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Here is a list of all file members with links to the files they belong to:

### - l -

- LayoutAsGrid() : osgimpostor.cpp
- lerp : Noise.cpp
- level : Texture1D.cpp
- lfcr() : sockstream.cpp
- lib3ds_atmosphere_read() : atmosphere.cpp
- lib3ds_atmosphere_write() : atmosphere.cpp
- lib3ds_background_read() : background.cpp
- lib3ds_background_write() : background.cpp
- lib3ds_bool_key_free() : tracks.cpp
- lib3ds_bool_key_new() : tracks.cpp
- lib3ds_bool_track_eval() : tracks.cpp
- lib3ds_bool_track_free_keys() : tracks.cpp
- lib3ds_bool_track_insert() : tracks.cpp
- lib3ds_bool_track_read() : tracks.cpp
- lib3ds_bool_track_remove() : tracks.cpp
- lib3ds_bool_track_write() : tracks.cpp
- lib3ds_byte_read() : readwrite.cpp
- lib3ds_byte_write() : readwrite.cpp
- lib3ds_camera_dump() : camera.cpp
- lib3ds_camera_free() : camera.cpp
- lib3ds_camera_new() : camera.cpp
- lib3ds_camera_read() : camera.cpp
- lib3ds_camera_write() : camera.cpp
- lib3ds_chunk_dump_info() : chunk.cpp
- lib3ds_chunk_enable_dump() : chunk.cpp
- lib3ds_chunk_name() : chunk.cpp
- lib3ds_chunk_read() : chunk.cpp
- lib3ds_chunk_read_end() : chunk.cpp
- lib3ds_chunk_read_next() : chunk.cpp
- lib3ds_chunk_read_reset() : chunk.cpp
- lib3ds_chunk_read_start() : chunk.cpp
- lib3ds_chunk_read_tell() : chunk.cpp
- lib3ds_chunk_unknown() : chunk.cpp
- lib3ds_chunk_write() : chunk.cpp
- lib3ds_chunk_write_end() : chunk.cpp
- lib3ds_chunk_write_start() : chunk.cpp
- lib3ds_dword_read() : readwrite.cpp
- lib3ds_dword_write() : readwrite.cpp
- lib3ds_ease() : ease.cpp
- LIB3DS_EXPORT : viewport.cpp, vector.cpp, tracks.cpp, tcb.cpp, shadow.cpp, readwrite.cpp, quat.cpp, node.cpp, mesh.cpp, matrix.cpp, material.cpp, light.cpp, lib3ds_float.cpp, file.cpp, ease.cpp, chunk.cpp, camera.cpp, background.cpp, atmosphere.cpp
- lib3ds_file_bounding_box() : file.cpp
- lib3ds_file_camera_by_name() : file.cpp
- lib3ds_file_dump_cameras() : file.cpp
- lib3ds_file_dump_instances() : file.cpp
- lib3ds_file_dump_lights() : file.cpp
- lib3ds_file_dump_materials() : file.cpp
- lib3ds_file_dump_meshes() : file.cpp
- lib3ds_file_dump_nodes() : file.cpp
- lib3ds_file_eval() : file.cpp
- lib3ds_file_free() : file.cpp
- lib3ds_file_insert_camera() : file.cpp
- lib3ds_file_insert_light() : file.cpp
- lib3ds_file_insert_material() : file.cpp
- lib3ds_file_insert_mesh() : file.cpp
- lib3ds_file_insert_node() : file.cpp
- lib3ds_file_light_by_name() : file.cpp
- lib3ds_file_load() : file.cpp
- lib3ds_file_material_by_name() : file.cpp
- lib3ds_file_mesh_by_name() : file.cpp
- lib3ds_file_new() : file.cpp
