EZ_Translate(3)

NAME
EZ_Translate - multiply the current matrix by a translation matrix

SYNOPSIS
#include <EZ.h>

void EZ_Translate(float x, float y , float z)

ARGUMENTS
x,y,z Specify the coordinates of a point.

DESCRIPTION
EZ_Translate moves the coordinate system origion to the specified point.

SEE ALSO
EZ_Rotate(3), EZ_Scale(3), EZ_MultMatrix(3), EZ_PushMatrix(3), EZ_LoadMatrix(3), EZ_IdentityMatrix(3), EZ_MatrixMode(3)