- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# osgGL2::ShaderObject Member List

This is the complete list of members for osgGL2::ShaderObject, including all inherited members.

_dataVariance | osg::Object | `[protected]`
_pcsoList | osgGL2::ShaderObject | `[mutable, protected]`
_programObjectList | osgGL2::ShaderObject | `[protected]`
_refCount | osg::Referenced | `[mutable, protected]`
_refMutex | osg::Referenced | `[mutable, protected]`
_shaderSource | osgGL2::ShaderObject | `[protected]`
_type | osgGL2::ShaderObject | `[protected]`
_userData | osg::Object | `[protected]`
addProgObjRef(ProgramObject *progObj) | osgGL2::ShaderObject | `[protected]`
attach(unsigned int contextID, GLhandleARB progObj) const | osgGL2::ShaderObject |
build(unsigned int contextID) const | osgGL2::ShaderObject |
className() const =0 | osg::Object | `[pure virtual]`
clone(const CopyOp &) const =0 | osg::Object | `[pure virtual]`
cloneType() const =0 | osg::Object | `[pure virtual]`
compare(const ShaderObject &sa) const | osgGL2::ShaderObject |
DataVariance enum name | osg::Object |
DeleteHandler class | osg::Referenced | `[friend]`
dirtyShaderObject() | osgGL2::ShaderObject |
DYNAMIC enum value | osg::Object |
FRAGMENT enum value | osgGL2::ShaderObject |
getDataVariance() const | osg::Object | `[inline]`
getDeleteHandler() | osg::Referenced | `[static]`
getPCSO(unsigned int contextID) const | osgGL2::ShaderObject | `[protected]`
getShaderSource() const | osgGL2::ShaderObject | `[inline]`
getThreadSafeReferenceCounting() | osg::Referenced | `[static]`
getType() const | osgGL2::ShaderObject | `[inline]`
getTypename() const | osgGL2::ShaderObject |
getUserData() | osg::Object | `[inline]`
getUserData() const | osg::Object | `[inline]`
isSameKindAs(const Object *) const | osg::Object | `[inline, virtual]`
libraryName() const =0 | osg::Object | `[pure virtual]`
loadShaderSourceFromFile(const char *fileName) | osgGL2::ShaderObject |
META_Object(osgGL2, ShaderObject) | osgGL2::ShaderObject |
Object() | osg::Object | `[inline]`
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY) | osg::Object |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | `[inline]`
ProgramObject::addShader(ShaderObject *shadObj) | osgGL2::ShaderObject | `[friend]`
ref() const | osg::Referenced |
referenceCount() const | osg::Referenced | `[inline]`
Referenced() | osg::Referenced | `[inline]`
Referenced(const Referenced &) | osg::Referenced | `[inline]`
setDataVariance(DataVariance dv) | osg::Object | `[inline]`
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | `[static]`
setShaderSource(const char *sourceText) | osgGL2::ShaderObject |
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting) | osg::Referenced | `[static]`
setUserData(Referenced *obj) | osg::Object | `[inline]`
ShaderObject() | osgGL2::ShaderObject |
ShaderObject(Type type) | osgGL2::ShaderObject |
ShaderObject(Type type, const char *sourceText) | osgGL2::ShaderObject |
ShaderObject(const ShaderObject &rhs, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY) | osgGL2::ShaderObject |
STATIC enum value | osg::Object |
Type enum name | osgGL2::ShaderObject |
UNKNOWN enum value | osgGL2::ShaderObject |
unref() const | osg::Referenced |
unref_nodelete() const | osg::Referenced |
VERTEX enum value | osgGL2::ShaderObject |
~Object() | osg::Object | `[inline, protected, virtual]`
~Referenced() | osg::Referenced | `[protected, virtual]`
~ShaderObject() | osgGL2::ShaderObject | `[protected, virtual]`