- lib3ds_file_node_by_id() : file.cpp
- lib3ds_file_node_by_name() : file.cpp
- lib3ds_file_read() : file.cpp
- lib3ds_file_remove_camera() : file.cpp
- lib3ds_file_remove_light() : file.cpp
- lib3ds_file_remove_material() : file.cpp
- lib3ds_file_remove_mesh() : file.cpp
- lib3ds_file_remove_node() : file.cpp
- lib3ds_file_save() : file.cpp
- lib3ds_file_write() : file.cpp
- lib3ds_float_cubic() : lib3ds_float.cpp
- lib3ds_float_read() : readwrite.cpp
- lib3ds_float_write() : readwrite.cpp
- lib3ds_intb_read() : readwrite.cpp
- lib3ds_intb_write() : readwrite.cpp
- lib3ds_intd_read() : readwrite.cpp
- lib3ds_intd_write() : readwrite.cpp
- lib3ds_intw_read() : readwrite.cpp
- lib3ds_intw_write() : readwrite.cpp
- lib3ds_light_dump() : light.cpp
- lib3ds_light_free() : light.cpp
- lib3ds_light_new() : light.cpp
- lib3ds_light_read() : light.cpp
- lib3ds_light_write() : light.cpp
- lib3ds_lin1_key_free() : tracks.cpp
- lib3ds_lin1_key_new() : tracks.cpp
- lib3ds_lin1_key_setup() : tracks.cpp
- lib3ds_lin1_track_eval() : tracks.cpp
- lib3ds_lin1_track_free_keys() : tracks.cpp
- lib3ds_lin1_track_insert() : tracks.cpp
- lib3ds_lin1_track_read() : tracks.cpp
- lib3ds_lin1_track_remove() : tracks.cpp
- lib3ds_lin1_track_setup() : tracks.cpp
- lib3ds_lin1_track_write() : tracks.cpp
- lib3ds_lin3_key_free() : tracks.cpp
- lib3ds_lin3_key_new() : tracks.cpp
- lib3ds_lin3_key_setup() : tracks.cpp
- lib3ds_lin3_track_eval() : tracks.cpp
- lib3ds_lin3_track_free_keys() : tracks.cpp
- lib3ds_lin3_track_insert() : tracks.cpp
- lib3ds_lin3_track_read() : tracks.cpp
- lib3ds_lin3_track_remove() : tracks.cpp
- lib3ds_lin3_track_setup() : tracks.cpp
- lib3ds_lin3_track_write() : tracks.cpp
- lib3ds_material_dump() : material.cpp
- lib3ds_material_free() : material.cpp
- lib3ds_material_new() : material.cpp
- lib3ds_material_read() : material.cpp
- lib3ds_material_write() : material.cpp
- lib3ds_matrix_abs() : matrix.cpp
- lib3ds_matrix_add() : matrix.cpp
- lib3ds_matrix_adjoint() : matrix.cpp
- lib3ds_matrix_camera() : matrix.cpp
- lib3ds_matrix_copy() : matrix.cpp
- lib3ds_matrix_det() : matrix.cpp
- lib3ds_matrix_dump() : matrix.cpp
- lib3ds_matrix_identity() : matrix.cpp
- lib3ds_matrix_inv() : matrix.cpp
- lib3ds_matrix_mul() : matrix.cpp
- lib3ds_matrix_neg() : matrix.cpp
- lib3ds_matrix_rotate() : matrix.cpp
- lib3ds_matrix_rotate_axis() : matrix.cpp
- lib3ds_matrix_rotate_x() : matrix.cpp
- lib3ds_matrix_rotate_y() : matrix.cpp
- lib3ds_matrix_rotate_z() : matrix.cpp
- lib3ds_matrix_scalar() : matrix.cpp
- lib3ds_matrix_scale() : matrix.cpp
- lib3ds_matrix_scale_xyz() : matrix.cpp
- lib3ds_matrix_sub() : matrix.cpp
