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# SoVRMLSound.h

    00001 /**************************************************************************\
    00002  *
    00003  *  This file is part of the Coin 3D visualization library.
    00004  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00005  *
    00006  *  This library is free software; you can redistribute it and/or
    00007  *  modify it under the terms of the GNU General Public License
    00008  *  ("GPL") version 2 as published by the Free Software Foundation.
    00009  *  See the file LICENSE.GPL at the root directory of this source
    00010  *  distribution for additional information about the GNU GPL.
    00011  *
    00012  *  For using Coin with software that can not be combined with the GNU
    00013  *  GPL, and for taking advantage of the additional benefits of our
    00014  *  support services, please contact Systems in Motion about acquiring
    00015  *  a Coin Professional Edition License.
    00016  *
    00017  *  See <URL:http://www.coin3d.org> for  more information.
    00018  *
    00019  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00020  *  <URL:http://www.sim.no>.
    00021  *
    00022 \**************************************************************************/
    00023
    00024 #ifndef COIN_SOVRMLSOUND_H
    00025 #define COIN_SOVRMLSOUND_H
    00026
    00027 #include <Inventor/nodes/SoSubNode.h>
    00028 #include <Inventor/fields/SoSFNode.h>
    00029 #include <Inventor/fields/SoSFBool.h>
    00030 #include <Inventor/fields/SoSFFloat.h>
    00031 #include <Inventor/fields/SoSFVec3f.h>
    00032 #include <Inventor/SbTime.h>
    00033
    00034 class SoVRMLSoundP;
    00035 class SoPath;
    00036
    00037 class COIN_DLL_API SoVRMLSound : public SoNode
    00038 {
    00039   typedef SoNode inherited;
    00040   SO_NODE_HEADER(SoVRMLSound);
    00041
    00042 public:
    00043   static void initClass(void);
    00044   SoVRMLSound(void);
    00045
    00046   SoSFNode source;
    00047   SoSFFloat intensity;
    00048   SoSFFloat priority;
    00049   SoSFVec3f location;
    00050   SoSFVec3f direction;
    00051   SoSFFloat minFront;
    00052   SoSFFloat maxFront;
    00053   SoSFFloat minBack;
    00054   SoSFFloat maxBack;
    00055   SoSFBool spatialize;
    00056
    00057   void setDopplerVelocity(float velocity);
    00058   float getDopplerVelocity();
    00059   void setDopplerFactor(float factor);
    00060   float getDopplerFactor();
    00061
    00062   void startPlaying(SoPath *path, void *userdataptr);
    00063   void stopPlaying(SoPath *path, void *userdataptr);
    00064
    00065   static void setDefaultBufferingProperties(int bufferLength, int numBuffers,
    00066                                             SbTime sleepTime);
    00067   void setBufferingProperties(int bufferLength, int numBuffers,
    00068                               SbTime sleepTime);
    00069   void getBufferingProperties(int &bufferLength, int &numBuffers,
    00070                               SbTime &sleepTime);
    00071
    00072   virtual void audioRender(SoAudioRenderAction *action);
    00073
    00074 protected:
    00075   virtual ~SoVRMLSound(void);
    00076
    00077 private:
    00078   SoVRMLSoundP *pimpl;
    00079   friend class SoVRMLSoundP;
    00080 };
    00081
    00082 #endif // ! COIN_SOVRMLSOUND_H