rewritten with support for more games and much more speed.
             The main goals of HiVE are as follows:
             Be THE FASTEST classic arcade game emulator available for any platform.
             Support save/load game states and hiscore save for all games.
             Have a friendly user interface which allows total control of gameplay.
             Support the ROM, SAMPLE and HISCORE files of MAME since it is current king of the emulation world.
             Encourage cooperation and idea sharing among emulator programmers.
             Nearly every supported game runs at full speed on a 486-66.


  FinalBurn: Final Burn (c) 2000 emulates the unencrypted After Burner-based games (AB1/2,
             Thunder Blade Japanese version), and the Galaxy Force-based games (GF1/2,
             Power Drift, G-Loc, Rail Chase, Strike Fighter). It also has sound support.
             Note that the Out Run, Super Hang-On and Thunder Blade drivers are incomplete
             test drivers.


  JAE      : JAE (The Java Arcade Emulator) is a general emulation engine in Java. The emulated
             games can be played with Java-capable browsers. For the raster games you need a
             fast PC, the vector games and the older ones are fast enough on slower machines,
             too.



  JEmu2    : JEmu2 is a multi-arcade emulator, written in Java. Features: Online high score
             saving, full-screen OpenGL rendering, support for many original arcade games,
             ultra easy one-click install and runs on MS Windows, Linux x86, Mac OSX



  JAS-SYS1 : JAS-SYS1 (c) 1999 from Charles Scheffold and Thomas Pytel was the first arcade simulator
             for the Namco system 1 hardware. This game board appeared around 1986 and supported
             some real classic games, such as Pacmania, Galaga'88, Dragon Spirit and SplatterHouse.


  JEmu     : JEmu is a general emulation engine in Java. The emulated games can be played with
             Java-capable browsers. Yie Ar Kung-fu is the first JEmu driver which uses
             Sam Wong's 6809 cpu emulator, so JEmu is no longer restricted to z80/i8080 based
             hardware! The HTML has also some cool features added.


  JFF      : "JUST FOR FUN" Emulator. It emulates 20 games like: Roller Aces, Omega Fighter,
             XX Mission, Ninja Kid II and Penguin-Kun Wars.


  LASER    : LASER (Lopantu's Arcade System Emulator Release) based on Richard Mitten's RAZE Z80 emulator.
             Multi Game Support, with support for Space Invaders and its clones and now some others.


  M72      : The M72 emulator is for emulation of the best IREM arcade games since 1987
             to 1990 which were all based on the M72 hardware architecture. The basic parts
             of M72 are:
                        1. NEC V30 processor clocked at 8 MHz as the main processor
                        2. Zilog Z80 processor as the sound processor
                        3. Yamaha YM2151 for FM sounds
                        4. Customized PCM sound chip
                        5. Customized video controller made by Nanao


  Mimic    : Mimic - The Generic Hardware Emulator runs off text based driver files that are
             easy to write. Don't need to know C or change the executable to add a ROM set.


  Nebula   : The first emulator with a PGM system emulation and supports all CPS1, CPS2, NeoGeo
             and some KONAMI games. Nebula has a Windows GUI and language support.


  RAINE    : Raine is the fastest emulator, it emulates many M68000 and M68020 arcade games
             and is mainly focused on Taito and Jaleco games hardware. It started as an experiment
             with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate
             many nice games now, and new games (previously unemulated) are appearing weekly.
             Sound is also getting better, mainly thanks to the work of Hiromitsu Shioya.
             Emulating cpu's and sound chips takes quite a lot of coding time, so, like most
             of the current emulators, Raine uses emulation engines already available when
             possible. Raine uses the following:

             CPU:

             M68000:  Neill Corlett's Starscream 68000 emulator.
             M68020:  Based on Bernd Schmidt's UAE 68020 emulator.
             Z80:     Neil Bradley's MZ80 emulator.
             M68705:  Richard Mitton's static recompiler.

             SOUND:

             YM2151:  Jarek Burczynski.
             YM2203:  Tatsuyuki Satoh.
             YM2610:  Tatsuyuki Satoh and Hiromitsu Shioya.
             YM3526:  Carl-Henrik Skaarstedt (or via SB OPL).
             YM3812:  Carl-Henrik Skaarstedt (or via SB OPL).
             M6295:   Hiromitsu Shioya.
             M6585:   Richard Bush.
             MSM5205: Hiromitsu Shioya.


  Retrocade: Retrocade emulates a large number (114) of classic arcade games from the late
             1970's and the 1980's. Retrocade offers advanced emulation performance by
             utilizing 100% assembly language CPU emulators in both the DOS and
             Windows 32-bit versions, as well as highly optimized display code
             (supports linear frame buffer access via VESA 2.0, as well as dirty buffering).
             Full sound support is offered as well both through sound-chip emulation and the
             use of high quality (16-bit @ 44.1 KHz) samples and sample-playing techniques
             (real-time mixing of samples with other samples as well as emulated sound).  


  Shark    : Shark is an arcade game emulator for the Win95/98 operating system.
             The games are mainly TOAPLAN arcade games up to 1992, plus a couple of TAITO
             games from 1986. 


  Sparcade : Sparcade is a multi-game arcade emulator with support for games based around
             the 6502, 6809, Z80, 8086 or 68000 processors. Unlike many other emulators,
             Sparcade's core is 100% assembly language, providing true arcade speed and
             smoothness even on low-specced machines.


  Supermodel: Sega Model 3 emulator at http://www.system16.com/model3/
              Status at http://unemulated.emuunlim.com/m3status/index.html


  System16 : System16 emulates the Sega System 16 arcade board used by many Sega arcade games
             from 1987 to 1989, like Shinobi, Altered Beast and E-Swat. There are over 20
             existing System 16 games. The System 16 board uses a Motorola 68000 for the
             main program, a Z80 and the "YM2151/3012" couple for sound. The emulator itself
             emulates much more than 'just' the System 16 board, because now you can play
             System 18 games like Shadow Dancer, even those with dual 68000 processors like
             Hang-On, Space Harrier and Out Run !!


  SystemC2 : The Sega System C2 was an arcade board based on Genesis hardware, but like other
             arcade machines based on consoles, has improved parts and speeds. Games for it
             include the likes of: "Bloxeed", "Columns", "Puyo Puyo", "Thunder Force AC" among
             others.


  Tickle   : Tickle has an object-oriented architecture and provides several useful "stock"
             objects and functions for developing drivers, including for example bitmap
             manipulation, digitized sample loading and playback, input and output streams.
             In addition to these, there are also several objects that provide emulation of
             CPUs (8080, Z80), sound chips (AY-3-8910, Namco 3-channel WSG, SN76477) and more
             (waveform generation, LM555 oscillator, RC filters). As of version 0.92 a new
             library called ASE (for Analog Sound Emulation) contains several components that
             are specifically designed to help emulating the analog sound circuits found in
             many old games.


  U64Emu   : U64Emu emulates the hardware that Killer Instinct, Killer Instinct 2, and other
             games run on.
             Notes: Main PCB Nintendo/Rare 5770-14397-03
                    Main processor - SDT79R4600-100MS <50MHz
                    4x - CPLDs, various
                    Sound processor - ADSP-2105 10MHz Analog Devices DSP

                    Harddrive : Seagate Model ST9150AG, Cylinders: 419, Heads: 13, Sectors: 47
                                Size 131.0 Meg 


  VAntAGE  : VAntAGE (Vertical Antiquated Arcade Game Emulator) uses Neil Bradley's MZ80 Z80
             emulator for its CPU emulation engine. It was written to be as small and fast as
             possible and to run the arcade games 'as intended'.
             Uses own samples and it's very fast. 


