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# osgUtil::Tesselator Class Reference

Originally a simple class for tessellating a single polygon boundary. More...

Inheritance diagram for osgUtil::Tesselator:

[legend]
List of all members.

## Public Types
typedef std::vector< osg::Vec3 * > | VertexPointList
typedef std::vector< osg::ref_ptr< Prim > > | PrimList
enum | WindingType { TESS_WINDING_ODD = GLU_TESS_WINDING_ODD, TESS_WINDING_NONZERO = GLU_TESS_WINDING_NONZERO, TESS_WINDING_POSITIVE = GLU_TESS_WINDING_POSITIVE, TESS_WINDING_NEGATIVE = GLU_TESS_WINDING_NEGATIVE, TESS_WINDING_ABS_GEQ_TWO = GLU_TESS_WINDING_ABS_GEQ_TWO }
| The winding rule, see red book ch 11. More...
enum | TesselationType { TESS_TYPE_GEOMETRY, TESS_TYPE_DRAWABLE, TESS_TYPE_POLYGONS }
| we interpret all contours in the geometry as a single set to be tesselated or each separate drawable's contours needs to be tesselated. More...
## Public Member Functions
| Tesselator ()
| ~Tesselator ()
void | setBoundaryOnly (const bool tt)
| Set and get tesselation request boundary only on/off.
const bool | getBoundaryOnly ()
void | setWindingType (const WindingType wt)
| Set and get tesselation windong rule.
const WindingType | getWindingType ()
void | setTesselationType (const TesselationType tt)
| Set and get tesselation type.
const TesselationType | getTesselationType ()
void | retesselatePolygons (osg::Geometry &cxgeom)
| Change the contours lists of the geometry into tesselated primitives (the list of primitives in the original geometry is stored in the tesselator for possible re-use.
osg::Geometry::PrimitiveSetList | getContours ()
void | beginTesselation ()
void | beginContour ()
void | addVertex (osg::Vec3 *vertex)
void | endContour ()
void | endTesselation ()
PrimList & | getPrimList ()
void | reset ()
## Protected Types
typedef std::map< osg::Vec3 *, unsigned int > | VertexPtrToIndexMap
typedef std::vector< NewVertex > | NewVertexList
typedef std::vector< Vec3d * > | Vec3dList
## Protected Member Functions
void | reduceArray (osg::Array *cold, const unsigned int nnu)
| remove unused parts of the array, eg for wehn retesselating tesselation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retesselating.
void | collectTesselation (osg::Geometry &cxgeom)
void | addContour (GLenum mode, unsigned int first, unsigned int last, osg::Vec3Array *vertices)
void | addContour (osg::PrimitiveSet *primitive, osg::Vec3Array *vertices)
void | handleNewVertices (osg::Geometry &geom, VertexPtrToIndexMap &vertexPtrToIndexMap)
void | begin (GLenum mode)
void | vertex (osg::Vec3 *vertex)
void | combine (osg::Vec3 *vertex, void *vertex_data[4], GLfloat weight[4])
void | end ()
void | error (GLenum errorCode)
## Static Protected Member Functions
static void CALLBACK | beginCallback (GLenum which, void *userData)
static void CALLBACK | vertexCallback (GLvoid *data, void *userData)
static void CALLBACK | combineCallback (GLdouble coords[3], void *vertex_data[4], GLfloat weight[4], void **outData, void *useData)
static void CALLBACK | endCallback (void *userData)
static void CALLBACK | errorCallback (GLenum errorCode, void *userData)
## Protected Attributes
GLUtesselator * | _tobj
PrimList | _primList
Vec3dList | _coordData
NewVertexList | _newVertexList
GLenum | _errorCode
WindingType | _wtype
| winding rule, which parts will become solid
TesselationType | _ttype
| tesselation rule, which parts will become solid
bool | _boundaryOnly
unsigned int | _numberVerts
| number of vertices that are part of the 'original' set of contours
osg::Geometry::PrimitiveSetList | _Contours
| List of primitives that define the contours.
unsigned int | _index
| count number of primitives in a geometry to get right no.
## Classes
struct | NewVertex
struct | Prim
struct | Vec3d

## Detailed Description

Originally a simple class for tessellating a single polygon boundary.

Using old style glu tessellation functions for portability. Upgraded Jan 2004 to use the modern glu tessellation functions.

## Member Typedef Documentation

typedef std::vector<NewVertex> osgUtil::Tesselator::NewVertexList`[protected]`

typedef std::vector< osg::ref_ptr<Prim> > osgUtil::Tesselator::PrimList

typedef std::vector<Vec3d*> osgUtil::Tesselator::Vec3dList`[protected]`

typedef std::vector<osg::Vec3*> osgUtil::Tesselator::VertexPointList

typedef std::map<osg::Vec3*,unsigned int> osgUtil::Tesselator::VertexPtrToIndexMap`[protected]`

## Member Enumeration Documentation

enum osgUtil::Tesselator::TesselationType

  | we interpret all contours in the geometry as a single set to be tesselated or each separate drawable's contours needs to be tesselated. Enumerator:
  TESS_TYPE_GEOMETRY |
  TESS_TYPE_DRAWABLE |
  TESS_TYPE_POLYGONS |

enum osgUtil::Tesselator::WindingType

  | The winding rule, see red book ch 11. Enumerator:
  TESS_WINDING_ODD |
  TESS_WINDING_NONZERO |
  TESS_WINDING_POSITIVE |
  TESS_WINDING_NEGATIVE |
  TESS_WINDING_ABS_GEQ_TWO |

