Snd

Snd is a sound editor.  It currently runs on nearly all
Unix-based systems, including Mac OSX and Cygwin.
To build Snd, get the sources from

  ftp://ccrma-ftp.stanford.edu/pub/Lisp/snd-12.tar.gz

  gzip -d snd-12.tar.gz
  tar xf snd-12.tar
  cd snd-12
  ./configure
  make
  make install


The configure script has a bunch of arguments:

   Extension language:

     --with-s7                 use s7 (the default, a version of Scheme).

     --with-ruby               use Ruby as the extension language
       --with-ruby-prefix      set location of Ruby
  
     --with-forth              use Forth (Mike Scholz's FTH) as the extension language.
  

     To build Snd without any extension language, use --without-extension-language
  

   Graphics:

     --with-motif              use Motif (the default, if it exists)
       --with-motif-prefix     set Motif location (will append lib and include)
                               on my machine: --with-motif-prefix=/usr/X11R6
  
     --with-gtk                use Gtk+
  
     --with-no-gui             make Snd without any graphics support
  
     --with-gl                 include support for OpenGL (default: no, Motif only)
       --with-just-gl          same but omit extension language bindings in gl.c (default: no)
                                 The gl module is only useful if you want to write
                                 code to add your own OpenGL graphics to Snd.
                                 --with-just-gl will give you the GL spectrograms
                                 without any extras.
  
       --with-gl2ps            include gl2ps (postscript output from OpenGL graphics)
  

   Audio:

     --with-alsa               use ALSA if possible (the default in Linux)

     --with-oss                use OSS (not tested in a long time)
  
     --with-jack               use the Jack library (can be used in conjunction
                                 with --with-alsa)

     --with-pulseaudio         use PulseAudio (untested)

     --without-audio           do not include audio support.  This also affects the
                                 GUI (play buttons are omitted).


   Other options:

     --with-gmp                use gmp, mpfr, and mpc to implement multiprecision arithmetic

     --with-ladspa             include LADSPA plugin support (default: yes in Linux)
  
     --with-snd-as-widget      make Snd a loadable widget, not a standalone program

     --with-temp-dir           directory to use for temp files (default: ".")
     --with-save-dir           directory to use for saved-state files (default: ".")
     --with-doc-dir            directory to search for documentation

     --with-shared-sndlib      try to use libsndlib.so (default: no).  The path to
                                 sndlib-config can be specified via SNDLIB_CONFIG_path.
  			         Normally, sndlib is built into Snd at compile time.


If the configure/make process fails, please send me
(bil@ccrma.stanford.edu) the files mus-config.h, config.log, and makefile,
created (or updated) by configure.

Snd comes with s7, but if you insist on building Snd without any extension 
language, you'll find that it's severely limited in what it can do.  
Snd can also be built without any graphics toolkit.  Without either the GUI 
or an extension language, however, there's nothing it can do.

Here at CCRMA, we use this configure invocation:

  ./configure --with-jack --with-temp-dir=/zap


Version info:
  if Gtk, then Gtk+ 2.12 or later and Cairo 1.6.4 or later
  if Motif, then Motif 2.n but not Lesstif
  in Linux, if ALSA, then ALSA 1.0 or later
  if Ruby, Ruby 1.8.0 or later.  
  if Forth, any version
  if s7, version 1.93 or later (it comes with Snd).
  if GSL, version 1.0 or later


----------------------------------------------------------------

The customization/extension languages are either s7, Ruby, or Forth.

Much of Snd's functionality is loaded as needed from the Scheme, Ruby, or Forth
files found in the tarball (*.scm, *.rb, and *.fs).  You can run Snd without 
these files, but there's no reason to!  Just add the directory containing
those files to the "load-path".  In s7,

  (set! *load-path* (cons "/home/bil/cl" *load-path*))

*load-path* is the list of directories that s7 looks at when trying
to find a file to load.  Here I've added "/home/bil/cl" so that Snd
can find its sources no matter what directory I run it in.  If you 
create a file named ~/.snd_s7 and put such a line in it, you'll
never have to think about it again.  In the other languages:

Ruby:   $LOAD_PATH.push("/home/bil/cl")
Forth:  "/home/bil/cl" add-load-path

----------------------------------------------------------------

The documentation is in snd.html, extsnd.html, grfsnd.html, sndscm.html,
sndlib.html, sndclm.html, fm.html, s7.html, and libxm.html.  

