#define OSGGL2_EXPORT_
#define OSGGL2_EXPORT(dllexport)
#define OSGGL2_EXPORT(dllimport)
#define OSGGL2_EXPORT
#define NULL
#define NULL((void *)
#define OSGGL2_EXTENSIONS
typedef int GLhandleARB
typedef char GLcharARB
#define GL_PROGRAM_OBJECT_ARB
#define GL_OBJECT_TYPE_ARB
#define GL_OBJECT_SUBTYPE_ARB
#define GL_SHADER_OBJECT_ARB
#define GL_FLOAT_VEC2_ARB
#define GL_FLOAT_VEC3_ARB
#define GL_FLOAT_VEC4_ARB
#define GL_INT_VEC2_ARB
#define GL_INT_VEC3_ARB
#define GL_INT_VEC4_ARB
#define GL_BOOL_ARB
#define GL_BOOL_VEC2_ARB
#define GL_BOOL_VEC3_ARB
#define GL_BOOL_VEC4_ARB
#define GL_FLOAT_MAT2_ARB
#define GL_FLOAT_MAT3_ARB
#define GL_FLOAT_MAT4_ARB
#define GL_VERTEX_SHADER_ARB
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
#define GL_MAX_VERTEX_ATTRIBS_ARB
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
#define GL_MAX_TEXTURE_COORDS_ARB
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
#define GL_CURRENT_VERTEX_ATTRIB_ARB
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
#define GL_FRAGMENT_SHADER_ARB
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
#define GL_MAX_VARYING_FLOATS_ARB
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB
#define GL_OBJECT_DELETE_STATUS_ARB
#define GL_OBJECT_COMPILE_STATUS_ARB
#define GL_OBJECT_LINK_STATUS_ARB
#define GL_OBJECT_VALIDATE_STATUS_ARB
#define GL_OBJECT_INFO_LOG_LENGTH_ARB
#define GL_OBJECT_ATTACHED_OBJECTS_ARB
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB
#define OSGGL2_PROGRAMOBJECT
#define OSGGL2_VERSION
extern OSGGL2_EXPORT const char* osgGL2GetVersion()
extern OSGGL2_EXPORT const char* osgGL2GetLibraryName()

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