Changes made to the directories located in here:

Version 0.93.6

Map changes by Samuli Tursas:
- -
city/misc/church had lighting added to it, and made to look a little more
graveyard like.

esben/hole:  toughened up to better correspond with the amount of treasure
located there.

espen/palace:  Caged demiliches replaced by some weaker monsters - prevents
major EXP gain, and doesn't harm map at all.

wolfsburg/slave_pit2:  Hill giant added to room with trees, so easy
exp gain was not possible.
- -

Version 0.93.3

Changed Brest/elect.jess to no long have a trapped one way entrance.  Also,
removed the ghosts and added electric fairy dragons - more in keeping with
the map, and keeps the difficulty at least a little more constant.  No
magic areas removed (dragons couldn't cast in them.)

Version 0.93.2

More maps changed to look nice in XPM mode.

bungalow and maps below removed from Santo Dominion.  These poor maps in
that they had a wide mix of monsters, had various design flaws, and did not
have much internal consistency.

boulder_inferno map added to kar (undead/demon city northeast of scorn)

Version 0.93.0

Removed no magic areas from around the demilichs of Lord Ramsdre Mansion.
This should make them more nasty (better able to cast spells), and I don't
see a big reason why it was a no magic area to start with.

Version 0.92.9

Some maps cleaned up to look better in XPM mode.

Goths in starting city and inn in Lake Country had some monsters updated
so there isn't good treasure to steal from them.

Added apartment building to starting town.

Version 0.92.7

Some maps updated to use lighting code.  See manifest near end and look
for the code letters.

Lake Country/Old Jewels map fixed up so it still works properly even after it
has been swapped up.

Some updates made to the demonology maps.

Version 0.92.6

Thomas valley of the sisters (quest map) added.  Also, some fixes made to
kundi maps.

Version 0.92.5

Kundi map additions (Lake Country) added.  Also, minor corrections to some
maps.

Version 0.92.2

Morkov the demilich wimped down some.  The tower quest was such that an
8th-10th level character could pretty much do everything else, but the
demilich was pretty much instant death.  As per rule #11 in the map guide,
the last monster should not be incredibly tougher.  As it was, it would seem
that if you could kill the demilich, the rest of the levels would probably
be no trouble at all.

Version 0.91.7:

Dragonquest updated to add no_pass zones behind the exits.  In this
way, players and monsters can not get on the 'wrong' side of the
exits.

Added undead ruins (3 level map, generic/undead.[123]).  The entrance is
located in the 'undead ruins' in the middle of the forest on map world_e1.

Twisty house added to /city/city.  The map itself is /city/houses/maze1.
This is a low level (beginner) dungeon.


Version 0.91.6:
Added nasty_house to brittany/Brest (nasty house was
formerly eeur/map.frode.15 (not connected)

Added 'High Tower' to Wolfsburg (piratetown.)  This is a 4 level
tower that was formerly part of the esben (eeur) maps.

Magara removed - most of the maps are still available in other
towns (mostly Navar City, Santo Dominion, and Wolfsburg)

Version 0.91.5:
New quest map added to brittany area (asyvan)

Version 0.91.4:
Port Joseph added.

Version 0.91.1:
Added some more of the esben maps.  Removed some of the excessive treasure
from the cd map (second floor of the castle)

Version 0.91.0:
Removed all maps from PROBLEM directory which require major work
(ie, uncompleted maps).  Maps that just need inspection or minor
changes still in place.

Version 0.90.5:
Removed all unlinked maps (or moved to PROBLEMS)

Version 0.90.2:
Chico maps used.
removed dtabb/city (doesn't look to be linked in, and looks like base
	city was based on this file)
removed tmp directory:  Looks like these were maps that were being worked
	on by other people, and were not linked in.

------------------------------------------------------------------------------
General map structure: Cities should be in the top level of this
directory (ie, navar_city, santo_dominion, city, etc.)  Then, in general
maps that that city uses it are in the same directory is in subdirectories.
This makes it easier to glance through all maps in some area.

 However, this not totally true.  For maps that were not part of the
original city, these tend to be located in a separate top level
directory, called whatever the original map directory was.  This keeps
it easier to know what maps were added.