A brief change log is in HISTORY.Snd.

Dave Phillips has written a tutorial: see the tutorial directory.


The mailing list for Snd is the same as that for Common Music:
cmdist@ccrma.stanford.edu.  To subscribe, visit

  http://ccrma-mail.stanford.edu/mailman/listinfo/cmdist

To follow the Snd CVS repository, the first time you need to

       cvs -d:pserver:anonymous@snd.cvs.sourceforge.net:/cvsroot/snd login 
       cvs -z3 -d:pserver:anonymous@snd.cvs.sourceforge.net:/cvsroot/snd co cvs-snd

When prompted for a password for anonymous, press the Enter key. 
After that, you go to your local cvs-snd directory and

       cvs update 



----------------------------------------------------------------
This software is available to anyone who is interested, free gratis
for nothing, without warranties of any kind (see the file COPYING for
legalese).  Send bug reports or suggestions to bil@ccrma.stanford.edu.
----------------------------------------------------------------


Authors:

Bill Schottstaedt
Michael Scholz

Rick Taube and Andrew Burnson:      C++ and Windows wizardry.
Kjetil S. Matheussen                the Jack support and many other improvements.
Dave Phillips:                      the tutorial, new-effects.scm, and many other files.
Fernando Lopez-Lezcano:             the current ALSA support.
Richard W.E. Furse:                 the original LADSPA support.
Nick Bailey:                        the ESD support.
Volker Kuhlmann and Seppo Ingalsuo: the Solaris port.
Seppo Ingalsuo:                     the HPUX port.
Juan Reyes:                         the DEC Alpha port.
Guenter Geiger and Stefan Schwandter: the Linux Alpha port.
Paul Davis:                         the original ALSA support.
Steven Schultz and Mike Scholz:     the *BSD ports.
Ludger Brummer and Charles Nichols: the Mac-OSX port.
Thomas Klausner and Mike Scholz:    the NetBSD port.
Steve Beet:                         minGW

Plus many other contributions from
  Fernando Lopez-Lezcano, 
  Tom Roth,
  Fabio Furlanete,
  Rick Taube,
  Anders Vinjar,
  Olivier Doare,
  Ville Koskinen,
  Andrew Burnson.


In terms of number of lines, the languages used in Snd/Sndlib are:
C, Scheme, Ruby, Forth, m4, Emacs Lisp, javascript,
Fortran, and postscript (altogether about 740,000 lines).


----------------------------------------------------------------

If you hit a bug, don't just sit there weeping -- send me
(bil@ccrma.stanford.edu) a description of it!  If it's something like
a segfault, you have gdb, and you can build Snd from the sources, it
would help me a lot if you could build it with the -g switch, then

gdb snd
run
<here do whatever it takes to get the bug>
where

The 'where' command should print out the current stack trace which
is extremely helpful to me in tracking down the problem.  It can also
be helpful to move to the first Snd-related function in the stack
(via the 'up' command), then type

info locals

This will print out the value of the local variables.  In most cases,
that's all I need to fix the bug immediately.  If Snd
appears to be hung, you can 

gdb snd
break exit
run
<now get it to hang, then type control-C to exit>
where



----------------------------------------------------------------

URLS

CCRMA:
  http://ccrma.stanford.edu/
  http://ccrma.stanford.edu/~jos/
  http://ccrma.stanford.edu/planetccrma/software/
  http://ccrma.stanford.edu/planetccrma/software/soundapps.html#snd
  http://ccrma-mail.stanford.edu/pipermail/cmdist/
  http://ccrma-mail.stanford.edu/mailman/listinfo/planetccrma

