- Main Page
- Modules
- Namespaces
- Classes
- Files
- Related Pages

- Alphabetical List
- Class List
- Class Hierarchy
- Class Members

# osgGA::TrackballManipulator Class Reference

Inheritance diagram for osgGA::TrackballManipulator:

[legend]
List of all members.

## Public Member Functions
| TrackballManipulator ()
virtual const char * | className () const
| return the name of the object's class type.
void | setMinimumZoomScale (float minimumZoomScale)
| set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward.
float | getMinimumZoomScale () const
| get the minimum distance (as ratio) the eye point can be zoomed in
virtual void | setByMatrix (const osg::Matrixd &matrix)
| set the position of the matrix manipulator using a 4x4 Matrix.
virtual void | setByInverseMatrix (const osg::Matrixd &matrix)
| set the position of the matrix manipulator using a 4x4 Matrix.
virtual osg::Matrixd | getMatrix () const
| get the position of the manipulator as 4x4 Matrix.
virtual osg::Matrixd | getInverseMatrix () const
| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.
virtual osgUtil::SceneView::FusionDistanceMode | getFusionDistanceMode () const
| Get the FusionDistanceMode.
virtual float | getFusionDistanceValue () const
| Get the FusionDistanceValue.
virtual void | setNode (osg::Node *)
| Attach a node to the manipulator.
virtual const osg::Node * | getNode () const
| Return node if attached.
virtual osg::Node * | getNode ()
| Return node if attached.
virtual void | home (const GUIEventAdapter &ea, GUIActionAdapter &us)
| Move the camera to the default position.
virtual void | init (const GUIEventAdapter &ea, GUIActionAdapter &us)
| Start/restart the manipulator.
virtual bool | handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
| handle events, return true if handled, false otherwise.
virtual void | getUsage (osg::ApplicationUsage &usage) const
| Get the keyboard and mouse usage of this manipulator.
## Protected Member Functions
virtual | ~TrackballManipulator ()
void | flushMouseEventStack ()
| Reset the internal GUIEvent stack.
void | addMouseEvent (const GUIEventAdapter &ea)
| Add the current mouse GUIEvent to internal stack.
void | computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up)
bool | calcMovement ()
| For the give mouse movement calculate the movement of the camera.
void | trackball (osg::Vec3 &axis, float &angle, float p1x, float p1y, float p2x, float p2y)
float | tb_project_to_sphere (float r, float x, float y)
bool | isMouseMoving ()
| Check the speed at which the mouse is moving.
## Protected Attributes
osg::ref_ptr< const GUIEventAdapter > | _ga_t1
osg::ref_ptr< const GUIEventAdapter > | _ga_t0
osg::ref_ptr< osg::Node > | _node
double | _modelScale
double | _minimumZoomScale
bool | _thrown
osg::Vec3d | _center
osg::Quat | _rotation
double | _distance

## Constructor & Destructor Documentation

TrackballManipulator::TrackballManipulator | ( |  | ) |

TrackballManipulator::~TrackballManipulator | ( |  | ) | `[protected, virtual]`

## Member Function Documentation

void TrackballManipulator::addMouseEvent | ( | const GUIEventAdapter & | ea | ) | `[protected]`

| Add the current mouse GUIEvent to internal stack.

bool TrackballManipulator::calcMovement | ( |  | ) | `[protected]`

| For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.

virtual const char* osgGA::TrackballManipulator::className | ( |  | ) | const`[inline, virtual]`

| return the name of the object's class type. Must be defined by derived classes. Reimplemented from osgGA::MatrixManipulator.

void TrackballManipulator::computePosition | ( | const osg::Vec3 & | eye,
|  | const osg::Vec3 & | lv,
|  | const osg::Vec3 & | up
| ) | `[protected]`

void TrackballManipulator::flushMouseEventStack | ( |  | ) | `[protected]`

| Reset the internal GUIEvent stack.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::TrackballManipulator::getFusionDistanceMode | ( |  | ) | const`[inline, virtual]`

| Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence. Reimplemented from osgGA::MatrixManipulator.

