## extern SG_EXPORT Matrix osg::computeLocalToEye

## (const Matrix& modelview,
NodePath& nodePath)

> compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path the supplied initialial camera modelview

## Documentation

> compute the matrix which transforms objects in local coords to world coords, by accumulating the Transform local to world matrices along the specified node path the supplied initialial camera modelview

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