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  <!ENTITY legal SYSTEM "legal.xml">
  <!ENTITY appversion "2.0">
  <!ENTITY manrevision "2.0">
  <!ENTITY date "March 2002">
  <!ENTITY app "<application>Gnome Mahjongg</application>">
  <!ENTITY appname "Gnome Mahjongg">
]>

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    <title>&app; Manual V&manrevision;</title>
    <copyright>
      <year>1998</year>
      <holder>Free Software Foundation</holder>
    </copyright>
    <copyright>
      <year>2000</year>
      <holder>Eric Baudais (Documentation Author)</holder>
    </copyright>  
    
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  <year>2000</year>
  <holder>ME-THE-TRANSLATOR (Latin translation)</holder>
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    <authorgroup> 
      <author> 
	<firstname>Eric</firstname> 
	<surname>Baudais</surname> 
	<affiliation> 
	  <address> <email>baudais@okstate.edu</email> </address> 
	</affiliation> 
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    <revhistory>
      <revision> 
	<revnumber>&appname; Manual V&manrevision;</revnumber> 
	<date>&date;</date> 
	<revdescription> 
	  <para role="author">Eric Baudais
	    <email>baudais@okstate.edu</email>
	  </para>
	  <para role="publisher">GNOME Documentation Project</para>
	</revdescription> 
      </revision> 
    </revhistory> 

    <releaseinfo>This manual describes version &appversion; of &appname;.
    </releaseinfo>
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      <title>Feedback</title> 
      <para>To report a bug or make a suggestion regarding the &app; application or
	this manual, follow the directions in the 
	<ulink url="ghelp:gnome-feedback"
	  type="help">GNOME Feedback Page</ulink>. 
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  </articleinfo>

  <indexterm zone="index"> 
    <primary>Gnome Mahjongg</primary> 
  </indexterm>

<!-- ============= Document Body ============================= -->
<!-- ============= Introduction ============================== -->
  <sect1 id="intro">
    <title>Introduction</title>

    <para>
      <application>Gnome Mahjongg</application>, or Mahjongg for short,
      is a solitaire (one player) version of the classic Eastern tile game, 
      Mahjongg.  It has all the functionality you expect from a tile or 
      card game.  You can change the type of tiles, the background, and 
      the difficulty level, among other things, in the 
      <link linkend="prefs">Preferences&hellip;</link> dialog.  
      Other features, like the <link linkend="pause"><guibutton>Pause
      </guibutton> button</link> and the ability to set the game from a 
      <link linkend="seed">user defined seed</link>, make the game more 
      competitive when you play against the clock. This document describes 
      <application>Mahjongg</application>.
    </para>

    <sect2 id="history">
      <title>A Brief History of Mahjongg</title>

      <!-- FIXME: Explain more about solitaire version.-->
      <para>
	Mahjongg tile sets are used to play many variations of the original 
	game.  The version of Mahjongg you play is the solitaire one.  Each 
	tile also has a <ulink type="http" 
        url="http://www.xs4all.nl/~korntner/mahjong/fortune/index.html">
        meaning</ulink> associated with it.
      </para>

      <para>
	Mahjongg's origins are not fully known, but many theories have been put 
	forth.  One such theory says that Noah played Mahjongg on the ark because 
	the East hand is dominant, presumably the direction the rains came, in the 
	flood.  Another theory says that the Chinese philosopher, Confucius, made 
	the game.  The three <quote>Cardinal</quote> tiles have the same names as 
	his three Cardinal virtues, Chung (middle) the Red, Fa (prosperity) the 
	Green, and Po (white) the White, cooresponding with Benevolence, Sincerity, 
	and Filial Piety.  Still another theory says that Mahjongg is derived from 
	other Chinese games.  <quote>Ya Pei</quote> is played with 32 cards made of 
	wood or ivory and have the same oblong shape as present day Mahjongg tiles.  
	<quote>Ma Tiae</quote> is played with 40 paper cards, similar in appearance, 
	numbering 1 to 9 in four different suits along with the flower cards.  It has 
	been suggested that two brothers made the game, around 1850 A.D., from a 
	combination of these two games.
      </para>