  ZiNc     : ZiNc is an emulator for various arcade games which ran on modified Sony PlayStation
             hardware.





    YEAR      RELEASES       NEW GAMES

    1997      34             +  258
    1998      22             +  766
    1999      31             +  908
    2000      16             +  607
    2001      10             +  616
    2002       6             +  441
    2003      36             + 1109
    2004      65             +  675
    2005      72             +  563
    2006      60             +  430
    2007      15             +  181



    MAME VERSIONS                           GAMES        DRIVERS     INFO

    0.01     February   5th 1997              5
    0.02     February   9th 1997             16  +11
    0.03     February  13th 1997             17  +1
    0.04     February  16th 1997             19  +2
    0.05     February  20th 1997             34  +15
    0.06     February  23rd 1997             41  +7
    0.07     February  27th 1997             48  +7          20
    0.08     March      4th 1997             59  +11         25
    0.081    March      4th 1997             59  +0          25
    0.09     March      9th 1997             62  +3          26
    0.091    March      9th 1997             62  +0          26       Only Phoenix was screw up

    0.10     March     13th 1997             65  +3          29       Support for 6502 CPU
    0.11     March     16th 1997             68  +3          32
    0.12     March     23rd 1997             76  +8          35       Multiple CPU support
    0.13     March     30th 1997             77  +1          35
    0.14     April      2nd 1997             78  +1          35
    0.15     April      6th 1997             80  +2          35
    0.16     April     13th 1997             85  +5          37
    0.17     April     14th 1997             89  +4          39
    0.18     April     20th 1997             98  +9          45
    0.19     April     26th 1997            102  +4          52

    0.20     May        5th 1997            106  +4          52       Added -list option (lists all supported games)
    0.21     May       12th 1997            112  +6          55
    0.21.5   May       16th 1997            112  +0          55
    0.22     May       25th 1997            118  +6          58
    0.23     June       2nd 1997            124  +6          62
    0.23a    June       3rd 1997            124  +0          62
    0.24     June      13th 1997            134  +10         64
    0.25     June      28th 1997            146  +12         69
    0.26     July      14th 1997            167  +21         82
    0.26a    July      18th 1997            168  +1          82
    0.27     August    10th 1997            200  +32         94       Christopher Kirmse ported MAME to Win32
    0.28     September  7th 1997            225  +25        102
    0.29     October   20th 1997            258  +33        110

    0.30     January    7th 1998            346  +88        136

    0.31     April     25th 1998            478  +132       172

    0.33b1   May        3rd 1998            493  +15        175       0.32 doesn't exist to avoid confusion with MAME32!. Started to publicize the MAME betas.
    0.33b2   May        8th 1998            500  +7         176
    0.33b3   May       17th 1998            540  +40        190
    0.33b4   May       31st 1998            565  +25        199       Color PROMs no longer have to be included in the source.
    0.33b5   June      10th 1998            583  +18        194
    0.33b6   June      16th 1998            604  +21        200
    0.33b7   July      21st 1998            628  +24        210
    0.33RC1  July      29th 1998            629  +1         210
    0.33     August    10th 1998            629  +0         210

    0.34b1   August    16th 1998            702  +73        218
    0.34b2   August    30th 1998            766  +64        226
    0.34b3   September 17th 1998            804  +38        226
    0.34b4   October    4th 1998            854  +50        230
    0.34b5   October   16th 1998            904  +50        231
    0.34b6   October   28th 1998            938  +34        234
    0.34b7   November  10th 1998            980  +42        236
    0.34b8   November  29th 1998           1023  +43        244       'Over 1000' released! Stereo sound support. Added -listinfo option.
    0.34RC1  December  14th 1998           1024  +1         243
    0.34RC2  December  21st 1998           1024  +0         243
    0.34     December  31st 1998           1024  +0         243

    0.35b1   January    7th 1999           1047  +23        247
    0.35b2   January   24th 1999           1107  +60        251
    0.35b3   February  15th 1999           1148  +41        252
    0.35b4   March      1st 1999           1178  +30        255       Support for Exidy laser games.
    0.35b5   March      7th 1999           1186  +8         255
    0.35b6   March     15th 1999           1217  +31        257       Support for Cinematronics vector games
    0.35b7   March     18th 1999           1219  +2         256
    0.35b8   March     24th 1999           1241  +22        258
    0.35b9   March     30th 1999           1254  +13        261
    0.35b10  April      8th 1999           1263  +9         262
    0.35b11  April     22nd 1999           1317  +54        268       Added support for .wav samples. The custom .sam samples are no longer supported.
    0.35b12  May        1st 1999           1342  +25        273
    0.35b13  May       24th 1999           1400  +58        285
    0.35RC1  June      13th 1999           1437  +37        286
    0.35RC2  June      24th 1999           1459  +22        287
    0.35     July       4th 1999           1474  +15        287
    0.35fix  July       5th 1999           1474  +0         287

    0.36b1   July      19th 1999           1532  +58        297
    0.36b2   August     8th 1999           1601  +69        312       Support for System 16 games. Removed YM-3812 samples.
    0.36b3   August    22nd 1999           1642  +41        320
    0.36b4   September  4th 1999           1684  +42        325
    0.36b5   September 18th 1999           1723  +39        330
    0.36b6   September 29th 1999           1765  +42        336
    0.36b7   October   17th 1999           1794  +29        339
    0.36b8   October   30th 1999           1831  +37        342
    0.36b9   November  13th 1999           1858  +27        345
    0.36b91  November  14th 1999           1858  +0         345       Only a few bugfixes in the TMS34010 games
    0.36b10  November  20th 1999           1877  +19        352
    0.36b11  December   6th 1999           1900  +23        353
    0.36b12  December  18th 1999           1912  +12        356
    0.36b13  December  30th 1999           1932  +20        361
    0.36b14  January   11th 2000           1951  +19        362
    0.36b15  January   21st 2000           1971  +20        366
    0.36b16  February   4th 2000           2000  +29        364
    0.36RC1  February  26th 2000           2021  +21        364       Pong and other drivers have been removed !?
    0.36RC2  March     13th 2000           2048  +27        366
    0.36     March     21st 2000           2048  +0         366

    0.37b1   April      6th 2000           2073  +25        369
    0.37b2   May        6th 2000           2103  +30        375
    0.37b3   May       27th 2000           2145  +42        382
    0.37b4   June      16th 2000           2157  +12        383       API Changes
    0.37b5   July      28th 2000           2240  +83        393       Over 80 new games added
    0.37b6   August    20th 2000           2283  +43        400       PlayChoice-10 games + Over 60 changes to the romsets
    0.37b7   September  5th 2000           2337  +54        407       Over 30 PlayChoice-10 games added + Lotto Fun is back
    0.37b8   October    3rd 2000           2411  +74        417       New memory interface + Huge batch of Mahjong drivers
    0.37b9   November   6th 2000           2476  +65        421       New ROM loading interface + Sega System C2 games
    0.37b10  December   6th 2000           2539  +63        438       Century Video System (CVS) games
    0.37b11  January   16th 2001           2664  +125       448       VS and Taito F3 games
    0.37b12  February  15th 2001           2773  +109       460       Looping. Huge batch of Mahjong drivers. A ASM fix follows!
    0.37b13  March     10th 2001           2839  +66        471       DECO Cassette system games
    0.37b14  April      7th 2001           2883  +44        476
    0.37b15  May       24th 2001           2930  +47        478       MAME goes Windows
    0.37b16  July       2nd 2001           3008  +78        498       MAMEW with 'Blitter effects'. Mameinfo- and History.dat back again!

