#define OSG_ALPHAFUNC
#define OSG_ANIMATIONPATH
#define OSG_APPLICATIONUSAGE
#define OSG_ARGUMENTPARSER
#define OSG_ARRAY
#define OSG_AUTOTRANSFORM
#define OSG_BILLBOARD
#define OSG_BLENDCOLOR
#define OSG_BLENDFUNC
#define GL_CONSTANT_COLOR
#define GL_ONE_MINUS_CONSTANT_COLOR
#define GL_CONSTANT_ALPHA
#define GL_ONE_MINUS_CONSTANT_ALPHA
#define GL_BLEND_COLOR
#define OSG_BOUNDINGBOX
#define OSG_BOUNDINGSPHERE
#define OSG_BOUNDSCHECKING
#define OSG_CLEARNODE
#define OSG_CLIPNODE
#define OSG_CLIPPLANE
#define OSG_COLLECTOCCLUDERSVISITOR
#define OSG_COLORMASK
#define OSG_COLORMATRIX
#define OSG_CONVEXPLANAROCCLUDER
#define OSG_CONVEXPLANARPOLYGON
#define OSG_COPYOP
#define OSG_CULLFACE
#define OSG_CullingSet
#define OSG_DOFTRANSFORM
#define OSG_DEPTH
#define OSG_DisplaySettings
#define OSG_DRAWPIXELS
#define OSG_DRAWABLE
#define OSG_ENDIAN
#define OSG_EXPORT
#define USE_DEPRECATED_API
#define SG_EXPORT(dllexport)
#define SG_EXPORT(dllimport)
#define SG_EXPORT
#define __STL_MEMBER_TEMPLATES
#define NULL
#define NULL((void *)
#define OSG_FOG
#define GL_FOG_COORDINATE
#define GL_FRAGMENT_DEPTH
#define OSG_FRAGMENTPROGRAM
#define GL_FRAGMENT_PROGRAM_ARB
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB
#define GL_MAX_TEXTURE_COORDS_ARB
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB
#define OSG_FRAMESTAMP
using std::tm
#define OSG_FRONTFACE
#define OSG_GL
#define APIENTRY
ifdefined(__CYGWIN__) (__MINGW32__)(dllimport)
define _WCHAR_T_DEFINED endif ifndef __gl_h_inline endif void glLoadMatrix(const float* mat)
inline void glLoadMatrix(const double* mat)
inline void glMultMatrix(const float* mat)
inline void glMultMatrix(const double* mat)
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#define OSG_GLU
#define OSG_GEODE
#define OSG_GEOMETRY
#define OSG_GROUP
#define OSG_IMAGE
#define OSG_IMPOSTOR
#define OSG_ImpostorSprite
#define OSG_LOD
#define OSG_LIGHT
#define OSG_LIGHTMODEL
#define OSG_LIGHTSOURCE
#define OSG_LINESEGMENT
#define OSG_LINESTIPPLE
#define OSG_LineWidth
#define OSG_MATERIAL
#define __OSG_MATH
defined(sun)(__DARWIN_OSX__)(float)(float)(float)(float)(float)(float)(float)(float)(sun)(float)(sun)(__hpux__) (DARWIN_OSX_PRE_10_2)(float)
#define OSG_USE_DOUBLE_MATRICES
#define OSG_MATRIXTRANSFORM
#define OSG_MATRIXD
#define OSG_MATRIXF
#define OSG_MULTISAMPLE
#define GL_MULTISAMPLE_ARB
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
#define GL_SAMPLE_ALPHA_TO_ONE_ARB
#define GL_SAMPLE_COVERAGE_ARB
#define GL_SAMPLE_BUFFERS_ARB
#define GL_SAMPLES_ARB
#define GL_SAMPLE_COVERAGE_VALUE_ARB
#define GL_SAMPLE_COVERAGE_INVERT_ARB
#define GL_MULTISAMPLE_BIT_ARB
#define GL_MULTISAMPLE_FILTER_HINT_NV
#define OSG_NODE
#define OSG_NODECALLBACK
#define OSG_NODEVISITOR
#define OSG_NOTIFY
#define OSG_OBJECT
#define OSG_OCCLUDERNODE
#define OSG_PagedLOD
#define OSG_PLANE
#define OSG_POINT
#define OSG_POLYGONMODE
#define OSG_POLYGONOFFSET
#define OSG_POLYGONSTIPPLE
#define OSG_POLYTOPE
#define OSG_POSITIONATTITIDETRANSFORM
#define OSG_PRIMTIVESET
#define OSG_PROJECTION
#define OSG_QUAT
#define OSG_REFERENCED
#define OSG_SEQUENCE
#define OSG_SHADEMODEL
#define OSG_SHADOWVOLUMEOCCLUDER
#define OSG_SHAPE
#define OSG_SHAPEDRAWABLE
#define OSG_STATE
#define OSG_STATEATTRIBUTE
#define OSG_STATESET
#define OSG_STENCIL
#define OSG_SWITCH
#define OSG_TEXENV
#define OSG_TEXENVCOMBINE
#define GL_COMBINE_ARB
#define GL_COMBINE_RGB_ARB
#define GL_COMBINE_ALPHA_ARB
#define GL_SOURCE0_RGB_ARB
#define GL_SOURCE1_RGB_ARB
#define GL_SOURCE2_RGB_ARB
#define GL_SOURCE0_ALPHA_ARB
#define GL_SOURCE1_ALPHA_ARB
#define GL_SOURCE2_ALPHA_ARB
#define GL_OPERAND0_RGB_ARB
#define GL_OPERAND1_RGB_ARB
