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# osgGA::KeySwitchMatrixManipulator Member List

This is the complete list of members for osgGA::KeySwitchMatrixManipulator, including all inherited members.

_autoComputeHomePosition | osgGA::MatrixManipulator | `[protected]`
_coordinateFrameCallback | osgGA::MatrixManipulator | `[protected]`
_dataVariance | osg::Object | `[protected]`
_homeCenter | osgGA::MatrixManipulator | `[protected]`
_homeEye | osgGA::MatrixManipulator | `[protected]`
_homeUp | osgGA::MatrixManipulator | `[protected]`
_minimumDistance | osgGA::MatrixManipulator | `[protected]`
_refCount | osg::Referenced | `[mutable, protected]`
_refMutex | osg::Referenced | `[mutable, protected]`
_userData | osg::Object | `[protected]`
accept(GUIEventHandlerVisitor &v) | osgGA::MatrixManipulator | `[inline, virtual]`
addMatrixManipulator(int key, std::string name, MatrixManipulator *cm) | osgGA::KeySwitchMatrixManipulator |
addNumberedMatrixManipulator(MatrixManipulator *cm) | osgGA::KeySwitchMatrixManipulator |
className() const | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
clone(const CopyOp &) const =0 | osg::Object | `[pure virtual]`
cloneType() const =0 | osg::Object | `[pure virtual]`
computeHomePosition() | osgGA::KeySwitchMatrixManipulator | `[virtual]`
DataVariance enum name | osg::Object |
DeleteHandler class | osg::Referenced | `[friend]`
DYNAMIC enum value | osg::Object |
getAutoComputeHomePosition() const | osgGA::MatrixManipulator | `[inline]`
getComposite() const | osgGA::GUIEventHandler | `[inline, virtual]`
getComposite() | osgGA::GUIEventHandler | `[inline, virtual]`
getCoordinateFrame(const osg::Vec3d &position) const | osgGA::MatrixManipulator | `[inline]`
getCoordinateFrameCallback() | osgGA::MatrixManipulator | `[inline]`
getCoordinateFrameCallback() const | osgGA::MatrixManipulator | `[inline]`
getCurrentMatrixManipulator() | osgGA::KeySwitchMatrixManipulator | `[inline]`
getCurrentMatrixManipulator() const | osgGA::KeySwitchMatrixManipulator | `[inline]`
getDataVariance() const | osg::Object | `[inline]`
getDeleteHandler() | osg::Referenced | `[static]`
getFrontVector(const osg::CoordinateFrame &cf) const | osgGA::MatrixManipulator | `[inline]`
getFusionDistanceMode() const | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
getFusionDistanceValue() const | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const | osgGA::MatrixManipulator | `[inline, virtual]`
getInverseMatrix() const | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
getKeyManipMap() | osgGA::KeySwitchMatrixManipulator | `[inline]`
getKeyManipMap() const | osgGA::KeySwitchMatrixManipulator | `[inline]`
getMatrix() const | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
getMatrixManipulator(unsigned int key) | osgGA::KeySwitchMatrixManipulator |
getMatrixManipulator(unsigned int key) const | osgGA::KeySwitchMatrixManipulator |
getMinimumDistance() const | osgGA::MatrixManipulator | `[inline]`
getNode() const | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
getNode() | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
getNumMatrixManipulators() const | osgGA::KeySwitchMatrixManipulator | `[inline]`
getSideVector(const osg::CoordinateFrame &cf) const | osgGA::MatrixManipulator | `[inline]`
getThreadSafeReferenceCounting() | osg::Referenced | `[static]`
getUpVector(const osg::CoordinateFrame &cf) const | osgGA::MatrixManipulator | `[inline]`
getUsage(osg::ApplicationUsage &usage) const | osgGA::KeySwitchMatrixManipulator | `[virtual]`
getUserData() | osg::Object | `[inline]`
getUserData() const | osg::Object | `[inline]`
GUIEventHandler() | osgGA::GUIEventHandler | `[inline]`
GUIEventHandler(const GUIEventHandler &, const osg::CopyOp &) | osgGA::GUIEventHandler | `[inline]`
handle(const GUIEventAdapter &ea, GUIActionAdapter &us) | osgGA::KeySwitchMatrixManipulator | `[virtual]`
home(const GUIEventAdapter &ee, GUIActionAdapter &aa) | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
init(const GUIEventAdapter &ee, GUIActionAdapter &aa) | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
isSameKindAs(const Object *) const | osg::Object | `[inline, virtual]`
KeyManipMap typedef | osgGA::KeySwitchMatrixManipulator |
libraryName() const =0 | osg::Object | `[pure virtual]`
MatrixManipulator() | osgGA::MatrixManipulator | `[protected]`
META_Object(osgGA, GUIEventHandler) | osgGA::GUIEventHandler |
NamedManipulator typedef | osgGA::KeySwitchMatrixManipulator |
Object() | osg::Object | `[inline]`
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY) | osg::Object |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | `[inline]`
ref() const | osg::Referenced |
referenceCount() const | osg::Referenced | `[inline]`
Referenced() | osg::Referenced | `[inline]`
Referenced(const Referenced &) | osg::Referenced | `[inline]`
selectMatrixManipulator(unsigned int num) | osgGA::KeySwitchMatrixManipulator |
setAutoComputeHomePosition(bool flag) | osgGA::KeySwitchMatrixManipulator | `[virtual]`
setByInverseMatrix(const osg::Matrixd &matrix) | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
setByMatrix(const osg::Matrixd &matrix) | osgGA::KeySwitchMatrixManipulator | `[inline, virtual]`
setCoordinateFrameCallback(CoordinateFrameCallback *cb) | osgGA::KeySwitchMatrixManipulator | `[virtual]`
osgGA::MatrixManipulator::setCoordinateFrameCallback(CoordinateFrameCallback *cb) | osgGA::MatrixManipulator | `[inline, virtual]`
setDataVariance(DataVariance dv) | osg::Object | `[inline]`
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | `[static]`
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false) | osgGA::KeySwitchMatrixManipulator | `[virtual]`
setMinimumDistance(float minimumDistance) | osgGA::KeySwitchMatrixManipulator | `[virtual]`
setNode(osg::Node *n) | osgGA::KeySwitchMatrixManipulator | `[virtual]`
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | `[static]`
setUserData(Referenced *obj) | osg::Object | `[inline]`
STATIC enum value | osg::Object |
unref() const | osg::Referenced |
unref_nodelete() const | osg::Referenced |
~MatrixManipulator() | osgGA::MatrixManipulator | `[protected, virtual]`
~Object() | osg::Object | `[inline, protected, virtual]`
~Referenced() | osg::Referenced | `[protected, virtual]`