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# SbViewVolume.h

    00001 #ifndef COIN_SBVIEWVOLUME_H
    00002 #define COIN_SBVIEWVOLUME_H
    00003
    00004 /**************************************************************************\
    00005  *
    00006  *  This file is part of the Coin 3D visualization library.
    00007  *  Copyright (C) 1998-2003 by Systems in Motion.  All rights reserved.
    00008  *
    00009  *  This library is free software; you can redistribute it and/or
    00010  *  modify it under the terms of the GNU General Public License
    00011  *  ("GPL") version 2 as published by the Free Software Foundation.
    00012  *  See the file LICENSE.GPL at the root directory of this source
    00013  *  distribution for additional information about the GNU GPL.
    00014  *
    00015  *  For using Coin with software that can not be combined with the GNU
    00016  *  GPL, and for taking advantage of the additional benefits of our
    00017  *  support services, please contact Systems in Motion about acquiring
    00018  *  a Coin Professional Edition License.
    00019  *
    00020  *  See <URL:http://www.coin3d.org> for  more information.
    00021  *
    00022  *  Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY.
    00023  *  <URL:http://www.sim.no>.
    00024  *
    00025 \**************************************************************************/
    00026
    00027 #include <stdio.h>
    00028
    00029 #include <Inventor/SbBasic.h>
    00030 #include <Inventor/SbVec3f.h>
    00031 #include <Inventor/SbDPViewVolume.h>
    00032
    00033 class SbBox3f;
    00034 class SbLine;
    00035 class SbMatrix;
    00036 class SbPlane;
    00037 class SbRotation;
    00038 class SbVec2f;
    00039 class SbVec3f;
    00040
    00041 class COIN_DLL_API SbViewVolume {
    00042 public:
    00043   enum ProjectionType { ORTHOGRAPHIC = 0, PERSPECTIVE = 1 };
    00044
    00045 public:
    00046   SbViewVolume(void);
    00047   ~SbViewVolume(void);
    00048   void getMatrices(SbMatrix& affine, SbMatrix& proj) const;
    00049   SbMatrix getMatrix(void) const;
    00050   SbMatrix getCameraSpaceMatrix(void) const;
    00051   void projectPointToLine(const SbVec2f& pt, SbLine& line) const;
    00052   void projectPointToLine(const SbVec2f& pt,
    00053                           SbVec3f& line0, SbVec3f& line1) const;
    00054   void projectToScreen(const SbVec3f& src, SbVec3f& dst) const;
    00055   SbPlane getPlane(const float distFromEye) const;
    00056   SbVec3f getSightPoint(const float distFromEye) const;
    00057   SbVec3f getPlanePoint(const float distFromEye,
    00058                         const SbVec2f& normPoint) const;
    00059   SbRotation getAlignRotation(SbBool rightAngleOnly = FALSE) const;
    00060   float getWorldToScreenScale(const SbVec3f& worldCenter,
    00061                               float normRadius) const;
    00062   SbVec2f projectBox(const SbBox3f& box) const;
    00063   SbViewVolume narrow(float left, float bottom,
    00064                       float right, float top) const;
    00065   SbViewVolume narrow(const SbBox3f& box) const;
    00066   void ortho(float left, float right,
    00067              float bottom, float top,
    00068              float nearval, float farval);
    00069   void perspective(float fovy, float aspect,
    00070                    float nearval, float farval);
    00071   void frustum(float left, float right,
    00072                float bottom, float top,
    00073                float nearval, float farval);
    00074   void rotateCamera(const SbRotation& q);
    00075   void translateCamera(const SbVec3f& v);
    00076   SbVec3f zVector(void) const;
    00077   SbViewVolume zNarrow(float nearval, float farval) const;
    00078   void scale(float factor);
    00079   void scaleWidth(float ratio);
    00080   void scaleHeight(float ratio);
    00081   ProjectionType getProjectionType(void) const;
    00082   const SbVec3f& getProjectionPoint(void) const;
    00083   const SbVec3f& getProjectionDirection(void) const;
    00084   float getNearDist(void) const;
    00085   float getWidth(void) const;
    00086   float getHeight(void) const;
    00087   float getDepth(void) const;
    00088
    00089   void print(FILE * fp) const;
    00090   void getViewVolumePlanes(SbPlane planes[6]) const;
    00091   void transform(const SbMatrix &matrix);
    00092   SbVec3f getViewUp(void) const;
    00093
    00094 public:
    00095   // Warning! It's extremely bad design to keep these data members
    00096   // public, but we have no choice since this is how it's done in
    00097   // the original SGI Open Inventor. We've seen example code that
    00098   // use these variables directly so we'll have to be compatible
    00099   // here. Please don't use these variables directly unless you're
    00100   // very sure about what you're doing.
    00101   ProjectionType type;
    00102   SbVec3f projPoint;
    00103   SbVec3f projDir;
    00104   float nearDist;
    00105   float nearToFar;
    00106   SbVec3f llf;
    00107   SbVec3f lrf;
    00108   SbVec3f ulf;
    00109
    00110 private:
    00111
    00112   SbDPViewVolume dpvv;
    00113 };
    00114
    00115 #endif // !COIN_SBVIEWVOLUME_H