#define GL_OPERAND2_RGB_ARB
#define GL_OPERAND0_ALPHA_ARB
#define GL_OPERAND1_ALPHA_ARB
#define GL_OPERAND2_ALPHA_ARB
#define GL_RGB_SCALE_ARB
#define GL_ADD_SIGNED_ARB
#define GL_INTERPOLATE_ARB
#define GL_SUBTRACT_ARB
#define GL_CONSTANT_ARB
#define GL_PRIMARY_COLOR_ARB
#define GL_PREVIOUS_ARB
#define GL_DOT3_RGB_ARB
#define GL_DOT3_RGBA_ARB
#define GL_TEXTURE0
#define OSG_TEXGEN
#define OSG_TEXMAT
#define OSG_TEXTURE
#define GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_COMPRESSED_ALPHA_ARB
#define GL_COMPRESSED_LUMINANCE_ARB
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB
#define GL_COMPRESSED_INTENSITY_ARB
#define GL_COMPRESSED_RGB_ARB
#define GL_COMPRESSED_RGBA_ARB
#define GL_TEXTURE_COMPRESSION_HINT_ARB
#define GL_TEXTURE_COMPRESSED_ARB
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define GL_MIRRORED_REPEAT_IBM
#define GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_BORDER_ARB
#define GL_GENERATE_MIPMAP_SGIS
#define GL_GENERATE_MIPMAP_HINT_SGIS
#define GL_TEXTURE_3D
#define OSG_TEXTURE1D
#define OSG_TEXTURE2D
#define OSG_TEXTURE3D
#define OSG_TEXTURECUBEMAP
#define GL_TEXTURE_CUBE_MAP
#define OSG_TEXTURERECTANGLE
#define GL_TEXTURE_RECTANGLE_NV
#define OSG_TIMER
pragma optimize("", off)
pragmaoptimize("", on) (x)(".byte 0x0f, 0x31" : "=A" (x))
defineCLK(x)((x)=0) (x)(".byte 0x0f, 0x31" : "=A" (x))
#define OSG_TRANSFORM
#define OSG_TRIANGLEFUNCTOR
#define OSG_UBYTE4
#define OSG_UNITTESTFRAMEWORK
#define OSG_VEC2
#define OSG_VEC3
#define OSG_VEC4
#define OSG_VERSION_
#define OSG_VERTEXPROGRAM
#define GL_VERTEX_PROGRAM_ARB
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB
#define GL_COLOR_SUM_ARB
#define GL_PROGRAM_FORMAT_ASCII_ARB
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB
#define GL_CURRENT_VERTEX_ATTRIB_ARB
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB
#define GL_PROGRAM_LENGTH_ARB
#define GL_PROGRAM_FORMAT_ARB
#define GL_PROGRAM_BINDING_ARB
#define GL_PROGRAM_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB
#define GL_PROGRAM_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_TEMPORARIES_ARB
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB
#define GL_PROGRAM_PARAMETERS_ARB
#define GL_MAX_PROGRAM_PARAMETERS_ARB
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB
#define GL_PROGRAM_ATTRIBS_ARB
#define GL_MAX_PROGRAM_ATTRIBS_ARB
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB
#define GL_PROGRAM_STRING_ARB
#define GL_PROGRAM_ERROR_POSITION_ARB
#define GL_CURRENT_MATRIX_ARB
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB
#define GL_MAX_VERTEX_ATTRIBS_ARB
#define GL_MAX_PROGRAM_MATRICES_ARB
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
#define GL_PROGRAM_ERROR_STRING_ARB
#define GL_MATRIX0_ARB
#define GL_MATRIX1_ARB
#define GL_MATRIX2_ARB
#define GL_MATRIX3_ARB
#define GL_MATRIX4_ARB
#define GL_MATRIX5_ARB
#define GL_MATRIX6_ARB
#define GL_MATRIX7_ARB
#define GL_MATRIX8_ARB
#define GL_MATRIX9_ARB
#define GL_MATRIX10_ARB
#define GL_MATRIX11_ARB
#define GL_MATRIX12_ARB
#define GL_MATRIX13_ARB
#define GL_MATRIX14_ARB
#define GL_MATRIX15_ARB
#define GL_MATRIX16_ARB
#define GL_MATRIX17_ARB
#define GL_MATRIX18_ARB
#define GL_MATRIX19_ARB
#define GL_MATRIX20_ARB
#define GL_MATRIX21_ARB
#define GL_MATRIX22_ARB
#define GL_MATRIX23_ARB
#define GL_MATRIX24_ARB
#define GL_MATRIX25_ARB
#define GL_MATRIX26_ARB
#define GL_MATRIX27_ARB
#define GL_MATRIX28_ARB
#define GL_MATRIX29_ARB
#define GL_MATRIX30_ARB
#define GL_MATRIX31_ARB
#define OSG_VIEWPORT
#define OSG_BUFFERED_VALUE
#define OSG_FAST_BACK_STACK
#define OSG_CULLSTACK
#define OSG_REF_PTR

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