    0.53     August    12th 2001           3098  +90        499       MAME have abandoned the "beta" numbering scheme, which was becoming pointless. The current version is 0.53 because 0.36 (the last "non-beta" release) + .16 (the number of "beta" releases since then) = 0.52. The Windows port is now called "MAME" (instead of "MAMEW"). The DOS port is called "DMAME".
    0.54     August    25th 2001           3102  +4         499
    0.55     September 17th 2001           3123  +21        501
    0.56     November   1st 2001           3155  +32        502
    0.57     January    1st 2002           3229  +74        514       Buck Rogers and Subroc-3D
    0.58     February   6th 2002           3254  +25        521       ARM CPU and partial screen updating
    0.59     March     22nd 2002           3290  +36        529       Hitachi SH-2 and R3000

    0.60     May        1st 2002           3368  +78        543       PGM System and Atari GX2
    0.61     July       4th 2002           3469  +101       563       New artwork functions
    0.62     November  12th 2002           3596  +127       605       Harddisk and 3D polygon games
    0.63     January   12th 2003           3690  +94        623       Sega System32 and DECO_CPU16. Compiler updated to MinGW-2.0.0-31.
    0.64     January   26th 2003           3731  +41        626       Art & Magic games
    0.65     February  10th 2003           3749  +18        628
    0.66     March     10th 2003           3792  +43        631       Halley's Comet. Compiler updated to gcc-3.2.2-20030208-1
    0.67     April      6th 2003           3826  +34        635       Sega Multi System 32, Konami System GX
    0.68     May       16th 2003           3936  +110       657       Basic Direct3D. Compiler updated with dx70_mgw.
    0.69     May       24th 2003           3964  +28        663
    0.69a    May       31st 2003           3971  +7         663       First source diff update
    0.69b    June       2nd 2003           3978  +7         664
    0.69u3   June       5th 2003           3988  +10        664       Changed the numbering system (a, b = u1, u2) to cause less confusion

    0.70     June      11th 2003           3990  +2         665
    0.70u1   June      12th 2003           3991  +1         665
    0.70u2   June      19th 2003           3993  +2         666
    0.70u3   June      21st 2003           3995  +2         666
    0.70u4   June      21st 2003           4006  +11        667
    0.70u5   June      29th 2003           4014  +8         667
    0.71     July       5th 2003           4024  +10        669
    0.71u1   July       8th 2003           4027  +3         669
    0.71u2   July      12th 2003           4052  +25        677       + Quickfix.diff
    0.72     August     9th 2003           4083  +31        679
    0.72u1   August    15th 2003           4088  +5         680
    0.72u2   August    25th 2003           4107  +19        683
    0.73     September  4th 2003           4116  +9         685
    0.74     September 14th 2003           4123  +7         686       The cleaned up version  ;)
    0.74u1   September 23rd 2003           4134  +11        690
    0.74u2   October    6th 2003           4447  +313       693       TESTDRIVER system has been removed
    0.75     October   13th 2003           4473  +26        695
    0.75u1   October   14th 2003           4474  +1         696
    0.76     October   19th 2003           4499  +25        697
    0.76u1   October   25th 2003           4606  +107       698
    0.76u2   November   1st 2003           4608  +2         699
    0.77     November  12th 2003           4640  +32        702
    0.77u1   November  21st 2003                                      Internal release, not for the public :(
    0.77u2   December   1st 2003           4660  +20        705
    0.77u3   December  13th 2003           4668  +8         707
    0.78     December  25th 2003           4705  +37        712
    0.78u1   January    4th 2004           4718  +13        711
    0.78u2   January    9th 2004           4718  +0         711       Memory Rewrite
    0.78u3   January   11th 2004           4725  +7         711       Memory Rewrite Part 2
    0.78u4   January   13th 2004           4727  +2         708       Memory Rewrite Part 3
    0.78u5   January   18th 2004           4731  +4         708       Memory Rewrite Part 4
    0.78u6   January   20th 2004           4731  +0         708       Memory Rewrite Part 5
    0.79     January   28th 2004           4752  +21        709
    0.79u1   February   8th 2004           4768  +16        707
    0.79u2   February  21st 2004                                      Internal release
    0.79u3   February  25th 2004                                      Internal release
    0.79u4   February  28th 2004           4790  +22        712

    0.80     March      6th 2004           4796  +6         713
    0.80u1   March     11th 2004           4801  +5         714
    0.80u2   March     27th 2004           4825  +24        723
    0.80u3   March     28th 2004           4830  +5         724
    0.81     April      1st 2004           4841  +11        726
    0.81u3   April      4th 2004           4861  +20        728       u1 and u2 are just dev-sync updates
    0.81u4   April      8th 2004           4877  +16        731
    0.81u5   April     14th 2004           4884  +7         731
    0.81u6   April     18th 2004           4891  +7         732
    0.81u7   April     22nd 2004           4895  +4         732
    0.81u8   April     27th 2004                                      Internal release
    0.81u9   April     28th 2004           4906  +11        736
    0.82     May        6th 2004           4921  +15        738
    0.82u1   May       13th 2004           4928  +7         737
    0.82u2   May       23rd 2004           4935  +7         738
    0.82u3   May       27th 2004           4942  +7         739
    0.83     June       5th 2004           4953  +11        742
    0.84     July       2nd 2004           5014  +61        747
    0.84u1   July       4th 2004           5020  +6         747
    0.84u2   July      11th 2004           5021  +1         747
    0.84u3   July      15th 2004           5034  +13        749
    0.84u4   July      25th 2004                                      Internal release
    0.84u5   July      27th 2004           5054  +20        751
    0.84u6   August     3rd 2004           5060  +6         751
    0.85     August     7th 2004           5061  +1         751
    0.85u1   August    10th 2004           5068  +7         752
    0.85u2   August    13th 2004           5071  +3         752
    0.85u3   August    21st 2004           5074  +3         753
    0.86     August    23rd 2004           5088  +14        759
    0.86u1   August    27th 2004           5094  +6         761
    0.86u2   August    31st 2004           5131  +37        761
    0.86u3   September  3rd 2004           5133  +2         761
    0.86u4   September  9th 2004           5138  +5         763
    0.86u5   September 15th 2004           5141  +3         764
    0.87     September 21st 2004           5145  +4         768
    0.87u1   September 29th 2004           5185  +40        770
    0.87u2   October    6th 2004           5199  +14        770
    0.87u3   October   12th 2004           5217  +18        770
    0.87u4   October   16th 2004           5227  +10        774
    0.88     October   25th 2004           5248  +21        775
    0.88u1   October   28th 2004           5253  +5         774
    0.88u2   October   31st 2004           5260  +7         774
    0.88u3   November   7th 2004           5275  +15        775
    0.88u4   November  11th 2004           5286  +11        776
    0.88u5   November  15th 2004                                      Internal release
    0.88u6   November  17th 2004           5300  +14        777
    0.88u7   November  20th 2004           5312  +12        779
    0.89     November  24th 2004           5313  +1         779
    0.89u1   November  28th 2004           5331  +18        780
    0.89u2   December   3rd 2004           5341  +10        780
    0.89u3   December   7th 2004           5354  +13        779
    0.89u4   December  11th 2004           5363  +9         779
    0.89u5   December  15th 2004                                      Internal release
    0.89u6   December  17th 2004           5380  +17        781       Compiler updated to MinGW-3.1.0-1 and GCC-core-3.4.2-20040916-1

