|NAME| | |RACE| | |TOTALLEVELS| | |EXP.CURRENT| | |COLOR.EYE|
Chatacter Name | Department | Agent Level | Experience Points | Eye Color
|TABNAME| | |CLASS.0| | |CLASS.0.LEVEL| | |REGION| | |COLOR.HAIR|, |LENGTH.HAIR|
Code Name | First Class | Level | Nationality | Hair
|PLAYERNAME| | |CLASS.1| | |CLASS.1.LEVEL| | |LOCATION| | |HEIGHT| | |WEIGHT|
Player | Second Class | Level | Location | Height | Weight
| |CLASS.2| | |CLASS.2.LEVEL| | |VAR.PSIONLEVEL.INTVAL| | |AGE| | |GENDER|
Campaign | Third Class | Level | Psion Level | Age | Gender

ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| | |STAT.%stat.NOTEMP.NOEQUIP| | |STAT.%stat.MOD.NOTEMP.NOEQUIP| | |STAT.%stat| | |STAT.%stat.MOD|
|ENDFOR|

| TOTAL |  | CURRENT |  |  |  |  |  |
VITALITY | |HP| |  |  |  |  |  |  |  |
WOUNDS | |ALTHP| |  |  |  |  |  |  |  |
DEFENSE | |AC.Total| | =10+ | |AC.ClassDefense| / |AC.Armor| | + | |STAT.1.MOD.INTVAL| | + | |AC.Size| | + | |AC.Misc|
| TOTAL |  | CLASS/ARMOR |  | DEX |  | SIZE |  | MISC

| TOTAL |  | DEX |  | MISC
INITIATIVE | |INITIATIVEMOD.INTVAL| | = | |STAT.1.MOD.INTVAL| | + | |INITIATIVEBONUS.INTVAL|

BUDGETS |  |
PERSONAL BUDGET | |VAR.BUDGETPOINTS.INTVAL| | MISSION BUDGET | |VAR.MISSIONBUDGET.INTVAL| | GADGET POINTS | |VAR.GADGETPOINTS.INTVAL|

| TOTAL |  | DIE TYPE |  | SPENT
ACTION DICE | |VAR.ACTIONDICE.INTVAL| |  | d|VAR.ACTIONDIETYPE.INTVAL| |  |
BASE SPEED | |MOVEMENT|
DAMAGE REDUCTION | |DR|
| TOTAL |  | WIS MOD |  | MISC
INSPIRATION | |VAR.INSPIRATION.INTVAL| | = | |STAT.4.MOD.INTVAL| | + | |VAR.INSPIRATIONMISC.INTVAL|
EDUCATION | |VAR.EDUCATION.INTVAL| | = | |STAT.3.MOD.INTVAL| | + | |VAR.EDUCATIONMISC.INTVAL|
| TOTAL |  | INT MOD |  | MISC

SAVING THROWS | TOTAL |  | BASE |  | ABILITY |  | MISC |  | TEMPORARY | CONDITIONAL MODIFIERS
|FOR,%checks,0,COUNT[CHECKS]-1,1,0|
|CHECK.%checks.NAME| |IIF(CHECK.%checks.NAME:Fortitude)| Constitution |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Reflex)| Dexterity |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Will)| Wisdom |ELSE| |ENDIF| | |CHECK.%checks.TOTAL| | = | |CHECK.%checks.BASE| | + | |CHECK.%checks.STATMOD| | + | |CHECK.%checks.MISC.NOMAGIC.NOSTAT| | + |
|ENDFOR|

ATTACKS | TOTAL |  | BASE ATTACK |  | STAT |  | SIZE |  | MISC |  | TEMP
MELEE ATTACK BONUS | |ATTACK.MELEE.TOTAL| | = | |ATTACK.MELEE| | + | |ATTACK.MELEE.STAT| | + | |ATTACK.MELEE.SIZE| | + | |ATTACK.MELEE.MISC| | + |
RANGED ATTACK BONUS | |ATTACK.RANGED.TOTAL| | = | |ATTACK.RANGED| | + | |ATTACK.RANGED.STAT| | + | |ATTACK.RANGED.SIZE| | + | |ATTACK.RANGED.MISC| | + |
GRAPPLE CHECK | |VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN| | = | |VAR.BAB.SIGN| | + | |ATTACK.GRAPPLE.STAT| | + | |ATTACK.GRAPPLE.SIZE| | + | |ATTACK.GRAPPLE.MISC| | + |

