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Trail: 2D Graphics

## Lesson: Displaying Graphics with Graphics2D

> This lesson shows you how to use `Graphics2D` to display graphics with fancy outline and fill styles, transform graphics when they are rendered, constrain rendering to a particular area, and generally control the way graphics look when they are rendered. You'll also learn how to create complex `Shape` objects by combining simple ones and how to detect when the user clicks on a displayed graphics primitive. These topics are discussed in the following sections:

### Stroking and Filling Graphics Primitives

> This section illustrates how to set the stroke and paint attributes to control the outline and fill styles applied to `Shape` objects and text.

### Transforming Shapes, Text, and Images

> This section shows you how to modify the default transformation so that objects are translated, rotated, scaled, or sheared when they are rendered.

### Clipping the Drawing Region

> You can use any shape as a clipping path--the area within which rendering takes place.

### Compositing Graphics

> This section illustrates the various compositing styles supported by `AlphaComposite` and shows you how to set the compositing style in the `Graphics2D` rendering context.

### Controlling Rendering Quality

> This section describes the rendering hints that `Graphics2D` supports and shows you how to specify your preference in the trade-off between rendering quality and speed.

### Constructing Complex Shapes from Geometry Primitives

> This section shows you how to perform boolean operations on `Shape` objects using the `Area` class.

### Supporting User Interaction

> This section shows you how to perform hit detection on graphics primitives.

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