    0.90     January    4th 2005           5393  +13        781
    0.90u1   January    8th 2005           5395  +2         782
    0.90u2   January   12th 2005           5398  +3         782
    0.90u3   January   18th 2005           5409  +11        782
    0.90u4   January   23rd 2005           5419  +10        782
    0.91     January   29th 2005           5428  +9         786
    0.91u1   January   30th 2005           5439  +11        788
    0.91u2   February   3rd 2005           5443  +4         790       Compile cleanup ;)
    0.92     February  13th 2005           5508  +65        796
    0.92u1   February  15th 2005           5512  +4         796       The Raiden Fighters u2000 release
    0.93     February  27th 2005           5524  +12        797       Sound System Update
    0.93u1   March      1st 2005           5525  +1         797       Quick fix
    0.93u2   March      3rd 2005           5536  +11        797
    0.93u3   March      4th 2005           5537  +1         797
    0.94     March      6th 2005           5538  +1         797
    0.94u1   March      7th 2005           5544  +6         799
    0.94u2   March     14th 2005                                      Internal release
    0.94u3   March     15th 2005           5553  +9         799
    0.94u4   March     18th 2005           5559  +6         799
    0.94u5   March     22nd 2005           5565  +6         800
    0.95     March     28th 2005           5578  +13        800
    0.95u1   April      1st 2005           5584  +6         800
    0.95u2   April      6th 2005           5595  +11        804
    0.95u3   April     18th 2005           5605  +10        804
    0.95u4   April     21st 2005           5609  +4         804
    0.95u5   April     21st 2005           5609  +0         804       Quick fix
    0.95u6   April     25th 2005           5613  +4         805
    0.96     May        3rd 2005           5632  +19        809
    0.96u1   May        5th 2005           5636  +4         809
    0.96u2   May       16th 2005           5646  +10        809
    0.96u3   May       24th 2005           5660  +14        811
    0.96u4   May       30th 2005           5661  +1         811
    0.97     June       2nd 2005           5661  +0         811
    0.97u1   June       9th 2005           5669  +8         811
    0.97u2   June      19th 2005           5674  +5         811
    0.97u3   June      26th 2005           5679  +5         811
    0.97u4   July       2nd 2005           5684  +5         811
    0.97u5   July       7th 2005           5687  +3         810
    0.98     July      10th 2005           5687  +0         810       A 'nothing significant' release :(
    0.98u1   July      16th 2005           5692  +5         811
    0.98u2   July      21st 2005           5698  +6         812
    0.98u3   July      31st 2005           5701  +3         813
    0.98u4   August     4th 2005           5705  +4         812
    0.99     August     6th 2005           5705  +0         812
    0.99u1   August    10th 2005           5710  +5         813
    0.99u2   August    14th 2005           5743  +33        827
    0.99u3   August    22nd 2005           5749  +6         829
    0.99u4   August    24th 2005           5752  +3         829
    0.99u5   August    29th 2005           5754  +2         830
    0.99u6   August    29th 2005           5756  +2         830
    0.99u7   September  5th 2005           5763  +7         829
    0.99u8   September  9th 2005           5771  +8         829
    0.99u9   September 10th 2005           5773  +2         829
    0.99u10  September 12th 2005           5776  +3         829

    0.100    September 14th 2005           5778  +2         830
    0.100u1  September 15th 2005           5783  +5         831
    0.100u2  September 22nd 2005           5791  +8         837
    0.100u3  September 29th 2005           5803  +12        839
    0.100u4  October    6th 2005           5810  +7         840
    0.101    October    9th 2005           5810  +0         840
    0.101u1  October   13th 2005           5813  +3         840
    0.101u2  October   17th 2005           5817  +4         842
    0.101u3  October   24th 2005           5821  +4         842
    0.101u4  October   30th 2005           5828  +7         845
    0.101u5  November   4th 2005           5833  +5         845
    0.102    November  14th 2005           5848  +15        846
    0.102u1  November  20th 2005           5858  +10        846
    0.102u2  December   1st 2005           5871  +13        846
    0.102u3  December   8th 2005           5882  +11        847
    0.102u4  December  15th 2005           5893  +11        847
    0.102u5  December  22nd 2005           5915  +22        850
    0.103    December  29th 2005           5943  +28        852
    0.103u1  Januray    4th 2006           5952  +9         852
    0.103u2  Januray   11th 2006           5993  +41        855       + u2 fixes ;)
    0.103u3  Januray   19th 2006           6000  +7         855
    0.103u4  Januray   26th 2006           6006  +6         857
    0.103u5  February   2nd 2006           6016  +10        857
    0.104    February   6th 2006           6024  +8         857
    0.104u1  February   9th 2006           6029  +5         857
    0.104u2  February  16th 2006           6031  +2         857
    0.104u3  February  22nd 2006           6034  +3         857
    0.104u4  March      2nd 2006           6043  +9         858
    0.104u5  March      9th 2006           6060  +17        858
    0.104u6  March     16th 2006           6064  +4         858
    0.104u7  March     23rd 2006           6067  +3         858
    0.104u8  March     30th 2006           6081  +14        858
    0.104u9  April      2nd 2006           6096  +15        860
    0.105    April      4th 2006           6096  +0         860
    0.105u1  April     13th 2006           6103  +7         860
    0.105u2  April     19th 2006           6116  +13        861
    0.105u3  April     26th 2006           6124  +8         862
    0.105u4  May        3rd 2006           6132  +8         862
    0.105u5  May       10th 2006           6140  +8         864
    0.106    May       13th 2006           6140  +0         864
    0.106u1  May       18th 2006           6140  +0         864
    0.106u2  May       25th 2006           6145  +5         866
    0.106u3  June       1st 2006           6148  +3         866
    0.106u4  June       5th 2006           6148  +0         866
    0.106u5  June       8th 2006           6149  +1         866
    0.106u6  June      18th 2006           6161  +12        870
    0.106u7  June      22nd 2006           6161  +0         870
    0.106u8  June      25th 2006           6161  +0         870
    0.106u9  June      28th 2006           6161  +0         870
    0.106u10 July       4th 2006           6163  +2         870
    0.106u11 July      10th 2006           6167  +4         871
    0.106u12 July      16th 2006           6167  +0         871
    0.106u13 July      20th 2006           6169  +2         871
    0.107    July      24th 2006           6187  +18        874
    0.107u1  July      29th 2006           6194  +7         875
    0.107u2  August     3rd 2006           6197  +3         875
    0.107u3  August    10th 2006           6207  +10        875
    0.107u4  August    17th 2006           6211  +4         875
    0.108    August    20th 2006           6216  +5         876
    0.108u1  August    24th 2006           6220  +4         876
    0.108u2  August    31st 2006           6226  +6         877
    0.108u3  September  7th 2006           6232  +6         878
    0.108u4  September 14th 2006           6240  +8         878
    0.108u5  September 21st 2006           6251  +11        879
    0.109    September 26th 2006           6253  +2         879
    0.109u1  October    6th 2006           6260  +7         882
    0.109u2  October   13th 2006           6266  +6         883
    0.109u3  October   19th 2006           6266  +0         883
    0.109u4  October   26th 2006           6273  +7         884
    0.109u5  November   2nd 2006           6279  +6         885

