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# ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > Class Template Reference

Provides a simple implementation of timers. More...

`#include <Timer_List_T.h>`

Inheritance diagram for ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >:

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Collaboration diagram for ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >:

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List of all members.

## Public Types

typedef ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > | Iterator
| Type of iterator.
typedef ACE_Timer_Node_T< TYPE > | Node
typedef ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK > | Base
| Type inherited from.
typedef ACE_Free_List< Node > | FreeList

## Public Methods

| ACE_Timer_List_T (FUNCTOR *upcall_functor=0, FreeList *freelist=0)
virtual | ~ACE_Timer_List_T (void)
| Destructor.
virtual int | is_empty (void) const
| True if queue is empty, else false.
virtual const ACE_Time_Value & | earliest_time (void) const
virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval)
virtual int | cancel (const TYPE &type, int dont_call_handle_close=1)
virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1)
virtual ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & | iter (void)
| Returns a pointer to this <ACE_Timer_Queue>'s iterator.
virtual ACE_Timer_Node_T< TYPE > * | remove_first (void)
| Removes the earliest node from the queue and returns it.
virtual void | dump (void) const
| Dump the state of an object.
virtual void | reschedule (ACE_Timer_Node_T< TYPE > *)
virtual ACE_Timer_Node_T< TYPE > * | get_first (void)
| Reads the earliest node from the queue and returns it.

## Private Methods

virtual long | schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval)
void | schedule_i (ACE_Timer_Node_T< TYPE > *n, const ACE_Time_Value &exp)
| The shared scheduling functionality between schedule() and reschedule().
ACE_Timer_Node_T< TYPE > * | find_node (long timer_id) const
void | cancel_i (ACE_Timer_Node_T< TYPE > *n)
| Shared subset of the two cancel() methods.
void | unlink (ACE_Timer_Node_T< TYPE > *n)
ACE_Timer_Node_T< TYPE > * | get_first_i (void) const
| ACE_Timer_List_T (const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &)
void | operator= (const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &)

## Private Attributes

ACE_Timer_Node_T< TYPE > * | head_
| Pointer to linked list of <ACE_Timer_Handles>.
Iterator * | iterator_
| Iterator used to expire timers.
long | id_counter_

## Friends

class | ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK >
| Iterator is a friend.

## Detailed Description

### template<class TYPE, class FUNCTOR, class ACE_LOCK>
class ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >

Provides a simple implementation of timers.

This implementation uses a linked list of absolute times. Therefore, in the average case, scheduling and canceling timers is O(N) (where N is the total number of timers) and expiring timers is O(K) (where K is the total number of timers that are < the current time of day). More clever implementations could use a delta-list, a heap, or timing wheels, etc. For instance, <ACE_Timer_Heap> is a subclass of <ACE_Timer_List> that implements a heap-based callout queue. For most applications, the <ACE_Timer_Heap> will perform substantially faster than the <ACE_Timer_List>.

## Member Typedef Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::Base

| Type inherited from.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
typedef ACE_Free_List<Node> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::FreeList

template<class TYPE, class FUNCTOR, class ACE_LOCK>
typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::Iterator

| Type of iterator.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
typedef ACE_Timer_Node_T<TYPE> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::Node

## Constructor & Destructor Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_List_T | ( | FUNCTOR * | upcall_functor = 0,
|  | FreeList * | freelist = 0
| ) |

| Default constructor. <upcall_functor> is the instance of the FUNCTOR to be used by the list. If <upcall_functor> is 0, a default FUNCTOR will be created. <freelist> the freelist of timer nodes. If 0, then a default freelist will be created.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::~ACE_Timer_List_T | ( | void |  | ) | `[virtual]`

| Destructor.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::ACE_Timer_List_T | ( | const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > & |  | ) | `[private]`

## Member Function Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | long | timer_id,
|  | const void ** | act = 0,
|  | int | dont_call_handle_close = 1
| ) | `[virtual]`

Cancel the single timer that matches the <timer_id> value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If <dont_call> is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the <timer_id> wasn't found.