UNARMED | TOTAL ATTACK BONUS | DAMAGE
|ATTACK.UNARMED.TOTAL| | |DAMAGE.UNARMED|

|FOR,%weap,0,2,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Hit | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ooooo ooooo ooooo ooooo
Special Properties | |WEAPON.%weap.SPROP|

|ELSE|

|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL | ERROR
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| | |EQ.IS.WEAPON.%weap.FUMBLERANGE|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

|IIF(WEAPON.%weap.CONTENTS:0)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Hit | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ooooo ooooo ooooo ooooo
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
ooooo ooooo ooooo ooooo |ENDFOR|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL ERROR
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%WEAPON.3| |FOR,%weap,3,3,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Hit | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ooooo ooooo ooooo ooooo
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |ENDIF| |ENDIF| |ENDFOR| |%|

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

| SKILLS |  |  | MAX RANKS | |MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME | ABILITY | SKILL MODIFIER | ABILITY MODIFIER | RANKS | MISC MODIFIER
|FOR,%skill,0,COUNT[SKILLS]-1,1,0| |OIF(EVEN:%skill,
,
)|
|OIF(SKILL%skill.UNTRAINED,◆, )| |SKILL.%skill| | |SKILL.%skill.ABILITY| | |SKILL.%skill.TOTAL| | = | |SKILL.%skill.ABMOD| | + | |SKILL.%skill.RANK| | + | |SKILL.%skill.MISC|
|ENDFOR|

◆= Useable Untrained

|ARMOR.EQUIPPED.0.NAME| | TYPE | DEFENSE BONUS | MAX DEX BONUS
|ARMOR.EQUIPPED.0.TYPE| | |ARMOR.EQUIPPED.0.TOTALAC| | |ARMOR.EQUIPPED.0.MAXDEX|
ARMOR CHECK PENALTY | DAMAGE REDUCTION | SPECIAL PROPERTIES
|ARMOR.EQUIPPED.0.ACCHECK| | |ARMOR.EQUIPPED.0.EDR| | |ARMOR.EQUIPPED.0.SPROP|

FEATS
|FOR,%feat,0,COUNT[FEATSALL]-1,1,0| |OIF(EVEN:%feat,
,
)|
|FEATALL.VISIBLE.%feat| ~ |FEATALL.VISIBLE.%feat.DESC|
|ENDFOR|

SPECIAL ABILITIES
|SPECIALLIST|

|%TEMPLATE|

TEMPLATES
|TEMPLATELIST|

|%|

LANGUAGES
|LANGUAGES|

BUDGETS | PERSONAL BUDGET | MISSION BUDGET | GADGET POINTS
|VAR.BUDGETPOINTS.INTVAL| | |VAR.MISSIONBUDGET.INTVAL| | |VAR.GADGETPOINTS.INTVAL|

|%MISC.FUNDS|

OTHER ASSETS
|MISC.FUNDS|

|%| |%COMPANIONS|

COMPANIONS
|MISC.COMPANIONS|

|%| |%MISC.MAGIC|

MAGIC
|MISC.MAGIC|

|%|

STANDARD ISSUE GEAR

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2,1,0| |OIF(EVEN:%equip1,
,
)|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )| (|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0| o |ENDFOR| |IIF(EQ.%equip1.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |ENDIF| |ENDIF|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.LOCATION|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.QTY|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.WT|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.COST|

|ENDFOR|

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2)+1,COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1,1,0| |OIF(EVEN:%equip2,
,
)|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.SPROP: )| (|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.CHARGES,1,0| o |ENDFOR| |IIF(EQ.%equip2.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| ☐ |ENDFOR| |ELSE| |ENDIF| |ENDIF|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.LOCATION|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.QTY|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.WT|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.COST|

|ENDFOR|
TOTAL WEIGHT CARRIED/VALUE | |TOTAL.WEIGHT| | |TOTAL.VALUE|

|%WEAPON.3| |FOR,%weap,3,3,1,1|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|

|ELSE|

|WEAPON.%weap.NAME| | HAND | TYPE | SIZE | CRITICAL | ERROR
|WEAPON.%weap.HAND| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| | |EQ.IS.WEAPON.%weap.FUMBLERANGE|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

|IIF(WEAPON.%weap.CONTENTS:0)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Hit | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ooooo ooooo ooooo ooooo
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
ooooo ooooo ooooo ooooo |ENDFOR|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL ERROR
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%| |%WEAPON.4| |FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0|

|IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Hit | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ooooo ooooo ooooo ooooo
Special Properties | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