------------------------------------------------------------------------------
The following is a list of general quality of maps.  While many people want
a near infinite amount of maps, there is a limited number of high quality
maps.  However, general quality is listed here, so that as more good maps
are added, perhaps some of the poor maps can be removed.

Quality and meaning:
Excellent - In general, meets all the qualities in the mapguide
document (in the core distribution, doc/mapguide).

Good - Meets most of the requirements, and doesn't actually fail in any.

OK - somewhere between Good and Mediocre.  These maps don't have any
major failings, but aren't anything special either.  A lot of hack/slash
maps are in this area.

Mediocre - Meets several of the requirements, but perhaps fails a few
that makes for really good maps.

Poor: Maps that should fail in several areas - these probably should not
be in the first place.

These are all fairly subjective ratings.  The goal is really to give a
general idea of map quality, and get some idea which maps should stay
and go.

------------------------------------------------------------------------------

The ratings are in general by top level directory in the maps directory.
This is because, in general, all the maps in the directory have the same
general style and quality.  The rating code and then some comments are made.

Please don't take any of these ratings personally - This is just a quick
rating I did from memory and from quickly looking over the maps in the
editor.  Each person may have different tastes in maps - the ratings to some
extent reflect my tastes and requirements in the map guide document.  If you
strongly disagree with any of these ratings, send me mail about why.  These
are just meant as rough approximations.

Gwendale: OK - no real failings in the maps, but they are mostly
hack/slash maps with no quest.

brittany:  OK -  The quests are fairly minor - getting and item
from a dungeon to get into the next dungeon, and so on.  The maps are
mostly hack and slash, but this is one of the only very high level areas
around right now.

cd: Mediocre - mostly hack/slash, no real quests, and progression difficulty
of monsters is quite rapid (first couple levels have fairly easy monsters,
while the third level has some really pretty nasty monsters.)

city: Good/Excellent - a lot of NPC's with information, many quests that
require getting knowledge of knowing where to get the right object.

dtabb: OK - would probably rate Good or Excellent, but several quests
are not completed, plus there are some maps which are pretty straight
hack/slash.

ender: Good - a good number of quests like in city.

esben: OK/Good - no real questions, but not really straight hack/slash
either.  In some cases, you do need to pay attention to certain things, and
there are some clever maps in here.

generic:  This directory contains maps that were in the top level
of the old directory.  quality will very likely vary.

hendel: OK/Good - pretty much a straight hack/slash series of maps, but
done in a good fashion.

kar: OK/Good - another set of pretty much hack/slash maps, but also done in
a good fashion.

langley (Port Joseph): Good - a new set of maps (0.91.4), which have a fair
amount of questing in it, and some hack and slash.  But no real failings in
the map.

mcz (excluding Navar City): OK/Good - some quests on the maps, but nothing
that extensive or especially difficult.

mcz/Navar_city: Good - a couple quests, plus various pieces of information.
No failings.

peterm: Good/Excellent - all the maps have some sort of quest, and can not
be solved through straight hack/slash.  Plus, each map tends to have some
type of unique reward, which gives reason to actually solve the map.

santo_dominion:  Mediocre/OK - map quality varies - some maps actually might
be Poor.  But in general, of all the maps, there aren't really any that do
have quests or that require more than hack/slash.  Some maps are
interesting, however.

skud: OK - is just one map series, and seems to not be fully completed at
that.  A high level dungeon, which has some minor quests, but no great
reward.

terrain: NA - encounter maps that have no meaning unless random encounters
are enabled.  For their purpose, they are not bad.

world: NA - the world as it is known.  Actually, it is pretty good, but
is probably never going to be replaced, just expanded.

------------------------------------------------------------------------------

README from 0.90.1 map distribution:

 These maps are from the crossfire 0.90.0 distribution.  They have
been converted by various programs and scripts to work with 0.90.1.

 These changes include:

Changing food (number) fields to slaying (map_path) fields.  Unfortunately,
this may have the effect of changing some food fields that do not apply
to exits.

Changing obsolete objects (steinblokk, mine1, etc) to their new names.