- lib3ds_matrix_translate() : matrix.cpp
- lib3ds_matrix_translate_xyz() : matrix.cpp
- lib3ds_matrix_transpose() : matrix.cpp
- lib3ds_matrix_zero() : matrix.cpp
- lib3ds_mesh_bounding_box() : mesh.cpp
- lib3ds_mesh_calculate_normals() : mesh.cpp
- lib3ds_mesh_dump() : mesh.cpp
- lib3ds_mesh_free() : mesh.cpp
- lib3ds_mesh_free_face_list() : mesh.cpp
- lib3ds_mesh_free_flag_list() : mesh.cpp
- lib3ds_mesh_free_point_list() : mesh.cpp
- lib3ds_mesh_free_texel_list() : mesh.cpp
- lib3ds_mesh_new() : mesh.cpp
- lib3ds_mesh_new_face_list() : mesh.cpp
- lib3ds_mesh_new_flag_list() : mesh.cpp
- lib3ds_mesh_new_point_list() : mesh.cpp
- lib3ds_mesh_new_texel_list() : mesh.cpp
- lib3ds_mesh_read() : mesh.cpp
- lib3ds_mesh_write() : mesh.cpp
- lib3ds_morph_key_free() : tracks.cpp
- lib3ds_morph_key_new() : tracks.cpp
- lib3ds_morph_track_eval() : tracks.cpp
- lib3ds_morph_track_free_keys() : tracks.cpp
- lib3ds_morph_track_insert() : tracks.cpp
- lib3ds_morph_track_read() : tracks.cpp
- lib3ds_morph_track_remove() : tracks.cpp
- lib3ds_morph_track_write() : tracks.cpp
- lib3ds_node_by_id() : node.cpp
- lib3ds_node_by_name() : node.cpp
- lib3ds_node_dump() : node.cpp
- lib3ds_node_eval() : node.cpp
- lib3ds_node_free() : node.cpp
- lib3ds_node_new_ambient() : node.cpp
- lib3ds_node_new_camera() : node.cpp
- lib3ds_node_new_light() : node.cpp
- lib3ds_node_new_object() : node.cpp
- lib3ds_node_new_spot() : node.cpp
- lib3ds_node_new_target() : node.cpp
- lib3ds_node_read() : node.cpp
- lib3ds_node_write() : node.cpp
- lib3ds_quat_abs() : quat.cpp
- lib3ds_quat_axis_angle() : quat.cpp
- lib3ds_quat_cnj() : quat.cpp
- lib3ds_quat_copy() : quat.cpp
- lib3ds_quat_dot() : quat.cpp
- lib3ds_quat_dump() : quat.cpp
- lib3ds_quat_exp() : quat.cpp
- lib3ds_quat_identity() : quat.cpp
- lib3ds_quat_inv() : quat.cpp
- lib3ds_quat_key_free() : tracks.cpp
- lib3ds_quat_key_new() : tracks.cpp
- lib3ds_quat_key_setup() : tracks.cpp
- lib3ds_quat_length() : quat.cpp
- lib3ds_quat_ln() : quat.cpp
- lib3ds_quat_ln_dif() : quat.cpp
- lib3ds_quat_mul() : quat.cpp
- lib3ds_quat_neg() : quat.cpp
- lib3ds_quat_normalize() : quat.cpp
- lib3ds_quat_scalar() : quat.cpp
- lib3ds_quat_slerp() : quat.cpp
- lib3ds_quat_squad() : quat.cpp
- lib3ds_quat_squared() : quat.cpp
- lib3ds_quat_tangent() : quat.cpp
- lib3ds_quat_track_eval() : tracks.cpp
- lib3ds_quat_track_free_keys() : tracks.cpp
- lib3ds_quat_track_insert() : tracks.cpp
- lib3ds_quat_track_read() : tracks.cpp
- lib3ds_quat_track_remove() : tracks.cpp
- lib3ds_quat_track_setup() : tracks.cpp
- lib3ds_quat_track_write() : tracks.cpp
- lib3ds_quat_zero() : quat.cpp