    0.110    November   6th 2006           6283  +4         886
    0.110u1  November   9th 2006           6286  +3         886
    0.110u2  November  16th 2006           6310  +24        886
    0.110u3  November  25th 2006           6313  +3         886
    0.110u4  November  30th 2006           6319  +6         886
    0.110u5  December   7th 2006           6344  +25        888

    0.111    December  10th 2006           6344  +0         888
    0.111u1  December  27th 2006           6373  +29        893
    0.111u2  Januray    4th 2007           6389  +16        897
    0.111u3  Januray   10th 2007           6397  +8         897
    0.111u4  Januray   18th 2007           6414  +17        903
    0.111u5  Januray   25th 2007           6421  +7         905
    0.111u6  Januray   29th 2007           6425  +4         905

    0.112    February   5th 2007           6437  +12        906
    0.112u1  February  12th 2007           6439  +2         906
    0.112u2  February  18th 2007           6454  +15        908
    0.112u3  February  26th 2007           6482  +28        909
    0.112u4  March      1st 2007           6484  +2         909

    0.113    March      5th 2007           6505  +21        911
    0.113u1  March      8th 2007           6507  +2         911
    0.113u2  March     15th 2007           6520  +13        911
    0.113u3  March     22nd 2007           6551  +31        917
    0.113u4  March     29th 2007           6554  +3         917



