{
  $Id: buildgl.pp,v 1.1 2002/01/29 17:55:19 peter Exp $

  GL unit creation tool helpers
  (c) 1999 Sebastian Guenther, sg@freepascal.org
}

{$MODE objfpc}
{$H+}

unit buildgl;

interface
uses SysUtils, Classes;

type

  TDefReader = class
  protected
    FInterfaceBlock, FProcs: TStringList;
  public
    constructor Create(const Filename: String);
    property InterfaceBlock: TStringList read FInterfaceBlock;
    property Procs: TStringList read FProcs;
  end;


implementation


constructor TDefReader.Create(const Filename: String);
type
  TCurState = (stateNothing, stateCopyInterface, stateProcs);
var
  f: Text;
  s: String;
  state: TCurState;
begin
  state := stateNothing;
  FInterfaceBlock := TStringList.Create;
  FProcs := TStringList.Create;

  Assign(f, Filename);
  Reset(f);
  while not EOF(f) do begin
    ReadLn(f, s);
    if Copy(s, 1, 1) = '#' then continue;  // Skip comments
    if s = '%COPY_INTERFACE' then
      state := stateCopyInterface
    else if s = '%PROCS' then
      state := stateProcs
    else if s = '%END' then
      state := stateNothing
    else
      case state of
        stateCopyInterface: InterfaceBlock.Add(s);
        stateProcs: Procs.Add(s);
      end;
  end;
  Close(f);
end;

end.


{
  $Log: buildgl.pp,v $
  Revision 1.1  2002/01/29 17:55:19  peter
    * splitted to base and extra

  Revision 1.4  2000/09/03 21:25:45  peter
    * new updated version
    * gtkglarea unit and demo
    * win32 opengl headers
    * morph3d demo

  Revision 1.1  2000/07/13 06:34:17  michael
  + Initial import

  Revision 1.1  2000/05/26 09:22:39  alex
  universal cross platform unit file generator

  Revision 1.1  1999/12/23 13:51:50  peter
    * reorganized, it now doesn't depend on fcl anymore by default

  Revision 1.1  1999/11/28 17:55:22  sg
  * Added new unit generation tools and auto-generated GL units for Linux

}
