5	

INSTALLATION_LISTENING_POSTS	{ 
PRODUCTION_COST 	1000
PRODUCTION_TIME 	4
VISION_RANGE 	8
RADAR_RANGE 	0
ATTACK 	0

FIREPOWER 	0
DEFENSE_BONUS 	0
ENABLING_ADVANCE	ADVANCE_ELECTRIFICATION

### FLAGS HERE	


#DEFAULT_SPRITE 	SPRITE_LISTENING_POSTS	#	  #id string of the default sprite

BUILD_SOUND_ID	SOUND_ID_LISTENING_POSTS		
VISIBILITY_CLASS_0			

VISIBILITY_CAN_SEE_0			

IS_LISTENING_POST			
INSTALLATION_LAND			
} 			

### INSTALLATION DONE ###			

INSTALLATION_RADAR_STATIONS	{ 		
PRODUCTION_COST 	1000		
PRODUCTION_TIME 	4		
VISION_RANGE 	1		
RADAR_RANGE 	25		
ATTACK 	0		

FIREPOWER 	0		
DEFENSE_BONUS 	0		
ENABLING_ADVANCE	ADVANCE_JET_PROPULSION		

### FLAGS HERE			


#DEFAULT_SPRITE 	SPRITE_RADAR_STATIONS	#	  #id string of the default sprite

BUILD_SOUND_ID	SOUND_ID_RADAR_STATIONS		
VISIBILITY_CLASS_0			

VISIBILITY_CAN_SEE_0	

IS_RADAR	
INSTALLATION_LAND	
} 	

### INSTALLATION DONE ###	

INSTALLATION_AIR_BASES	{ 
PRODUCTION_COST 	1000
PRODUCTION_TIME 	4
VISION_RANGE 	2
RADAR_RANGE 	3
ATTACK 	0

FIREPOWER 	0
DEFENSE_BONUS 	0		
ENABLING_ADVANCE	ADVANCE_AERODYNAMICS		

### FLAGS HERE			


#DEFAULT_SPRITE 	SPRITE_AIR_BASES	#	  #id string of the default sprite

BUILD_SOUND_ID	SOUND_ID_AIR_BASES		
VISIBILITY_CLASS_0			

VISIBILITY_CAN_SEE_0			

IS_AIRFIELD			
INSTALLATION_LAND			
} 			

### INSTALLATION DONE ###	

INSTALLATION_FORTIFICATIONS	{ 
PRODUCTION_COST 	1000
PRODUCTION_TIME 	4
VISION_RANGE 	2
RADAR_RANGE 	0
ATTACK 	0

FIREPOWER 	0
DEFENSE_BONUS 	1.5
ENABLING_ADVANCE	ADVANCE_STONE_WORKING

### FLAGS HERE	


#DEFAULT_SPRITE 	SPRITE_FORTIFICATIONS	#	  #id string of the default sprite

BUILD_SOUND_ID	SOUND_ID_FORTIFICATIONS		
VISIBILITY_CLASS_0			

VISIBILITY_CAN_SEE_0			
 	 		
IS_FORT			
INSTALLATION_LAND			
} 			

### INSTALLATION DONE ###			

INSTALLATION_SONAR_BUOYS	{ 		
PRODUCTION_COST 	150		
PRODUCTION_TIME 	2		
VISION_RANGE 	1		
RADAR_RANGE 	0		
ATTACK 	0		

FIREPOWER 	0		
DEFENSE_BONUS 	0		
ENABLING_ADVANCE	ADVANCE_MASS_PRODUCTION		

### FLAGS HERE			


#DEFAULT_SPRITE 	SPRITE_SONAR_BUOYS	#	  #id string of the default sprite

BUILD_SOUND_ID	SOUND_ID_SONAR_BUOYS		
VISIBILITY_CLASS_0			

VISIBILITY_CAN_SEE_0	
VISIBILITY_CAN_SEE_1	
 	
IS_LISTENING_POST	INSTALLATION_WATER
} 	

### INSTALLATION DONE ###	


### ALL UNITS DONE ###	