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::cancel | ( | const TYPE & | type,
|  | int | dont_call_handle_close = 1
| ) | `[virtual]`

| Cancel all timers associated with <type>. If <dont_call> is 0 then the <functor> will be invoked. Returns number of timers cancelled. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::cancel_i | ( | ACE_Timer_Node_T< TYPE > * | n | ) | `[private]`

| Shared subset of the two cancel() methods.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::dump | ( | void |  | ) | const`[virtual]`

| Dump the state of an object. Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
const ACE_Time_Value & ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::earliest_time | ( | void |  | ) | const`[virtual]`

| Returns the time of the earlier node in the <ACE_Timer_List>. Must be called on a non-empty queue. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::find_node | ( | long | timer_id | ) | const`[private]`

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::get_first | ( | void |  | ) | `[virtual]`

| Reads the earliest node from the queue and returns it. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::get_first_i | ( | void |  | ) | const`[private]`

template<class TYPE, class FUNCTOR, class ACE_LOCK>
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::is_empty | ( | void |  | ) | const`[virtual]`

| True if queue is empty, else false. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Queue_Iterator_T< TYPE, FUNCTOR, ACE_LOCK > & ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::iter | ( | void |  | ) | `[virtual]`

| Returns a pointer to this <ACE_Timer_Queue>'s iterator. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::operator= | ( | const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > & |  | ) | `[private]`

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::remove_first | ( | void |  | ) | `[virtual]`

| Removes the earliest node from the queue and returns it. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::reschedule | ( | ACE_Timer_Node_T< TYPE > * |  | ) | `[virtual]`

| Reschedule an "interval" <ACE_Timer_Node>. This should be private but for now it needs to be public for <ACE_Timer_Hash_T> Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::reset_interval | ( | long | timer_id,
|  | const ACE_Time_Value & | interval
| ) | `[virtual]`

| Resets the interval of the timer represented by <timer_id> to <interval>, which is specified in relative time to the current <gettimeofday>. If <interval> is equal to <ACE_Time_Value::zero>, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not. Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | ACE_Timer_Node_T< TYPE > * | n,
|  | const ACE_Time_Value & | exp
| ) | `[private]`

| The shared scheduling functionality between schedule() and reschedule().

template<class TYPE, class FUNCTOR, class ACE_LOCK>
long ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::schedule_i | ( | const TYPE & | type,
|  | const void * | act,
|  | const ACE_Time_Value & | future_time,
|  | const ACE_Time_Value & | interval
| ) | `[private, virtual]`

Schedule <type> that will expire at <future_time>, which is specified in absolute time. If it expires then <act> is passed in as the value to the <functor>. If <interval> is != to <ACE_Time_Value::zero> then it is used to reschedule the <type> automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the <type> entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>).

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK >.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::unlink | ( | ACE_Timer_Node_T< TYPE > * | n | ) | `[private]`

## Friends And Related Function Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
friend class ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK >`[friend]`

| Iterator is a friend.

## Member Data Documentation

template<class TYPE, class FUNCTOR, class ACE_LOCK>
ACE_Timer_Node_T<TYPE>* ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::head_`[private]`

| Pointer to linked list of <ACE_Timer_Handles>.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
long ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::id_counter_`[private]`

| Keeps track of the timer id that uniquely identifies each timer. This id can be used to cancel a timer via the <cancel(long)> method.

template<class TYPE, class FUNCTOR, class ACE_LOCK>
Iterator* ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK >::iterator_`[private]`

| Iterator used to expire timers.

The documentation for this class was generated from the following files:

- /export2/deucetmp/bala/release_try/ACE_wrappers/ace/Timer_List_T.h
- /export2/deucetmp/bala/release_try/ACE_wrappers/ace/Timer_List_T.cpp