% vultures_sounds.conf
% This file contains event sound settings for NetHack - Vulture's Eye.
% Event sounds are sounds that are played when a particular message
% is sent to NetHack's message window. One message plays at most one
% sound (the first applicable one).
%
% The format is:   [search string],SOUNDTYPE,[filename]   where
%
%   [search string]
%      The message string, or part of a message string that triggers
%      the sound. For example, [crashing rock] plays a sound when
%      the message "You hear crashing rock!" is received.
%
%   SOUNDTYPE
%      This can be one of the following: SND, MUS, RSNG, or NONE.
%
%           - SND plays a sound effect,
%           - MUS plays a music file,
%           - CDAU plays a CD audio track.
%           - RSNG plays randomly chosen background music (see Section 2 below)
%           - NONE can be used to exclude messages
%             (eg. 'restore' is not the same as 'store').
%
%   [filename]
%      # XXX defunct (?)
%      This is the name of the sound file. Use short filenames
%      (of the form aaaaaaaa.bbb) to ensure compatibility with the DOS
%      version of Vulture's Eye. The format depends on the SOUNDTYPE
%      parameter, as follows:
%
%           - SND: the filename, including extension. For example,
%             [crash.ogg]. The file must be in the "sounds" subdirectory.
%           - MUS: the filename, including extension. For example,
%             [nethack.ogg]. The file must be in the "music" subdirectory.
%           - CDAU: the track number. For example, to play
%             track 01, use [01].
%           - RSNG: not used, set the filename to [unused]
%           - NONE: not used, set the filename to [unused]
%
% Lines starting with % are comments. Blank lines are ignored.
%

[slurping],SND,[slurp.ogg]
[deathly sick],SND,[ill.ogg]
[hungry],SND,[hungry.ogg]
[feel weak],SND,[weak.ogg]
[faint from lack ],SND,[fainting.ogg]
[door open],SND,[opdoor.ogg]
[The door resists!],SND,[opdoor.ogg]
[door close],SND,[cldoor.ogg]
[You hit ],SND,[swordhit.ogg]
[You smite ],SND,[swordhit.ogg]
[You destroy ],SND,[swordhit.ogg]
[You miss ],SND,[swordmis.ogg]
[Welcome to experience level ],SND,[levelup.ogg]
[splashing of a naiad],SND,[fountain.ogg]
[water falling],SND,[fountain.ogg]
[bubbling water],SND,[fountain.ogg]
[counting money],SND,[counting.ogg]
[WHAMM],SND,[cldoor.ogg]
[THUD],SND,[cldoor.ogg]
[ cat],SND,[cat.ogg]
[ kitten],SND,[cat.ogg]
[ dog],SND,[dog.ogg]
[ goblin],SND,[roar.ogg]
[crashes],SND,[cldoor.ogg]
[to NetHack!],RSNG,[unused]
[emporium],MUS,[shopping.ogg]
[apparel],MUS,[shopping.ogg]
[delicatessen],MUS,[shopping.ogg]
[restore],NONE,[unused]
[store],MUS,[shopping.ogg]

%
% Section 2: special music and sound events
%
% These include music for the title and end title screens, 
% the introduction music, the in-game background music selection. 
% Sound effects associated with NetHack commands (like movement)
% are also defined here.
%
% The format is the same as above; the only difference is 
% that the search string is one of the special tokens given 
% below. The token nhfe_music_background can be repeated as 
% many times as required to add new background music.
%

[nhfe_music_main_title],MUS,[nethack.ogg]
[nhfe_music_introduction],MUS,[intro.ogg]
[nhfe_music_end_died],MUS,[died.ogg]
[nhfe_music_end_quit],MUS,[quit.ogg]
[nhfe_music_end_ascended],MUS,[ascended.ogg]
[nhfe_music_background],MUS,[aircaves.ogg]
[nhfe_music_background],MUS,[ambient1.ogg]
[nhfe_music_background],MUS,[ambient2.ogg]
[nhfe_music_background],MUS,[battle1.ogg]
[nhfe_music_background],MUS,[battle2.ogg]
[nhfe_music_background],MUS,[battle3.ogg]
[nhfe_music_background],MUS,[earthcav.ogg]
[nhfe_music_background],MUS,[firecave.ogg]
[nhfe_music_background],MUS,[lament1.ogg]
[nhfe_music_background],MUS,[lament2.ogg]
[nhfe_music_background],MUS,[mines.ogg]
[nhfe_music_background],MUS,[oracle.ogg]
[nhfe_music_background],MUS,[town.ogg]
[nhfe_music_background],MUS,[watercav.ogg]
[nhfe_sound_walk],SND,[walk.ogg]

