#####R=== Elementalists ===

#####GDescription
An Elementalist is a mage that works mainly with the Elemental schools of 
magic. While they are capable of using the other schools, they tend to be
much better at frying or freezing things ;).

#####GStarting Stat Modifiers
Strength         -5
Intelligence     +3
Wisdom           +0
Dexterity        +1
Constitution     -2
Charisma         +1
Bonus Blows      0
Hit Die          +d0
Exp Penalty      30%

#####GStarting Skills:
#####BSkill                   Start Level     Skill Point Gains
Combat                  1.000           [0.200]
  Weaponmastery         0.700           [0.400]
Sneakiness              1.000           [0.900]
Magic                   1.000           [0.900]
  Sorcery               0.000           [0.400]
  Spell-power           0.000           [0.600]
  Mana                  1.000           [0.800]
  Fire                  0.000           [1.000]
  Water                 0.000           [1.000]
  Air                   0.000           [1.000]
  Earth                 0.000           [1.000]
  Temporal              0.000           [0.700]
  Divination            0.000           [0.700]
  Conveyance            0.000           [0.700]
  Nature                0.000           [0.700]
  Meta                  0.000           [0.700]
  Mind                  0.000           [0.600]
  Necromancy            0.000           [0.600]
  Runecraft             0.000           [0.600]
  Thaumaturgy           0.000           [0.600]
Spirituality            1.000           [0.550]
  Prayer                0.000           [0.500]
Monster-lore            0.000           [0.500]

#####GStarting Equipment
An Elementalist begins the game with:
    A book of Cantrips
    A dagger
    A wand of fire bolts
If they are *very* lucky they may also begin with:
    A L2 spellbook of one of the chosen realms

		
