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# osg::Node Class Reference

Base class for all internal nodes in the scene graph. More...

Inheritance diagram for osg::Node:

[legend]
List of all members.

## Public Types
typedef std::vector< Group * > | ParentList
| A vector of osg::Group pointers which is used to store the parent(s) of node.
typedef unsigned int | NodeMask
typedef std::vector< std::string > | DescriptionList
| A vector of std::string's which are used to describe the object.
## Public Member Functions
| Node ()
| Construct a node.
| Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
| Copy constructor using CopyOp to manage deep vs shallow copy.
virtual Object * | cloneType () const
| clone an object of the same type as the node.
virtual Object * | clone (const CopyOp &copyop) const
| return a clone of a node, with Object* return type.
virtual bool | isSameKindAs (const Object *obj) const
| return true if this and obj are of the same kind of object.
virtual const char * | libraryName () const
| return the name of the node's library.
virtual const char * | className () const
| return the name of the node's class type.
virtual Group * | asGroup ()
| convert 'this' into a Group pointer if Node is a Group, otherwise return 0.
virtual const Group * | asGroup () const
| convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0.
virtual Transform * | asTransform ()
| Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0.
virtual const Transform * | asTransform () const
| convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0.
virtual void | accept (NodeVisitor &nv)
| Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.
virtual void | ascend (NodeVisitor &nv)
| Traverse upwards : calls parents' accept method with NodeVisitor.
virtual void | traverse (NodeVisitor &)
| Traverse downwards : calls children's accept method with NodeVisitor.
void | setName (const std::string &name)
| Set the name of node using C++ style string.
void | setName (const char *name)
| Set the name of node using a C style string.
const std::string & | getName () const
| Get the name of node.
const ParentList & | getParents () const
| Get the parent list of node.
ParentList | getParents ()
| Get the a copy of parent list of node.
Group * | getParent (unsigned int i)
const Group * | getParent (unsigned int i) const
| Get a single const parent of node.
unsigned int | getNumParents () const
| Get the number of parents of node.
void | setUpdateCallback (NodeCallback *nc)
| Set update node callback, called during update traversal.
NodeCallback * | getUpdateCallback ()
| Get update node callback, called during update traversal.
const NodeCallback * | getUpdateCallback () const
| Get const update node callback, called during update traversal.
unsigned int | getNumChildrenRequiringUpdateTraversal () const
| Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children.
void | setEventCallback (NodeCallback *nc)
| Set update node callback, called during update traversal.
NodeCallback * | getEventCallback ()
| Get update node callback, called during update traversal.
const NodeCallback * | getEventCallback () const
| Get const update node callback, called during update traversal.
unsigned int | getNumChildrenRequiringEventTraversal () const
| Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children.
void | setCullCallback (NodeCallback *nc)
| Set cull node callback, called during cull traversal.
NodeCallback * | getCullCallback ()
| Get cull node callback, called during cull traversal.
const NodeCallback * | getCullCallback () const
| Get const cull node callback, called during cull traversal.
void | setCullingActive (bool active)
| Set the view frustum/small feature culling of this node to be active or inactive.
bool | getCullingActive () const
| Get the view frustum/small feature _cullingActive flag for this node.
unsigned int | getNumChildrenWithCullingDisabled () const
| Get the number of Children of this node which have culling disabled.
bool | isCullingActive () const
| Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal.
unsigned int | getNumChildrenWithOccluderNodes () const
| Get the number of Children of this node which are or have OccluderNode's.
bool | containsOccluderNodes () const
| return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.
void | setNodeMask (NodeMask nm)
| Set the node mask.
NodeMask | getNodeMask () const
| Get the node Mask.
const DescriptionList & | getDescriptions () const
| Get the description list of the const node.
DescriptionList & | getDescriptions ()
| Get the description list of the const node.
const std::string & | getDescription (unsigned int i) const
| Get a single const description of the const node.
std::string & | getDescription (unsigned int i)
| Get a single description of the node.
unsigned int | getNumDescriptions () const
| Get the number of descriptions of the node.
void | addDescription (const std::string &desc)
| Add a description string to the node.
void | setStateSet (osg::StateSet *dstate)
| Set the node's StateSet.
osg::StateSet * | getOrCreateStateSet ()
| return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet.
osg::StateSet * | getStateSet ()
| Return the node's StateSet.
const osg::StateSet * | getStateSet () const
| return the node's const StateSet.
const BoundingSphere & | getBound () const
| get the bounding sphere of node.
void | dirtyBound ()
| Mark this node's bounding sphere dirty.
## Protected Member Functions
virtual | ~Node ()
| Node destructor.
virtual bool | computeBound () const
| Compute the bounding sphere around Node's geometry or children.
void | addParent (osg::Group *node)
void | removeParent (osg::Group *node)
void | setNumChildrenRequiringUpdateTraversal (unsigned int num)
void | setNumChildrenRequiringEventTraversal (unsigned int num)
void | setNumChildrenWithCullingDisabled (unsigned int num)
void | setNumChildrenWithOccluderNodes (unsigned int num)
## Protected Attributes
BoundingSphere | _bsphere
bool | _bsphere_computed
std::string | _name
ParentList | _parents
ref_ptr< NodeCallback > | _updateCallback
unsigned int | _numChildrenRequiringUpdateTraversal
ref_ptr< NodeCallback > | _eventCallback
unsigned int | _numChildrenRequiringEventTraversal
ref_ptr< NodeCallback > | _cullCallback
bool | _cullingActive
unsigned int | _numChildrenWithCullingDisabled
unsigned int | _numChildrenWithOccluderNodes
NodeMask | _nodeMask
DescriptionList | _descriptions
ref_ptr< StateSet > | _stateset
## Friends
class | osg::Group
class | osg::Drawable

