# Store game as MNG animation

This dialog lets you select some options if you want to export the current game as an MNG animation.

## Size of the animation

Here you can set the size of the created animation. To do this, you specify the size (width and height) of a single field. The corresponding overall size and height of the animation is also displayed below. Note that the good compression capabilities of the MNG format allows you to choose relatively high animation sizes.

## Make background transparent

Here you can select if you want to use the background of the theme or make the background transparent. If you don't use the theme background, the created MNG animation is smaller and may be better suited for incorporation into an HTML page.

## Delay between animation frames

Here you can determine the speed in which the animation is displayed. First you can display the time (in milliseconds) to elapse, before the animation is started. You should normally wait a few seconds before the animation is started, to allow a human viewer to get clear picture of the level. The second parameter to set is the time elapsed between two frames (this is between two moves of the keeper), which is also expressed in milliseconds. Note that it is possible, that the animation may be displayed with a larger time between the frames, because it takes time to create a new frame.

## Cycle animation

If you set the cycle animation option, the animation is restarted after it has ended and if it is not set. If this option is set, you can also specify the delay in milliseconds between the last frame and the restart of the animation.

## Animation quality

Here you can set the quality of the generated animation.

The first check box lets select you, if you want to use low quality images. Low quality images normally use less space, but on the other hand may look significantly worser. This is especially noticeable, if the theme uses many colors. Themes with only a few different colors on the other hand, may not suffer at all if you use low quality images.

If this option is set, we only use one wall image.

If the second check box is check, we only use one image for the walls. Some themes use more than one image for a type of wall, to make the walls look more attractive. If this option is set, we only use one wall image. This option is disabled, if there are no more than one image per wall type.

The last option is analog to the second option. Some themes supply different images for the four directions of the keeper. If the the check box is check, we only use one of the four images. This prevents the keeper from looking in the right direction, but saves space.