Snd:
  ftp://ccrma-ftp.stanford.edu/pub/Lisp/snd-12.tar.gz
  http://ccrma.stanford.edu/software/snd/
  http://sourceforge.net/projects/snd/
  http://www.notam02.no/arkiv/doc/snd-rt/
  http://linux.oreillynet.com/pub/a/linux/2001/10/05/snd_partone.html
  http://linux.oreillynet.com/pub/a/linux/2001/10/18/snd_parttwo.html
  http://www.saunalahti.fi/~mjkoskin/
  http://www.notam02.no/9
  http://www.linuxjournal.com/article.php?sid=7274
  http://www.blastwave.org/packages/snd (Solaris package)
  http://www.notam02.no/arkiv/src/snd/ (snd-ls)
  http://www.notam02.no/~kjetism/sandysth/

Scheme:
  http://www.cs.utexas.edu/~novak/schemevscl.html
  http://www.cs.indiana.edu/scheme-repository
  http://www.schemers.org/
  http://www.ccs.neu.edu/home/dorai/t-y-scheme/t-y-scheme.html
  http://www.cs.utexas.edu/users/wilson/schintro/schintro_toc.html
  http://www.swiss.ai.mit.edu/~jaffer/SLIB.html
  http://mitpress.mit.edu/sicp/full-text/book/book.html

Forth:
  http://sourceforge.net/projects/fth

Motif:
  http://www.motifzone.net

Gtk+:
  http://www.gtk.org

OpenGL:
  http://www.mesa3d.org/
  http://mesa3d.sourceforge.net/
  http://www.geuz.org/gl2ps/

GSL:
  ftp://ftp.gnu.org/gnu/gsl

Ruby:
  comp.lang.ruby
  http://www.ruby-lang.org

fftw:  
  http://www.fftw.org


On LADSPA, Dave Phillips adds: "I have used the LADSPA plugins as standalone 
effects processing modules. The Help texts for the LADSPA effects are courtesy 
Steve Harris, with edits and emendations from yours truly. You will need the 
latest plugin sets from www.ladspa.org and plugin.org.uk to make full use of 
the LADSPA effects in Snd."



----------------------------------------------------------------

TROUBLES:


---- audio (a can of worms) ----

If nothing plays in Linux (try aplay for example), and the sound preferences
have no effect, look for the pulseaudio daemon, and kill it.

In OpenBSD, use pulseaudio:
 ./configure --with-gmp --with-gtk --with-pulseaudio CFLAGS=-ftrampolines LDFLAGS=-pthread


In X86 Solaris, you may need to install Jurgen Keil's audio drivers.
They can be found at http://www.tools.de/solaris.  Here are some
suggestions from Russell Aspinwall:

    Assuming you are using the Java Desktop System, then if there is sound 
    you will find a speaker in the lower right hand corner, if there is a 
    red line through it then it has not detected the sound card. 

    To find the audio device , as root run 

    # prtconf -pv > /tmp/prtconf.txt 

    open prtconf.txt in text editor and search for "Audio Device", this will 
    give the pci identifiers. grep /etc/driver_aliases for those pci 
    identifiers and this will identify the Device Driver. 

    # mixerctl 

    should return [some description of the audio hardware]

But I still have not managed to get output on my machine.  Apparently
the audio card thinks it's the local network controller or something.


---- ALSA: ----

Only versions from 1.0 of ALSA are supported.

An addendum: in my system, I have a wretched sound card in my machine,
and an EMI 2|6 connected to a USB connector.  So the EMI device is "hw:1"
in Alsa terms, and since I never want to use the internal sound card,
I have this line in my ~/.cshrc file:

setenv MUS_ALSA_DEVICE "hw:1"

But this number seems to be set randomly at boot time!  And sometimes, Alsa
in its infinite wisdom mutes the playback device. So, now I
have these lines executing at startup:

amixer sset PCM,0 80% unmute
amixer sset Mic,0 80%

If you use 100% (meaning, give me full amplitude output), it's the same
as 0!!  

On a different machine, I use:

setenv MUS_ALSA_DEVICE "plughw:0"



If you get some complaint like

  ;Invalid argument: cannot set hardware parameters for default

try setting:

    (set! (mus-alsa-device) "plughw:0")

or

    (set! (mus-alsa-device) "plughw:1")

then try playing again.  The "default" device is always completely
broken.  



---- Motif: ----

Only Motif 2.n is supported.  Be sure to get the Motif development
package if you want to build Snd (you need the Motif headers).