## Detailed Description

Base class for all internal nodes in the scene graph.

Provides interface for most common node operations (Composite Pattern).

## Member Typedef Documentation

typedef std::vector<std::string> osg::Node::DescriptionList

| A vector of std::string's which are used to describe the object.

typedef unsigned int osg::Node::NodeMask

typedef std::vector<Group*> osg::Node::ParentList

| A vector of osg::Group pointers which is used to store the parent(s) of node.

## Constructor & Destructor Documentation

Node::Node | ( |  | ) |

| Construct a node. Initialize the parent list to empty, node name to "" and bounding sphere dirty flag to true.

Node::Node | ( | const Node & | ,
|  | const CopyOp & | copyop = `CopyOp::SHALLOW_COPY`
| ) |

| Copy constructor using CopyOp to manage deep vs shallow copy.

Node::~Node | ( |  | ) | `[protected, virtual]`

| Node destructor. Note, is protected so that Nodes cannot be deleted other than by being dereferenced and the reference count being zero (see osg::Referenced), preventing the deletion of nodes which are still in use. This also means that Nodes cannot be created on stack i.e Node node will not compile, forcing all nodes to be created on the heap i.e Node* node = new Node().

## Member Function Documentation

void Node::accept | ( | NodeVisitor & | nv | ) | `[virtual]`

| Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. Reimplemented in osg::AutoTransform, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

void osg::Node::addDescription | ( | const std::string & | desc | ) | `[inline]`

| Add a description string to the node.

void Node::addParent | ( | osg::Group * | node | ) | `[protected]`

void Node::ascend | ( | NodeVisitor & | nv | ) | `[virtual]`

| Traverse upwards : calls parents' accept method with NodeVisitor.

virtual const Group* osg::Node::asGroup | ( |  | ) | const`[inline, virtual]`

| convert 'const this' into a const Group pointer if Node is a Group, otherwise return 0. Equivalent to dynamic_cast<const Group*>(this). Reimplemented in osg::Group.

virtual Group* osg::Node::asGroup | ( |  | ) | `[inline, virtual]`

| convert 'this' into a Group pointer if Node is a Group, otherwise return 0. Equivalent to dynamic_cast<Group*>(this). Reimplemented in osg::Group.

virtual const Transform* osg::Node::asTransform | ( |  | ) | const`[inline, virtual]`

| convert 'const this' into a const Transform pointer if Node is a Transform, otherwise return 0. Equivalent to dynamic_cast<const Transform*>(this). Reimplemented in osg::Transform.

virtual Transform* osg::Node::asTransform | ( |  | ) | `[inline, virtual]`

| Convert 'this' into a Transform pointer if Node is a Transform, otherwise return 0. Equivalent to dynamic_cast<Transform*>(this). Reimplemented in osg::Transform.

virtual const char* osg::Node::className | ( |  | ) | const`[inline, virtual]`

| return the name of the node's class type. Implements osg::Object. Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

virtual Object* osg::Node::clone | ( | const CopyOp & | copyop | ) | const`[inline, virtual]`

| return a clone of a node, with Object* return type. Implements osg::Object. Reimplemented in osg::AutoTransform.