      <para>
	In the early 1900's Mahjongg was introduced into English clubs in Shanghai.  
	Mr. Babcock started the importation of Mahjongg tiles to the Western world.  
	He stripped down the rules to the very basics and even put Arabic numerals 
	on the tiles.  1923 was the height of the Mahjongg craze with major gaming 
	companies, like Parker Bros., Milton Bradley, and United States Playing Card, 
	importing Mahjongg tile sets by the thousands.
      </para>

      <para>
	Many different rules sprang up and in 1924 the Standardization Committee of 
	the American Official Laws of Mah-Jongg was formed to write a rule book.  
	Still today many clubs play by different rules and sometimes even add flower 
	or joker tiles.  Players of the computer version are becoming intrigued with the
	beauty and detail of the hand crafted sets of the 1920's and 1930's and are
	searching antique shops and flea markets for sets of their own. Many new
	players are being introduced to the game solely through the solitaire
	version and are slowly realizing the intrigue and challenge that the
	traditional game offers.
	<footnote>
	  <para>
	    Portions of this text was taken from the <ulink type="http"
            url="http://members.aol.com/mahjongmuseum">Mah Jong Cyber Museum.</ulink>
	  </para>
	</footnote>
      </para>
    </sect2>
  </sect1>

  <sect1 id="usage">
    <title>Playing Mahjongg</title>

    <para>
      You start with five levels of tiles which are stacked so some are 
      covered up by the tiles on top.  The harder the level you set in the 
      <link linkend="prefs"><interface>Preferences&hellip;</interface> dialog</link>, 
      the more tiles are covered when the game starts.  The object of 
      <application>Gnome Mahjongg</application> is to remove all the tiles 
      from the game.  To remove tiles you have to find matching pairs which 
      look alike.  A matching tile will usually have the same number of buttons 
      or markings on it or will look similar to each other.
    </para>

    <para>
      As an example, the highlighted tile, in the <link linkend="mahjongg-fig">
      figure below</link>, has six buttons.  The matching tile is the one which 
      also has six buttons.  The tile is on the far left side on the bottom level.  
      If you wanted to match the tile on the top level, you need to look for the 
      tile with the same green and red symbol.  Do you see a matching tile yet?  
      There are three tiles, which are visible, that match the tile on the top 
      level.  On the left side, three tiles to the right of the highlighted tile, 
      is the matching tile.  You can't remove the pair yet because the tile isn't 
      on the outside of the stack of tiles.  Later I'll explain more fully which 
      tiles can be removed and which tiles can't be removed even though they match.
      I'll let you find the other two matching tiles, which are visible, on your own.
    </para>

    <figure id="mahjongg-fig">
      <title>Mahjongg's Main Window</title>
      <screenshot>
	 <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/mahjongg.png" format="PNG"
	       srccredit="Eric Baudais"/>
	</imageobject>
    <textobject> 
      <phrase>Main window.</phrase> 
    </textobject> 
  </mediaobject>
      </screenshot>
    </figure>

    <para>
      <application>Gnome Mahongg</application> is played by pointing and 
      clicking on the two tiles you want matched and then they are 
      removed from the game.  If the two tiles don't match, a dialog 
      appears telling you this.
    </para>

    <figure id="info-fig2">
      <title>Information Dialog</title>
      <screenshot>
	 <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/no-match.png" format="PNG"
	       srccredit="Eric Baudais"/>
	</imageobject>
    <textobject> 
      <phrase>Information Dialog.</phrase> 
    </textobject> 
  </mediaobject>
      </screenshot>
    </figure>

    <para>
      Only tiles at the far left and right edges on each level 
      can be selected.  This is because you can't remove any tiles which 
      aren't at the far left and far right sides.  If the tiles are on 
      a different level and at the left or right sides, those can be removed 
      when you find another matching tile.
    </para>

    <para>
      If you can't match any more tiles, a 
      dialog will appear telling you no more tiles can be matched.
    </para>