virtual float osgGA::TrackballManipulator::getFusionDistanceValue | ( |  | ) | const`[inline, virtual]`

| Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence. Reimplemented from osgGA::MatrixManipulator.

osg::Matrixd TrackballManipulator::getInverseMatrix | ( |  | ) | const`[virtual]`

| get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. Implements osgGA::MatrixManipulator.

osg::Matrixd TrackballManipulator::getMatrix | ( |  | ) | const`[virtual]`

| get the position of the manipulator as 4x4 Matrix. Implements osgGA::MatrixManipulator.

float osgGA::TrackballManipulator::getMinimumZoomScale | ( |  | ) | const`[inline]`

| get the minimum distance (as ratio) the eye point can be zoomed in

osg::Node * TrackballManipulator::getNode | ( |  | ) | `[virtual]`

| Return node if attached. Reimplemented from osgGA::MatrixManipulator.

const osg::Node * TrackballManipulator::getNode | ( |  | ) | const`[virtual]`

| Return node if attached. Reimplemented from osgGA::MatrixManipulator.

void TrackballManipulator::getUsage | ( | osg::ApplicationUsage & | usage | ) | const`[virtual]`

| Get the keyboard and mouse usage of this manipulator. Reimplemented from osgGA::GUIEventHandler.

bool TrackballManipulator::handle | ( | const GUIEventAdapter & | ea,
|  | GUIActionAdapter & | us
| ) | `[virtual]`

| handle events, return true if handled, false otherwise. Reimplemented from osgGA::MatrixManipulator.

void TrackballManipulator::home | ( | const GUIEventAdapter & | ea,
|  | GUIActionAdapter & | us
| ) | `[virtual]`

| Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate. Reimplemented from osgGA::MatrixManipulator.

void TrackballManipulator::init | ( | const GUIEventAdapter & | ea,
|  | GUIActionAdapter & | us
| ) | `[virtual]`

| Start/restart the manipulator. Reimplemented from osgGA::MatrixManipulator.

bool TrackballManipulator::isMouseMoving | ( |  | ) | `[protected]`

| Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true.

virtual void osgGA::TrackballManipulator::setByInverseMatrix | ( | const osg::Matrixd & | matrix | ) | `[inline, virtual]`

| set the position of the matrix manipulator using a 4x4 Matrix. Implements osgGA::MatrixManipulator.

void TrackballManipulator::setByMatrix | ( | const osg::Matrixd & | matrix | ) | `[virtual]`

| set the position of the matrix manipulator using a 4x4 Matrix. Implements osgGA::MatrixManipulator.

void osgGA::TrackballManipulator::setMinimumZoomScale | ( | float | minimumZoomScale | ) | `[inline]`

| set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward.

void TrackballManipulator::setNode | ( | osg::Node * |  | ) | `[virtual]`

| Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. Reimplemented from osgGA::MatrixManipulator.

float TrackballManipulator::tb_project_to_sphere | ( | float | r,
|  | float | x,
|  | float | y
| ) | `[protected]`

void TrackballManipulator::trackball | ( | osg::Vec3 & | axis,
|  | float & | angle,
|  | float | p1x,
|  | float | p1y,
|  | float | p2x,
|  | float | p2y
| ) | `[protected]`

## Member Data Documentation

osg::Vec3d osgGA::TrackballManipulator::_center`[protected]`

double osgGA::TrackballManipulator::_distance`[protected]`

osg::ref_ptr<const GUIEventAdapter> osgGA::TrackballManipulator::_ga_t0`[protected]`

osg::ref_ptr<const GUIEventAdapter> osgGA::TrackballManipulator::_ga_t1`[protected]`

double osgGA::TrackballManipulator::_minimumZoomScale`[protected]`

double osgGA::TrackballManipulator::_modelScale`[protected]`

osg::ref_ptr<osg::Node> osgGA::TrackballManipulator::_node`[protected]`

osg::Quat osgGA::TrackballManipulator::_rotation`[protected]`

bool osgGA::TrackballManipulator::_thrown`[protected]`

The documentation for this class was generated from the following files:

- TrackballManipulator
- TrackballManipulator.cpp