virtual Object* osg::Node::cloneType | ( |  | ) | const`[inline, virtual]`

| clone an object of the same type as the node. Implements osg::Object. Reimplemented in osg::AutoTransform.

bool Node::computeBound | ( |  | ) | const`[protected, virtual]`

| Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). Reimplemented in osg::Billboard, osg::ClipNode, osg::Geode, osg::Group, osg::Impostor, osg::LightSource, osg::LOD, osg::OccluderNode, osg::Transform, osgParticle::ParticleProcessor, osgParticle::ParticleSystemUpdater, and osgSim::LightPointNode.

bool Node::containsOccluderNodes | ( |  | ) | const

| return true if this node is an OccluderNode or the subgraph below this node are OccluderNodes.

void Node::dirtyBound | ( |  | ) |

| Mark this node's bounding sphere dirty. Forcing it to be computed on the next call to getBound().

const BoundingSphere& osg::Node::getBound | ( |  | ) | const`[inline]`

| get the bounding sphere of node. Using lazy evaluation computes the bounding sphere if it is 'dirty'.

const NodeCallback* osg::Node::getCullCallback | ( |  | ) | const`[inline]`

| Get const cull node callback, called during cull traversal.

NodeCallback* osg::Node::getCullCallback | ( |  | ) | `[inline]`

| Get cull node callback, called during cull traversal.

bool osg::Node::getCullingActive | ( |  | ) | const`[inline]`

| Get the view frustum/small feature _cullingActive flag for this node. Used as a guide to the cull traversal.

std::string& osg::Node::getDescription | ( | unsigned int | i | ) | `[inline]`

| Get a single description of the node.

const std::string& osg::Node::getDescription | ( | unsigned int | i | ) | const`[inline]`

| Get a single const description of the const node.

DescriptionList& osg::Node::getDescriptions | ( |  | ) | `[inline]`

| Get the description list of the const node.

const DescriptionList& osg::Node::getDescriptions | ( |  | ) | const`[inline]`

| Get the description list of the const node.

const NodeCallback* osg::Node::getEventCallback | ( |  | ) | const`[inline]`

| Get const update node callback, called during update traversal.

NodeCallback* osg::Node::getEventCallback | ( |  | ) | `[inline]`

| Get update node callback, called during update traversal.

const std::string& osg::Node::getName | ( |  | ) | const`[inline]`

| Get the name of node.

NodeMask osg::Node::getNodeMask | ( |  | ) | const`[inline]`

| Get the node Mask.

unsigned int osg::Node::getNumChildrenRequiringEventTraversal | ( |  | ) | const`[inline]`

| Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children.

unsigned int osg::Node::getNumChildrenRequiringUpdateTraversal | ( |  | ) | const`[inline]`

| Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children.

unsigned int osg::Node::getNumChildrenWithCullingDisabled | ( |  | ) | const`[inline]`

| Get the number of Children of this node which have culling disabled.

unsigned int osg::Node::getNumChildrenWithOccluderNodes | ( |  | ) | const`[inline]`

| Get the number of Children of this node which are or have OccluderNode's.

unsigned int osg::Node::getNumDescriptions | ( |  | ) | const`[inline]`

| Get the number of descriptions of the node.

unsigned int osg::Node::getNumParents | ( |  | ) | const`[inline]`

| Get the number of parents of node. Returns: the number of parents of this node.

osg::StateSet * Node::getOrCreateStateSet | ( |  | ) |

| return the node's StateSet, if one does not already exist create it set the node and return the newly created StateSet. This ensures that a valid StateSet is always returned and can be used directly.

const Group* osg::Node::getParent | ( | unsigned int | i | ) | const`[inline]`

  | Get a single const parent of node. Parameters:
  | i | index of the parent to get.
Returns: the parent i.

Group* osg::Node::getParent | ( | unsigned int | i | ) | `[inline]`

ParentList osg::Node::getParents | ( |  | ) | `[inline]`

| Get the a copy of parent list of node. A copy is returned to prevent modification of the parent list.

const ParentList& osg::Node::getParents | ( |  | ) | const`[inline]`

| Get the parent list of node.

const osg::StateSet* osg::Node::getStateSet | ( |  | ) | const`[inline]`

| return the node's const StateSet. Returns NULL if a stateset is not attached.

osg::StateSet* osg::Node::getStateSet | ( |  | ) | `[inline]`

| Return the node's StateSet. returns NULL if a stateset is not attached.

const NodeCallback* osg::Node::getUpdateCallback | ( |  | ) | const`[inline]`

| Get const update node callback, called during update traversal.