    <figure id="info-fig1">
      <title>Information Dialog</title>
      <screenshot>
	 <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/no-move.png" format="PNG"
	       srccredit="Eric Baudais"/>
	</imageobject>
    <textobject> 
      <phrase>Information Dialog.</phrase> 
    </textobject> 
  </mediaobject>
      </screenshot>
    </figure>
    
    <sect2 id="toolbar">
      <title>Toolbar</title>
      <para>
	The <interface>toolbar</interface> can be moved around the 
	<interface>desktop</interface>.  If you click on the far 
	left side of it, you will be able to drag it any place 
	on the <interface>desktop</interface> you wish.  The 
	<interface>toolbar</interface> also snaps into place 
	at the top and left side of the <interface>Main Window
	</interface> in <application>Gnome Mahjongg</application>, 
	but the default place the toolbar is located, and the best 
	in my opinion, is under the <interface>menubar</interface>.
      </para>

      <para>
	The <interface>toolbar</interface> contains the following buttons:
      </para>
      
      <variablelist>
	<varlistentry>
	  <term><guibutton>New</guibutton></term>
	  <listitem>
	    <para>
	      This button starts a new game with the current settings.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guibutton>Restart</guibutton></term>
	  <listitem>
	    <para>
	      This button restarts the current game to the beginning without 
	      shuffling the tiles.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guibutton>Hint</guibutton></term>
	  <listitem>
	    <para>
	      This button gives you a pair of matching tiles to remove.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guibutton>Undo</guibutton></term>
	  <listitem>
	    <para>
	      This button replaces two tiles you removed until 
	      you reach the beginning of the game.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guibutton>Redo</guibutton></term>
	  <listitem>
	    <para>
	      This button replays your previous move, the <guibutton>Undo</guibutton> 
	      button took back.  When you reach the state you started undoing, the 
	      message <quote>No more redo!</quote> appears at the bottom left corner 
	      of the <interface>Main Window</interface>.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry id="pause">
	  <term><guibutton>Pause</guibutton></term>
	  <listitem>
	    <para>
	      This button pauses the game.  When the game is paused, the clock, 
	      at the bottom right corner of the <interface>Main Window</interface>, 
	      stops and you cannot see any of the tile's faces.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guibutton>Shuffle</guibutton></term>
	  <listitem>
	    <para>
	      This button sorts the tiles randomly.  It does not restart the game.  
	      You remain at the same point in the game with the same tiles removed, 
	      but the tiles are just resorted.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guibutton>Prefs</guibutton></term>
	  <listitem>
	    <para>
	      This button displays the <link linkend="prefs">Preferences&hellip;
	      </link> dialog.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guilabel>Tiles Left:</guilabel></term>
	  <listitem>
	    <para>
	      This part of the <interface>Toolbar</interface> shows the number 
	      of tiles remaining to be matched.
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guilabel>Moves Left:</guilabel></term>
	  <listitem>
	    <para>
	      This part of the <interface>Toolbar</interface> shows the number 
	      of possible matches you can make.
	    </para>
	  </listitem>
	</varlistentry>
      </variablelist>
      
      <figure id="toolbar-fig">
	<title>Mahjongg's Toolbar</title>
	<screenshot>
	   <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/toolbar.png" format="PNG"
		 srccredit="Eric Baudais"/>
	  </imageobject>
    <textobject> 
      <phrase>Toolbar.</phrase> 
    </textobject> 
  </mediaobject>
	</screenshot>
      </figure>
      
    </sect2>
    
    <sect2 id="menubar">
      <title>Menus</title>
      <para>
	The menu bar, located at the top of the <interface>Main
	Window</interface>, contains the following menus:
      </para>

      <variablelist>
	<varlistentry>
	  <term><guimenu>Game</guimenu></term>
	  <listitem>
	    <para>
	      The menu contains:
	      <itemizedlist mark="opencircle">
		<listitem>
		  <para>
		    <menuchoice>
		      <shortcut>
			<keysym>Ctrl-N</keysym>
		      </shortcut>
		      <guimenuitem>New game</guimenuitem>
		    </menuchoice> &mdash; 
		    This item starts a new game with a predefined seed.
		  </para>
		</listitem>
		<listitem id="seed">
		  <para>
		    <menuchoice>
		      <guimenuitem>New game with seed&hellip;</guimenuitem>
		    </menuchoice> &mdash; 
		    This item brings up a dialog asking for a new seed.

