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# Holotz's Castle story - Level 30
# Ybelle and Ludar meet again
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{[ SOUND file="sound/HCCredits_Slow.wav" loops=-1 waitToEnd=0 ]}

{[ MOVE main(0) dir=8 amount=6 ]
 [ MOVE enemy(0) dir=8 amount=6 ]
 [ MOVE enemy(1) dir=8 amount=6 ]
 [ MOVE enemy(2) dir=8 amount=6 ]}

{[ MOVE main(0) dir=6 amount=3 ]
 [ MOVE enemy(0) dir=4 amount=3 ]
 [ MOVE enemy(1) dir=8 amount=4 ]
 [ MOVE enemy(2) dir=8 amount=4 ]}

{[ MOVE main(0) dir=6 amount=4 ]
 [ MOVE enemy(0) dir=4 amount=4 ]
 [ MOVE enemy(1) dir=4 amount=3 ]
 [ MOVE enemy(2) dir=6 amount=3 ]}

{[ DIALOG main(0) text="Ludar!" txtAlign=5 speed=5 size=3 align=0 r=130 g=30 b=180 subtype=0 ]
 [ DIALOG enemy(0) text="Ybelle!" txtAlign=5 speed=5 size=3 align=1 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=4 amount=1 ]
 [ MOVE enemy(0) dir=6 amount=1 ]}

{[ DIALOG main(0) text="You're alive!" txtAlign=5 speed=5 size=3 align=0 r=130 g=30 b=180 subtype=0 ]
 [ DIALOG enemy(0) text="You're not dead!" txtAlign=5 speed=5 size=3 align=1 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=1 ]
 [ MOVE enemy(0) dir=4 amount=1 ]}

{[ DIALOG main(0) text="Nice shoes" txtAlign=5 speed=5 size=2 align=0 r=130 g=30 b=180 subtype=0 ]}

{[ DIALOG enemy(0) text="We do better
as a team" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG enemy(0) text="Follow me!" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG main(0) text="Hmm..." txtAlign=5 speed=5 size=1 align=0 r=130 g=30 b=180 subtype=0 ]
 [ MOVE main(0) dir=4 amount=1 ]}

{[ DIALOG enemy(0) text="How about
together?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG main(0) text="Together." txtAlign=5 speed=5 size=2 align=0 r=130 g=30 b=180 subtype=0 ]
 [ MOVE main(0) dir=6 amount=1 ]}

{[ MOVE main(0) dir=8 amount=3 ]
 [ MOVE enemy(0) dir=8 amount=3 ]}