Changing monster names (ninja, warrior) to their monster names.

Relocation of the starting village into its own directory.

 Some maps have also had minor bug fixes put in (missing shop floors), or
minor additions made (adding of shop_signs, or relocation of those signs
so that they actually work.)

 If you notice any problems with these maps, please let me know.


One thing that should be done is to actually make sure all the maps
contained in here are actually accessible.  Any maps not accessible
should either be removed, or be made accessible.

------------------------------------------------------------------------------

MANIFEST:

The idea of this list is to provide a quick referance of all the
dungeons/adventures located in crossfire.  Since most of these are not
really refered to in the game (ie, there are not signs or people telling you
about them), I thought such a list could prove handy, for both seasoned
players (where is some place I haven't gone that is interesting), and new
players (where is a good place for a level xx person to go.) Level and
quality is mostly from memory and from a quick look at the maps.  This list
does not contain shops, inns, or other standard/normal places - this is
meant as a list of where to go if you want adventure.  Note that in some
cases, the maps mentioned are groups of maps that have similar naming
conventions, or are actually directories.  The goal here is to get a list of
overall quests/maps, and not every individual map.

As time passes, and I play some of these maps, I will refine the ratings,
notes, and level required.  Generally speaking, level is meant to be
a rough indicator of at what level character is best suited for the maps.
This is based on maps still being challenging, but not impossible, and rewards
that are reasonable based on level (both experience and loot.)

If you have any notes/adjustements that should be made, let me know.

Maps/quest		       Level  Quality/Note	Location
Lake_Country/snake_pit/*	20+	8L	Lake Country
asyvan/palace quest:		20+	7	Brest, palace
brittany/dol-guldur		20+	4	world_a4,19,27
brittany/enigme			20+	5	world_a4,26,31
brittany/hole			20+	3	world_a4,35,28
brittany/jessy			20+	5	world_a4,17,16
brittany/khazad			20+	5L	world_a4,16,28
brittany/tower_of__zoon		20+	5	world_a4,26,14

brest is located in brittany (world_a4) 26,19.  Maps are also logically
located in the brittany directory. All the maps in the next group have there
starting point in brest.

brit/brest/amphis		20+	5	brest/amphis (22,20)
brit/brest/elec.jes		15-20	6P	brest/church (12,18)
brit/brest/info.2.zoon,info_first 20+	5	brest/tower (14,17)
brit/brest/jes.admini,jes_admini.1 20+	5	administration (18,20)
brit/brest/ludo1, ludo2		20+	5	tower of tangu (5,24)
brit/brest/nasty_host		20+	5	Nasty House (22,21)
brit/brest/sport.jess		varies	5	Sport Center (10,13)
brit/brest/underground*		20+	6	brest/well (16,15)
brit/brest/Castle/*		20+	6	brest/castle (9,25)


cd/castle			5-20	6AP	world_c2 (fortress) 33,8

city/cannery/ware1		10	6	city/Zoo Warehouse
city/houses/house_haunted*	5	6	city/Haunted House (23,24)
city/houses/house1		4	6	city/Smith's house (16,27)
city/houses/house2		3	6	city/Patch's house (19,29)
city/houses/jones		3	6	city/The Jones' (19,17)
city/houses/map.fr.ruin		4	6	city/Lake House (21,24)
city/houses/maze1		5	6	city/twisty house (24,21)
city/houses/newhouse		4	6	city/Alfalfa's House
city/kar/creepy_house*		5	6	Haunted House basement
city/kar/drink			5	6	city/Drinking Fountain
city/kar/gorks*			5	7	city/Gork's Grovel (26,10)
city/kar/somehouse*		5	7	city/Friendly Giant's (1,16)
city/magera/porter_house	5	6	city/House of porters (26,24)
city/mansion/*			5-10	6	city/Old Mansion,Stronghold (28,22), (26,25)
city/misc/arena			10	6	city/The Arena (17,8)
city/misc/beginners		1	8	city/Beginners (13,19)
city/misc/church		3	6	city/undead church (16,30)
city/misc/prison		6-20	6AP	city/Prison (29,14)
city/oldcity/*			6-10	8	city/various
city/taverns/goths*		5	6	city/Goth's Tavern (19,11)
city/towers/tower		1	6	city/Newbie Tower (16,24)
city/towers/tower.mad*		3	6	city/Mad Mage's Tower (19,26)
dtabb/cave*			7	7	world_e2, cave, 24,10
dtabb/quest/* (not completed)	10	5	world_e2, high volcanoe (24,26),
						