		    <figure id="seed-fig">
		      <title>Select Game seed</title>
		      <screenshot>
			 <mediaobject> 
   			 <imageobject>
  			<imagedata fileref="figures/seed.png" format="PNG"
				 srccredit="Eric Baudais"/>
			</imageobject>
  			  <textobject> 
    			  <phrase>Select Game Dialog.</phrase> 
  			  </textobject> 
 			 </mediaobject>
		      </screenshot>
		    </figure>

		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Restart game</guimenuitem>
		    </menuchoice> &mdash; 
		    This item restarts the game with a predefined seed.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <shortcut>
			<keysym>Ctrl-Z</keysym>
		      </shortcut>
		      <guimenuitem>Undo move</guimenuitem>
		    </menuchoice> &mdash; 
		    This item takes back two tiles you removed until 
		    you reach the beginning of the game.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <shortcut>
			<keysym>Ctrl-R</keysym>
		      </shortcut>
		      <guimenuitem>Redo move</guimenuitem>
		    </menuchoice> &mdash; 
		    This item replays your previous move the <guibutton>Undo</guibutton> 
		    button took back.  When you reach the state you started undoing the 
		    message <quote>No more redo!</quote> appears at the bottom left corner 
		    of the <interface>Main Window</interface>.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Hint</guimenuitem>
		    </menuchoice> &mdash; 
		    This item gives you a pair of matching tiles to remove.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Shuffle tiles</guimenuitem>
		    </menuchoice> &mdash; 
		    This item sorts the tiles randomly.  It does not restart the game.  
		    You remain at the same point in the game with the same tiles removed, 
		    but the tiles are just resorted.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Scores&hellip;</guimenuitem>
		    </menuchoice> &mdash; 
		    This item brings up a dialog showing you the ten best scores.  The 
		    dialog has the scores identified by user name, score, the 
		    time it took to complete the game, and the date the game was 
		    completed.

		    <figure id="scores-fig">
		      <title>Top Ten Scores Dialog</title>
		      <screenshot>
			 <mediaobject> 
 			   <imageobject>
			  <imagedata fileref="figures/scores.png" format="PNG"
				 srccredit="Eric Baudais"/>
			</imageobject>
 			   <textobject> 
 			     <phrase>Scores Dialog.</phrase> 
 			   </textobject> 
 			 </mediaobject>
		      </screenshot>
		    </figure>

		  </para>
		</listitem>
		<listitem>
		  <para id="quit">
		    <menuchoice>
		      <shortcut>
			<keysym>Ctrl-Q</keysym>
		      </shortcut>
		      <guimenuitem>Exit</guimenuitem>
		    </menuchoice> &mdash; 
		    This item allows you to quit the game.
		  </para>
		</listitem>
	      </itemizedlist>
	    </para>
	  </listitem>
	</varlistentry>

	<varlistentry>
	  <term><guimenu>Settings</guimenu></term>
	  <listitem>
	    <para>
	      The menu contains:
	      <itemizedlist mark="opencircle">
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Show Tool Bar</guimenuitem>
		    </menuchoice> &mdash; 
		    This item determines whether the <link linkend="toolbar">
		    <interface>toolbar</interface></link> 
		    is shown or not.  If the box is depressed, the <link linkend="toolbar">
		    <interface>toolbar</interface></link> is shown in the 
		    last place you put it.  If the box is raised, the 
		    <link linkend="toolbar"><interface>toolbar</interface>
		    </link> is not shown.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Preferences&hellip;</guimenuitem>
		    </menuchoice> &mdash; 
		    This item brings up the <link linkend="prefs">Preferences&hellip;
		    </link> dialog.
		  </para>
		</listitem>
	      </itemizedlist>
	    </para>
	  </listitem>
	</varlistentry>
	<varlistentry>
	  <term><guimenu>Help</guimenu></term>
	  <listitem>
	    <para>
	      The menu contains: 
	      <itemizedlist mark="opencircle">
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>About&hellip;</guimenuitem>
		    </menuchoice> &mdash; 
		    This item gives you some basic information about 
		    <application>Gnome Mahjongg</application>, such as 
		    the author's names and the application version number.
		  </para>
		</listitem>
		<listitem>
		  <para>
		    <menuchoice>
		      <guimenuitem>Manual</guimenuitem>
		    </menuchoice> &mdash; 
		    This item shows this manual.
		  </para>
		</listitem>
	      </itemizedlist>
	    </para>
	  </listitem>
	</varlistentry>
      </variablelist>

