// $LastChangedDate: 2010-01-02 11:38:46 -0500 (Sat, 02 Jan 2010) $
// Fragment shader (used when lighting is disabled).

@include inc_frag.glsl

/*****************************************************************************
 * Fragment shader.
 *****************************************************************************/
void main( void )
{
    // Compute fragment from texture and color.
    gl_FragColor = texture2D( uni_texture_0, gl_TexCoord[0].st );
  //gl_FragColor *= gl_Color;
  //gl_FragColor.rgb *= var_lightIntensity;

    // Compute brightness (final step).
    @include inc_brightness_frag.glsl
}