NodeCallback* osg::Node::getUpdateCallback | ( |  | ) | `[inline]`

| Get update node callback, called during update traversal.

bool osg::Node::isCullingActive | ( |  | ) | const`[inline]`

| Return true if this node can be culled by view frustum, occlusion or small feature culling during the cull traversal. Note, returns true only if no children have culling disabled, and the local _cullingActive flag is true.

virtual bool osg::Node::isSameKindAs | ( | const Object * | obj | ) | const`[inline, virtual]`

| return true if this and obj are of the same kind of object. Reimplemented from osg::Object. Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

virtual const char* osg::Node::libraryName | ( |  | ) | const`[inline, virtual]`

| return the name of the node's library. Implements osg::Object. Reimplemented in osg::AutoTransform, osgFX::Effect, osgParticle::Emitter, osgParticle::ParticleEffect, osgParticle::ParticleProcessor, and osgParticle::Program.

void Node::removeParent | ( | osg::Group * | node | ) | `[protected]`

void osg::Node::setCullCallback | ( | NodeCallback * | nc | ) | `[inline]`

| Set cull node callback, called during cull traversal.

void Node::setCullingActive | ( | bool | active | ) |

| Set the view frustum/small feature culling of this node to be active or inactive. The default value is true for _cullingActive. Used as a guide to the cull traversal.

void Node::setEventCallback | ( | NodeCallback * | nc | ) |

| Set update node callback, called during update traversal.

void osg::Node::setName | ( | const char * | name | ) | `[inline]`

| Set the name of node using a C style string.

void osg::Node::setName | ( | const std::string & | name | ) | `[inline]`

| Set the name of node using C++ style string.

void osg::Node::setNodeMask | ( | NodeMask | nm | ) | `[inline]`

| Set the node mask.

void Node::setNumChildrenRequiringEventTraversal | ( | unsigned int | num | ) | `[protected]`

void Node::setNumChildrenRequiringUpdateTraversal | ( | unsigned int | num | ) | `[protected]`

void Node::setNumChildrenWithCullingDisabled | ( | unsigned int | num | ) | `[protected]`

void Node::setNumChildrenWithOccluderNodes | ( | unsigned int | num | ) | `[protected]`

void osg::Node::setStateSet | ( | osg::StateSet * | dstate | ) | `[inline]`

| Set the node's StateSet.

void Node::setUpdateCallback | ( | NodeCallback * | nc | ) |

| Set update node callback, called during update traversal.

virtual void osg::Node::traverse | ( | NodeVisitor & |  | ) | `[inline, virtual]`

| Traverse downwards : calls children's accept method with NodeVisitor. Reimplemented in osg::Group, osg::LOD, osg::PagedLOD, osg::Sequence, osg::Switch, osgFX::Effect, osgParticle::ParticleProcessor, osgParticle::ParticleSystemUpdater, osgSim::DOFTransform, osgSim::LightPointNode, osgSim::MultiSwitch, osgSim::VisibilityGroup, and osgTerrain::HeightFieldNode.

## Friends And Related Function Documentation

friend class osg::Drawable`[friend]`

friend class osg::Group`[friend]`

## Member Data Documentation

BoundingSphere osg::Node::_bsphere`[mutable, protected]`

bool osg::Node::_bsphere_computed`[mutable, protected]`

ref_ptr<NodeCallback> osg::Node::_cullCallback`[protected]`

bool osg::Node::_cullingActive`[protected]`

DescriptionList osg::Node::_descriptions`[protected]`

ref_ptr<NodeCallback> osg::Node::_eventCallback`[protected]`

std::string osg::Node::_name`[protected]`

NodeMask osg::Node::_nodeMask`[protected]`

unsigned int osg::Node::_numChildrenRequiringEventTraversal`[protected]`

unsigned int osg::Node::_numChildrenRequiringUpdateTraversal`[protected]`

unsigned int osg::Node::_numChildrenWithCullingDisabled`[protected]`

unsigned int osg::Node::_numChildrenWithOccluderNodes`[protected]`

ParentList osg::Node::_parents`[protected]`

ref_ptr<StateSet> osg::Node::_stateset`[protected]`

ref_ptr<NodeCallback> osg::Node::_updateCallback`[protected]`

The documentation for this class was generated from the following files:

- Node
- Node.cpp