Changes for CVS tree:

2001/02/22: Add floors to some navar city maps. MSW

2000/01/03 PeterM:  Added dnh's rugilli temple.

pup_land/ruin_barbarian/hole2: Fix by Neil Muller, checked in 
by MSW 2000-12-7.  Fixes behaaviour in map as it was in 0.94.x.

dragonisland/keysale: Fix by Neil Muller, checked in by MSW 2000-11-21.
Typo fixed, as well as spelling of 'diamond' for altar.

9/26/2000 PeterM:  Merged in changes from Andreas Vogl to the pupland
maps.  Here are his description of the changes:

************************************
* pupland changes, by Andreas Vogl *
************************************

Some of the maps contain only little changes, like different
NPC messages or exit paths. Major changes/new stuff can be found
on the following maps:
- pup_land/ancient/castle/*
- pup_land/ancient/volcano/*
- pup_land/castle_eureca/castle_eureca5 & 8
- pup_land/ancient/village/library
- pup_land/ancient/village/siegfried/siegfried.1 &.2
- pup_land/ancient/mountain/tower.1 & .3

If you want to play the maps, copy them all into the current
CF-map-tree (exact same directory structure). Everything should work
since I tested it over and over, if not please contact me.

About the changes...

I inserted some very tough fighting parts into the quests for wdsm
and magic cloak, they *should* be hard to get.
Once a player knows the theoretical part of the quest he still needs to
solve the fighting part (e.g. at another server).
The monsters are very dangerous, but still far from being impossible to
defeat. Just that you'll need much more strategy and maybe level 110
to do so. It is well possible to kill them alone (I extensively
tested that), but it would be much easier if several players attacked
together.

I toned down the wdsm by removing the cold immunity. I think it will
still be the most desireable artifact that exists.
In return, I increased the chance to actually get a wdsm at the
end of the quest. Chance was 1:24 - now itīs 1:8. Itīd be unfair
to get too low chances after that kind of battles you need to
survive now.

What I didnīt like is the possibility of handing those
powerful artifacts to other players. Newbies with a wdsm? - Urrgh!
Hence, I set the flag "startequip 1" for the artifacts. That means you
can pick them up, wear them, even improve them (armour enchanting)
and enjoy your life. But if you ever drop them, they will vanish
instantly.

Finally, I tried to improved the language of the NPCs a little.
I didnīt change the storyline but I tried to make it more
logic and interesting. I have added some stories about the evil
masters for example.

Not to forget: I certainly removed all of the nasty bugs that crep
into the eureca quest due to changes in the CF-code.

I think I could write a book about all the changes and why I put
things the way I did. Just take a look for yourself... have fun!

I would appreciate any sort of feedback, positive or negative.
If you have additional questions, don't hesitate - ask me.

Andreas V. - <andi.vogl@gmx.net>



------------------------------------------------------------------------------
Crossfire-maps-0.95.6 released.

9/5/2000 Included the destiny maps from Tom Green.  --PeterM


world/world_b3 world/world_c2
Changes made to slaying field of exits to stop characters being "stranded" at sea
- John Cater 7/13/2000

------------------------------------------------------------------------------

Crossfire-maps-0.95.6 released.

langley/pirates/fortvsship,langley/town/percy: Move exit from under floor to 
	above floor
navar_city/city1church1: Add sacrificial altars so people can get the keys.
Patch by Neil Muller, applied by Mark Wedel, 6/20/2000

Lake_Country/DA, Lake_Country/RETower/tower2,
Lake_Country/snake_pit/snakepit_2
Removed "changing 1" which was very wrong because the objects didn't
have an other_arch.  - Jan Echternach 6/19/2000

Lake_Country/DA (Hanuk), Lake_Country/snake_pit/Chaos_lair4 (vampire)
Set "randomitems none" to make modifications of these objects effective
(before, they were overwritten with archetype's values when these objects
applied something).  - Jan Echternach 6/19/2000

city/misc/mercenaries, city/towers/tower.mad2
Replaced triggers with handles.  - Jan Echternach 6/19/2000

various:  completed the quests for noble ranks.  6/14/00 --PeterM

navar_city/illusion/illtow6:  Bomb needs a level.
- Jan Echternach 6/13/2000

city/misc/beginners:  Added level 1 and identified 1 to wand of medium
fireball.  level 0 was invalid, and players could still get much money
money from selling the wand because of identified 0.
- Jan Echternach 6/13/2000

Added a series of quests to obtain noble ranks.  These quests
feature random maps with set "final_maps",
/peterm/quests/*, various exits added to world/, /kar/undead, city/city,
made fixes to styles/*, fixed the quest weapons for /peterm/demonology and
/peterm/dragonquest  --PeterM  6/9/2000

Changed triggers to handles in the following maps:
asyvan/gate9 city/anthony/prison city/misc/prison city/misc/mercenaries 
city/towers/tower.mad2 dragonisland/advguild dragonisland/apartment2
dragonisland/bloodwell dragonisland/drowmansion  dragonisland/keysale
dtabb/caterham/circus/double espen/church.4b langley/town/church
navar_city/city1enter navar_city/city1prison navar_city/collosium 
peterm/Demonology/Demon3
This makes it harder to get trapped in these maps. 
- John Cater 5/27/2000

Added test/trigger and test/remote_altar maps to test the apply()
cleanup patch (fixed trigger types and new originator argument in
insert_ob_in_map()).  - Jan Echternach 5/26/2000

Lake_Country/Butakis/prison_e:  Fix trigger for portal to Wist's Study -
flying bullets don't trigger buttons, use ants instead.
- Jan Echternach 21/5/2000

navar_city/city1church1:  Update altars so that they are proper altars to
mostrai.  MSW 5/9/2000

city/misc/HouseofHealing:  Change heavy rod of restoration so it
has properly name and can be picked up - still to expensive for anyone to ever
buy.  MSW 5/8/2000

city/apartment/Apartment...:  Add 'unique 1' flag to the exits so they
pop the players back to their proper unique apartment.  MSW 5/8/2000

maps/thomas/sisters/shrine0, map/thomas/sisters/tower0:  Remove
        title from altars on these maps - these were the only two maps
        using old style altars consecrated to a god.  Since it appears the
        real purpose of the altars on these maps was to trigger something
        else, they were kept as old style altars.


3/27/2000: Patch by Pertti Karppinen to fix 
pup_land/ancient/ruin/house2 and pup_land/ancient/village/siegfried/siegfried.2
so that the triggers/gates work properly.  Checked in by Mark Wedel.

------------------------------------------------------------------------------
Crossfire-maps-0.95.5 released.


8/14/1999: Dave Noelle
peterm/DragonQuest/IceHatchery
	Generators changed to (immune: frost) (vuln: fire)
peterm/DragonQuest/ElectricHatchery
	Generators changed to (immune: electricity) (vuln: fire)

Increase exp for high drow in Lake_Country/Mwizard/Mwizard4 map.

Make it possible to dimension door through entry doors in
Lake_Country/Mwizard/Mwizard0 map


17/05/99: John Cater

Added directory share/maps/dtabb/caterham for future town/quest.
Edited link from world map world_e2