|IIF(WEAPON.%weap.CONTENTS:0)|
|FOR,%range,0,4,1,0|
|ENDFOR|
Range | |WEAPON.%weap.RANGELIST.%range|'
|FOR,%range1,0,4,1,0|
|ENDFOR|
Hit | |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,4,1,0|
|ENDFOR|
Dam | |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
Ammunition Used | ooooo ooooo ooooo ooooo
Special Properties | |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|
Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|
Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|
Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|
Ammunition Used
ooooo ooooo ooooo ooooo |ENDFOR|
Special Properties
|WEAPON.%weap.SPROP|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)|
|WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL ERROR
|WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
|WEAPON.%weap.HAND| | |WEAPON.%weap.RANGE| | |WEAPON.%weap.TYPE| | |WEAPON.%weap.SIZE| | |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|

| 1H-P | 1H-O | 2H | 2W-P-(OH) | 2W-P-(OL) | 2W-OH
Hit | |WEAPON.%weap.BASEHIT| | |WEAPON.%weap.OHHIT| | |WEAPON.%weap.THHIT| | |WEAPON.%weap.TWPHITH| | |WEAPON.%weap.TWPHITL| | |WEAPON.%weap.TWOHIT|
Dam | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE| | |WEAPON.%weap.THDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.BASICDAMAGE| | |WEAPON.%weap.OHDAMAGE|
Special Properties | |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%|

GADGETS

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gear.NOT.Vehicle.NOT.Mount]-1)/2,1,0| |OIF(EVEN:%equip1,
,
)|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )| (|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0| o |ENDFOR|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.LOCATION|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.QTY|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.WT|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.COST|

|ENDFOR|

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2)+1,COUNT[EQUIPMENT.Not.Gear.NOT.Vehicle.NOT.Mount]-1,1,0| |OIF(EVEN:%equip2,
,
)|

|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.SPROP: )| (|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.CHARGES,1,0| o |ENDFOR|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.LOCATION|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.QTY|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.WT|

|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.COST|

|ENDFOR|

VEHICLES

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gear.NOT.Gadget]-1)/2,1,0| |OIF(EVEN:%equip1,
,
)|
|EQ.Not.Gear.NOT.Gadget.%equip1.NAME.MAGIC~~| |IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )| (|EQ.Not.Gear.NOT.Gadget.%equip1.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0| o |ENDFOR| | |EQ.Not.Gear.NOT.Gadget.%equip1.LOCATION| | |EQ.Not.Gear.NOT.Gadget.%equip1.QTY| | |EQ.Not.Gear.NOT.Gadget.%equip1.WT| | |EQ.Not.Gear.NOT.Gadget.%equip1.COST|
|ENDFOR|

ITEM | LOCATION | QTY | WT. | COST
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Gadget]-1)/2)+1,COUNT[EQUIPMENT.Not.Gear.NOT.Gadget]-1,1,0| |OIF(EVEN:%equip2,
,
)|
|EQ.Not.Gadget.NOT.Gadget.%equip2.NAME.MAGIC~~| |IIF(EQ.Not.Gear.NOT.Gadget.%equip2.SPROP: )| (|EQ.Not.Gear.NOT.Gadget.%equip2.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Gadget.%equip2.CHARGES,1,0| o |ENDFOR| | |EQ.Not.Gear.NOT.Gadget.%equip2.LOCATION| | |EQ.Not.Gear.NOT.Gadget.%equip2.QTY| | |EQ.Not.Gear.NOT.Gadget.%equip2.WT| | |EQ.Not.Gear.NOT.Gadget.%equip2.COST|
|ENDFOR|

|FOR,%vehicle,1,COUNT[EQTYPE.VEHICLE],1,1|) |IIF(%vehicle:1)| |IIF(EQ.EQTYPE.VEHICLE.%vehicle.QTY:1)| |ELSE| |ENDIF|

