SoCube(3IV)

NAME
SoCube — cube shape node

INHERITS FROM
SoBase > SoFieldContainer > SoNode > SoShape > SoCube

SYNOPSIS
#include <Inventor/nodes/SoCube.h>

Fields from class SoCube:

SoSFFloat
width
SoSFFloat
height
SoSFFloat
depth

Methods from class SoCube:

SoCube()
static SoType
getClassTypeId()

Methods from class SoNode:

void
setOverride(SbBool state)
SbBool
isOverride() const
SoNode *
copy(SbBool copyConnections = FALSE) const
virtual SbBool
affectsState() const
static SoNode *
getByName(const SbName &name)
static int
getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void
setToDefaults()
SbBool
hasDefaultValues() const
SbBool
fieldsAreEqual(const SoFieldContainer *fc) const
void
copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
SbBool
set(const char *fieldDataString)
void
get(SbString &fieldDataString)
virtual int
getFields(SoFieldList &resultList) const
virtual SoField *
getField(const SbName &fieldName) const
SbBool
getFieldName(const SoField *field, SbName &fieldName) const
SbBool
isNotifyEnabled() const
SbBool
enableNotify(SbBool flag)

Methods from class SoBase:

void
ref()
void
unref() const
void
unrefNoDelete() const
void
touch()
virtual SoType
getTypeId() const
SbBool
isOfType(SoType type) const
virtual void
setName(const SbName &name)
virtual SbName
getName() const

DESCRIPTION
This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.

If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.

Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.

FIELDS
SoSFFloat
width
SoSFFloat
height
SoSFFloat
depth
Sizes in the x, y, and z dimensions, respectively.

METHODS

SoCube()
Creates a cube node with default settings.

static SoType
getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR
SoGLRenderAction
Draws cube based on the current coordinates, materials, drawing style, and so on.

SoRayPickAction
Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail.

SoGetBoundingBoxAction
Computes the bounding box that encloses the cube.

SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube.

FILE FORMAT/DEFAULTS
Cube {
width	2
height	2
depth	2
}

SEE ALSO
SoCone, SoCubeDetail, SoCylinder, SoSphere