#####R=== Merchants ===

#####GDescription
A Merchant is neither a warrior nor a spellcaster. They still have some great
advantages, they can use chests to warp items into other items, they can
indentify items, they soon learn to detect all objects in the area, and
at higher level they can see all monsters carrying objects. They will also
get the power to appraise items and to turn them into gold. A merchant will
naturraly get better prices in shops and get access to the merchant guild
services, loan and item request.

#####GPrimary Stats
Charisma
Intelligence (Ability stat)

#####GMagic Usage
Merchants can use portable holes to carry more stuff than other classes but
at the cost of an increased weight. To do that they must wear a portable hole
and use it with 'm'.
They also can use their merchants abilities and midas touch in the 'U' menu.

#####GStarting Equipment
A merchant begins the game with:
    A portable hole
    A small steel chest containing gold and items
    A long sword
    A wand of tame monsters
If they are *very* lucky they may also begin with:
    +1000 gold

