## extern SG_EXPORT Matrix osg::computeEyeToLocal

## (const Matrix& modelview,
NodePath& nodePath)

> compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path the inverse of the supplied initialial camera modelview

## Documentation

> compute the matrix which transforms objects in world coords to local coords, by accumulating the Transform world to local matrices along the specified node path the inverse of the supplied initialial camera modelview

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