    </sect2>
  </sect1>

  <sect1 id="prefs">
    <title>Customization</title>
    <para>
      To change the application's settings, select
      <guimenuitem>Preferences&hellip;</guimenuitem> from the
      <guimenu>Settings</guimenu> menu. This opens the 
      <link linkend="preferences-fig"><interface>Preferences&hellip;
      </interface> dialog</link>.
    </para>
    
    <figure id="preferences-fig">
      <title>Preferences&hellip; Dialog</title>
      <screenshot>
	 <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/preferences.png" format="PNG"
		 srccredit="Eric Baudais"/>
	</imageobject>
    <textobject> 
      <phrase>Preferences dialog.</phrase> 
    </textobject> 
  </mediaobject>
      </screenshot>
    </figure>

    <para>
      The box labeled <guilabel>Make it the default</guilabel> can be toggled to 
      make the option above it the default.  This will make your customized settings appear 
      everytime you start <application>Gnome Mahjongg</application>.  If the 
      box is depressed and you click the <guibutton>OK</guibutton> button, the 
      option will become the default setting.  When you enter the <interface>
      Preferences&hellip;</interface> dialog again, the box will be raised.  
      If the box is raised, the default settings do not change.
    </para>
    
    <para>
      The properties in the <interface>Preferences&hellip;</interface> dialog are:
    </para>
      
      <itemizedlist mark="opencircle">
	<listitem>
	  <para>
	    <guilabel>Select Tiles:</guilabel> &mdash; 
	    This item changes the design on the face of each tile.
	  </para>
	</listitem>
	<listitem>
	  <para>
	    <guilabel>Select Tile Background:</guilabel> &mdash; 
	    This item changes the type of tile displayed, but not 
	    the pattern on the face.
	  </para>
	</listitem>
	<listitem>
	  <para>
	    <guilabel>Select Map:</guilabel> &mdash; 
	    This item changes the difficulty of the game by altering how 
	    the tiles are stacked.  The more spread out (easy) version 
	    lets you see more of the tiles while the more compact (hard) 
	    version does not let you see many tiles.
	  </para>
	</listitem>
	<listitem>
	  <para>
	    <guilabel>Background:</guilabel> &mdash; 
	    This item lets you change the color of the background 
	    by bringing up the <link linkend="color-fig"><interface>
	    color</interface> dialog</link> to choose a custom color.

	    <figure id="color-fig">
	      <title>Color Dialog</title>
	      <screenshot>
		 <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/color.png" format="PNG"
			 srccredit="Eric Baudais"/>
		</imageobject>
    <textobject> 
      <phrase>Color dialog.</phrase> 
    </textobject> 
  </mediaobject>
	      </screenshot>
	    </figure>

	  </para>
	</listitem>
	<listitem>
	  <para>
	    <guilabel>Warn when tiles don't match</guilabel> &mdash; 
	    This box toggles whether you see an <link linkend="info-fig2">
	    <interface>Information</interface> dialog</link>, when 
	    the two tiles you selected don't match.  If the box is depressed, 
	    the <interface>Information</interface> dialog appears.  
	    If the box is raised, a message appears in the lower left 
	    corner of the <interface>Main Window</interface> saying, 
	    <quote>Tiles don't match !</quote>
	  </para>
	</listitem>
	<listitem>
	  <para>
	    <guilabel>Confirm before quitting game</guilabel> &mdash; 
	    This box toggles whether you see a <link linkend="confirm-fig">
	    <interface>Confirmation</interface> dialog</link>, when you 
	    try to quit the game.  If the box is depressed, the <interface>
	    Confirmation</interface> dialog appears asking you, 
	    <quote>Really exit Gnome Mahjongg?</quote>  If the box is raised, 
	    you exit the game automatically when you click the 
	    <link linkend="quit"><guimenuitem>Exit</guimenuitem> menu 
	    item</link>.

