The JavaTM Tutorial

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Trail: Creating a GUI with JFC/Swing

## Lesson: Using Other Swing Features

> This lesson contains a collection of how-to pages to help you use miscellaneous Swing features.

### How to Use Actions

> With `Action` objects, you can coordinate the state and event handling of two or more components that generate action events. For example, you can use a single `Action` to create and coordinate a tool-bar button and a menu item that perform the same function.

### How to Support Assistive Technologies

> Swing components have built-in support for assistive technologies. Your program can provide even better support by following a few rules.

### How to Use Borders

> Borders are very handy for drawing lines, titles, and empty space around the edges of components.. (You might have noticed that the examples in this trail use a lot of borders.) This section tells you how to add a border to any `JComponent`.

### How to Use Icons

> Many Swing components can display icons. Usually, icons are implemented as instances of the `ImageIcon` class.

### How to Set the Look and Feel

> You can specify the look and feel of your Swing components.

### How to Use Threads

> Read this section if you need access to the GUI from any thread except the event-dispatching thread. This section explains how to use methods such as `invokeLater` and classes such as `SwingWorker`. It also tells you when you might want to use the `Timer` class.

### How to Use Swing Timers

> With the Swing `Timer` class, you can implement a thread that performs an action after a delay, and optionally continues to repeat the action. The action executes in the event-dispatching thread.

### Solving Common Problems Using Other Swing Features

> This section tells you how to fix problems you might encounter while trying to use the information in this lesson.

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