dtabb/town/church		6	6	dtabb city, church, 3,4
eeur/barad_dur			11-15	4BP	world_a2, 13,26 (Barad-Dur)
eeur/hut.1,hut.2		<5	5	Santo Dominion, hut, 11,27
eeur/tower.?			10-20	5BP	wolfsburg, High Tower, 14,11
ender/piratedung		4	6	ender/piratenter (6,13)
ender/pirateenter		5	6	city/Pirate's Den (30,6)
ender/island/*			5-10	7	Wolfsburg
ender/pisland/*			5-10	7	Wolfsburg/pirate island
ender/temple/* (not completed)	5-10	4	Wolfsburg/pirate island
esben/ancient_hut,watertunnel,	5-7	7	world_c3, area around 36,10
    kjerring
esben/castle_aaarg		10-15	5P	world_a2 (31,15)
esben/grukks			10-15	4BP	world_c3 (37,19)
esben/hole			5-7	5	world_a3 (25,19)
esben/map.esben.2		4	4	/city/city (13,11) - Dangerous Bungalow
esben/puddings.place		5-8	4	/city/city (26,16) - Puddings Place
esben/ruins			10-15	4BP	world_c1 (14,19) - ruins
esben/sokoban*			5	6	world_b3 (13,19) - tower
espen/church*			11-15	5BP	wolfsburg (8,1) - Well to Catabombs
espen/espen*,palace*		15-20	5P	santo_dominion (20,29) Lord Ramsdre Mansion (Much tougher if you try to take out the demilichs behind the gates)
generic/castle1.*		5-8	5	world_e1 (14,15) - Lord Lyns castle
generic/castle2.*		8-12	4	world_e1 (5,2) - Castle of Zaah
generic/cave2			3-5	4	world_e1 (19,4) - Mountaincave
generic/house1			3-5	4	world_e1 (27,18) - Tollhouse
generic/undead.*		5-10	5	world_e1 (35,9) - Undead Ruins
generic/village1		5-7	5	world_e1 (19,10) - Aborigin village
generic/xyzzy-mines		5-20	4BP	world_b1 (30,22) - Old Mineshaft
generic/volcano			5-20	5BP	world_e2 (15.8) - crater
hendel/* (1 quest)		~20	8	world_b2 (10,10) - Strange Mountain
kar/boulder_inferno		14-18	6P	Euthsville, 10, 10 - Stone House
kar/devil.church*		10-15	5P	Euthsville, 10,16, Jesus Weeping
kar/hallofbones			8-10	5	Euthsville, 2, 19, Hall of Bonesa
kar/map.fr.*			8-12	4BP	Euthsville, 12,15, Grim house
kar/wiz*			11-15	5BP	Euthsville, 15,10, ABYSS (big dragon at end)
langley/goblin/*		5	8L	port Joseph/rowboat
langley/pirates/*		5	8L	Port Joseph/rowboat
langley/town/*			0-5	8	Scorn, To Port Joseph (19,4)
mcz/*				10-15	6P	forest,world_b3 (14, 7) 
navar_city/cityprison		8-12	7	navar city/prison
navar_city/warehouse1		8-12	7P	navar city warehouse (26,2)
navar_city/warehouse2		5	7	navar city warehouse (29,2)
navar_city/warehouse3		7-11	7	navar city warehouse (32,2)
navar_city/warehouse4		<5	6	navar city warehouse (32,4)
navar_city/warehouse5		10-15	7P	navar city warehouse (32,6)
navar_city/warehouse6		7-11	7	navar city warehouse (32,8)
navar_city/warehouse7		10-15	7P	navar city warehouse (32,10)
navar_city/warehouse8		7-12	7	navar city warehouse (32,12)
navar_city/illusion		11-15	7P	navar city tower of illusion (23,22)
navar_city/light1		7-12	8LP	navar city lighthouse (33,15)
navar_city/margara		5-15	6L	navar city/various
navar_city/tower		10-15	8	navar city/tower (27,28)
peterm/CTower (quest)		8-13	8	world_a3 (19,23) Temple of the Stars
peterm/Demonology (quest)	15-20	9P	world_a1 (6,5) stronghold