## Constructor & Destructor Documentation

Tesselator::Tesselator | ( |  | ) |

Tesselator::~Tesselator | ( |  | ) |

## Member Function Documentation

void Tesselator::addContour | ( | osg::PrimitiveSet * | primitive,
|  | osg::Vec3Array * | vertices
| ) | `[protected]`

void Tesselator::addContour | ( | GLenum | mode,
|  | unsigned int | first,
|  | unsigned int | last,
|  | osg::Vec3Array * | vertices
| ) | `[protected]`

void Tesselator::addVertex | ( | osg::Vec3 * | vertex | ) |

void Tesselator::begin | ( | GLenum | mode | ) | `[protected]`

void CALLBACK Tesselator::beginCallback | ( | GLenum | which,
|  | void * | userData
| ) | `[static, protected]`

void Tesselator::beginContour | ( |  | ) |

void Tesselator::beginTesselation | ( |  | ) |

void Tesselator::collectTesselation | ( | osg::Geometry & | cxgeom | ) | `[protected]`

void Tesselator::combine | ( | osg::Vec3 * | vertex,
|  | void * | vertex_data[4],
|  | GLfloat | weight[4]
| ) | `[protected]`

void CALLBACK Tesselator::combineCallback | ( | GLdouble | coords[3],
|  | void * | vertex_data[4],
|  | GLfloat | weight[4],
|  | void ** | outData,
|  | void * | useData
| ) | `[static, protected]`

void Tesselator::end | ( |  | ) | `[protected]`

void CALLBACK Tesselator::endCallback | ( | void * | userData | ) | `[static, protected]`

void Tesselator::endContour | ( |  | ) |

void Tesselator::endTesselation | ( |  | ) |

void Tesselator::error | ( | GLenum | errorCode | ) | `[protected]`

void CALLBACK Tesselator::errorCallback | ( | GLenum | errorCode,
|  | void * | userData
| ) | `[static, protected]`

const bool osgUtil::Tesselator::getBoundaryOnly | ( |  | ) | `[inline]`

osg::Geometry::PrimitiveSetList osgUtil::Tesselator::getContours | ( |  | ) | `[inline]`

PrimList& osgUtil::Tesselator::getPrimList | ( |  | ) | `[inline]`

const TesselationType osgUtil::Tesselator::getTesselationType | ( |  | ) | `[inline]`

const WindingType osgUtil::Tesselator::getWindingType | ( |  | ) | `[inline]`

void Tesselator::handleNewVertices | ( | osg::Geometry & | geom,
|  | VertexPtrToIndexMap & | vertexPtrToIndexMap
| ) | `[protected]`

void Tesselator::reduceArray | ( | osg::Array * | cold,
|  | const unsigned int | nnu
| ) | `[protected]`

| remove unused parts of the array, eg for wehn retesselating tesselation can introduce extra vertices for concave or crossing boundaries, these will leak memory if not removed when retesselating.

void Tesselator::reset | ( |  | ) |

void Tesselator::retesselatePolygons | ( | osg::Geometry & | cxgeom | ) |

| Change the contours lists of the geometry into tesselated primitives (the list of primitives in the original geometry is stored in the tesselator for possible re-use. The name remains retesselatePolygons although it now handles trifans, strips, quads etc. as well as Polygons so as to not break old codes relying on this function name.

void osgUtil::Tesselator::setBoundaryOnly | ( | const bool | tt | ) | `[inline]`

| Set and get tesselation request boundary only on/off.

void osgUtil::Tesselator::setTesselationType | ( | const TesselationType | tt | ) | `[inline]`

| Set and get tesselation type.

void osgUtil::Tesselator::setWindingType | ( | const WindingType | wt | ) | `[inline]`

| Set and get tesselation windong rule.

void Tesselator::vertex | ( | osg::Vec3 * | vertex | ) | `[protected]`

void CALLBACK Tesselator::vertexCallback | ( | GLvoid * | data,
|  | void * | userData
| ) | `[static, protected]`

## Member Data Documentation

bool osgUtil::Tesselator::_boundaryOnly`[protected]`

osg::Geometry::PrimitiveSetList osgUtil::Tesselator::_Contours`[protected]`

| List of primitives that define the contours.

Vec3dList osgUtil::Tesselator::_coordData`[protected]`

GLenum osgUtil::Tesselator::_errorCode`[protected]`

unsigned int osgUtil::Tesselator::_index`[protected]`

| count number of primitives in a geometry to get right no. of norms/colurs etc for per_primitive attributes.

NewVertexList osgUtil::Tesselator::_newVertexList`[protected]`

unsigned int osgUtil::Tesselator::_numberVerts`[protected]`

| number of vertices that are part of the 'original' set of contours

PrimList osgUtil::Tesselator::_primList`[protected]`

GLUtesselator* osgUtil::Tesselator::_tobj`[protected]`

TesselationType osgUtil::Tesselator::_ttype`[protected]`

| tesselation rule, which parts will become solid

WindingType osgUtil::Tesselator::_wtype`[protected]`

| winding rule, which parts will become solid

The documentation for this class was generated from the following files:

- Tesselator
- Tesselator.cpp