If you have installed Motif in some weird place, use the --with-motif-prefix
configure argument.

In Fedora 7 and later, openMotif will need /usr/include/X11/extensions/Print.h
/usr/include/X11/bitmaps/gray, and /usr/X11R6/lib/libXp.so.  I copy these
from old machines, but there must be a better way...

On 64-bit machines, use motif 2.3.2 or later.



---- Gtk+: ----

Only Gtk 2.12 or later is supported.  

If you get an error like:

  Gtk-WARNING **: <much useless mumbling>

you can find where it occurs by:

  gdb snd
  run --g-fatal-warnings
    <now do whatever it takes to hit the warning>
  where

In some cases, if you installed gtk from an RPM file, you
also need to install gtk-devel.


Gtk is changing rapidly these days, moving toward Gtk 3. Snd is struggling
to keep pace, but expect trouble! 




---- Mac OSX: ---- 

You can use either Motif or Gtk running under X11; to start Snd from an
ordinary shell, use the open-x11 command:

  open-x11 snd

or (in later versions of OSX) just start snd, and X should start automatically.

To install X11, first, install the X11SDK and X11User packages.  
The first is in one of the Installer directories, the second (in 10.4) 
is on the first install disk under System/Installation/Packages/X11User.pkg 
or some such name.  These give you the X11 server and its header files.


There are several ways to go from here; the simplest is probably
to use Darwin Ports as outlined by Hans Fugal:

  I installed openmotif and gsl with Darwin Ports: 

  sudo port install openmotif 
  sudo port install gsl 

  Then I did the regular: 

  ./configure --with-motif --with-ruby 
  make 
  sudo make install 
  open-x11 /usr/local/bin/snd 


If you get some complaint about identifiers that look like they come
from libSM or libICE, add -lICE -lSM to the end of the library
list in the makefile.


If C-f (and other such commands) doesn't work, either try toggling
the "w" button, or enable pointer focus:

  (set! (with-pointer-focus) #t)


If the openmotif package forgot to include libXm.a (Motif), a version is
at ccrma-ftp.  If the Mac loader complains that it it out of date,
run ranlib: ranlib libXm.a (you may need to admin privileges to do this).


On my OSX 10.4 Mac, the configuration command I use is:

./configure --with-motif-prefix=/usr/OpenMotif

So, I believe all the rest of these instructions are obsolete,
but if the simple case above fails, they may help you get going.


See also the cmdist archives for tips from Juan Pampin and others.

Here's some info from Josh Mattoon:

    "It turns out everything required for snd is now in fink! 

     sudo fink install openmotif3 fftw

    So... after a loooong compilation process (fftw required g77) I had
    everything in place.  But ./configure couldn't find them, d'oh.  My
    simple solution was to pass in the CFLAGS and LDFLAGS as so:
    
    CFLAGS=-I/sw/include LDFLAGS="-L/sw/lib -lmx -bind_at_load" ./configure \ 
         --with-gl --with-editres
    
    This was after a bit of trial and error.  The linker couldn't find
    some symbols that turned out to be in libmx, so I added that, and the
    linker also suggested the bind_at_load (though I'm not totally sure
    what that means)."


(fftw is optional in Snd).  Adam Tinsdale had better luck with this:

    CFLAGS=-I/sw/include LDFLAGS="-L/sw/lib -lmx -bind_at_load" ./configure  \
      --with-motif --without-fftw


The dac-size variable seems to matter a lot in OSX.  If you're
getting distorted playback, try various powers of 2.  It defaults
to 64.

Rick Taube mentions this for tracing the load process:

  [...]you can set the DYLD_PRINT_LIBRARIES shell variable:

        DYLD_PRINT_LIBRARIES=1
        export DYLD_PRINT_LIBRARIES

  some other useful dylib variables:

        DYLD_FRAMEWORK_PATH
        DYLD_FALLBACK_FRAMEWORK_PATH
        DYLD_LIBRARY_PATH
        DYLD_FALLBACK_LIBRARY_PATH


So, here's the detailed step-by-step method, thanks to Cris Ewing:

    This build was done on a Mac G4 Powerbook with OS X 10.3 (panther).
    