peterm/DragonQuest (quest)	20-50	9L	world_b3 (30,7) cave
peterm/FireTemple (quest)	6-30	9L	world_c4 (18,19) - volcano.  Maps get progessively tougher
peterm/temple (quest)		15-20	9LP	world_be (7,14) Dark Forest
santo_domion
    appartment			8-15	6	town, 18,24, Andreas living apartment
    house_of_ hell,just_prelimary, basement
				8-15	5	town, 13,26, house of hell
    crossfire			10-15	6	town, 22,17, New Cthulhu Church
    den				5-10	5	town, 11,25, Seafarers Den
    map.stigkr.1,map.stigkr.2	5-10	5	town, 24,2, Stigs Hut
    north_barn			20-30	5	town, 33,5, barn
    north_farm			10-15	5	town, 31,8, farmhouse
    peacock			<5	5	town, 23,27, Little Peacock
    south_barn			10-15	5AP	town, 34,29, barn
    tavern.*			5-8	5	town, 16,15, The Golden Lion
    tobias*			5-8	5	town, 18,22, Tobias Tower
    tollpost			5-8	5	town, 16,22, Santo Dominion Toll St.
    houses/house1		5-7	5	town, 11,28, undead bungalow
    lord_byron/*		10-15	5	town, 8,7, Lord Byrons Casle
    magara/opera		7-12	5	town, 15,26, A little opera
    magara/hut/*		8-15	5	town, 13,29, A Nice little hut
    magara/north_lighthouse/*	10-15	6BP	town, 11,16, North Lighthouse
    magara/south_lighthouse/*	10-25	6BPD	town, 9,21, South Lighthouse
    magara/well/*		8-15	6BP	town, 19,27, well
skud/*				15-25	7	world_c2, 9, 21, tower
thomas/sisters/*		20-25	8L	world_b4, 12, 24, valley
wolfsburg/prison		5-10	5	town, 23,2, Wolsburg Prison
wolfsburg/slave_pit1		5-8	5	town, 20,11, slave pits
wolfsburg/slave_pit2,snakepit	5-10	5	town, 21,11, slave pits
wolfsburg/slave_pit3		5-10	5	town, 22,11, slave pits
wolfsburg/ware1			5-10	5	town, 4,2, warehouse
wolfsburg/magara/castle/*	10-20	6BP	town, 11,11, Castle of Magara
wolfsburg/magara/cellar_1	20-25	5B	town, 11, 1, Stairs down to Cellar (Demon's lord make it very difficult)
wolfsburg/magara/cellar1/*	5-20	5AP	town, 10, 4, Dank House (monster difficulty tends to be seperated by level)
wolfsburg/magara/tower1/*	10-20	5AP	town, 7,8, old tower (monsters get tougher as you go along, titan at end)
wolfsburg/magara/tower2/*	8-15	5A	town, 20, 1, short tower
wolfsburg/tt/*			8-12	7	town, 31, 10, twin towers
------------------------------------------------------------------------------

Note A: Map has a wide difficulty range of monsters, but tend to be seperated,
so a character at the low end could wander in and picks his targets.

Note B: Map has a wide difficulty range of monsters, but they tend to be
intermixed.

Note D: Map difficulty varies greatly between the start and end of the
map(s).  Cases are starting with goblins, ogres, etc and ending with
titans/big dragons.

Note L: Map has been updating to use lighting code (that is to say, by
default, it is dark with various lights added or you need to bring your own.)

Note P:  Means that I have recently played the map.  This is more a note for
me, but maps with P probably also have a more accurate rating (level &
quality) than ones that do not.

Mark Wedel
mark@pyramid.com
