## wxMemoryFSHandler

This wxFileSystem handler can store arbitrary data in memory stream and make them accessible via URL. It is particularly suitable for storing bitmaps from resources or included XPM files so that they can be used with wxHTML.

Filenames are prefixed with "memory:", e.g. "memory:myfile.html".

Example:

    #ifndef __WXMSW__
    #include "logo.xpm"
    #endif

    void MyFrame::OnAbout(wxCommandEvent&)
    {
        wxBusyCursor bcur;
        wxFileSystem::AddHandler(new wxMemoryFSHandler);
        wxMemoryFSHandler::AddFile("logo.pcx", wxBITMAP(logo), wxBITMAP_TYPE_PCX);
        wxMemoryFSHandler::AddFile("about.htm",
                                   "<html><body>About: "
                                   "<img src=\"memory:logo.pcx\"></body></html>");

        wxDialog dlg(this, -1, wxString(_("About")));
        wxBoxSizer *topsizer;
        wxHtmlWindow *html;
        topsizer = new wxBoxSizer(wxVERTICAL);
        html = new wxHtmlWindow(&dlg, -1, wxDefaultPosition,
                                wxSize(380, 160), wxHW_SCROLLBAR_NEVER);
        html->SetBorders(0);
        html->LoadPage("memory:about.htm");
        html->SetSize(html->GetInternalRepresentation()->GetWidth(),
                      html->GetInternalRepresentation()->GetHeight());
        topsizer->Add(html, 1, wxALL, 10);
        topsizer->Add(new wxStaticLine(&dlg, -1), 0, wxEXPAND | wxLEFT | wxRIGHT, 10);
        topsizer->Add(new wxButton(&dlg, wxID_OK, "Ok"),
                      0, wxALL | wxALIGN_RIGHT, 15);
        dlg.SetAutoLayout(true);
        dlg.SetSizer(topsizer);
        topsizer->Fit(&dlg);
        dlg.Centre();
        dlg.ShowModal();

        wxMemoryFSHandler::RemoveFile("logo.pcx");
        wxMemoryFSHandler::RemoveFile("about.htm");
    }

Derived from

wxFileSystemHandler

Include files

<wx/fs_mem.h>

Members

wxMemoryFSHandler::wxMemoryFSHandler
wxMemoryFSHandler::AddFile
wxMemoryFSHandler::RemoveFile

### wxMemoryFSHandler::wxMemoryFSHandler

wxMemoryFSHandler()

Constructor.

### wxMemoryFSHandler::AddFile

static void AddFile(const wxString& filename, wxImage& image, long type)

static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type)

static void AddFile(const wxString& filename, const wxString& textdata)

static void AddFile(const wxString& filename, const void* binarydata, size_t size)

Add file to list of files stored in memory. Stored data (bitmap, text or raw data) will be copied into private memory stream and available under name "memory:" + filename.

Note that when storing image/bitmap, you must use image format that wxWindows can write (e.g. JPG, PNG, see wxImage documentation)!

### wxMemoryFSHandler::RemoveFile

static void RemoveFile(const wxString& filename)

Remove file from memory FS and free occupied memory.