; Mameinfo History
;
; v0.0   18th Feb 2000   Basic converting of the MAME Testing Project htm-pages. Testing with MAME 0.36b16                
; v0.1   19th Feb 2000   Merging the dat-files to one file. First the MAME 0.36 Beta 16 Bugs-HTML and second the Known Bugs-HTML
; v0.2   20th Feb 2000   Added some needed Known Issues from the official mameinfo.dat. Fixed bugs in the list. Make some changes to the format. Write this history.
; v0.3   21st Feb 2000   Added infos and Known issues from the MAME-gamelist.txt (see mameinfo of bombjack, checkman or gridiron). Sort the dat-file - MAME 0.36 Beta 16 fused with Known Bugs. Fixed bugs like cyberball -> cyberbal.
; v0.4   23rd Feb 2000   Added Dezember, January and February W.I.P.-Page informations (MAME Work-In-Progress) 'When a problem comes around, you must whip it' (Devo - Whip it '80) Added Color-Code Description to the mameinfo.dat. Fixed some bugs like hunchback -> hunchbkd
; v0.41  24th Feb 2000   Added November 1999 WIP-Infos. Fixed bugs
; v0.5   25th Feb 2000   Added new 36b16 Report-bugs and delete cookrace and mk bug. Added October 1999 WIP-Infos. Added more whatsnew.txt-WIP infos from 0.36b7-0.36b16 (see cosmicg or bionicc)
; v0.51  26th Feb 2000   Added August + September 1999 WIP-Infos. Fixed bugs
; v0.52  27th Feb 2000   Added July 1999 WIP-Infos. Added more whatsnew.txt-WIP infos from 0.36b2-0.36b7
; v1.00  28th Feb 2000   0.36RC1 bugs added and some new Known Bugs found in 0.36b16
; v1.01  29th Feb 2000   Added February-June 1999 WIP-Infos - Read the nice Fire One-Wip. Added more whatsnew.txt-WIP infos from 0.34b1-0.36b1. Fixed bugs.
; v1.02   4th Mar 2000   Begin to add release-version for mostly original games, from 0.36RC1 - 0.01. Added 0.34b7-0.36RC1 Version-infos. Added Robby Roto free non-commercial info and authorization
; v1.03  14th Mar 2000   Begin to add informations about other emulators (see snowbros) (Callus, Hive, Jas-sys1, JFF, M72, RAINE, Retrocade, Shark, Sparcade, System16). Added 0.36RC2 Bugs, Known Bugs and delete all fixed bugs
; v1.04  24th Mar 2000   Added 0.36Final Bugs, Known Bugs and delete all fixed bugs. Suggestion: MAME can read the Bugpages-Html - no converting, only downloading. Continue to add infos about other emulators.
; v1.05   6th Apr 2000   Added GUIDE.HTM, changes.txt and HotRod-Infos (see 1941). Added more whatsnew.txt-infos from 0.24-0.34b1. Updated to 0.37 Beta 1
; v1.06   8th May 2000   Now all whatsnew.txt-infos from 0.01 -0.37b2 are in the dat-file (hope). Added GalEMU- and the Cinematronics Emulator (CINEMU)-infos. Added Batch for MAMEDiff + instruction to use. Fixed some bugs in the list. Updated to 0.37 Beta 2.
; v1.07  30th May 2000   Added Mimic-Emu infos. Added 300 (!) PCB-Infos from the romsets, for use in frontends (see Astinvad.txt). Updated to 0.37 Beta 3. 
; v1.08  17th Jun 2000   Added VAntAGE-Emu infos and batch files for JFF, M72 and VAntAGE. Added Callus Patch2.1 infos and Mimic. Also infos of supported games by other emulators (see Other_Emulators-directory). Fixed some format bugs. Added a second set of PCB-Infos. All PCB game.txt files are in the next final again. Updated to 0.37 Beta 4.
; v1.09  29th Jul 2000   Start to add informations about the clones (see invaders). Changed to Callus Patch2.3 and Mimic1.02. Added JAE-Emu infos. Added a Suggestion2 (ZX32 - Color Bleed Effect) for MAME. Updated to 0.37 Beta 5.
; v2.00   5th Aug 2000   Add Romset: KB / Files / ZIP for every game (see blaster). Added more clones and new JAE games. Add MASH-Bugfixes.txt. Add all mamediff.logs from MAME 0.34RC2-0.37b5.
; v2.01  26th Aug 2000   Added Romset (kb/files/zip) infos. Added 'NO GOOD DUMP KNOWN' and 'ROM NEEDS REDUMP' (see machomou, superbon) and 'Artwork needed'. Updated to 0.37 Beta 6.
; v2.02   7th Sep 2000   Added 'MAME Developer's Comments' from the MAME Testing Projekt (see kidniki, hardhat). Fixed some Dat-Bugs. 'Samples needed' added. Added more clones. Rom-Changes.txt is now 'New Features in MAME.txt'. Add a Favorites-List. Added old+new PCB-Infos from the romsets (see Astinvad.txt). Added FinalBurn Emu and new Mimic-Drivers. Updated to 0.37 Beta 7.
; v2.10  24th Sep 2000   Start to add 'Category'/'Recommended Games:' (see boothill, invaders, missile). Added some Known Issues from the History.dat (see Rodland). Added info for games with different language (see dokaben, polyplay). Added all new 0.37b7 Known- and Reported-Bugs.
; v2.11   4th Oct 2000   Add a list of emulated hardware and a list of imperfect games. Changes to the format (see showdown). Added all missing Raine games. Added more 'Recommended Games'. Updated to 0.37 Beta 8.
; v2.50   8th Nov 2000   Added 'COMPILE MAME NOW' section (!). More 'Recommended Games'. Hardware.txt with more stuff (!). New Tool.txt with infos about tools. Added missing old W.I.P-infos (+17kb) and fix some bugs. Some new 'Other emulator' games. Updated to 0.37 Beta 9.
; v2.60  24th Nov 2000   Added 'Source' code information to the games (see 1943). More 'Recommended Games'. More Hardware.txt + fixes. Added all new 0.37b9 Known- and Reported-Bugs.
; v2.61-2.66   6th-    28th Dec 2000   The archiv is now splitted (!). Added bugs from the 'Bugs that aren't bugs' page. Many format fixes. More 'Source' code informations. Updated to 0.37 Beta 10.
; v2.70-2.76  17th Jan-14th Feb 2001   Updated to 0.37 Beta 11. More 'Recommended Games'. Added all new 0.37b11 Known- and Reported-Bugs. Also Final Burn, Calice and Laser emulatoren infos.
; v2.80-2.83  16th-    27th Feb 2001   Updated to 0.37 Beta 12. Added new database: driverinfo.dat. Merge mameinfo with driverinfo.dat. Please delete the driverinfo.dat!!!! The gamedriver infos can now be displayed with the new source changes (little help from EMU+). Added new 0.37b12 Known- and Reported-Bugs.
; v2.90-2.94  11th Mar- 3rd Apr 2001   Updated to 0.37 Beta 13. Move all Source informations from the Mameinfo to the Driverinfo section. Added TODO-list (see Night Driver). If you find things TODO in MAME games, send a mail! Some format fixes (delete all $20 and $A0 after $0D 0A)
; v3.00-3.06   8th Apr-20th May 2001   Updated to 0.37 Beta 14. More 'Recommended Games'. Added new Calice games. Better DIFF-Update.bat with errorlevel. Added non-game related WIP news to the top.
; v3.10-3.15  25th May-12th Jun 2001   Updated to 0.37 Beta 15. Added MAME Newsletter (Upcoming games, WIP, NEWS). Add movies informations (see Star Wars or Tron). Add old whatsnew.txt-infos about preliminary, missing roms and not working games. Big 'Recommended Games' update. ZIP-source: Faster textscroll and the menu selector is on GAME MAMEINFO at startup
; v3.20-3.26   2nd Jul- 6th Aug 2001   Updated to 0.37 Beta 16. Added Hardware.txt (WIP and other informations about all emulated hardware). Update Newsletter and Driver section. Added many 'Recommended Games'. Added driver authors to the driver section. Added new Final Burn v0.123 and JAE games infos. Made some format fixes.
; v3.30-3.40  12th Aug-20th Aug 2001   Updated to MAME 0.53. Added source infos, WIP and Calice v0.4.0 games infos. 
; v3.40-3.43  25th Aug-10th Sep 2001   Updated to MAME 0.54. Zip-Source: New built-in 'MAME STATISTICS' function (TAB-MENU) - Compile it and checkout with games like '720' or 'Mr. Do'. Reorganized some 'Recommended Games'. Fixed the 'http:...' text problems (see Shark Attack) and other dat-bugs. 
