EZ_Perspective(3)

NAME
EZ_Perspective - multiply the current matrix by a perspective projection matrix

SYNOPSIS
#include <EZ.h>

void EZ_Perspective(float foy, float aspect, float near, float far)

ARGUMENTS
foy Specifies the field of angle (in degrees) in the y-direction.

aspect Specifies the aspect ratio which determines the field of angle in the x-direction (horizontal). aspect = width/height.

near ,far Specify the near and far depth clipping planes.

DESCRIPTION
EZ_Perspective generates a perspective projection matrix and multiplies the current top matrix by this matrix.

SEE ALSO
EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Frustum(3), EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Ortho(3)