	  <figure id="confirm-fig">
	    <title>Confirmation Dialog</title>
	    <screenshot>
	       <mediaobject> 
    <imageobject>
  <imagedata fileref="figures/confirm.png" format="PNG"
		       srccredit="Eric Baudais"/>
	      </imageobject>
    <textobject> 
      <phrase>Confirmation dialog.</phrase> 
    </textobject> 
  </mediaobject>
	    </screenshot>
	  </figure>

	  </para>
	</listitem>
      </itemizedlist>

  </sect1>

 <sect1 id="bugs">
  <title>Known Bugs and Limitations</title>
  <para>
   This application has no known bugs.
  </para>
 </sect1>

 <sect1 id="authors">
  <title>Authors</title>
    <!--FIXME: Find the Gnome Mahjongg website, if it exists.-->
  <para>
   <application>Gnome Mahjongg</application> was written by Francisco 
   Bustamante (<email>pancho@nuclecu.unam.mx</email>), Michael Meeks 
   (<email>mmeeks@gnu.org</email>), Max Watson, Heinz Hempe, and 
   Philippe Chavin.  Tiles for <application>Gnome Mahjongg</application>
   were made by Jonathan Buzzard and Max Watson.  <!--To find more information about
   <application>Gnome Mahjongg</application>, please visit the <ulink
   url="http://www.my-gnome-app.org" type="http">MY-GNOME-APP Web
   page</ulink>.-->  Please send all comments, suggestions, and bug
   reports to the <ulink url="http://bugs.gnome.org" type="http">GNOME
   bug tracking database</ulink>. (Instructions for submitting bug
   reports can be found <ulink
   url="http://bugs.gnome.org/Reporting.html" type="http">
   on-line</ulink>.) If you are using
   GNOME 1.1 or later, you can also use <application>Bug Report
   Tool</application> (<command>bug-buddy</command>), available in the
   <guisubmenu>Utilities</guisubmenu> submenu of <guimenu>Main
   Menu</guimenu>, for submitting bug reports.
  </para>

  <para>
   This manual was written by Eric Baudais
   (<email>baudais@okstate.edu</email>). Please send all comments and
   suggestions regarding this manual to the <ulink type="http"
   url="http://developer.gnome.org/projects/gdp">GNOME Documentation Project</ulink> 
   by sending an email to <email>docs@gnome.org</email>. You can also
   add your comments online by using the <ulink type="http"
   url="http://developer.gnome.org/projects/gdp/doctable/">GNOME Documentation Status
   Table</ulink>.
  </para>

  <!-- For translations: uncomment this:

  <para>
   Latin translation was done by ME
   (<email>MYNAME@MYADDRESS</email>). Please send all  comments  and
   suggestions regarding this translation to SOMEWHERE.
  </para>

  -->

 </sect1>


 <!-- ============= Application License ============================= -->

 <sect1 id="license">
  <title>License</title>
  <para>
   This program and tile artwork is free software; you can redistribute it and/or
   modify it under the terms of the <citetitle>GNU General Public
   License</citetitle> as published by the Free Software Foundation;
   either version 2 of the License, or (at your option) any later
   version.
  </para>
  <para>
   This program is distributed in the hope that it will be useful, but
   WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   <citetitle>GNU General Public License</citetitle> for more details.
  </para>
  <para>
   A copy of the <citetitle>GNU General Public License</citetitle> is
   included as an appendix to the <citetitle>GNOME Users
   Guide</citetitle>.  You may also obtain a copy of the
   <citetitle>GNU General Public License</citetitle> from the Free
   Software Foundation by visiting <ulink type="http"
   url="http://www.fsf.org">their Web site</ulink> or by writing to
   <address>
    Free Software Foundation, Inc.
    <street>59 Temple Place</street> - Suite 330
    <city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
    <country>USA</country>
   </address>
  </para>
 </sect1>
</article>







