d.vect(1)	       Grass User's Manual		d.vect(1)



NNAAMMEE
       dd..vveecctt - Displays GRASS vector data in the active frame on
       the graphics monitor.
       _(_G_R_A_S_S _D_i_s_p_l_a_y _P_r_o_g_r_a_m_)

SSYYNNOOPPSSIISS
       dd..vveecctt
       dd..vveecctt hheellpp
       dd..vveecctt [[--ffvv]] mmaapp==_n_a_m_e [ccoolloorr==_n_a_m_e] ccaatt_=_v_a_l_u_e_[_,_v_a_l_u_e_,_._._._]

DDEESSCCRRIIPPTTIIOONN
       _d_._v_e_c_t displays the user-named binary vector file  in  the
       active display frame on the graphics monitor, in the user-
       named color.  The vector file must already exist  under	a
       mapset listed in the user's current mapset search path.


       This program can be run either non-interactively or inter-
       actively.  If the user gives the name of a  binary  vector
       map to be displayed and (optionally) specifies a color for
       vector display, the program  will  run  non-interactively.
       (If  the  user gives a vector map name but no vector color
       on the command line, the named vector map  layer  will  be
       displayed  in  the  default color _w_h_i_t_e.) Alternately, the
       user can simply type dd..vveecctt on the command line;  in  this
       case,  the program will prompt the user for parameter val-
       ues.

   FFllaaggss::
       --ff     Fill areas of selected polygons

       --vv     Run verbosely


   PPaarraammeetteerrss::
       mmaapp==_n_a_m_e
	      Vector map layer to be displayed in the active dis-
	      play frame.
	      Must  be	binary	vector file in the user's current
	      mapset search path.

       ccoolloorr==_n_a_m_e
	      Sets vector display color to _n_a_m_e.
	      Options: white, red, orange, yellow,  green,  blue,
	      indigo, violet, magenta, brown, gray, and black
	      Default: _w_h_i_t_e

       ccaattnnuumm==vvaalluuee[[,,vvaalluuee,,......]]
	      Category vnumbers to be displayed


NNOOTTEESS
       To  display  text  labels, the d.vect.labels module may be
       used.


       Selected vector polygons can  be  optionally  filled  with
       color.	To  fill  all vector polygons with colors, d.area
       can be used.


       This program needs  to  be  upgraded  with  features  that
       would:

	       Allow different line colors, weights, and textures
	      to be assigned to vectors with  different  category
	      values.

	       Allow  different  fill  patterns  and colors to be
	      assigned to areas.

	       Be linked with an associated  program  identifying
	      these options.


SSEEEE AALLSSOO
       _d_._a_r_e_a_,	 _d_._r_a_s_t_,   _d_._s_i_t_e_s_,  _d_._v_e_c_t_._l_a_b_e_l_s_,  _d_._w_h_a_t_._v_e_c_t_,
       _g_._m_a_p_s_e_t_s_, _p_a_r_s_e_r

AAUUTTHHOORR
       Michael	Shapiro,  U.S.	Army   Construction   Engineering
       Research Laboratory

       Merge with d.vect.cats: Markus Neteler

       _L_a_s_t _c_h_a_n_g_e_d_: _$_D_a_t_e_: _2_0_0_2_/_0_3_/_0_1 _0_0_:_0_8_:_3_1 _$



GRASS 5.0						d.vect(1)