; v3.50-3.59  17th Sep-30th Oct 2001   Updated to MAME 0.55. Added 'STORY' and 'PLAY INSTRUCTIONS' (see mhavoc or journey). Added RAINE v0.34 and Laser v0.18 infos. MAMEINFO-Source: 'MAME STATISTICS' with more infos (CPU Hardware list, Stereo, Drivers). Completely rewritten 'MAME STATISTICS' and MAME now shows only the  GAME_NOT_WORKING  warning. All other flags/warnings can you display with 'GAME MAMEINFO' ! Add Sound, Input, Graphic and Palette. Correct resolution sortroutine. Added Monitor/Video ASPECT RATIO, Dual Monitor, 24-bit Display, RGB direct, Shadows, Highlights and FPS to 'MAME STATISTICS'. snd_interface struct now from MAME (tip from inside out boy). Change the Resolution and Palettesize List.
; v3.60-3.6A   2nd Nov- 1st Jan 2002   Updated to MAME 0.56. Add infos from the older listinfos 0.34RC1-0.56. More 'STORY' and 'PLAY INSTRUCTIONS'. Newsletter.txt: Sort and correct WIP. Added RAINE v0.34b infos. MAMEINFO-Source: Added CPU- and SoundSystem number and games, added number of Playchoice-10, DECO Cassette System and Century CVS System games and added missing MAME 0.01-0.34 game numbers (Version-list).
; v3.70-3.76   2nd Jan-31st Jan 2002   Updated to MAME 0.57. Added 'ARCADE RELEASES' (see Out Run). Driver Section: Added 'VIDEO HARDWARE NOTES' from the vidhrdw source (see wof or copsnrob driver info) and 'UMAMED NOTES' from http://unmamed.mame.net and 'SOUND HARDWARE NOTES' from src/sndhrdw. Added Calice v0.5.4 and JEmu emulator infos. Correct NeoGeo and many other entries and Listinfo changes entries.
; v3.80-3.87   6th Feb-14th Mar 2002   Updated to MAME 0.58. Added 'DIP Switches and INPUT Bugs' => http://www.mameworld.net/mametesters/dips.html and new knownbugsmisc.html. Correct and reorganized 'Recommended Games'. Correct Listinfo changes.
; v3.90-3.96  23rd Mar-24th Apr 2002   Updated to MAME 0.59. Added Nebula and FinalBurn v0.510 infos. Correct Listinfo changes (years '81 and '85) and DAT-info bugs.
; v4.00-4.0a   2nd May- 4th Jul 2002   Updated to MAME 0.60. Added over 60 new 'ARCADE RELEASES'. Added CottAGE and Calice emulator infos. Remove the word 'region' in all Listinfo changes. Correct Listinfo changes up to '96. Remove the MAMEINFO-Source (/src) to the Compile-MAME package. MAMEINFO-Source: Disable sound when displaying Mameinfo-, Driver- or History.dat under TAB-Menu for both DOS-MAME and Win-MAME. Mameinfo menu: better ROM REGION output.
; v4.10-4.1c   5th Jul- 6th Nov 2002   Updated to MAME 0.61. Added over 650 LEVELS informations for all games (see batrider) - Thanks to Vaz. Added CottAGE 0.10 and Laser 0.20 infos. Remove all 'Artwork required', Artwork: Bezel, Backdrop and Overlay and all Dev's Comments (out of date). Move the orange infos: Flag, Description, Manufacturer, Year, Hardware and Inp from Doc.Mameinfo.txt to the DriverInfo section of the Mameinfo.dat. Move also the orange info "PORT" to the Mameinfo.dat.
; v4.20-4.26  14th Nov- 9th Jan 2003   Updated to MAME 0.62. Added BIOS infos (skns, pgm, decocass...). Added 120 new Levels infos (thanks to Vaz). Added CottAGE 0.11 and Laser 0.20a. Update the Hardware.txt.
; v4.30-4.32  13th Jan-20th Jan 2003   Updated to MAME 0.63. Add/correct the 'NO GOOD DUMP KNOWN' and 'ROM NEEDS REDUMP' entries for all original games.
; v4.40-4.42  27th Jan- 7th Feb 2003   Updated to MAME 0.64. Added for all 0.63/64 games the Romset (kb/files/zip) and hardisk infos. Added RAINE v0.37.3 infos.
; v4.50-4.53  11th Feb- 7th Mar 2003   Updated to MAME 0.65. Update the Hardware.txt. Added Nebula 2.22a infos. Correct date and other format bugs.
; v4.60-4.64  10th Mar- 5th Apr 2003   Updated to MAME 0.66. INFO: FLAGS and GAMLIST bugs are removed from the orange.html. These are listed in this document for the next time. Added more infos to the Driver-Section from the new Source Issues: http://www.mametesters.com/sourceissues0-m.html/n-z.html
; v4.70-4.74   7th Apr-13th May 2003   Updated to MAME 0.67. Copy the MAMEinfotext from '88games' to the new MAME32 default game 'pacman' ->puckman. Added Homecomputer and Consolen Conversions list for over 300 games. Correct date and other format bugs.
; v4.80-4.81  16th May-18th May 2003   Updated to MAME 0.68. Remove the 'Conversions lists' (these infos can you now find in the History.dat). Added 65 new Levels infos (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/)
; v4.90-4.95  24th May- 5th Jun 2003   Updated to MAME 0.69 + a, b, u3. Added 46 new Levels infos (thanks to Vaz). Added all othe stuff.
; v5.00-5.05  11th Jun-30th Jun 2003   Updated to MAME 0.70 + u1-u5. Change Mameinfo version numbering to MAME. Correct and update the NO GOOD DUMP KNOWN and ROM NEEDS REDUMP infos. Correct dat infos.
; v5.10-5.15   5th Jul- 4th Aug 2003   Updated to MAME 0.71 + u1-u2. Added 100 new Levels infos. Added more infos from the MAME source and update the Hardware.txt. Correct some Bugs entries.
; v5.20-5.25  10th Aug-30th Aug 2003   Updated to MAME 0.72 + u1-u2. Correct Tank, Western and other categories. Fixed some mameinfo format bugs. Add/correct TODO and other infos. Added RAINE v0.38.1 infos. Update the Hardware.txt. Added 30 new Levels infos
; v5.30-5.32   4th Sep-14th Sep 2003   Updated to MAME 0.73. Add and correct infos to the Hardware.txt. Update the LEVELS infos (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/).
; v5.40-5.45  16th Sep- 7th Oct 2003   Updated to MAME 0.74 + u1-u2. Add many more infos to the Hardware.txt. Add 60 new LEVELS to Mahjong games and 27 new other LEVELS.
; v5.50-5.51  13th Oct-15th Oct 2003   Updated to MAME 0.75 + u1
; v5.60-5.62  19th Oct- 1st Nov 2003   Updated to MAME 0.76 + u1-u2. Added NOW! WIP informations from other pages (Dox, Guru, R. Belmont... ). Added 137 new LEVELS.
; v5.70-5.75  12th Nov-20th Dec 2003   Updated to MAME 0.77 + u2-u3. NOTE: 0.77u1 was not for the public! Update the LEVELS infos with 67 new LEVELS. Correct format of some infos. Added all missing games Romset (kb/files/zip) infos. Update the Hardware.txt.
; v5.80-5.85  25th Dec-19th Jan 2004   Updated to MAME 0.78 + u1-u5. Added 70 new Levels infos. Correct some infos. Update the Hardware.txt. Added 'Recommended Games'.
; v5.90-5.95  29th Jan-28th Feb 2004   Updated to MAME 0.79 + u1-u4. Update the Hardware.txt. Added 38 new Levels infos. Added RAINE 0.39.3 infos.
; v6.00-6.04   7th Mar-28th Mar 2004   Updated to MAME 0.80 + u1-u3. Added WIP infos from Guru. Added 38 new Levels infos. Correct 79u4 infos to u2, u3 and u4. Copy the MAMEinfo text from 'puckman' to the new MAME32 default game '88games'. Update TODO infos and Hardware.txt. Correct Newsletter.txt format.
; v6.10-6.18   1st Apr-28th Apr 2004   Updated to MAME 0.81 + u1-u9. Added 30 new Levels infos. Added RAINE 0.40 infos. Update the Hardware.txt. Note: 0.81u8 was an internal release.
; v6.20-6.23   7th May-27th May 2004   Updated to MAME 0.82 + u1-u3. Correct 'Recommended Games' and some dat bugs.
; v6.30-6.33   5th Jun-24th Jun 2004   Updated to MAME 0.83 + (a-c). Added 64 new Levels infos (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/). Remove ROM NEEDS REDUMP/NO DUMP from the TODO lists (now only in the Mameinfo-Source). Added 'Recommended Games'. Update the Hardware.txt
; v6.40-6.47   2nd Jul- 3rd Aug 2004   Updated to MAME 0.84 + u1-u6. Added Nebula v2.24, Nebula Model 2 v0.9b, RAINE 0.40.4, VAntAGE v1.12 and ZiNc infos. Added 'Recommended Games'. Added 30 new Levels infos, now 1526 levels (thanks to Vaz - MAME LEVELS at http://www.emuitalia.com/mamend/). Copy the MAMEinfo text from '88games' to the MAME32 default game 'puckman'. Big Hardware.txt update. Correct many infos.
