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# tlp::GlPolyQuad Class Reference `#include <GlPolyQuad.h>` Inherits tlp::GlSimpleEntity. Inheritance diagram for tlp::GlPolyQuad: [legend] Collaboration diagram for tlp::GlPolyQuad: [legend] List of all members. ## Detailed Description General class used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity. This generic class is used to render a connected group of quadrilaterals (textured or not) that shares edges as GlEntity ## Public Member Functions GlPolyQuad (const string &textureName="", const bool outlined=false, const int outlineWidth=1, const Color &outlineColor=Color(0, 0, 0)) GlPolyQuad (const vector< Coord > &polyQuadEdges, const vector< Color > &polyQuadEdgesColor, const string &textureName="", const bool outlined=false, const int outlineWidth=1, const Color &outlineColor=Color(0, 0, 0)) GlPolyQuad (const vector< Coord > &polyQuadEdges, const Color &polyQuadColor, const string &textureName="", const bool outlined=false, const int outlineWidth=1, const Color &outlineColor=Color(0, 0, 0)) void addQuadEdge (const Coord &edgeStart, const Coord &edgeEnd, const Color &edgeColor) void draw (float lod, Camera *camera) void setColor (const Color &color) void setOutlineColor (const Color &color) void setOutlined (const bool outline) void setOutlineWidth (const int width) void translate (const Coord &move) void getXML (xmlNodePtr rootNode) void setWithXML (xmlNodePtr rootNode) ## Constructor & Destructor Documentation
tlp::GlPolyQuad::GlPolyQuad | ( | const string & | textureName = `""`,
|  | const bool | outlined = `false`,
|  | const int | outlineWidth = `1`,
|  | const Color & | outlineColor = `Color(0, 0, 0)`
| ) |
  | Default Constructor for initializing an empty polyquad Use the addQuadEdge method to set the quads edges Parameters:
  | textureName | The absolute path of the texture image file to use
tlp::GlPolyQuad::GlPolyQuad | ( | const vector< Coord > & | polyQuadEdges,
|  | const vector< Color > & | polyQuadEdgesColor,
|  | const string & | textureName = `""`,
|  | const bool | outlined = `false`,
|  | const int | outlineWidth = `1`,
|  | const Color & | outlineColor = `Color(0, 0, 0)`
| ) |
  | Constructor for building a polyquad with spefific colors for each edges Pay attention to the order of the edges point in the polyQuadEdges vector. Indeed, to draw the following polyquad v2 v0+--------+--------+ v4 | | | | | | | | | v1+--------+--------+ v5 v3 The content of the polyQuadEdges vector should be {v0, v1, v2, v3, v4, v5} or {v1, v0, v3, v2, v5, v4} Parameters:
  | polyQuadEdges | A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
  | polyQuadEdgesColor | A vector containing the edges's colors, its size must be equal to the number of edges defined by the polyQuadEdges vector
  | textureName | The absolute path of the texture image file to use
tlp::GlPolyQuad::GlPolyQuad | ( | const vector< Coord > & | polyQuadEdges,
|  | const Color & | polyQuadColor,
|  | const string & | textureName = `""`,
|  | const bool | outlined = `false`,
|  | const int | outlineWidth = `1`,
|  | const Color & | outlineColor = `Color(0, 0, 0)`
| ) |
  | Constructor for building a polyquad with a single color Parameters:
  | polyQuadEdges | A vector containing the coordinates of the quad edges, its size must be a multiple of 2 because an edge is defined by 2 points
  | polyQuadColor | The polyquad color
  | textureName | The absolute path of the texture image file to use
## Member Function Documentation
void tlp::GlPolyQuad::addQuadEdge | ( | const Coord & | edgeStart,
|  | const Coord & | edgeEnd,
|  | const Color & | edgeColor
| ) |
  | Method to add a polyquad edge Parameters:
  | edgeStart | The first end of the edge
  | edgeEnd | The other end of the edge
  | edgeColor | The edge's color
void tlp::GlPolyQuad::draw | ( | float | lod,
|  | Camera * | camera
| ) | `[virtual]`
| Virtual function used to draw the polyquad. Implements tlp::GlSimpleEntity.
void tlp::GlPolyQuad::getXML | ( | xmlNodePtr | rootNode | ) | `[virtual]`
| Function to export data in XML Implements tlp::GlSimpleEntity.
void tlp::GlPolyQuad::setColor | ( | const Color & | color | ) |
| Method to set the polyquad color (all edges share the same color)
void tlp::GlPolyQuad::setOutlineColor | ( | const Color & | color | ) | `[inline]`
| Method to set the polyquad outline color
void tlp::GlPolyQuad::setOutlined | ( | const bool | outline | ) | `[inline]`
| Method to toggle polyquad outline
void tlp::GlPolyQuad::setOutlineWidth | ( | const int | width | ) | `[inline]`
| Method to set the polyquad outline width
void tlp::GlPolyQuad::setWithXML | ( | xmlNodePtr | rootNode | ) | `[virtual]`
| Function to set data with XML Implements tlp::GlSimpleEntity.
void tlp::GlPolyQuad::translate | ( | const Coord & | move | ) | `[virtual]`
| Method to translate entity Reimplemented from tlp::GlSimpleEntity.

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