#N canvas 411 8 483 175 12;
#X text 9 124 see also:;
#X obj 18 7 drawnumber;
#X obj 174 143 plot;
#X obj 92 143 drawpolygon;
#N canvas 287 283 580 253 works 0;
#X obj 287 167 pointer;
#X obj 122 108 t b b b;
#X obj 122 62 loadbang;
#X text 44 15 this subpatch puts two scalars in the "data" window.;
#X msg 121 84 bang;
#X msg 280 103 \; pd-help-drawnumber-data clear;
#X msg 287 145 traverse pd-help-drawnumber-data \, bang;
#X obj 26 201 append help-drawnumber-template x y cat dog;
#X msg 25 149 50 100 23 45 \, 150 50 3.14 -1.618;
#X connect 0 0 7 4;
#X connect 1 0 8 0;
#X connect 1 1 6 0;
#X connect 1 2 5 0;
#X connect 2 0 4 0;
#X connect 4 0 1 0;
#X connect 6 0 0 0;
#X connect 8 0 7 0;
#X restore 274 95 pd works;
#X obj 30 143 template;
#X text 97 8 -- draw numeric fields from data structures;
#N canvas 14 10 297 129 help-drawnumber-data 1;
#X restore 273 71 pd help-drawnumber-data;
#N canvas 12 204 480 437 help-drawnumber-template 1;
#X text 24 316 This object defines the fields for this template. Their values are initialized in the "works" subwindow. You can see them by right-clicking on the object in the "data" window and selecting "properties.";
#X text 44 104 - RGB color (0=black \, 999=white \, 900=red \, 90=green \, 9=blue \, 555=grey \, etc.);
#X obj 11 294 template float x float y float cat float dog;
#X text 22 166 Any of these can be numbers or field names \, like "dog" and "cat" here.;
#X text 22 202 When not in "edit" mode \, you can click and drag vertically on the numbers to change their values. (In edit mode you can move \, cut \, copy \, and paste the objects.);
#X text 24 251 Keyboard entry isn't supported yet.;
#X obj 24 15 drawnumber cat 0 0 0 cat=;
#X obj 217 13 drawnumber dog 0 -15 900 dog=;
#X text 44 136 - an optional label ("cat=" for instance);
#X text 26 44 drawnumber takes arguments specifying:;
#X text 44 84 - an (x \, y) pair giving relative coordinates \;;
#X text 44 64 - the number to draw;
#X restore 273 45 pd help-drawnumber-template;
#X text 259 149 updated for Pd version 0.33;