; v6.50-6.54   7th Aug-21st Aug 2004   Updated to MAME 0.85 + u1-u3. Completely re-added MAME's Whatsnew from 0.07 - 0.33b5. Started to add driver releases to the drivers section. Update the Hardware.txt. Correct infos and Romset (kb/files/zip) infos.
; v6.60-6.66  23rd Aug-15th Sep 2004   Updated to MAME 0.86 + u1-u5. Re-added MAME's whatsnew from 0.33b6 - 0.36b2. Added more driver releases. Correct infos and Romset (kb/files/zip) infos. Update the Hardware.txt.
; v6.70-6.75  22nd Sep-18th Oct 2004   Updated to MAME 0.87 + u1-u4. Added 73 new Levels infos (now over 1600 levels...thanks to Vaz). Added Levels and 'Recommended Games' and Romset (kb/files/zip) infos.
; v6.80-6.86  25th Oct-20th Nov 2004   Updated to MAME 0.88 + u1-u7. NOTE: MAME 0.88u5 was an Internal release. Added Guru's 'SEGA 317-xxxx Security Parts list' infos. Correct infos.
; v6.90-6.95  24th Nov-18th Dec 2004   Updated to MAME 0.89 + u1-u6. NOTE: MAME 0.89u5 was an Internal release. Added XORs infos from cps2Shock (Razoola). Added RAINE 0.42 and ZiNc 1.02 infos. Updated Guru's 'Most Wanted' FD1089/94 CPUs and added MC-8123B CPUs. Correct some "hard-to-find" infos.
; v7.00-7.06   5th Jan-24th Jan 2005   Updated to MAME 0.90 + u1-u4. Newest Bugs (19th). Correct many infos and Romset (kb/files/zip) infos. Updated Guru's 'SEGA 317-xxxx Security Parts List'.
; v7.10-7.12  29th Jan- 4th Feb 2005   Updated to MAME 0.91 + u1-u2. Correct Romset (kb/files/zip) infos. Newest Bugs (30th + 2nd Feb).
; v7.20-7.22  14th Feb-23rd Feb 2005   Updated to MAME 0.92 + u1.    Newest Bugs (17th Feb). Correct Romset (kb/files/zip) and other infos. Updated Guru's 'SEGA 317-xxxx Security Parts List'. Added 'Recommended Games'. Updated the Hardware.txt.
; v7.30-7.33  28th Feb- 5th Mar 2005   Updated to MAME 0.93 + u1-u3. Newest Bugs (2nd Mar). Added Neo-Geo Romset (kb/files/zip) infos and correct other infos.  
; v7.40-7.47   6th Mar-25th Mar 2005   Updated to MAME 0.94 + u1-u5. NOTE: MAME 0.94u2 was an Internal release. Newest Bugs (6th - 25th Mar). Correct Romset (kb/files/zip) and other infos. Added 'Recommended Games'.
; v7.50-7.5B  28th Mar- 1st May 2005   Updated to MAME 0.95 + u1-u6. Newest Bugs (28th Mar - 28th Apr). Complete re-added Guru's 'SEGA 317-xxxx Security Parts List'. Correct Mameinfo infos. Hardware.txt update. Changed technical names in MAMEinfo (graphics resolution -> visible area, monitor/video frequency -> VSync) and chip names in MAMEinfo (Namco_CUS30 ->Namco CUS30, Namco_15XX->Namco 15XX...). Fixed/Added 'Recommended Games' and Romset (kb/files/zip) infos.
; v7.60-7.68   3rd May-30th May 2005   Updated to MAME 0.96 + u1-u4. Newest Bugs (3rd May - 29th May). Added infos from Mr. Goodwraith (Randy) Dumping Project. Complete re-added Guru's 'Dumping News'. Hardware.txt update. Correct Mameinfo infos. Added 'Recommended Games'.
; v7.70-7.7B   3rd Jun- 9th Jul 2005   Updated to MAME 0.97 + u1-u5. Newest Bugs (2nd June - 9th July) and WIP. Added HardDisk/CD-ROM infos. Correct Mameinfo infos and 'Recommended Games'. Hardware.txt update.
; v7.80-7.84  17th Jul- 4th Aug 2005   Updated to MAME 0.98 + u1-u4. NOTE: MAME 0.98 have no significant changes to MAME 0.97u5, therefore no MAMEinfo.dat. Added Tickle emulator infos. Hardware.txt update. Correct Mameinfo infos and added 'Recommended Games'.
; v7.90-7.9b   6th Aug-13th Sep 2005   Updated to MAME 0.99 + u1-u10. Newest Bugs (5th Aug - 11th Sep). Added 30 new Levels infos. Added JEmu2 emulator infos. Hardware.txt update. Correct Mameinfo infos and added 'Recommended Games'.
: v8.00-8.04  14th Sep- 7th Oct 2005   Updated to MAME 0.100 + u1-u4. Newest Bugs (14th Sep - 5th Oct). Complete re-added Guru's 'SEGA 317-xxxx Security Parts List'. Hardware.txt update. Re-sort Mameinfo entries. Added 'Recommended Games' and Romset (kb/files/zip) infos. Correct Mameinfo infos.
; v8.10-8.15   9th Oct- 5th Nov 2005   Updated to MAME 0.101 + u1-u5. Newest Bugs (9th Oct - 4th Nov). Updated Guru's 'SEGA 317-xxxx Security Parts List'. Added 'Recommended Games'.
; v8.20-8.26  14th Nov-23rd Dec 2005   Updated to MAME 0.102 + u1-u5. Newest Bugs (13th Oct - 22nd Dec). Added and reorganized 'Recommended Games'. Added Romset (kb/files/zip) infos.
; v8.30-8.36  30th Dec- 3rd Feb 2005   Updated to MAME 0.103 + u1-u5. Newest Bugs (29th Dec - 29th Jan). Added Romset (kb/files/zip) infos. Correct many Mameinfo.dat infos.
; v8.40-8.49   7th Feb- 2nd Apr 2006   Updated to MAME 0.104 + u1-u9. Newest Bugs (7th Feb - 3rd Apr). Added Romset (kb/files/zip) infos. Added 'Recommended Games'. Fixed many Mameinfo.dat infos (Thanks go also to Chris Pukett).
; v8.50-8.55   5th Apr-11th May 2006   Updated to MAME 0.105 + u1-u5. Newest Bugs (12th Apr - 9th May). Added WIP infos to the BIOS entries. Fixed Romset (kb/files/zip) infos in BIOS games. Hardware.txt update. Reorganized the Newsletter.txt. Added all Romset (kb/files/zip) infos.
; v8.60-8.6E  14th May-20th Jul 2006   Updated to MAME 0.106 + u1-u13. Newest Bugs (11th May - 20th Jul). Added 53 new Levels infos (thanks to Vaz - MAME LEVELS at www.emuitalia.net/mamend). Updated Guru's 'SEGA 317-xxxx Security Parts List'. *Big* Hardware.txt update. Updated Harddisk/CD-ROM & Romset (kb/files/zip) infos. Added 'Recommended Games'. Fixed Mameinfo.dat infos (dual/multiscreen infos).
; v8.70-8.74  24th Jul-18th Aug 2006   Updated to MAME 0.107 + u1-u4. Newest Bugs (24th Jul - 17th Aug). Added Romset (kb/files/zip) infos. Fixed Mameinfo.dat infos.
; v8.80-8.85  22nd Aug-22nd Sep 2006   Updated to MAME 0.108 + u1-u5. Newest Bugs (21st Aug - 18th Sep). Fixed all Romset (kb/files/zip) infos. Fixed MAMEtester bugs. Fixed Mameinfo.dat infos. Added 'Recommended Games'. Hardware.txt update.
; v8.90-8.95  26th Sep- 2nd Nov 2006   Updated to MAME 0.109 + u1-u5. *Big* Hardware.txt update. Completely re-add MAME 0.01-0.28 Source/Whatsnew/Readme-infos (Part I+II). Added 'Recommended Games'. Deleted Bugs in the Doc.Mameinfo.txt. Fixed Mameinfo.dat infos.
; v9.00-9.05   6th Nov- 8th Dec 2006   Updated to MAME 0.110 + u1-u5. Newest Bugs (5th Nov- 3rd Dec). Added HardDisk/CD-ROM infos. Completely re-add MAME 0.01-0.34b7 Source/Whatsnew/Readme-infos (Part III). Fixed Mameinfo.dat infos.
; v9.10-9.16  12th Nov-29th Jan 2007   Updated to MAME 0.111 + u1-u6. Newest Bugs (12th Dec- 26th Jan). Completely re-add MAME 0.34b8-0.35 Source/Whatsnew/Readme-infos. Added Romset (kb/files/zip) infos. Fixed Mameinfo.dat infos.
: v9.20-9.24   5th Feb- 1st Mar 2007   Updated to MAME 0.112 + u1-u4. Newest Bugs (3rd Feb- 26th Feb). Added 105 new Levels infos (thanks to Vaz - MAME LEVELS at www.emuitalia.net/mamend). Corrected the Newsletter-Upcoming games list (thanks to F1ReB4LL). Completely re-added MAME 0.36b1-0.36b8 Source/Whatsnew/Readme-infos. Added Romset (kb/files/zip) infos. Fixed Mameinfo.dat infos.
; v9.30-9.34   5th Mar-30th Mar 2007   Updated to MAME 0.113 + u1-u4. Newest Bugs (6th Mar- 30th Mar). Added HardDisk/CD-ROM infos. Completely re-added MAME 0.36b8-0.37b8 Source/Whatsnew/Readme-infos. Added Romset (kb/files/zip) infos. Fixed MAMEinfo drivers alphabetical order (thanks to nash67). Added 'Recommended Games'. Fixed Mameinfo.dat infos.
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; v9.40  - 0.114        2nd Apr 2007   Updated to MAME 0.114. Added 0.114 Source/Listinfo changes. Newest Bugs (1st Apr). Fixed Mameinfo.dat infos.
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(c) 2000-2007  M.A.S.H.
