##########################################
# Holotz's Castle story - Level 16
# Ludar talks to the two flames
##########################################

{[ DIALOG main(0) text="Oops" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]
 [ SOUND file="sound/HCMainTitle_UltraSlow.wav" loops=-1 waitToEnd=0 ]}

{[ DIALOG main(0) text="Oh, another
stone!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=1 ]}

{[ NARRATIVE text="Ludar and the Two Flames" txtAlign=5 speed=1 size=3 align=7 r=128 g=20 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=4 ]
 [ DIALOG main(0) text="...and another!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG enemy(0) text="Halt!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG main(0) text="???" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=1 ]
 [ MOVE main(0) dir=4 amount=1 ]}

{[ DIALOG main(0) text="Who's here?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=4 ]}

{[ DIALOG enemy(0) text="I said
HALT!" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ MOVE main(0) dir=4 amount=4 ]
 [ DIALOG main(0) text="Oh, a speaking 
flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=200 b=20 subtype=1 ]}

{[ DIALOG enemy(0) text="I'm not a
speaking flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]
 [ DIALOG main(0) text="Oh!" txtAlign=5 speed=4 size=2 align=1 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=2 ]}

{[ DIALOG enemy(0) text="I'm a talking
flame!" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG main(0) text="How did
you know 
my thoughts?" txtAlign=5 speed=5 size=2 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG enemy(0) text="I know
everything!" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(1) text="Ahem..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(0) text="Well, almost
everything" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(1) text="She reads
the mind..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="And I read..." txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="...Books" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="Jar, jar ,jar!" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]
 [ DIALOG enemy(0) text="Jur, jur ,jur!" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]
 [ DIALOG main(0) text="??!" txtAlign=5 speed=5 size=3 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG enemy(1) text="How did you
get here?" txtAlign=5 speed=1 size=3 align=1 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(0) text="I know..." txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG main(0) text="Oh, She's going
to read my mind!" txtAlign=5 speed=1 size=1 align=1 r=20 g=200 b=20 subtype=1 ]}

{[ DIALOG enemy(0) text="By the 
mystic
portal!!" txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(1) text="Jar, jar ,jar!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ]
 [ DIALOG enemy(0) text="Jur, jur ,jur!" txtAlign=5 speed=1 size=3 align=0 r=20 g=20 b=180 subtype=0 ]
 [ DIALOG main(0) text="hmpfxs#@!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=1 ]
 [ MOVE main(0) dir=6 amount=4 ]}

{[ DIALOG enemy(1) text="Wait, don't
leave" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]
 [ MOVE main(0) dir=4 amount=5 ]}

{[ DIALOG main(0) text="I don't have
time for 
jokes!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=2 ]}

{[ DIALOG enemy(0) text="What do 
you need?" txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]
 [ MOVE main(0) dir=4 amount=3 ]}

{[ DIALOG main(0) text="I have to 
find Ybelle" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG main(0) text="We have
to return
to the Land of
Lizarno" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG enemy(0) text="Hmmm...a Lizarnite,
how interesting" txtAlign=5 speed=1 size=1 align=1 r=20 g=20 b=180 subtype=1 ]}

{[ DIALOG enemy(1) text="From here the
castle turns more
dangerous" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="But you lack 
magical power" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="and cannot
reach the
highest level" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(0) text="Yes, what you
need is..." txtAlign=5 speed=1 size=3 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(1) text="A pair
of shoes!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ]
 [ DIALOG enemy(0) text="A pair
of shoes!" txtAlign=5 speed=1 size=1 align=0 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG main(0) text="Oh, stop
joking!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=4 amount=2 ]}

{[ DIALOG enemy(0) text="But you can only
obtain them from" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(0) text="The Lord of
The Shoes" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG main(0) text="Isn't there any 
other way to get 
a pair of shoes?" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=6 amount=2 ]}

{[ DIALOG enemy(1) text="Yes, you can
obtain them in" txtAlign=5 speed=1 size=2 align=0 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="The shoe store!" txtAlign=5 speed=1 size=2 align=1 r=200 g=20 b=60 subtype=0 ]
 [ DIALOG enemy(0) text="The shoe store!" txtAlign=5 speed=1 size=2 align=0 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(1) text="Jar, jar ,jar!" txtAlign=5 speed=1 size=1 align=1 r=200 g=20 b=60 subtype=0 ]
 [ DIALOG enemy(0) text="Jur, jur ,jur!" txtAlign=5 speed=1 size=2 align=0 r=20 g=20 b=180 subtype=0 ]
 [ DIALOG main(0) text="This is
exasperating!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=1 ]
 [ MOVE main(0) dir=6 amount=4 ]}

{[ DIALOG enemy(1) text="Wait" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]
 [ MOVE main(0) dir=4 amount=2 ]}

{[ DIALOG enemy(1) text="You can find
a pair" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(1) text="in the room 
beyond this
mystic portal" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}

{[ DIALOG enemy(0) text="But you must
know" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG enemy(0) text="that nobody has
left it alive" txtAlign=5 speed=1 size=2 align=1 r=20 g=20 b=180 subtype=0 ]}

{[ DIALOG main(0) text="Oh!" txtAlign=5 speed=5 size=1 align=1 r=20 g=200 b=20 subtype=1 ]
 [ MOVE main(0) dir=6 amount=2 ]}

{[ DIALOG main(0) text="Hmm... Well, 
I must try" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=4 amount=2 ]}

{[ DIALOG main(0) text="Oh! But I 
can't open 
the portal" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]
 [ MOVE main(0) dir=4 amount=2 ]}

{[ DIALOG main(0) text="That stone is
too high!" txtAlign=5 speed=5 size=1 align=0 r=20 g=200 b=20 subtype=0 ]}

{[ DIALOG enemy(1) text="Well, then
use this ladder" txtAlign=5 speed=1 size=1 align=0 r=200 g=20 b=60 subtype=0 ]}
