SoSFName(3IV)

NAME
SoSFName — field containg a name

INHERITS FROM
SoField > SoSField > SoSFName

SYNOPSIS
#include <Inventor/fields/SoSFName.h>

Methods from class SoSFName:

void
setValue(const char *string)
static SoType
getClassTypeId()
virtual void
getTypeId() const
const SbName &
getValue() const
const SbName &
operator =(const SbName & newValue)
void
setValue(const SbName & newValue)
int
operator ==(const SoSFName &f) const
int
operator !=(const SoSFName &f) const

Methods from class SoField:

void
setIgnored(SbBool ignore)
SbBool
isIgnored() const
SbBool
isDefault() const
virtual SbBool
isOfType(SoType type) const
SbBool
set(const char *valueString)
void
get(SbString &valueString)
void
touch()
SbBool
connectFrom(SoField *fromField)
SbBool
connectFrom(SoEngineOutput *fromEngine)
void
disconnect()
SbBool
isConnected() const
SbBool
isConnectedFromField() const
SbBool
getConnectedField(SoField *&writingField) const
SbBool
isConnectedFromEngine() const
SbBool
getConnectedEngine(SoEngineOutput *&engineOutput) const
void
enableConnection(SbBool flag)
SbBool
isConnectionEnabled() const
int
getForwardConnections(SoFieldList &list) const
SoFieldContainer *
getContainer() const

DESCRIPTION
A field containing a name. Names are short series of characters generally used for labels or names, and are stored in a special table designed to allow fast lookup and comparison. For most purposes, an SoSFString field is probably more appropriate.

SoSFNames are written to file as a string of characters. Names must begin with an underscore or alphabetic character, and must consist entirely of underscores, alphabetic characters, or numbers.

METHODS
void
setValue(const char *string)
Set this field to the name equivalent to the given string.

static SoType
getClassTypeId()
virtual void
getTypeId() const
Returns the type for this class or a particular object of this class.

const SbName &
getValue() const
Returns this field's value.

const SbName &
operator =(const SbName & newValue)
void
setValue(const SbName & newValue)
Sets this field to newValue.

int
operator ==(const SoSFName &f) const
int
operator !=(const SoSFName &f) const
Returns TRUE if f is of the same type and has the same value as this field.

SEE ALSO
SoField, SoSField, SoMFName