# Analog Clock

This example displays an analog clock widget.

    /****************************************************************************
    ** $Id: aclock.h,v 2.3 1998/06/16 11:39:31 warwick Exp $
    **
    ** Copyright (C) 1992-1998 Troll Tech AS.  All rights reserved.
    **
    ** This file is part of an example program for Qt.  This example
    ** program may be used, distributed and modified without limitation.
    **
    *****************************************************************************/

    #ifndef ACLOCK_H
    #define ACLOCK_H

    #include <qwidget.h>
    #include <qdatetime.h>

    class AnalogClock : public QWidget              // analog clock widget
    {
        Q_OBJECT
    public:
        AnalogClock( QWidget *parent=0, const char *name=0 );

    protected:
        void        paintEvent( QPaintEvent * );

    private slots:
        void        timeout();

    private:
        QTime       time;
    };

    #endif // ACLOCK_H

    /****************************************************************************
    ** $Id: aclock.cpp,v 2.4 1998/05/21 19:24:50 agulbra Exp $
    **
    ** Copyright (C) 1992-1998 Troll Tech AS.  All rights reserved.
    **
    ** This file is part of an example program for Qt.  This example
    ** program may be used, distributed and modified without limitation.
    **
    *****************************************************************************/

    #include "aclock.h"
    #include <qtimer.h>
    #include <qpainter.h>

    //
    // Constructs an analog clock widget that uses an internal QTimer.
    //

    AnalogClock::AnalogClock( QWidget *parent, const char *name )
        : QWidget( parent, name )
    {
        time = QTime::currentTime();                // get current time
        QTimer *internalTimer = new QTimer( this ); // create internal timer
        connect( internalTimer, SIGNAL(timeout()), SLOT(timeout()) );
        internalTimer->start( 5000 );               // emit signal every 5 seconds
    }

    //
    // The QTimer::timeout() signal is received by this slot.
    //

    void AnalogClock::timeout()
    {
        QTime new_time = QTime::currentTime();      // get the current time
        if ( new_time.minute() != time.minute() )   // minute has changed
            update();
    }

    //
    // The clock is painted using a 1000x1000 square coordinate system.
    //

    void AnalogClock::paintEvent( QPaintEvent * )   // paint clock
    {
        if ( !isVisible() )                         // is is invisible
            return;
        time = QTime::currentTime();                // save current time

        QPointArray pts;
        QPainter paint( this );
        paint.setBrush( foregroundColor() );        // fill with foreground color

        QPoint cp = rect().center();                // widget center point
        int d = QMIN(width(),height());             // we want a circular clock

        QWMatrix matrix;                            // setup transformation matrix
        matrix.translate( cp.x(), cp.y() );         // origin at widget center
        matrix.scale( d/1000.0F, d/1000.0F );       // scale coordinate system

        float h_angle = 30*(time.hour()%12-3) + time.minute()/2;
        matrix.rotate( h_angle );                   // rotate to draw hour hand
        paint.setWorldMatrix( matrix );
        pts.setPoints( 4, -20,0,  0,-20, 300,0, 0,20 );
        paint.drawPolygon( pts );                   // draw hour hand
        matrix.rotate( -h_angle );                  // rotate back to zero

        float m_angle = (time.minute()-15)*6;
        matrix.rotate( m_angle );                   // rotate to draw minute hand
        paint.setWorldMatrix( matrix );
        pts.setPoints( 4, -10,0, 0,-10, 400,0, 0,10 );
        paint.drawPolygon( pts );                   // draw minute hand
        matrix.rotate( -m_angle );                  // rotate back to zero

        for ( int i=0; i<12; i++ ) {                // draw hour lines
            paint.setWorldMatrix( matrix );
            paint.drawLine( 450,0, 500,0 );
            matrix.rotate( 30 );
        }
    }