- lib3ds_rgb_read() : readwrite.cpp
- lib3ds_rgb_write() : readwrite.cpp
- lib3ds_shadow_read() : shadow.cpp
- lib3ds_shadow_write() : shadow.cpp
- lib3ds_string_read() : readwrite.cpp
- lib3ds_string_write() : readwrite.cpp
- lib3ds_tcb() : tcb.cpp
- lib3ds_tcb_read() : tcb.cpp
- lib3ds_tcb_write() : tcb.cpp
- lib3ds_vector_add() : vector.cpp
- lib3ds_vector_copy() : vector.cpp
- lib3ds_vector_cross() : vector.cpp
- lib3ds_vector_cubic() : vector.cpp
- lib3ds_vector_dot() : vector.cpp
- lib3ds_vector_dump() : vector.cpp
- lib3ds_vector_length() : vector.cpp
- lib3ds_vector_max() : vector.cpp
- lib3ds_vector_min() : vector.cpp
- lib3ds_vector_neg() : vector.cpp
- lib3ds_vector_normal() : vector.cpp
- lib3ds_vector_normalize() : vector.cpp
- lib3ds_vector_read() : readwrite.cpp
- lib3ds_vector_scalar() : vector.cpp
- lib3ds_vector_squared() : vector.cpp
- lib3ds_vector_sub() : vector.cpp
- lib3ds_vector_transform() : vector.cpp
- lib3ds_vector_write() : readwrite.cpp
- lib3ds_vector_zero() : vector.cpp
- lib3ds_viewport_read() : viewport.cpp
- lib3ds_viewport_set_views() : viewport.cpp
- lib3ds_viewport_write() : viewport.cpp
- lib3ds_word_read() : readwrite.cpp
- lib3ds_word_write() : readwrite.cpp
- Lib3dsFaces : mesh.cpp
- Light_readLocalData() : lugins/osg/Light.cpp
- Light_writeLocalData() : lugins/osg/Light.cpp
- LightModel_readLocalData() : lugins/osg/LightModel.cpp
- LightModel_writeLocalData() : lugins/osg/LightModel.cpp
- lightnum_ : SpecularHighlights.cpp, Cartoon.cpp, BumpMapping.cpp, AnisotropicLighting.cpp
- LightPointNode_Proxy() : IO_LightPointNode.cpp
- LightPointNode_readLocalData() : IO_LightPointNode.cpp
- LightPointNode_writeLocalData() : IO_LightPointNode.cpp
- LightSource_readLocalData() : lugins/osg/LightSource.cpp
- LightSource_writeLocalData() : lugins/osg/LightSource.cpp
- LinearInterpolator_Proxy : IO_LinearInterpolator.cpp
- LinearInterpolator_readLocalData() : IO_LinearInterpolator.cpp
- LinearInterpolator_writeLocalData() : IO_LinearInterpolator.cpp
- LineStipple_readLocalData() : lugins/osg/LineStipple.cpp
- LineStipple_writeLocalData() : lugins/osg/LineStipple.cpp
- LineWidth_readLocalData() : lugins/osg/LineWidth.cpp
- LineWidth_writeLocalData() : lugins/osg/LineWidth.cpp
- LittleEndian : Endian
- LoadBufferFromDarwinPath() : QTtexture.cpp
- loadTerrain() : osgdemeter.cpp
- LOCAL : DataSet.cpp
- LOD_readLocalData() : lugins/osg/LOD.cpp
- LOD_writeLocalData() : lugins/osg/LOD.cpp
- Luminance() : DXWriter.cpp
- lw_is_lwobject() : old_lw.cpp
- lw_object_free() : old_lw.cpp
- lw_object_radius() : old_lw.cpp
- lw_object_read() : old_lw.cpp
- lw_object_scale() : old_lw.cpp