// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway.
// Minplayers or maxplayers set to 0 mean don't restrict based on that parameter.  You don't have to include minplayers or maxplayers if you
//  are not making a restriction.  They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank
//  key value: e.g., \mycommand\\
// minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp
//  on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
op4ctf_mortar "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_wonderland "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_chasm "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_crash "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_biodomes "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_gunyard "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_repent "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_xendance "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"
op4ctf_dam "\minplayers\1\maxplayers\32\mp_weaponstay\1\sv_wateramp\1\"

