|EQSET.START| Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

Equipment Set: |EQSET.NAME|

WEAPONS

|FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,0| |IIF(WEAPON.%num.CATEGORY:Ranged)|

WEAPON | RANGE | Rate of Fire | HAND | TYPE | SIZE | CRIT
--- | --- | --- | --- | --- | --- | ---
|WEAPON.%num.NAME| | |WEAPON.%num.RANGE| | |WEAPON.%num.RATEOFFIRE| | |WEAPON.%num.HAND| | |WEAPON.%num.TYPE| | |WEAPON.%num.SIZE| | |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
|IIF(WEAPON.%num.AMMUNITION:0)|
|FOR,%range,0,5,1,0|
|ENDFOR|
RANGE | |WEAPON.%num.RANGELIST.%range|
|FOR,%range1,0,5,1,0|
|ENDFOR|
Attack Bonus | |WEAPON.%num.RANGELIST.%range1.TOTALHIT|
|FOR,%range2,0,5,1,0|
|ENDFOR|
Damage | |WEAPON.%num.RANGELIST.%range2.DAMAGE|
Ammunition Used | ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
|ELSE| |FOR,%ammo,0,WEAPON.%num.AMMUNITION-1,1,0|
AMMUNITION: |WEAPON.%num.AMMUNITION.%ammo| |IIF(WEAPON.%num.AMMUNITION.%ammo.SPROP: )| (|WEAPON.%num.AMMUNITION.%ammo.SPROP|) |ENDIF|
|FOR,%range,0,5,1,0|
|ENDFOR|
RANGE | |WEAPON.%num.RANGELIST.%range|
|FOR,%range1,0,5,1,0|
|ENDFOR|
Attack Bonus | |WEAPON.%num.RANGELIST.%range1.AMMUNITION.%ammo.TOTALHIT|
|FOR,%range2,0,5,1,0|
|ENDFOR|
Damage | |WEAPON.%num.RANGELIST.%range2.AMMUNITION.%ammo.DAMAGE|
Ammunition Used | |FOR,%box,1,EQ.IS.WEAPON.%num.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR|
|ENDFOR| |ENDIF|
Weapon Special Properties | |WEAPON.%num.SPROP|

|ELSE| |IIF(WEAPON.%num.CATEGORY:Exotic)|

WEAPON | RANGE | HAND | TYPE | SIZE | CRIT
--- | --- | --- | --- | --- | ---
|WEAPON.%num.NAME| | |WEAPON.%num.RANGE| | |WEAPON.%num.HAND| | |WEAPON.%num.TYPE| | |WEAPON.%num.SIZE| | |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|

ATTACK BONUS | DAMAGE | SPECIAL PROPERTIES
|WEAPON.%num.TOTALHIT| | |WEAPON.%num.DAMAGE| | |WEAPON.%num.SPROP|

|ELSE|

WEAPON | RANGE | HAND | TYPE | SIZE | CRIT
--- | --- | --- | --- | --- | ---
|WEAPON.%num.NAME| | |WEAPON.%num.RANGE| | |WEAPON.%num.HAND| | |WEAPON.%num.TYPE| | |WEAPON.%num.SIZE| | |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
| PRIMARY | OFF | TWO HAND | TWO/PRIM. (H) | TWO/PRIM. (L) | TWO/OFF
Attack Bonus | |WEAPON.%num.BASEHIT| | |WEAPON.%num.OHHIT| | |WEAPON.%num.THHIT| | |WEAPON.%num.TWPHITH| | |WEAPON.%num.TWPHITL| | |WEAPON.%num.TWOHIT|
Damage | |WEAPON.%num.BASICDAMAGE| | |WEAPON.%num.OHDAMAGE| | |WEAPON.%num.THDAMAGE| | |WEAPON.%num.BASICDAMAGE| | |WEAPON.%num.BASICDAMAGE| | |WEAPON.%num.OHDAMAGE|
Special Prop. | |WEAPON.%num.SPROP|

|ENDIF| |ENDIF| |ENDFOR|

ARMOR

|%ARMOR1|

ARMOR | AC BONUS | MAX DEX | SKILL CHECK | SPELL FAILURE | TYPE
--- | --- | --- | --- | --- | ---
|FOR,%num,0,COUNT[EQTYPE.ARMOR]-1,1,1|
|ARMOR.Armor.EQUIPPED.%num.NAME| | |ARMOR.Armor.EQUIPPED.%num.TOTALAC| | |ARMOR.Armor.EQUIPPED.%num.MAXDEX| | |ARMOR.Armor.EQUIPPED.%num.ACCHECK| | |ARMOR.Armor.EQUIPPED.%num.SPELLFAIL|% | |ARMOR.Armor.EQUIPPED.%num.TYPE|
|ENDFOR|

|%| |%ARMOR.SHIELD1|

SHIELD | AC BONUS | SKILL CHECK | SPELL FAILURE | TYPE
--- | --- | --- | --- | ---
|FOR,%num,0,COUNT[EQTYPE.SHIELD]-1,1,1|
|ARMOR.SHIELD.EQUIPPED.%num.NAME| | |ARMOR.SHIELD.EQUIPPED.%num.TOTALAC| | |ARMOR.SHIELD.EQUIPPED.%num.ACCHECK| | |ARMOR.SHIELD.EQUIPPED.%num.SPELLFAIL|% | |ARMOR.SHIELD.EQUIPPED.%num.TYPE|
|ENDFOR|

|%| |%ARMOR.ITEM1|

PROTECTIVE ITEMS | AC BONUS | Special Properties
--- | --- | ---
|FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0|
|ARMOR.ACITEM.EQUIPPED.%num.NAME| | |ARMOR.ACITEM.EQUIPPED.%num.TOTALAC| | |ARMOR.ACITEM.EQUIPPED.%num.SPROP|
|ENDFOR|

|%|

EQUIPMENT
item | quantity | weight | cost
|FOR,%num,0,COUNT[EQUIPMENT]-1,1,0| |IIF(EQ.%num.TYPE:VIRTUAL)| |ELSE| |IIF(EVEN:%num)|
|ELSE|
|ENDIF|
|EQ.%num.NAME.MAGIC~~| (|EQ.%num.LOCATION|) |EQ.%num.SPROP||EQ.%num.NOTE||EQ.%num.CONTENTS| | |EQ.%num.QTY| | |EQ.%num.WT| | |EQ.%num.COST|
|ENDIF| |ENDFOR|
TOTAL WEIGHT CARRIED | |TOTAL.WEIGHT| |

|EQSET.END|