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 <!ENTITY kappname "Kamikaze">
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 <!ENTITY % addindex "IGNORE">
]>

<book lang="&language;">
<bookinfo>
<title>The Kamikaze Handbook</title>
<authorgroup>
<author>
<firstname>Josef</firstname>
<surname>Spillner</surname>
</author>
</authorgroup>

<!-- TRANS:ROLES_OF_TRANSLATORS -->

<copyright>
<year>2001 - 2004</year>
<holder>Josef Spillner</holder>
</copyright>

<legalnotice>&FDLNotice;</legalnotice>

<date>2004-11-28</date>
<releaseinfo>0.3</releaseinfo>

<abstract>
<para>Maybe you've enjoyed games like <command>bomberman</command> or <command>dynablaster</command>.
Kamikaze is a KDE variant of this game family.</para>
</abstract>

<keywordset>
<keyword>kamikaze</keyword>
<keyword>game</keyword>
<keyword>kde-games</keyword>
<keyword>ggz</keyword>
<keyword>bomberman</keyword>
<keyword>dynablaster</keyword>
</keywordset>
</bookinfo>

<chapter id="introduction">
<title>Introduction</title>

<para>
Move your character through labyrinths and try to get rid of all those evil
monsters.

<mediaobject>
	<imageobject>
		<imagedata format="PNG" fileref="kamikaze1.png"/>
	</imageobject>
	<textobject>
		<phrase>Here's a screenshot of Kamikaze</phrase>
	</textobject>
</mediaobject>

As shown in the screenshot above, Kamikaze is an action game in which the
player must move the game character (which can be a bomberman or a KDE Konqi
mascot), collecting items and destroying monsters on the way.
</para>

<para>
Kamikaze supports advanced features such as timebombs, moveable bombs,
degrading walls and ground tiles, internet level updates, different themes,
user-defineable rule sets, and network play on the internet against other
players.
A level editor is also included, whose levels can be uploaded to the level
repository.
</para>

</chapter>

<chapter id="startup">
<title>Launching a game</title>

<para>
For a <interface>local game</interface>, simply launch Kamikaze by selecting
the game in the KDE arcade games menu.
You can then start a new game, selecting a level, an UI theme, and the number
of monsters you'd like to see.
</para>

<para>
To play the game in <interface>multiplayer mode</interface>, launch a
<command>GGZ Gaming Zone</command> core client such as <command>kggz</command>.
The number of opponents and monsters is then determined by the client, and all
you have to do is to select the level and UI theme.

<mediaobject>
	<imageobject>
		<imagedata format="PNG" fileref="kamikaze2.png"/>
	</imageobject>
	<textobject>
		<phrase>Launch via GGZ Gaming Zone</phrase>
	</textobject>
</mediaobject>

</para>

</chapter>

<chapter id="rules">
<title>Game rules</title>

<para>
Run around using the <keycap>cursor</keycap> keys. The game character
can run on all ground tiles, but walls cannot be traversed.
Also, some holes exist in the ground which should be avoided.
</para>

<para>
Place bombs using the <keycap>space</keycap> key.
Toggle the type of bomb using the <keycap>tab</keycap> key beforehand,
to select between normal bombs, timebombs and moveable bombs.
Activate time bombs using the <keycap>enter</keycap> key once they are
in place.
</para>

<para>
Custom rules can be defined at the beginning of each game. They encompass
settings such as whether moveable bombs are allowed, or how many initial power
each player or monster has.
</para>

<para>
The menu bar shows the number of lives, power and bombs the game character
possesses. Likewise, the game run time and the score is shown.
Make sure to always have enough lives, otherwise the game will end.
</para>

</chapter>

<chapter id="credits-and-licenses">
<title>Credits and Licenses</title>

<sect1 id="developers">
<title>Developers</title>

<para><literal><ulink url="mailto:spillner@kde.org">Josef Spillner</ulink></literal></para>
<para><literal><ulink url="mailto:tokoe@kde.org">Tobias Koenig</ulink></literal></para>
</sect1>

<sect1 id="authors">
<title>Authors</title>
<para><literal><ulink url="mailto:spillner@kde.org">Josef Spillner</ulink></literal></para>

<!-- TRANS:CREDIT_FOR_TRANSLATORS -->

&underFDL;
&underGPL;
</sect1>


</chapter>


</book>
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