    The first step (and it is a vital one) is to make sure that your version
    of fink is fully up-to-date.  Start by running
    
    $ fink selfupdate
    $ fink update-all
    
    Next, verify that you have a working version of X11 on your machine.  This
    must include the development libs found in the X11SDK.  If you are using
    apple's version of X11, the SDK package is _not_ installed by default when
    you install X11.  You have to do a custom install from the XCode disk to
    get the package.
    
    Once all this is in place, use fink to install openmotif3
    
    $ fink install openmotif3
    
    You can also use fink to install the fftw package.  It takes a really long
    time to build, but helps to speed up the fft-based functions in snd.
    
    $ fink install fftw
    
    Next, download and untar the latest snd sources from ccrma
    
    $ ./configure CFLAGS="-I/sw/include" LDFLAGS="-L/sw/lib -lmx -bind_at_load" --with-motif --with-motif-prefix=/sw
    
    This config was run from a bash shell.  If you are using tcsh (and you
    might be if you upgraded to panther) then you will have to omit the part
    about CFLAGS and LDFLAGS above.  Instead, you can set these through the
    shell by running
    
    % setenv LDFLAGS "-L/sw/lib -lmx -bind_at_load""
    % setenv CFLAGS "-I/sw/include"
    
    After this, you're nearly home:
    
    $ make
    
    $ sudo make install
    
    (you need to sudo make install, because it will install an snd-executable
    in /usr/local/bin)


In OSX 10.5, I had to add Xft, Xmu, and fontconfig to the MOTIF_LIBS line in makefile:

  MOTIF_LIBS =  -L/usr/X11/lib -R/usr/X11/lib  -lSM -lICE -lXft -lXmu -lfontconfig /usr/X11R6-old/lib/libXm.a -L/usr/X11R6-old/lib -lXt -lXp -lX11  -lSM -lICE -lXext -lXpm

(the X11R6-old business came about because I didn't remake libXm, but the OSX installation
process moved the previous X11R6 directory to X11R6 1, which is untypable).


In OSX 10.6.8, Ludger Brummer suggests:

  ./configure CFLAGS="-arch i386 -I/sw/include" LDFLAGS="-L/sw/lib -lmx -bind_at_load" --with-motif --with-motif-prefix=/sw 


Here's a note from Brooke Mitchell:

How to install snd on Mac OSX Snow Leopard using homebrew: 
--have you installed Developer Tools??? 

1) install openmotif osx package 
(http://www.ist.co.uk/downloads/motif_download.html) 
open terminal: 
   export DYLD_LIBRARY_PATH=/usr/OpenMotif/lib 

2) install homebrew: 
 /usr/bin/ruby -e "$(curl -fsSL https://raw.github.com/gist/323731)" 

3) install dependencies. 
 brew install libffi 
(repository link should be fixed, otherwise terminal: 
    brew edit libffi 
change line 4:" url'sourceware.org:/pub/libffi/libffi-3.0.9.tar.gz'" 

 brew install --HEAD guile 

then: 
 brew install fftw 
...wait 

4) compile the source 

 ./configure \ 
 --with-motif-prefix=/usr/OpenMotif 
 (--with-ruby  //if you want ruby) 

edit makefile. add to line 19: ORIGINAL_LDFLAGS = /usr/OpenMotif/lib 

make 
sudo make install 




-------- Ruby 1.9.2 --------

The CFLAGS setting is messed up (not to mention all the directory names).
After running configure, add 

-I/usr/local/include/ruby-1.9.1/x86_64-linux -I/usr/local/include/ruby-1.9.1/ruby -I/usr/local/include/ruby-1.9.1
 to XEN_CFLAGS in makefile, then define all the RB_* macros in mus-config.h:

#define HAVE_RB_GC_DISABLE 1
#define HAVE_RB_ARY_DUP 1
#define HAVE_REASONABLE_RB_GC_MARK 1
#define RB_FIND_FILE_TAKES_VALUE 1
#define HAVE_RB_ERRINFO 1
#define HAVE_RB_GET_LOAD_PATH 1

and also change HAVE_VSNPRINTF to 0 -- Ruby's version of vsnprintf segfaults
when passed %lld and 64-bit ints.