VEHICLE
NAME | |EQ.IS.Vehicle.0.NAME|
SIZE | |EQ.IS.Vehicle.0.SIZE| | The Usual Refinements
TYPE | |EQ.IS.Vehicle.0.TYPE.1| | |EQ.IS.Vehicle.0.SPROP|
GADGETS | |VAR.CURRENTVEHICLEMODS.INTVAL|
MAXIMUM NUMBER OF GADGETS | |VAR.MAXVEHICLEMODS.INTVAL| | Vehicle Contents
SPEED (In rounds) | |VAR.VEHICLESPEED.INTVAL| ft. | |EQ.IS.Vehicle.0.CONTENTS.0| | |EQ.IS.Vehicle.0.CONTENTS.1|
CRUISING SPEED (MPH) | |VAR.VEHICLECRUISINGMPH.INTVAL| mph | |EQ.IS.Vehicle.0.CONTENTS.2| | |EQ.IS.Vehicle.0.CONTENTS.3|
TOP SPEED (MPH) | |VAR.VEHICLETOPMPH.INTVAL| mph | |EQ.IS.Vehicle.0.CONTENTS.4| | |EQ.IS.Vehicle.0.CONTENTS.5|
CURRENT SPEED (MPH) |  | |EQ.IS.Vehicle.0.CONTENTS.6| | |EQ.IS.Vehicle.0.CONTENTS.7|
HANDLING | |VAR.VEHICLEHANDLING| | |EQ.IS.Vehicle.0.CONTENTS.8| | |EQ.IS.Vehicle.0.CONTENTS.9|
Blown tires:oooo -2 per tire |  | |EQ.IS.Vehicle.0.CONTENTS.10| | |EQ.IS.Vehicle.0.CONTENTS.11|
DEFENSE | |VAR.VEHICLEDEFENSE.INTVAL| | |EQ.IS.Vehicle.0.CONTENTS.12| | |EQ.IS.Vehicle.0.CONTENTS.13|
HARDNESS | |VAR.VEHICLEHARDNESS.INTVAL| | |EQ.IS.Vehicle.0.CONTENTS.14| | |EQ.IS.Vehicle.0.CONTENTS.15|
TOTAL WOUND POINTS | |VAR.VEHICLEWOUNDPOINTS.INTVAL| | |EQ.IS.Vehicle.0.CONTENTS.16| | |EQ.IS.Vehicle.0.CONTENTS.17|
CURRENT WOUND POINTS |  | |EQ.IS.Vehicle.0.CONTENTS.18| | |EQ.IS.Vehicle.0.CONTENTS.19|
o Crippled (1/2 WP) -5 to Handling and crash check (DC +5) o Disabled (0 WP) Can't run and crash check (DC +10) o Destroyed (2x WP) Damage as failed crash check |  |

|ELSE|

WARNING: The Vehicle block will only output correctly if you have equipped one (and only one) vehicle in your EqSet. Also note that you must equip the vehicle to the character, setting the vehicle to not carried or carried will not activate the stats.

|ENDIF| |ENDFOR|

COMBAT ACTIONS
INITIATIVE ACTIONS | TYPE | EFFECT
Delay | Free | You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time you must act or lose your turn.
Ready | Full | Choose an action and a trigger that will prompt it; if it doesn't happen, you lose your turn.
Regroup | Half | +5 to your initiative total.
ATTACK ACTIONS | TYPE | EFFECT
Standard Attack | Half | None, uses 1 shot.
Autofire | Full | Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack with a -1 penalty per volley. If you hit, one volleyhits the target. For every 4 over the targets Defense, another volley hits; uses 3 shots per volley.
Burst (narrow) | Half | -3 attack; +2 damage; uses 3 shots.
Burst (wide) | Half | +1 attack; uses 3 shots.
Coup de grace | Full | Helpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fire | Full | Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for one round; uses 5 shots.
Disarm | Half | Make an opposed attack roll; if you win, your target is disarmed.
Feint | Half | Make a Bluff check opposed by your opponents Sense Motive; if you succeed, your target may not add his dexterity modifier to Defense whenyou attack him next.
Grapple | Half | Special (see Spycraft Espionage Handbook, page 172).
Refresh | Full | If you are the target of no attacks this round, you may spend one action die at the end of the round to recover the result in vitality points, or 2 wounds.
Strafe attack | Half | Target a number of adjacent squares up to half the ammo in your firearm and make an attack with a –2 penalty per square beyond the first; all targets hit suffers the same damage; uses 2 shots per targeted square.
Strafe object | Half | Special (see Spycraft Espionage Handbook, page 168).
Supressive fire | Full | One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round; uses 5 shots.
Taunt | Half | Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must attack you with his next action.
Trip | Half | Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity; if you succeed, your target is prone.
MOVEMENT ACTIONS | TYPE | EFFECT
Standard move | Half | Move your Speed in feet.
Charge | Full | +2 attack, -2 Defense for 1 round.
Run | Full | Move 4x your Speed in feet.
Total Defense | Full | +4 dodge bonus to Defense for 1 round.
Withdraw | Full | Move 2x your Speed in feet away from combat.
OTHER ACTIONS | TYPE | EFFECT
Aim Ranged Weapon | Half | +1 bonus to next attack.
Brace Firearm | Half | +2 bonus to next attack.